Fear & Hunger (2018) is an RPG survival horror game developed by Miro Haverinen. This RPG Maker game brings to life a dungeon-crawling horror set in a grimdark fantasy world. Published by Happy Paintings, this game remains available on Steam and Itch.io.
You are one of four adventurers tasked with uncovering the truth of a dungeon simply called Fear and Hunger. Fighting through the horrors, you must manage your hunger, health, and sanity. But with fate stacked against you, how can you hope to survive?
What I like about Fear & Hunger
Despite the plethora of RPG Maker horrors, Fear & Hunger stands out in nearly every way. While it looks like an RPG Maker game, the aesthetic provides a uniquely decrepit and haunting visual uncommon even among the horrors.
Fear & Hunger wears its inspirations on its sleeves. Any casual search on the development, even the aesthetics, will reveal these influences. However, it weaves these inspirations to add something new.
This game is excruciatingly hard and unfair in the best of ways! I tried a few runs with specific tests in mind. One was on the default experience, or โeasy mode.โ This mode affects how much damage monsters can take before dying but doesnโt notably affect your โluckโ rolls. Itโs these luck rolls that truly make the experience. Every step can lead to danger, forcing you into rolls that may cost your life.
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Many factors lead to abrupt endings or benefits, making each playthrough unique. Each level has a few different potential layouts. While not procedural generation, this provides variety throughout playthroughs.
There are several options and ways to play that I enjoy indulging in, following the structural choices akin to Souls-like games. While there are no inherent right ways to play, there are easier options and tactical decisions. This truth applies to character selection. In fighting, the Knight gave me the easiest introduction. The Dark Priest requires more tactical gameplay but companionless potential if played to their unique strengths. The Barbarian can provide the easiest food resource and competent combat. Lastly, the Mercenary acts more like a rogue, so try and avoid initial confrontation.
Tired Tropes and Triggers
The most important trigger to mention is sexual assault. This game, unfortunately, includes several examples of sexual assault and abuse. While these often lead to blackout screens, the game leaves nothing to the imagination. The creator took the feedback to heart and made drastic changes to the sequel to minimize these moments. However, this doesnโt change the first Fear & Hunger.
If you get squeamish by pixelated nudity, then itโll be hard to overlook the quantity found in Fear & Hunger. Thereโs more male nudity throughout the game. This point is especially the case when concerning enemies. Regardless, it remains ever-present. A game option might even turn you into a nude abomination.
As a sanity meter implies, characters can have mental breakdowns. Characters must indulge in various activities, including drug use, to survive.
What I Dislike about Fear & Hunger, or Food for Thought
Failure often leads to punishment. Where most games provide a game over, Fear & Hunger forces you to play. In these moments, the character is usually bleeding out and crawling, with little hope for salvation. I donโt exactly understand this gameplay decision. You lost to die again? There are likely ways to survive these scenarios, but some moments seem impossible and unrewarding.
Iโve heard mention that this game โhates you.โ While I disagree with the wording, I will say that chance plays a heavy role in your survival. You can do everything right, but a few uncontrollable rolls can doom you to death. These dice rolls even affect when and if you get a saving book or can rest (to save), which likely means you lose progress.
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Despite the innovation in gameplay mechanics, this remains an RPG Maker game. Movement remains linear, requiring the keypad to adjust to specific angles.
Final Thoughts
Fear & Hunger remain terrifying. As one delves further into the dungeon, harder choices force the character into more desperate acts. Few games truly make these decisions necessary, like Fear & Hunger. While mechanics are a bit janky, and the material does shock for the sake of shocking the viewer, it captures a darkness few games dare to cross. (4 / 5)
Zeth received his M.A in English with a focus in Creative Writing at CSU, Chico. As a human writer, he published in the 9th volume of Multicultural Echoes, served on the editorial board of Watershed Review, and is a horror reviewer for Haunted MTL. All agree he is a real-life human and not an octopus in human skin.
Fascinated by horror novels and their movie adaptations, Zeth channels his bone-riddled arms in their study. Games are also a tasty treat, but he only has the two human limbs to write. If you enjoy his writing, check out his website.
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