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Trailer interpretation: spoilers on a minute trailer, seriously, just go watch it

Picture this. You’ve had a hard day as a fantasy P.O.V. Watchman, all you want to do is peel off that shiny, unblemished armor at the local tavern and grab a nice, lukewarm ye olde brewdog. Last thing you wanted was to get stuck with an extra shift with dipshit Tedric in the middle of the creepyass woods.

And sure enough, as soon as you settle in, he starts whining about Fossbarrow, like you can do anything about that. It’s not your fault some stinky old guy decided to get superpowers one day and become a dumb mage.

As you start to appease the baby, something in the woods snaps your attention away for just a split second. In that moment, Tedric is gone. Completely gone. Like gonegone, except for his helmet, which honestly he doesn’t need because his head is the least damageable thing about him. Still, it’s weird. He doesn’t just leave. Usually if he has to go to the bathroom, he makes you hold his other hand…

“Tedric?” You question, and from the darkness, you hear him moan, “Help me.”

He must have gotten lost somehow by just sitting there, kind of like the time he somehow strangled himself with an extra long strip beef jerky.

“Help me!” He cries out again and suddenly a lantern flashes down the path, squeaking sharply and swaying, as if someone rushed away.

Well, that was…odd. What the hell did he do this time?

You rush forward, pulling back branches in your way, to find a crude-looking scarecrow resting by a lone tree. As soon as you approach, it disintegrates into rot and dust.

Oooookay. Maybe Tedric summoned some kind of something by accidental magic, like when he stuck his **** in that summoning circle and ******* *** while accidentally touch his ***** and ********** until he **** and then somehow the champion Zac was created (my boss says I can’t actually write this, but I think you get the gist).

“HELP ME!” You hear him screech from behind you.

Whipping around, there is another scarecrow, illuminated only by moonlight and the rusty lantern it holds in its gangly, outstretched arm. For a moment, there is only stillness as you catch your breath, as you hear the distant cawing of crows growing nearer.

As the crows pass, shadows in the darkness, you realize that this is not a ***** monster like Zac, this is something…much, much worse.

In a swift motion, its arm falls, squeals against rust. Pauses. Your heart in your throat, you wait for it to dissolve, too. To fall into dust. But, as if woken by your terror, scarlet eyes piece through the darkness, and the skeletal body contorts grotesquely. The creature rushes forward; the gnarled, gaping mouth is the last thing you see…

Fiddlesticks Rework:

Fiddlesticks is getting a spoopy rework and it’s not even Halloween!

Not that I play Stiddleflicks (he’s difficult and I’m lazy), but I’ve always appreciated the horror elements of League of Legends – Diddlefanks being one of the best it has to offer. And, trust me, League actually offers quite a bit. You have mummies, spider-babes, mad scientists, mermaids, demons, eater of souls, taker of souls, breaker of souls, werewolves, genetic experiments, a gargoyle, a vampire (kinda), and a giant bug that wants to eat everyone. It doesn’t shy away from these certain elements; however, many times it’s hardly pulled off as true horror. Characters are often cute like Amumu, the mummy with no friends, or sexy like Illaoi and her ghost tentacles….wait, what? What about Elise and Evelynn? I have no idea what you’re talking about. They’re 3’s at best.

Anyway, that’s why this promo and rework is very exciting. It’s fun to see Riot Games get dark and gritty. We’ve seen fun, cool, sleek, even bubblegum pop. It’s great to see the design team stretch their legs into more scary, which is the very core of Skimbleshanks. Like, for real, it’s one of his most insanely annoying abilities. The only issue is that it NEEDED TO BE LONGER as a promo. Too short, need more boo!s, please. What we got was fantastic, though, and it was refreshing to see a simple horror story well-executed with an appropriate jump-scare.

Zac for reference, aka the s**** demon

Bottom-line:

I still won’t play him because I’m lazy and he’s annoying to play against, but I give this promo and physical rework hearty praise and the new look sends a chill down every spine. Except Zac, because a sentient gob of s**** doesn’t have a spine. Based on trailer alone:

4 out of 5 stars (4 / 5)

When not ravaging through the wilds of Detroit with Jellybeans the Cat, J.M. Brannyk (a.k.a. Boxhuman) reviews mostly supernatural and slasher films from the 70's-90's and is dubiously HauntedMTL's Voice of Reason. Aside from writing, Brannyk dips into the podcasts, and is the composer of many of HauntedMTL's podcast themes.

