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The new psychosexual thriller Fatal Affair is now streaming on Netflix. Starring Nia Long and Omar Epps, the film revolves around a successful lawyer named Ellie with recent strains in her marriage who finds herself in too deep when she runs into an old friend, David. Buried feelings resurface, sparking the beginning of an almost affair that Ellie quickly puts a stop to. However, David is much more dangerous and persistent than he appears.

The one responsible for the film’s tense score is composer Matthew Janszen. He has worked on over 30 films including the SyFy horror originals The Sandman, Ominous, Cucuy: The Boogyman, and Finders Keepers. Janszen has also contributed music for the television series Be Cool Scooby-Doo and Law and Order: SVU. Here is my interview with him.

Haunted MTL: How did you get involved with the film Fatal Affair? What was appealing about it?

Matthew Janszen: The director, Peter Sullivan, reached out to me while he was shooting and asked if I would like to be involved.  I’ve worked with Peter on over 20 films and it’s always a fun and collaborative experience! He talked with me about the story and I think what appealed to me the most was the relationship between Ellie (Nia Long) and David (Omar Epps). Some thrillers reveal the danger very quickly and is about that heightened conflict. This film slowly reveals the danger, which I thought was going to be challenging to score, particularly in relation to David’s mental state. In the earlier parts of the movie I had to make sure to not tip the scales too much towards danger, but instead, just make it gradually uncomfortable. 

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How did you prepare for this project? In what ways did you work on connecting with the story and characters, for instance, did you research other Fatal Attraction-esque films to better understand such a psychosexual cat and mouse dynamic?

After an initial discussion with the director, I typically prepare for a project by experimenting with new sounds and thematic ideas. I put these ideas up against the picture to see what’s working. I typically don’t research other films of similar genre because I don’t want my creativity to be influenced by something that’s already been done. My goal is always to create something original to the project I’m working on. I let the story tell me what it needs as I explore its components.

You’ve worked with director Peter Sullivan before. Did this give you more freedom when composing for the film? Free to experiment with sound and rhythm.

Peter and I have a pretty good shorthand when working together, and there is a certain level of trust.  After our initial conversations, he’s always really gracious in giving me the freedom to explore the film musically. Just like any good director, if I go too far off the path, he’ll steer me back in the right direction while still letting me express my ideas.

Speaking of rhythm, this is a very unique score and I’ve listened to your other work and I’ve noticed a type of rhythmic pulse that often occurs. What I call metallic heartbeats. You also have a background in studying mathematics and its relation to music, acoustical engineering. I just find all that very interesting, can you expand on that?

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I’ve always been fascinated by the connection between math and music! I’ve played piano my whole life and math has always been one of my strongest subjects, and I don’t think that’s a coincidence. I still have a strong analytical side to my brain, and I think that’s why film composing interests me. When you write music for a film you have to figure out the best tempo and musical structure that is going to allow you to accent and address what’s needed in the story. That always requires a little bit of analysis before you can dive right in with the creativity. Not to mention the technical side of what we do with computers, synthesis, and sample libraries. To fully understand all of these components of the job, having a mathematical mind has definitely helped me. When I was studying engineering, the core of the studies is all about solving problems and I feel like I do that every day as a film composer. Whether I’m trying to piece together the puzzle of the score or explore new ways to create sounds and musical ideas with the technology at hand. 

Thriller and horror, though subgenres, are very different when it comes to music. Horror relies more heavily on an obvious tension, but thriller usually contains a quieter sound that creeps in from the background. How did you create this type of tension?

The most direct way to create musical tension is through dissonance.  Usually, in a horror film, you can be very direct with that idea. But with Fatal Affair, I had to restrain myself, so my goal in most of the cues is the slowly evolve the cue over time. I utilized synth sounds that gradually became more and more dissonant. I also added subtle rhythms to the cues over time. The cue would start stationary but then by the end have a pulsing heartbeat as the stakes were raised.

