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Through the waning and waxing of life, author Ian Bush and I (PARZZ1VAL) have kept in touch. I remember reading through his first published work, Wishes For the World Around You shortly after graduating high school. That piece will forever hold a place on my favorites shelf, a book for visitors to spot in the kitchen. “I know this dude!” I say.

Claiming the spot of one of the best listeners on our planet, you’re guaranteed to come out of a conversation with him having learned both something of substance, and that good people really do still exist. Follow along to learn about the ever evolving, underrated, indie author.

With all the creative outlets available to you, why write?

To me, writing is one of the few arts that captures all the senses. Nothing against the other arts, but I feel like using words to convey a message to someone is powerful and an art that is not easily created. Another side of that is writing is something anyone can do. Whether or not they do it well is a different story.

With painting, you can slap some paint on a canvass and maybe a nice friend will say “that looks like a sunrise on a hill”, but with writing you can start day one combining sentences to make a new idea or tale, and someone can look at you as this future bestseller.

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Finally, writing can be done anywhere. Just like right now. I’m currently writing on the bus during my work commute. I took a quick glance and didn’t notice any photographers, painters, musicians, or cinema directors doing their art on the bus. To be fair, there was one time I saw someone play guitar on a moving train while not holding anything…Now THAT is art if you put your mind to it.

Why Horror?

To me, Horror is the most challenging genre. I like the challenge, and I like to make people face their fears.

Tell me about your writing process.

My writing process is very much like ‘divine intervention’. I will see something in my day to day or hear about something interesting. Then, I will start asking questions in my head, flesh out the potential. For example, today on National Public Radio I heard about a woman who participated in a study where a group of people were put on a small boat and was forced to drift back to shore.

Book signing at the wonderful Brownstone Coffeehouse in Battle Creek, Michigan.
Book signing at the wonderful Brownstone Coffeehouse in Battle Creek, Michigan.

This study wanted to examine what happens when random people who live across the world are stranded on a boat together and what the dynamics were and became during that time. Tell me that doesn’t scream Horror to you!

Which piece are you most proud of, and why?

I am equally proud of each piece because something happened with each piece I created. Wishes For the World Around You is my first published piece, and when I read it today I wonder why people gave me a chance with that book! But I’m still proud of it because it was the trailblazer to what I am today.

If I had to pick a piece that I was most proud of, I would have to say Guidelines for Immortality. This book was not very well known, but I am very proud of it because it was my first opportunity to break away from anthologies and do my own thing again. Nothing against anthologies, but I really liked the change of pace at that time. 

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List some of your favorite writers or pieces and tell how your work has been influenced by them.

My top five favorite writers are:

  • R.A. Salvatore
  • Ray Bradbury
  • Robert E. Howard
  • Neil Gaiman
  • J.R.R. Tolkien
Author Ian Bush

Salvatore taught me how to show character development with his main character, Drizzt. Ray Bradbury made me think independently with Farenheight 451. Howard showed me how descriptive a world can be. Gaiman showed me how beautiful writing could be. Tolkien showed me how you can hide so many lessons in a book and make it seem like “just a fiction book.”

Where can we find your work?

  • Amazon
  • Black Bed Sheet Books
  • Devolution Z

You can also find more about me in interviews for Off the Chain by Yvonne Mason (Psst! Watch out for our interview with Mason!), D.e.e.L’s Writing and Various Nonsense, as well as in some Battle Creek Enquirer articles.  

Hold on, before we finish, what’s a tip you can give to other writers?

Keep writing. Don’t be afraid to ask questions, and don’t forget the companionship of authors. You never know what piece is around the corner. You never know what will happen unless you ask the question.

I want the public to know how important it is that my art remains a conversation.  The biggest reason I stopped writing was because I lost the conversation with others. I stopped hearing people talk about my books and give me feedback on my books. I know that sounds really selfish, but I never wrote books to tell stories to a wall. The stories I wrote are meant to entertain people and create dialogues and conversations with others. I am slowly getting back into my writing again and I am excited that I have a few stories eating at my conciseness.  

If you want to talk to me, e-mail me at iancbush@gmail.com. I am open to good conversations and helping others with their writing journeys. 