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Blade Runner RPG Starter Set Review

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“You walk the streets both badge and boogeyman. This city fears you. Resents that it needs you. Refuses to accept that you’re here to stay. And yet that’s your job. To stand in the rain, steam, and shadows amidst the seething crowds and chaos. Relentlessly pursuing what never wants to be found.”

– pg 6 of the Blade Runner Roleplaying Game Starter Set Rule Booklet

The Blade Runner RPG is a tabletop role-playing game released by Free League Publishing in December 2022. The game is based upon the world explored within the Blade Runner movie franchise and the novel that formed the basis for the franchise, Do Androids Dream of Electric Sheep? by Philip K. Dick. Explore a dark cybernoir world in which corporations rule a planet ravaged for its resources and left for dead. Blade runners, cops charged with finding robots indistinguishable from humans known as replicants, try to stay alive and protect the city. Be vigilant, some blade runners have nobler intentions than others. And replicants and blade runners may have more in common than they know.

The Blade Runner RPG Starter Set features an introductory scenario, abridged rules, four pre-generated characters, and an insane amount of supporting documents and features. It is an introduction to the Blade Runner RPG recommended for one to four players (plus a gamemaster). The Starter Set is available from Free League Publishing for about $50.

An image of all the materials contained within the Blade Runner Starter Set. Image from Free Publishing.

The Gamemaster Experience

My spouse took on the role of gamemaster during our playthrough. He found the scenario to be interesting and thematic, to the point where he was compelled to rewatch the movies after reading the scenario the first time through. The supporting materials were effective in dispersing clues in a way that made the gamemaster’s job easier. The story in the introductory scenario was also intriguing and made for a good introduction to the world.

He found some of the scenario and rules booklet to be lacking. Specifically, he found that the scenario challenged the gamemaster to withhold as much information as possible even when it was unclear why. He also felt like the scripted events in response to specific pieces of evidence being shown to suspects were odd. The conditions that had to have been met seemed a little obtuse in the sense that he wouldn’t have expected us to even consider taking those actions. Because of this, he improvised some changes according to what worked better for the playgroup. Additionally, some of the rules weren’t explained quite well enough so we had to make some stuff up while playing. The scenario pointed to the Core Rulebook for further rules explanations, which seems like a bad assumption that someone that would be trying out the system through the Starter Set would also have a Core Rulebook.

A last note would be that while the included materials were impressive, the Rules Booklet’s binding began to fall apart pretty quickly. This was disappointing, especially considering the price point and how often we referred to the Rules Booklet.

Game Artwork from the Blade Runner RPG

The Player Experience

The resources provided within the Blade Runner RPG Starter Set were absolutely delightful. Supporting documents from faux case files to headshots to crime scene photos made the experience more immersive. By far, they were the most elaborate handouts I’ve ever seen in an RPG Starter Set. As a player, I loved how the handouts were used to advance the storytelling and how well they fit within the theme of the game. Through the handouts I was able to use my own detective skills to investigate the crime in addition to my character’s. I also liked the pre-generated characters provided as they had enough details to have fun with their backstory while also adding your own components. 

Mechanically, I had a lot of fun as well. Combats are punishing for enemies and players alike, which meant every combat encounter felt high stakes. A single good shot can kill an enemy or a player. This means that every round is heart-racing and rewarding. Outside of combat, skill checks were almost always successful, which felt rewarding but also low stakes at times. This was especially true since only one success is needed in most situations. 

My biggest issue as a player was that game is designed for players to split up, which can create an imbalance of experience. For example, one person can get into an exciting high-speed chase while the others spend the same round reading reports or staking out an empty building. This issue can be fixed with a good gamemaster, however, it is an inherent part of the game system that would need to be kept in mind when designing encounters. The Starter Set encounters were tweaked slightly from what was written so that we could have more equitable experiences throughout the game.

Game Artwork from the Bladerunner RPG

Conclusions

Overall, the Blade Runner RPG Starter Set was a lot of fun to play, and I look forward to delving into the Core Rulebook. It is a masterful example of how to convert genre franchises into a role-playing system. The game excels in delivering the desired atmosphere and themes through the rules, content, and introductory scenario. The mechanics are also novel, which was refreshing. I highly recommend the Starter Set for any fans of the Blade Runner franchise but also for anyone looking for an introduction to a cybernoir game experience.

4 out of 5 stars (4 / 5)

Find my review of another game from Free League Publishing, the From the Loop RPG Starter Set, here.