Describe the score in relation to Ellie’s mindset, if you can.

Ellie was brilliantly played by Nia Long and it’s always exciting to score scenes where the actor is spot on. The score, in the beginning, is more melancholy reflecting Ellie’s relationship with her husband Marcus (Stephen Bishop). Once David enters the picture, it starts harmless but overtime my goal was to support the fact that Ellie was becoming increasingly uncomfortable with the situation. When the uncomfortable starts to feel dangerous, the score then reflects Ellie’s determination to investigate and hopefully put an end to the situation.

What’s your go-to instrument or preferred way to make music? Do you have a personal piece that you’re most proud of?

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My preferred way of making music is at the piano. I’ve played piano since I was five, so I always feel at home in front of one. I’m am one of those tortured composers who always feel like they can improve, so it’s hard to be proud of a specific work. But if I had to choose, it would be some of the solo piano works I composed at the very beginning of my career. Those pieces, while rough, represent me taking the risk of expressing myself musically, which eventually led to where I am today. So I’m proud of the fact that I didn’t give up and pushed through the initial challenges of understanding musical creativity.

Do you have any dream projects you wish to pursue someday down the line?

Oh, that’s easy, anything to do with Star Trek.  I’m a big Star Trek nerd.  I grew up on Next Generation and have been hooked ever since. Star Trek: Voyager is still one of my favorites to binge and I love the new stuff that’s come out with Picard and Discovery. Just give me a bottle of Chateau Picard and an episode of Star Trek and I’m in my happy place! Also, astronomy is a hobby of mine. If I’m not writing music, I’m looking up at the stars in amazement, and I think Star Trek just embodies that feeling of awe and exploration. To be able to capture that musically would be exciting

Overall, how would you describe your experience working on Fatal Affair? Were there many challenges?

The main challenge was to keep the show building in suspense without tipping the scale too fast. A lot of the revisions came from this idea, where we wanted to make sure we were finding that right balance to help the story progress. The other challenge was scoring David’s psychological unraveling. He seems okay at first, but there is a dark seed in him that continues to grow throughout this movie, and I needed to express that as well

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Are there any upcoming projects that you can discuss?

A show I work on called Archibald’s Next Big Thing is still ongoing and I look forward to sharing more!

You can visit Matthew Janszen’s portfolio and website here.

Fatal Affair is currently streaming on Netflix.

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Rachel Roth is a writer who lives in South Florida. She has a degree in Writing Studies and a Certificate in Creative Writing, her work has appeared in several literary journals and anthologies. @WinterGreenRoth

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Gaming

Interview with Game Dev Julian Creutz: Quest Master @ PAX

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As mentioned in previous posts, I had the opportunity to demo a pre-early access version of the game Quest Master alongside the Lead Developer, Julian Creutz. Quest Master is a Legend of Zelda and Super Mario Maker inspired dungeon crawling and building video game. While the other post covers the game itself, this one covers the inspiration and vision for the game as told by Julian.


How did you become involved in video game development?

I’ve been a huge gamer, and especially a Zelda fan, ever since I was a little child when my dad put a GameBoy Advance with “The Legend of Zelda: A Link to the Past” into my hands. Sometime during elementary school I started dabbling with game development using visual tools like Scratch and GameMaker. I quickly got into making Zelda fan games and had dreamt of the day when I would make my own Zelda game one day. Over the years I’ve honed my game development and programming skills, resulting in where I am today.

What has been the most challenging aspect of the development process?

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Developing Quest Master is essentially like making two games at once – the making and the playing part. Both of these game elements have to be equally as polished to form a cohesive one.

The most difficult thing by far about the game’s development has been to make the maker mode experience intuitive for first-time users and people who know nothing about Zelda-like games, but at the same time powerful and complex enough to allow creating anything you could dream of.