What do you think? Check out our other interviews, like our interview with comic author, Jesse James Baer, or our interview with composer Joao Victor Barroso. Who should we interview next? Drop us a hint in the comments below, or find us at:

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Gaming

Interview with Game Dev Julian Creutz: Quest Master @ PAX

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As mentioned in previous posts, I had the opportunity to demo a pre-early access version of the game Quest Master alongside the Lead Developer, Julian Creutz. Quest Master is a Legend of Zelda and Super Mario Maker inspired dungeon crawling and building video game. While the other post covers the game itself, this one covers the inspiration and vision for the game as told by Julian.


How did you become involved in video game development?

I’ve been a huge gamer, and especially a Zelda fan, ever since I was a little child when my dad put a GameBoy Advance with “The Legend of Zelda: A Link to the Past” into my hands. Sometime during elementary school I started dabbling with game development using visual tools like Scratch and GameMaker. I quickly got into making Zelda fan games and had dreamt of the day when I would make my own Zelda game one day. Over the years I’ve honed my game development and programming skills, resulting in where I am today.

What has been the most challenging aspect of the development process?

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Developing Quest Master is essentially like making two games at once – the making and the playing part. Both of these game elements have to be equally as polished to form a cohesive one.

The most difficult thing by far about the game’s development has been to make the maker mode experience intuitive for first-time users and people who know nothing about Zelda-like games, but at the same time powerful and complex enough to allow creating anything you could dream of.

One good example is the gameplay feature to link certain parts to others, like linking a pressure plate to opening a door. We’ve been through countless iterations affecting both the visual, gameplay and user experience aspects of it – I hope that the one we are using right now is the final one!

Quest Master takes a lot of inspiration from classic dungeon-crawlers like the Legend of Zelda franchise. What about these games was so enchanting to you and how does Quest Master try to capture that enchantment?

As described earlier, I’m like the biggest Zelda fan, which I’m sure shows. My gripe with many Zelda-likes on the market is that none perfectly capture the feel of the classic entries… there’s always something missing.

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I confidently believe that Quest Master differs from that greatly. We are trying to make Quest Master feel like an in-house 2D Zelda like Nintendo used to make, just from an indie team like ours. Many people crave the classic 2D entries, just like I do.

What emotions do you hope the player will experience while playing Quest Master? What design choices were made to assist in that desired atmosphere?

A big aspect of Quest Master is its local multiplayer. The game is deliberately designed to work flawlessly with that, and makers can create specialized puzzles in the game that require all players to work together for example. The result is both rewarding, funny, and sometimes infuriating altogether, for example when one of your buddies throws you into a hole.

As a community dungeon maker, what features are you most excited to see implemented in player-made dungeon crawls?

I’ve already been hugely amazed by the creations of the existing Quest Master demo. With all the new features the game will launch into Early Access with, I bet this will be tenfold. I myself always enjoy the brain busting puzzles people come up with. Other things I also like a lot are the unintended mechanics the players find, which dynamically emerge from the many, many gameplay systems working together.

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What’s it been like working with Apogee, an indie publisher who goes back to the early 1990’s and has a long legacy of terrific game releases?

I’ve only had very few interactions with game publishers in the past, and Quest Master is my first large scale commercial game project. There’s preconceived notions floating around everywhere on the internet about how evil game publishers are and how much better you would be off self-publishing your game. Contrary to that, working with Apogee has been nothing short of supportive and family-like. They are very invested in the project, and they have many Zelda fans on the team also helps a lot. They are supercharging the potential of Quest Master and without them the game would not be where it is today.

Is there anything else you would like to plug or that you think is important for people to know about Quest Master or other upcoming projects?

Early Access is just the beginning! Quest Master will be hugely expanded upon during its Early Access phase, with many more themes, dungeon parts and entire new gameplay features coming in short intervals and a rapid update schedule. There are always new things around the corner. For example, things like the singleplayer story campaign and the overworld maker will be most likely not be part of the initial Early Access release, but we will make sure to build anticipation by introducing bits and pieces into the world of Quest Master to build up to that.

I hope you are looking forward to it as much as I am!

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Interviews

An interview with creator of Kaidankai, Linda Gould

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I was fortunate enough to interview Linda Gould about her beautifully eerie podcast, Kaidankai. I hope that you all enjoy getting to know her and her creepy work as much as I did.

