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Admittedly, FromSoftware’s library of games have only recently been discovered by me. That is not to say they were completely unknown, in fact Dark Souls‘ impact on the gaming community was prolific for years and still is today for its notoriously crushing difficulty. For years I was put off of their catalogue because of this, assuming the games to be hard for hard’s sake. Come Christmas holidays just gone, I purchased Dark Souls because I was bored and because it was only $20 and I quickly found out how wrong I was. I fell in love with their format and blasted through the Dark Souls series and have recently finished their second IP, Bloodborne, in time for my next review.

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Don’t B-Negative

At the forefront of any FromSoftware title is its gameplay. Largely the same format across games, with minor tweaks to keep things fresh and title specific, it is notoriously challenging. Bloodborne offers very little in way of a tutorial and works with the philosophy of experimentation and persistence leads to reward and accomplish. You are told from the start to choose a weapon for your right hand, to take a gun for your left to counter enemies, and to mind your health and stamina bars. Soon, it becomes apparent that with every health-ravaging enemy slain you receive something called Blood Echoes (Souls in other titles) that act as the game’s currency for levelling up the character, buying supplies and increasing damage on weapons. There’s a lot more to be said, but the important thing to remember is that for every impossible enemy there is always a weakness, and for every failure there is always a way to get better. This game masters the balance between difficulty and fairness, and the player will love it.

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A story a little on the anemic side

Fans of FromSoftware titles herald the studio for their approach to storytelling. Revere it. In some way, I do too. It is definitely engrossing. If you’re willing to be a little bit academic about it. Much of Bloodborne‘s story is told through some often chance encounters with NPC’s, through item descriptions, and through (which I think is remarkable) implication in landscape design – a favourite of mine is in Yahar’gul where the sides of buildings appear to have thousands of bodies casted into the side of them as if they were fossilised there years ago trying to escape something, and it’s just there and never specifically mentioned in game at any point. The story is never laid out for you fully and clearly, and requires player interpretation and collation. Roughly though, you are a hunter tasked with purging the land of Yharnam from foul beasts that roam around terrorizing civilians. If you want any more than that, you’re free to play the game or watch the thousands of hours on YouTube of people dissecting the story for you.

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Horror is in the game’s veins

Bloodborne is not exactly set in Victorian England, but it may as well be. The game revels in its dark and gothic locales, and the denizens of the world are all fitted into 1800s vampyric outfits that emphasise a love of archaic horror akin to Dr Jekyll and Mr HydeFrankenstein, Dracula etc. Outside of this gorgeously rich and creative atmosphere, the influence of H.P. Lovecraft is palpable. The player’s overarching antagonists are ‘The Old Ones’ who are made to resemble Lovecraft’s eldritch beings. Outside of this, most regular enemies and bosses also take on horrific forms that defy laws of humanity and really draw out the elements of insanity and incomprehensability that Lovecraft is known for. Additionally, the game pulls off horror more tangibly with a few jumpscares from surprise enemies here and there. Oh, and there’s also just the constant fear of loosing your Blood Echoes if you die and just the constant fear of failure and just the constant fear of ‘Oh God, I am wasting so much time trying to beat this boss’.

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Blood cells

For all these elements combined, this game is not one to be missed. If you can put aside your fears (as most horror lovers can, or like to indulge in) of failure and your hesitance at a non-narrated story, you’ll find a lot to love here. There is a reason that FromSoftware has changed the world of gaming for good, and Bloodborne is another flawless example of their talent. If I did have to ding it a little bit, I’d say it’s a little easier than the Dark Souls series. Four and a half Cthulhus out of 5. More to be read here. 4.5 out of 5 stars (4.5 / 5)

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🎮 Eldritch Automata: Exclusive GenCon 2024 Reveal with Nick Francia!

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Step into the mind-bending world of Eldritch Automata as we sit down with Game Designer Nick Francia at GenCon 2024!

Uncover the secrets behind this Lovecraftian mecha-masterpiece and get a glimpse of what’s to come.

Eldritch Automata quicklaunch guide with a sinister looking mech warrior on the cover

In this exclusive interview, Nick Francia shares:

• The intricate game development process • Inspirations behind the eerie Lovecraftian elements

• Unique mecha-infused gameplay mechanics Calling all Lovecraft fans! Dive into a world where eldritch horrors meet steam-powered marvels.

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Eldritch Automata promises an unforgettable gaming experience that will keep you on the edge of your seat.

👉 Ready to embrace the madness? Check out our playable demo at a con near you! #EldritchAutomata #GenCon2024 #LovecraftianGaming #IndieGameDev

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🎬🎃 House of 1000 Corpses and Halloween II–GAMES!! 🎃🎬 Trick or Treat Studios

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Prepare for a spine-chilling experience as Jim Phoenix delves into the shadows with Trick or Treat Studios at GenCon 2024!

In this exclusive interview, we uncover the terrifying secrets behind their latest bone-chilling creations: “House of 1000 Corpses” and “Halloween II” board games.

Rob Zombie's House of 1000 Corpses a game of horror. Cover had three evil looking people one of them a clown in a top hat and the other looks like amanda turd, with the middle one looking with a hand reaching out to grab you...spooky!

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Unveiling the Magic: Czech Games’ Nathan Meunier Talks “Little Alchemist” GenCon 2024

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Step into the enchanting world of Little Alchemist, where crafting meets puzzle-solving in a visually stunning adventure.

h three children in wizard costumes trying to make potions with the middle child's face in a green explosion a cute cat is trying to help

We sat down with Nathan Meunier from Czech Games to uncover the secrets behind this captivating new title that’s brewing up excitement in the gaming community.

Coming Soon — Little Alchemist Play Review!

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