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David Davis talks about the 1988 slasher classic, Child’s Play, with special guest Kevin Hayman in the first installment of Kids’ Stuff – A Chucky Podcast. It also happens to be the premiere of the podcast!

Child's Play 1988 Poster

About Kids’ Stuff Episode One – Child’s Play (1988)

Kids’ Stuff – A Chucky Podcast features Haunted MTL contributor David Davis and a special guest to talk all things Chucky, the killer doll, as writers.

In this episode, the first, Kevin Hayman of Everywhen Comics, and the Supernatural Selection podcast joins David to talk about the first film in the Chucky franchise, Child’s Play (1988). Between David’s obsessive fandom and Kevin’s revisiting the film years later the two writers talk shop, murder, and the appeal of Brad Dourif. Enjoy this Child’s Play podcast at home, the office, or on the road.

Kids' Stuff Podcast Cover

About Child’s Play (1988)

Never seen the movie? Here is what you need to know!

Gunned down by Detective Mike Norris (Chris Sarandon), dying murderer Charles Lee Ray (Brad Dourif) uses black magic to put his soul inside a doll named Chucky — which Karen Barclay (Catherine Hicks) then buys for her young son, Andy (Alex Vincent). When Chucky kills Andy’s babysitter, the boy realizes the doll is alive and tries to warn people, but he’s institutionalized. Now Karen must convince the detective of the murderous doll’s intentions before Andy becomes Chucky’s next victim.

Google Synopsis

Episode Credits

Kids’ Stuff – A Chucky Podcast is a weekly podcast for Haunted MTL. The series theme is a remix of Kevin MacLoud’s ‘Pop Goes The Weasel’ by Deft Beck.

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Want to watch the film before you listen? Check out the movie on Amazon.

David Davis is a writer, cartoonist, and educator in Southern California with an M.A. in literature and writing studies.

Gaming

Two-Player D&D with MCDM: A Review

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Dungeons and Dragons (D&D) is a popular fantasy table-top roleplaying game usually played by four to seven people. However, guidelines have been created for how to play with only two people: a dungeon master and one player character. In this article, I will look at the suggestions for two-player Dungeons and Dragons offered by Matt Colville’s MCDM publications. Specifically, I will focus on Fifth Edition Dungeons and Dragons, which has historically been MCDM’s content focus.

Matt Colville is a well-respected long-time dungeon master who publishes third-party books for Dungeons and Dragons 5th Edition through his production company MCDM. Through MCDM, he also operates Arcadia, a magazine devoted to optional rules, items, subclasses, and more. It is through both his YouTube channel and Arcadia that I came across rules for playing Two-Player D&D.

Playstyle Options

From what I’ve seen there are two recommended options: 1) Changing the Player, or 2) Changing the Encounters. In the first option, the player character is altered beyond the base rules of D&D to be more powerful. This option I will cover in depth later, as this is what I tried out. The second option is to stick to the base D&D rules but alter encounters to be accessible for one player. This can be accomplished in many ways. A common solution is to scale down combat and skill encounters to meet an accomplishable difficulty to one player character. Others like to introduce non-player characters operated by the dungeon master. Matt Colville has a really great video on what that can look like linked below.

Matt Colville on One-on-one Dungeons and Dragons

For my own foray into Two-Player D&D, I tried out the Heroic Champions classes created by Will Doyle for Arcadia Issue 22. These classes take the first approach of allowing a player to start the game using alternative rules. In this case, players don’t choose traditional classes but instead a heroic one. At first-level, someone using a Heroic Champion class would have a similar power level to that of four first-level characters.

Within the outlined rules there are three Heroic Champion classes: Heroic Warrior, Spellcaster, and Trickster. Each borrows core elements from either martial, spellcasting, or utility classes respectively. They all gain additional hit points, opportunities for healing, and attacks as well.

The Player Experience

As a player, I had a lot of fun playing Two-Player D&D. Specifically, the experience was very intimate and high stakes. I’d never been emotional about what was happening in a Dungeons and Dragons game until I played in such a setting. Everything about the story was specifically tailored to be about my character and as such the outcome of every situation was directly on my shoulders.

I played the Heroic Warrior class, which was novel as I don’t often play martial classes. It was empowering to be able to cut down my enemies, especially as it fit an emotionally-charged narrative. Often I find in role-playing games that I want to start with a grand backstory of adventure-in-progress but feel limited by the mechanics of being a first-level character. This rules set fixes that idea by making your character truly feel extraordinary instead of just another person with some sword training. 