One good example is the gameplay feature to link certain parts to others, like linking a pressure plate to opening a door. We’ve been through countless iterations affecting both the visual, gameplay and user experience aspects of it – I hope that the one we are using right now is the final one!

Quest Master takes a lot of inspiration from classic dungeon-crawlers like the Legend of Zelda franchise. What about these games was so enchanting to you and how does Quest Master try to capture that enchantment?

As described earlier, I’m like the biggest Zelda fan, which I’m sure shows. My gripe with many Zelda-likes on the market is that none perfectly capture the feel of the classic entries… there’s always something missing.

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I confidently believe that Quest Master differs from that greatly. We are trying to make Quest Master feel like an in-house 2D Zelda like Nintendo used to make, just from an indie team like ours. Many people crave the classic 2D entries, just like I do.

What emotions do you hope the player will experience while playing Quest Master? What design choices were made to assist in that desired atmosphere?

A big aspect of Quest Master is its local multiplayer. The game is deliberately designed to work flawlessly with that, and makers can create specialized puzzles in the game that require all players to work together for example. The result is both rewarding, funny, and sometimes infuriating altogether, for example when one of your buddies throws you into a hole.

As a community dungeon maker, what features are you most excited to see implemented in player-made dungeon crawls?

I’ve already been hugely amazed by the creations of the existing Quest Master demo. With all the new features the game will launch into Early Access with, I bet this will be tenfold. I myself always enjoy the brain busting puzzles people come up with. Other things I also like a lot are the unintended mechanics the players find, which dynamically emerge from the many, many gameplay systems working together.

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What’s it been like working with Apogee, an indie publisher who goes back to the early 1990’s and has a long legacy of terrific game releases?

I’ve only had very few interactions with game publishers in the past, and Quest Master is my first large scale commercial game project. There’s preconceived notions floating around everywhere on the internet about how evil game publishers are and how much better you would be off self-publishing your game. Contrary to that, working with Apogee has been nothing short of supportive and family-like. They are very invested in the project, and they have many Zelda fans on the team also helps a lot. They are supercharging the potential of Quest Master and without them the game would not be where it is today.

Is there anything else you would like to plug or that you think is important for people to know about Quest Master or other upcoming projects?

Early Access is just the beginning! Quest Master will be hugely expanded upon during its Early Access phase, with many more themes, dungeon parts and entire new gameplay features coming in short intervals and a rapid update schedule. There are always new things around the corner. For example, things like the singleplayer story campaign and the overworld maker will be most likely not be part of the initial Early Access release, but we will make sure to build anticipation by introducing bits and pieces into the world of Quest Master to build up to that.

I hope you are looking forward to it as much as I am!

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Interviews

An interview with creator of Kaidankai, Linda Gould

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I was fortunate enough to interview Linda Gould about her beautifully eerie podcast, Kaidankai. I hope that you all enjoy getting to know her and her creepy work as much as I did.

Your recent collection is called Unpleasantville, a collection of stories from a singularly creepy town. What inspired this project?

Linda Gould

One of the only poems I related to when in high school was Spoon River Anthology (SPA). For those who don’t know it, SPA, it is a collection of poems about life in a small town as told by the ghosts of the residents in that town. The poems were based on real people, and the anthology burst the bubble on the idea that country life was idyllic. I loved its irreverence and was captivated by the idea that ghost stories, which I always loved, could be literary, taught in high school AP English classes! For the Kaidankai, I asked listeners and contributors to pick their favorite poem and read it for me. Then, I did a special presentation of their readings for the podcast. Many people had never heard of SPA and were so happy to find it. So many people, way more than I expected, sent in their readings, and they were just awesome. 
That made me wonder what a modern version would look like. Since the Kaidankai audience and contributors are all around the world, I couldn’t pick one place without excluding someone, so I made up a name and a few landmarks that anyone, anywhere could relate to and sent it out to see what would happen. 

Unpleasantville is a shared world, with many writers telling their own stories. What was it like, working with so many writers in this shared space?