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Buddy Simulator 1984 Review

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Making new friends can be difficult, but can it really fall into psychological horror? You bet! Buddy Simulator 1984 was released in 2021 by Not A Sailor Studios. You interact with an AI designed to be the perfect best friend, and as time goes on, it becomes more desperate to hold your attention. Going through this game, I felt a wide range of emotions. I flinched at jumpscares, frowned at bad jokes, and smiled at wholesome moments. It was an interesting and unique experience I don’t I’ve ever had with a game in this genre.

If you want to go into this blind, I would recommend you give the demo a try if it seems interesting. Your progress carries over into the main game, so you won’t have to worry about replaying sections. Now that that’s out of the way, here’s the review!

An unforgettable, uncomfortable adventure

From text adventure to pixel graphics to 2.5D, Buddy Simulator 1984 ’s graphical variety is one of the ways it disorients and unnerves the player. You can solve a puzzle while the game is a text adventure, only for the game to show you the same puzzle with pixel graphics hours later. Recognition is horror.

The player character and a stuffed animal sitting on a swing set, in black and white pixel graphics. From Buddy Simulator 1984's Steam page.
The player character and a stuffed animal on a swing set, taken from the game’s steam page.

The soundtrack for this game includes some pleasant chiptune and other memorable tracks. There are some creepy tracks that do a good job of conveying an uneasy, anxiety inducing atmosphere. It really keeps you on your toes.

I do have some gripes with the game, however. There are often loud sudden jumpscares, not for any plot reason but just to spook you. Trying to figure out the sound mixing while avoiding blowing your eardrums out isn’t fun, and I’ll admit I’ve had the game on mute at certain points. There are multiple endings, and some go by rather quickly. This is the kind of game where you need to see all the endings to understand the story, and if you’re a completionist, go for it! Otherwise I would recommend watching them on YouTube.

This is a game about toxic friendships, attachment, attention, and the lengths one will go to to get it. If you have free time and don’t mind the $9.99 price tag, give this a try!

Check out some of the games we’ve been playing at Haunted MTL!

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The Sinking City Review: Sunken Lovecraftian Lore

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The Sinking City is an open world third-person shooter developed by Ukranian developer, Frogwares, and published by Nacon. In this game, you play as a private investigator who has come to the city of Oakmont. In this half-submerged city you hope to find the cause of your maddening dreams and the mass disappearances plaguing the city.

Inspired by several H.P. Lovecraft stories, The Sinking City is a love letter to Lovecraftian lore. However, it takes the time to condone problematic themes in Lovecraft’s writings which is always appreciated. It has a massive open world that lets you explore the haunting world of a city driven partially mad. The neighborhoods are painstakingly designed and the found objects tell an enrapturing story. Riding a motor boat through flooded streets was mesmerizing. I also am fond of the novel detective mechanics. Even if they are a little basic, they are still interesting and tell a good story. 

A screenshot of gameplay from The Sinking City, showcasing a great character model.

I cannot stress enough that I wanted to love The Sinking City. The premise and the atmosphere were everything I wanted from a Lovecraftian horror game. But, the game just fell flat. Frustratingly enough, most of the issues with the game are simple quality of life improvements. I had consistent bugs, performance issues, and visual hiccups that prevented the game from coming into its own. The enthralling environments were tarnished by enemies appearing and disappearing and character animations not functioning properly. While the character models were exquisite, the dialogue was comically tacky, once again ruining the mood. I also wasn’t a fan of the combat, which felt undercooked in its difficulty and stealth mechanics. The Sinking City feels like the alpha release of what could be an amazing game. But in its current state I found it to be semi-unplayable.

That being said, the game has an amazing mod community on Steam. They have created community content to fix a lot of the issues I have with the base game, so I recommend checking that out if you already own the game. I have also heard that the game has better performance on consoles instead of on PC, where I played it. So that may be another avenue for enjoying The Sinking City.

Another unfortunate reason I can’t recommend the game at the moment, is current legal battles against Nacon the publisher. Nacon has been accused by several of its developers, including Frogwares, of pirating their game and uploading it illegally to Steam. The legal battles have yet to be resolved, however, it is unfortunate that these accusations have happened twice now by two independent developers.

Maybe one day we’ll have a good Lovecraftian horror game. But, it is not yet that day. 

3 out of 5 stars (3 / 5)

However, in honor of Frogwares please consider donating to a Ukrainian Relief Fund as they actively fight on the front lines to keep their country safe. Additionally, consider supporting their new game Sherlock Holmes: the Awakened.

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