Your recent collection is called Unpleasantville, a collection of stories from a singularly creepy town. What inspired this project?

Linda Gould

One of the only poems I related to when in high school was Spoon River Anthology (SPA). For those who don’t know it, SPA, it is a collection of poems about life in a small town as told by the ghosts of the residents in that town. The poems were based on real people, and the anthology burst the bubble on the idea that country life was idyllic. I loved its irreverence and was captivated by the idea that ghost stories, which I always loved, could be literary, taught in high school AP English classes! For the Kaidankai, I asked listeners and contributors to pick their favorite poem and read it for me. Then, I did a special presentation of their readings for the podcast. Many people had never heard of SPA and were so happy to find it. So many people, way more than I expected, sent in their readings, and they were just awesome. 
That made me wonder what a modern version would look like. Since the Kaidankai audience and contributors are all around the world, I couldn’t pick one place without excluding someone, so I made up a name and a few landmarks that anyone, anywhere could relate to and sent it out to see what would happen. 

Unpleasantville is a shared world, with many writers telling their own stories. What was it like, working with so many writers in this shared space?

Well, that describes the Kaidankai podcast in general. People from Asian countries, Australia, North America and throughout Europe contribute. Sometimes, before I reject a story, I have to read it a couple of times to make sure that it isn’t just a different storytelling technique that I don’t understand or relate to. I force myself to explain to myself why a story isn’t a good fit. I’m not sure that I would take that approach if all the stories came from Western writers.

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Of course, Unpleasantville is only part of your overall show, Kaidankai. What can you tell us about the show? Where did the name, Kaidankai, come from? 

First, I have to tell you how much I love this podcast. The podcast started August 1st 2021 and was initially going to last only for 100 days in order to tell 100 stories. I live in Japan and in the last several centuries, people would go on pilgrimages to famous shrines during the month of August. Pilgrims from all over Japan would meet, and to pass the time, they would tell ghost stories, just like we do in the west around campfires. In Japan, they lit candles, 100, and as each ghost story was told, a candle was blown out. So, as the night progressed, as the candles were blown out one-by-one, it got darker and the stories became scarier. Imagine being in a deep forest or at a pilgrims inn inside a deep, dark forest. Imagine all the creaks, howls, screeches and mysterious sounds that surround you as the candles become fewer and fewer and how those sounds get closer and closer. It raises the hair on the back of your neck and gives you chills. And THAT was the purpose of kaidankai–to cool people off during Japan’s crazy hot and humid summers while entertaining people at the same time. 

That is the basic outline of the Japanese storytelling tradition called kaidankai. Some might have heard of it as hyakumonogatarikaidankai because I think there was an anime made around it. A lot of the Japanese scary woodblock prints come from the stories told at that time, and the tradition of telling ghost stories in August holds true to this day, although in a different iteration. And the podcast was meant to be just another iteration of that. I was going to upload one podcast a day for 100 days, then start deleting them one-by-one after about a month. BUT, when it was supposed to end, people wrote me and said how much they would miss it, that they didn’t want it to end. So, I changed it to a weekly podcast. A few people asked to have their stories removed as originally planned, but most are still in the archives.

Most of your episodes are quite short, averaging from eight to twenty episodes. Was it an intentional choice to focus on such short form horror, or just a coincidence? 

A little of both. Some people have sent in longer stories and, if I like them, I’ll read them on the podcast. But, I really wanted to stick with the short story format because I wanted to keep the feeling of people just sitting around a campfire or in a candlelit room telling their ghost stories. If anyone talks too long at a campfire, people get restless and tune out. And, I think if people are listening in the car or while cooking dinner, they want something that they can complete.

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Your podcast has over 150 episodes. This is an impressive amount of spooky work. What can you tell us about creating that many episodes? 

Well, like anything, the more you do it, the better it gets, lol. If you listen to the early episodes, they are definitely not as good as the later ones, mainly because the mic got a lot better. My readings have also improved, because a few of the earlier episodes had a professional reader, Michael Rhys, so I could learn from listening to him. Other people have read some of the stories, too (not just the Spoon River Anthology project) and it is really nice to have a diversity of voices, I think, but others have told me not to have different readers because the sound quality varies and it dilutes the branding of the show. I’m not really sure what to think of that. I mean, definitely, the sound quality varies, but unless the sound is just awful, in which case I wouldn’t upload it, I like the authenticity of it. 
It’s a surprising amount of work, especially at first. You need to research the best way to do an intro and outdo (I didn’t), the best equipment to make quality sound (I didn’t) and how to promote it (I didn’t). I’m amazed when I look at how I just barreled into this with very little planning that people kept listening. But that attests to the need to have good stories, which is the most important thing. 