Well, that describes the Kaidankai podcast in general. People from Asian countries, Australia, North America and throughout Europe contribute. Sometimes, before I reject a story, I have to read it a couple of times to make sure that it isn’t just a different storytelling technique that I don’t understand or relate to. I force myself to explain to myself why a story isn’t a good fit. I’m not sure that I would take that approach if all the stories came from Western writers.

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Of course, Unpleasantville is only part of your overall show, Kaidankai. What can you tell us about the show? Where did the name, Kaidankai, come from? 

First, I have to tell you how much I love this podcast. The podcast started August 1st 2021 and was initially going to last only for 100 days in order to tell 100 stories. I live in Japan and in the last several centuries, people would go on pilgrimages to famous shrines during the month of August. Pilgrims from all over Japan would meet, and to pass the time, they would tell ghost stories, just like we do in the west around campfires. In Japan, they lit candles, 100, and as each ghost story was told, a candle was blown out. So, as the night progressed, as the candles were blown out one-by-one, it got darker and the stories became scarier. Imagine being in a deep forest or at a pilgrims inn inside a deep, dark forest. Imagine all the creaks, howls, screeches and mysterious sounds that surround you as the candles become fewer and fewer and how those sounds get closer and closer. It raises the hair on the back of your neck and gives you chills. And THAT was the purpose of kaidankai–to cool people off during Japan’s crazy hot and humid summers while entertaining people at the same time. 

That is the basic outline of the Japanese storytelling tradition called kaidankai. Some might have heard of it as hyakumonogatarikaidankai because I think there was an anime made around it. A lot of the Japanese scary woodblock prints come from the stories told at that time, and the tradition of telling ghost stories in August holds true to this day, although in a different iteration. And the podcast was meant to be just another iteration of that. I was going to upload one podcast a day for 100 days, then start deleting them one-by-one after about a month. BUT, when it was supposed to end, people wrote me and said how much they would miss it, that they didn’t want it to end. So, I changed it to a weekly podcast. A few people asked to have their stories removed as originally planned, but most are still in the archives.

Most of your episodes are quite short, averaging from eight to twenty episodes. Was it an intentional choice to focus on such short form horror, or just a coincidence? 

A little of both. Some people have sent in longer stories and, if I like them, I’ll read them on the podcast. But, I really wanted to stick with the short story format because I wanted to keep the feeling of people just sitting around a campfire or in a candlelit room telling their ghost stories. If anyone talks too long at a campfire, people get restless and tune out. And, I think if people are listening in the car or while cooking dinner, they want something that they can complete.

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Your podcast has over 150 episodes. This is an impressive amount of spooky work. What can you tell us about creating that many episodes? 

Well, like anything, the more you do it, the better it gets, lol. If you listen to the early episodes, they are definitely not as good as the later ones, mainly because the mic got a lot better. My readings have also improved, because a few of the earlier episodes had a professional reader, Michael Rhys, so I could learn from listening to him. Other people have read some of the stories, too (not just the Spoon River Anthology project) and it is really nice to have a diversity of voices, I think, but others have told me not to have different readers because the sound quality varies and it dilutes the branding of the show. I’m not really sure what to think of that. I mean, definitely, the sound quality varies, but unless the sound is just awful, in which case I wouldn’t upload it, I like the authenticity of it. 
It’s a surprising amount of work, especially at first. You need to research the best way to do an intro and outdo (I didn’t), the best equipment to make quality sound (I didn’t) and how to promote it (I didn’t). I’m amazed when I look at how I just barreled into this with very little planning that people kept listening. But that attests to the need to have good stories, which is the most important thing. 

