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Welcome to your new corporate job. It’s Hell. No, really. In Heretic’s Fork, Punish sinners, chat with your co-workers, and don’t forget to check your email before you clock out!  

Heretic’s Fork is a 2023 video game by 9FingerGames and published with Ravenage Games. 9FingerGames is a one-man studio run by Stevie Andrea that is also responsible for titles such as Zapling Bygone. While only out since September, Heretic’s Fork has already garnered several accolades. These include selection for Fear Fest 2023 and The Mini Indie Showcase as well as making Rock Paper Shotgun’s Bestest Bests list.

Watch the Heretic’s Fork Release Trailer here!

Heretic’s Fork is a deck-building, tower defense, bullet-hell (ha) game where you take on hordes of souls trying to escape Hell. To begin, you choose an employee to help you in your task. Each employee has a special ability (and variants) that do everything from nothing to stat buffs to adding whole new mechanics. For example the starting character, Intern Ruby, gives no bonuses. But, Gilbo Gibbins introduces a luck-based wheel that encourages you to gamble your cards away for potentially big rewards (and risks).

Screenshot from the character select screen featuring some variants characters.

As the game progresses, you build and upgrade structures to bolster your defenses against the increasingly difficult hordes of sinners. You also have a deck, through which you upgrade your stats and gain special abilities. With rogue-like elements, you are able to unlock new cards and characters by completing goals, using coins, or finding secrets. This leaves a lot to uncover as you work your way through the circles of Hell. While your screen quickly becomes bullet hell, your structures are more or less automated and do all the sinner punishing for you. The real strategy comes in what cards (and structures) you play, upgrade, and get rid of as the game progresses. 

Screenshot of Heretic’s Fork game play from Endless mode.

I have a soft spot for rogue-like deck building games. Heretic’s Fork is no different. I love the diversity of game play through the many structure, character, and card options. The mechanics really complement the game play choices, making each run feel unique and rewarding.

It was easy to spend hours at a time achievement hunting and exploring the hidden secrets buried in your file systems. In fact, I easily put 20 hours into Heretic’s Fork within two weeks of buying it! It also helped that it was an easy game to play on the Steam Deck, despite it not being created with the Steam Deck in mind. That being said, endless mode did stretch my Steam Deck to its limits (but my PC did just fine). It is also of note, that since September the game has been regularly updated with both paid and unpaid bonus content. It feels like every time I’m ready to move on, something new drops and I’m forced to dive back in!

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If you are a fan of tower defense, rogue-like, or deckbuilding games, Heretic’s Fork is definitely worth checking out! It’s only $10 on Steam, which is well worth the price for an interesting gaming experience.

5 out of 5 stars (5 / 5)

Daphne (she/her) grew up in a game store in Indiana and hasn't stopped playing ttrpgs, video games, board games, and card games since. She is a self-proclaimed horror weenie but loves both campy and cosmic horror. Her favorite horror properties are Mars Attacks and Jason "David Wong" Pargin's books. When she is not writing or gaming she is being a microbiologist, teacher, or student. She can be found on Instagram @daphne.writes.

Gaming

Lovecraft Meets Junji Ito in WORLD OF HORROR

WORLD OF HORROR is a cosmic horror roguelite game developed by Paweł Koźmiński and published by Ysbryd Games.

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WORLD OF HORROR is a cosmic horror roguelite game developed by Paweł Koźmiński and published by Ysbryd Games. The game is available on macOS, Windows, Nintendo Switch, PlayStation 4, and PlayStation 5. This review will cover the Steam (Windows) version of the game.

You must explore the strange goings on around Shiokawa, Japan. It appears that eldritch forces have influenced the town in incomprehensible ways. So, attempt to comprehend these forces and maintain your sanity to save the town. Plan your investigations, choose between cases, and fight for your life.

There are a few game modes but three difficulty spikes. The easiest is a specific case with some random events. This mode teaches you the basic mechanics of the game. The harder difficulties give you access to an apartment and choices on which case you investigate. Completing objectives earns you customization options for the customized mode.

A ghoulish girl looks at the viewer. Below is a combat system. To the right side is the player character stats. To the upper left is the ghoul's stats
What Combat Looks Like in WORLD OF HORROR

What I Like About WORLD OF HORROR

Running on GameMaker Studios, the pixelated aesthetic shows influences from Lovecraft and Junji Ito, though the latter more so than the former. WORLD OF HORROR haunts its viewers with its aesthetic, allowing the pixels to evoke those horror legends.