Many horror podcasts drop off soon after creation. What’s helped you keep at this so long? I’ve been so lucky that writers from around the world have trusted me with their work. I can’t accept all the submissions, but I do read them all (like I said, sometimes more than once). At several times during the podcast, I’ve mentioned how much I love the diversity found in the stories featured on the Kaidankai, and that is 100% true. I love that there are ghost and vampire and monster stories, that some are cute and some or gruesome, that they include folktales and horror from around the world, and that they are presented as poems and prose. You never know what you will get when you tune into the Kaidankai, just like you don’t know what you will get when you sit around a campfire telling stories. For some people, maybe they don’t like that one day will be horror and the next day an atmospheric poem about a haunted forest. But I do, and the Kaidankai seems to be filling a niche for others, too. So, as long as people want to share their stories and listeners for those stories, I plan to keep it going.

After your Unpleasantville collection, what’s next for Kaidankai? 

My dream is to have artists listen to a story and feel inspired to create something based on that story. I’m working on a YouTube channel right now that would feature a few of my favorite stories from the archive. I hope to have it up in time for October and Halloween. It might have to have the logo run through the whole reading like most YouTube videos have, but my dream would be to have an artwork of some sort  as the visual element that relates to a particular story instead of the general logo. There are so many amazing artists in the horror/ghost/supernatural genre, just like there are so many writers. It would be great to be able to showcase a visual element to the stories, too.

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Aside from your podcast, are there any other projects you’re working on? 

There is White Enso, which is an online journal that features artwork of any kind that is inspired by Japan. WE’ve had quilts, poetry, photography, short stories, etc. And I’m always trying to write and finish my collection of short stories. I call myself an on-again-off-again writer because I’ll work so intensely for a few months on my writing, then will get involved in something else and not write a word for a year.

Is there anything you wish I would have asked you about, that I didn’t think to?

If there is one thing I would want people to come away with when they listen to the podcast it is the universal appeal of ghost and supernatural stories. People from all over the world write such stories, and there are similarities as well as differences in how they are told. People who have a poetic mind can write the most beautiful, atmospheric stories about ghosts or monsters, and on the other end of the spectrum is someone who writes slasher stories. But there is something in all of us that embraces the mysterious, and when you tune in to listen to the Kaidankai stories, they aren’t really going to scare you, they aren’t for the most part, horror, but they will entertain you and remind you that the mysterious can connect us no matter where we are in the world.

Where can we find you online? 

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This link will take you to the stories, the podcast links and how to submit.

https://www.whiteenso.com/kaidankai-ghost-stories.html

(If you liked this post, you can check out another interview I did here.)

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Interviews

A Haunted MTL exclusive interview with Andy Thierfelder, creator of Tapes From Beyond

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Author and voice actor Andy Thierfelder sat down with me to answer some questions about his audio drama, Tapes From Beyond.

To read my review of Tapes From Beyond, click here.

So, where did the name, tapes from beyond come from?

It’s kind of funny, I don’t love the name for the show, but in the storyline Lena would be the one coming up with the name and she would have wanted something recognizable, spooky sounding, and with the word Tapes in it so people kind of knew what they were getting into. 

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How did you cast Jac and Lena? 

The actress who plays Lena is my wife, and the actress who plays Jac is a friend of mine. I am pretty lucky that I have a large group of talented and nerdy friends who are into theater and LARPing (myself included), so I have never been short on actors for my various projects.

The story of poor Jac and her family was tragic. How do you think they’re doing after all of this? 

Yeah there have been some rough times in the Fedik household, but I think by the end of the series they’re in a better place than they have been in a very long time. Nothing can erase the tragedies they’ve experienced but their constant source of misery (The Tapes) has finally been resolved, allowing them to start the healing process in earnest. 

What made you decide to make this story into a podcast, instead of a book or other medium?