Many horror podcasts drop off soon after creation. What’s helped you keep at this so long? I’ve been so lucky that writers from around the world have trusted me with their work. I can’t accept all the submissions, but I do read them all (like I said, sometimes more than once). At several times during the podcast, I’ve mentioned how much I love the diversity found in the stories featured on the Kaidankai, and that is 100% true. I love that there are ghost and vampire and monster stories, that some are cute and some or gruesome, that they include folktales and horror from around the world, and that they are presented as poems and prose. You never know what you will get when you tune into the Kaidankai, just like you don’t know what you will get when you sit around a campfire telling stories. For some people, maybe they don’t like that one day will be horror and the next day an atmospheric poem about a haunted forest. But I do, and the Kaidankai seems to be filling a niche for others, too. So, as long as people want to share their stories and listeners for those stories, I plan to keep it going.

After your Unpleasantville collection, what’s next for Kaidankai? 

My dream is to have artists listen to a story and feel inspired to create something based on that story. I’m working on a YouTube channel right now that would feature a few of my favorite stories from the archive. I hope to have it up in time for October and Halloween. It might have to have the logo run through the whole reading like most YouTube videos have, but my dream would be to have an artwork of some sort  as the visual element that relates to a particular story instead of the general logo. There are so many amazing artists in the horror/ghost/supernatural genre, just like there are so many writers. It would be great to be able to showcase a visual element to the stories, too.

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Aside from your podcast, are there any other projects you’re working on? 

There is White Enso, which is an online journal that features artwork of any kind that is inspired by Japan. WE’ve had quilts, poetry, photography, short stories, etc. And I’m always trying to write and finish my collection of short stories. I call myself an on-again-off-again writer because I’ll work so intensely for a few months on my writing, then will get involved in something else and not write a word for a year.

Is there anything you wish I would have asked you about, that I didn’t think to?

If there is one thing I would want people to come away with when they listen to the podcast it is the universal appeal of ghost and supernatural stories. People from all over the world write such stories, and there are similarities as well as differences in how they are told. People who have a poetic mind can write the most beautiful, atmospheric stories about ghosts or monsters, and on the other end of the spectrum is someone who writes slasher stories. But there is something in all of us that embraces the mysterious, and when you tune in to listen to the Kaidankai stories, they aren’t really going to scare you, they aren’t for the most part, horror, but they will entertain you and remind you that the mysterious can connect us no matter where we are in the world.

Where can we find you online? 

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This link will take you to the stories, the podcast links and how to submit.

https://www.whiteenso.com/kaidankai-ghost-stories.html

(If you liked this post, you can check out another interview I did here.)

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Interviews

A Haunted MTL exclusive interview with Andy Thierfelder, creator of Tapes From Beyond

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Author and voice actor Andy Thierfelder sat down with me to answer some questions about his audio drama, Tapes From Beyond.

To read my review of Tapes From Beyond, click here.

So, where did the name, tapes from beyond come from?

It’s kind of funny, I don’t love the name for the show, but in the storyline Lena would be the one coming up with the name and she would have wanted something recognizable, spooky sounding, and with the word Tapes in it so people kind of knew what they were getting into. 

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How did you cast Jac and Lena? 

The actress who plays Lena is my wife, and the actress who plays Jac is a friend of mine. I am pretty lucky that I have a large group of talented and nerdy friends who are into theater and LARPing (myself included), so I have never been short on actors for my various projects.

The story of poor Jac and her family was tragic. How do you think they’re doing after all of this? 

Yeah there have been some rough times in the Fedik household, but I think by the end of the series they’re in a better place than they have been in a very long time. Nothing can erase the tragedies they’ve experienced but their constant source of misery (The Tapes) has finally been resolved, allowing them to start the healing process in earnest. 

What made you decide to make this story into a podcast, instead of a book or other medium?

Funny enough this story was inspired by the Silent Hill video game series. I never thought of it as a game, but as a lover of the series I always wondered what story I would tell in that universe. The story grew into its own thing from there but the idea of someone getting spooky tapes in the mail was always part of it. With the tapes being such an integral part of it, it naturally led me to a podcast/audio drama.