Random generation remains a key feature of the game, with various options and choices giving a massive variety. Your character also has some limited customization to access perks and further development. I will bring up some weaknesses later, but it is surprisingly vast. Adding to this variety, WORLD OF HORROR provides mod accessibility.

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The combat allows for a great deal of thought and planning. You select your character’s actions within an action bar and perform the tasks (or combos) to beat an opponent. This JRPG style provides variety in action that makes it engaging and unique.

The random generation and variety make each playthrough different. You might acquire a devastating katana in one playthrough only to bleed out unceremoniously in another.

While not a terrifying gaming experience, WORLD OF HORROR strives to provide an eerie and intense experience. At this, the game is a success. The weird and unnerving collide to invest the player in this strange world.

White background, rubber stamp with disclaimer pressed against the white background.
Disclaimer Kimberley Web Design

Tired Tropes and Triggers

Body horror deserves a mention, but the aesthetic and pixels doesn’t particularly evoke realism. Regardless, many designs evoke body horror.

Aside from this, here are some points of consideration. First, WORLD OF HORROR uses JRPG turn-based combat, which seems a point of division among some gamers. However, there are enough interesting mechanics and complexities beyond clicking an action and waiting your turn.

Second, WORLD OF HORROR isn’t a cult detective. You’re experiencing events and choosing how your character responds. Some sage wisdom I heard for WORLD OF HORROR is to focus on the whole campaign instead of a single case. Failing a case isn’t a game over, so prioritize your character’s longevity.

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In a dark room, someone observes a spotlight over a telescope.
Selecting your eldritch enemy in Custom Mode.

What I Dislike About WORLD OF HORROR

Only a few issues hindered my experience. Some scenarios replay on a single case, let alone a playthrough, which becomes repetitive. Some scenarios have multiple solutions to add variety or require perks to access new options, but that’s not always true. This issue makes the randomization taxing at times.

This next issue is likely a bug or an oversight. After losing my reason (sanity), I found myself still able to investigate despite the game claiming that means death. An unrelated event finished me off, but I can’t help but assume this is a bug.

Final Thoughts

WORLD OF HORROR has its quirks but earns massive replay value and surprising depth. It’s a unique and ambitious indie title worth the price. If Junji Ito’s style or cosmic horror is your particular brand of horror, WORLD OF HORROR delivers an experience you’ll likely enjoy. Though this combination synergizes well, few games combine these elements successfully.
4.5 out of 5 stars (4.5 / 5)

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🎮 Eldritch Automata: Exclusive GenCon 2024 Reveal with Nick Francia!

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Step into the mind-bending world of Eldritch Automata as we sit down with Game Designer Nick Francia at GenCon 2024!

Uncover the secrets behind this Lovecraftian mecha-masterpiece and get a glimpse of what’s to come.

Eldritch Automata quicklaunch guide with a sinister looking mech warrior on the cover

In this exclusive interview, Nick Francia shares:

• The intricate game development process • Inspirations behind the eerie Lovecraftian elements

• Unique mecha-infused gameplay mechanics Calling all Lovecraft fans! Dive into a world where eldritch horrors meet steam-powered marvels.

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Eldritch Automata promises an unforgettable gaming experience that will keep you on the edge of your seat.

👉 Ready to embrace the madness? Check out our playable demo at a con near you! #EldritchAutomata #GenCon2024 #LovecraftianGaming #IndieGameDev

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Gaming

🎬🎃 House of 1000 Corpses and Halloween II–GAMES!! 🎃🎬 Trick or Treat Studios

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Prepare for a spine-chilling experience as Jim Phoenix delves into the shadows with Trick or Treat Studios at GenCon 2024!

In this exclusive interview, we uncover the terrifying secrets behind their latest bone-chilling creations: “House of 1000 Corpses” and “Halloween II” board games.

Rob Zombie's House of 1000 Corpses a game of horror. Cover had three evil looking people one of them a clown in a top hat and the other looks like amanda turd, with the middle one looking with a hand reaching out to grab you...spooky!

These games aren’t just about rolling dice – they’re about immersing yourself in the blood-curdling atmosphere of beloved horror films. With unique survival (and kill!) horror mechanics and cooperative gameplay, you’ll feel the terror coursing through your veins with every move!

But wait, there’s more! With the Kickstarter to House of 1000 Corpses shipping soon, we have an in-depth review coming up for that game, Halloween II–AND…Chucky. BOOMMM!!!

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