Funny enough this story was inspired by the Silent Hill video game series. I never thought of it as a game, but as a lover of the series I always wondered what story I would tell in that universe. The story grew into its own thing from there but the idea of someone getting spooky tapes in the mail was always part of it. With the tapes being such an integral part of it, it naturally led me to a podcast/audio drama.

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I loved that the tapes were out of order. It made me feel a bit like a conspiracy theorist. What inspired that?

Thanks! There were a couple things that went into that decision. Firstly I thought thematically it made sense, there is a great deal of mystery behind the tapes and their arrival and this just added another layer to that. Secondly I always wanted the story to be interactive with the audience to a degree. The Trapped Man’s story was set in stone, but how much Jac and Lena discovered was very much left up in the air. It was important to me that there was a mystery for the audience to solve and finding the order of the tapes seemed like a fun one for them to do! 

Tapes brings up an issue that I’ve struggled with, both as a true crime fan and podcaster myself. True crime and supernatural stories are often the stories of real people. What do you think of the morality of this? Do you think that it’s an invasion of privacy against people who have already suffered? Or do you think it’s part of our sympathetic nature as humans and shows our level of compassion for our fellow man?

That’s a hard question indeed. As with all things in life I think there are a lot of shades of gray to the issue and it’s mostly on a case by case basis. There’s something to be said about how their stories can act as a cautionary tale, but on the other hand I think if I knew the subject or the subjects next of kin were uncomfortable with the story being out there I would have a hard time watching/listening to it. I think it puts a lot more pressure on the content creators to make sure they are handling the subject matter delicately and with the proper care and respect it deserves. 

As a follow to that, was this a question that we as readers were supposed to be asking ourselves?

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In a roundabout way yes. I wanted people to think about how trauma permeates beyond the survivor who experienced it. I wanted to show how these tapes affected far more than just Jac, and how even though she hadn’t gotten one in a while, they were still opening new wounds for her and her family. I didn’t set out to specifically commentate on the morality of true crime storytelling, but I did want people to think about how a single traumatic experience often causes a butterfly effect throughout a person’s entire life as well as the lives of their friends and families. 

Tapes from beyond cover

Did you get a lot of real fan feedback with theories? Was any of the fan feedback in the show real?

All of the fan feedback was real. Some of it came from friends of mine who would ask me legitimate questions about the show but most of it was from strangers and none of it was planted. I was prepared to end the series with Tape J, but thankfully people solved enough of the mysteries in the show to trigger the final few episodes! There was a while there after Tape J when I was nervous that people weren’t going to solve the mystery of the order of the tapes, or the mystery about the movie the Trapped Man mentioned and I almost had a friend of mine make a fake review video of the series to drum up interest, but then I discovered fans had created a discord channel to try and solve the show and I figured at that point it was only a matter of time. In general I was floored by the fan response to the show, someone in a Russian speaking country actually did make an hour and thirty nine minute review video of it…although they hated the ending. 

What do you think the town is? Is it sentient, or do you think it’s a Bermuda Triangle sort of situation?

I think it’s best left for the listener to decide, but of the different theories discussed in the show Jac’s Mom’s theory in Tape K is my favorite.

While listening to this show, it occurred to me that we don’t know for sure that Jac ever came back from the town. All of her interactions with the fans afterward were second-hand, either from her father or her co-host, Lena. Are we to suspect that maybe Jac isn’t as okay as we might like to believe?

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No, Jac made it back safe and sound. That was an unfortunate happenstance of the actress who plays her not being available to record that final episode. I went back and forth for a while about the best way to end it without her involvement. I don’t mind entirely that it leaves people with a little bit of a lingering question but that was not my intention. There is enough ambiguity throughout the whole series that I wanted this question to be firmly answered haha. 

What have you been working on since the release of Tapes? Can we expect a follow-up?

I’ve been working on my next feature length screenplay and I’ve been hard at work on my next audio drama! It will not be related to Tapes From Beyond but it is also a found footage horror story. In the way that Tapes From Beyond is a love song to Silent Hill, my next project is a love song to one of my other favorite horror settings, the TTRPG universe of Vampire: The Masquerade. I have lofty ambitions of releasing the first episode by Halloween but it might end up being a little later than that.

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