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I loved that the tapes were out of order. It made me feel a bit like a conspiracy theorist. What inspired that?

Thanks! There were a couple things that went into that decision. Firstly I thought thematically it made sense, there is a great deal of mystery behind the tapes and their arrival and this just added another layer to that. Secondly I always wanted the story to be interactive with the audience to a degree. The Trapped Man’s story was set in stone, but how much Jac and Lena discovered was very much left up in the air. It was important to me that there was a mystery for the audience to solve and finding the order of the tapes seemed like a fun one for them to do! 

Tapes brings up an issue that I’ve struggled with, both as a true crime fan and podcaster myself. True crime and supernatural stories are often the stories of real people. What do you think of the morality of this? Do you think that it’s an invasion of privacy against people who have already suffered? Or do you think it’s part of our sympathetic nature as humans and shows our level of compassion for our fellow man?

That’s a hard question indeed. As with all things in life I think there are a lot of shades of gray to the issue and it’s mostly on a case by case basis. There’s something to be said about how their stories can act as a cautionary tale, but on the other hand I think if I knew the subject or the subjects next of kin were uncomfortable with the story being out there I would have a hard time watching/listening to it. I think it puts a lot more pressure on the content creators to make sure they are handling the subject matter delicately and with the proper care and respect it deserves. 

As a follow to that, was this a question that we as readers were supposed to be asking ourselves?

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In a roundabout way yes. I wanted people to think about how trauma permeates beyond the survivor who experienced it. I wanted to show how these tapes affected far more than just Jac, and how even though she hadn’t gotten one in a while, they were still opening new wounds for her and her family. I didn’t set out to specifically commentate on the morality of true crime storytelling, but I did want people to think about how a single traumatic experience often causes a butterfly effect throughout a person’s entire life as well as the lives of their friends and families. 

Tapes from beyond cover

Did you get a lot of real fan feedback with theories? Was any of the fan feedback in the show real?

All of the fan feedback was real. Some of it came from friends of mine who would ask me legitimate questions about the show but most of it was from strangers and none of it was planted. I was prepared to end the series with Tape J, but thankfully people solved enough of the mysteries in the show to trigger the final few episodes! There was a while there after Tape J when I was nervous that people weren’t going to solve the mystery of the order of the tapes, or the mystery about the movie the Trapped Man mentioned and I almost had a friend of mine make a fake review video of the series to drum up interest, but then I discovered fans had created a discord channel to try and solve the show and I figured at that point it was only a matter of time. In general I was floored by the fan response to the show, someone in a Russian speaking country actually did make an hour and thirty nine minute review video of it…although they hated the ending. 

What do you think the town is? Is it sentient, or do you think it’s a Bermuda Triangle sort of situation?

I think it’s best left for the listener to decide, but of the different theories discussed in the show Jac’s Mom’s theory in Tape K is my favorite.

While listening to this show, it occurred to me that we don’t know for sure that Jac ever came back from the town. All of her interactions with the fans afterward were second-hand, either from her father or her co-host, Lena. Are we to suspect that maybe Jac isn’t as okay as we might like to believe?

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No, Jac made it back safe and sound. That was an unfortunate happenstance of the actress who plays her not being available to record that final episode. I went back and forth for a while about the best way to end it without her involvement. I don’t mind entirely that it leaves people with a little bit of a lingering question but that was not my intention. There is enough ambiguity throughout the whole series that I wanted this question to be firmly answered haha. 

What have you been working on since the release of Tapes? Can we expect a follow-up?

I’ve been working on my next feature length screenplay and I’ve been hard at work on my next audio drama! It will not be related to Tapes From Beyond but it is also a found footage horror story. In the way that Tapes From Beyond is a love song to Silent Hill, my next project is a love song to one of my other favorite horror settings, the TTRPG universe of Vampire: The Masquerade. I have lofty ambitions of releasing the first episode by Halloween but it might end up being a little later than that.

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