The Gamemaster Experience

My spouse served as the dungeon master during the experience. He also found the gameplay to be a lot of fun. As someone who loves to worldbuild, he found Two-Person D&D to be an awesome opportunity to collaboratively build out a hero of legend. It was also cool from a novel combat scenarios perspective and the ability to think creatively about enemy composition and tactics.

That being said, he also found it to be a lot of extra prep work in terms of combat and encounter preparation. Because everything moves faster with just two people, he needed to have a comprehensive plan for what I would fight, who I would talk to, and what would happen ahead of time in order to best suit the story and my needs as a player. This is in contrast to games with more people in which he felt like he could do more general prep as it aligned with general party goals versus prep specifically aligned with the thoughts, motivations, and backstory of a single individual. 

Conclusion

The Two-Player D&D experience was great, and I highly enjoyed the classes by Will Doyle. Matt Colville’s advice was also beneficial to prepare for the experience. I would highly recommend trying out Two-Player Dungeons and Dragons if you are struggling to get a group together or just want a more intimate role-playing experience. It could also be really fun as a private session zero to get to know all the characters in a party individually before introducing them to the larger group.

4.7 out of 5 stars (4.7 / 5)

To keep up to date about what MCDM is up to and to learn more about the role-playing game they are making, join their Patreon!

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Original Creations

Some Bewitching Line Drawing by Jennifer Weigel

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This month we are going to explore more fun marker art from Jennifer Weigel, starting with black and white line drawing. Jennifer is getting ready for her big Life Is Brilliant solo show in March and has snuck in a few spookier themes, so she wanted to share them with you here.

Witch Way line drawing
Witch Way

The magic is strong in this Witch Way line drawing with its fun witchy head-topper, complete with striped hat band and star dangle. No self-respecting wizard’s ensemble would be complete without it.

Kitty Witch line drawing
Kitty Witch

And now the adorable Kitty Witch will don the Witch Way hat and cast a spell of cuteness on you. You gotta wonder just how the hat stays on but best not to question these things. We all know it’s magic…

Not Today Satan line drawing
Not Today Satan

The devil is in the details in this Not Today Satan line drawing, and boy is he pissed!

She Devil line drawing
She Devil

This She Devil is just plain goofy. Maybe she’s coyly playing innocent; it’s not a look most devils can pull off, seeing as how innocence really isn’t their schtick…

Hang in There Spider line drawing
Hang in There Spider

This little spider came down to your tuffet to remind you to Hang in There. She is very well-intentioned and is only looking out for you. I guess maybe she’s not so little though, she is an Argiope after all

Feel free to check out more of Jennifer Weigel’s work here on Haunted MTL. Or on her writing, fine art, and conceptual projects websites.

Portrait of myself with dark makeup and crow skull headdress, backlit by the sun.
Portrait of myself with dark makeup and crow skull headdress, backlit by the sun.

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Gaming

Blade Runner RPG Starter Set Review

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You walk the streets both badge and boogeyman. This city fears you. Resents that it needs you. Refuses to accept that you’re here to stay. And yet that’s your job. To stand in the rain, steam, and shadows amidst the seething crowds and chaos. Relentlessly pursuing what never wants to be found.

– pg 6 of the Blade Runner Roleplaying Game Starter Set Rule Booklet

The Blade Runner RPG is a tabletop role-playing game released by Free League Publishing in December 2022. The game is based upon the world explored within the Blade Runner movie franchise and the novel that formed the basis for the franchise, Do Androids Dream of Electric Sheep? by Philip K. Dick. Explore a dark cybernoir world in which corporations rule a planet ravaged for its resources and left for dead. Blade runners, cops charged with finding robots indistinguishable from humans known as replicants, try to stay alive and protect the city. Be vigilant, some blade runners have nobler intentions than others. And replicants and blade runners may have more in common than they know.

The Blade Runner RPG Starter Set features an introductory scenario, abridged rules, four pre-generated characters, and an insane amount of supporting documents and features. It is an introduction to the Blade Runner RPG recommended for one to four players (plus a gamemaster). The Starter Set is available from Free League Publishing for about $50.

An image of all the materials contained within the Blade Runner Starter Set. Image from Free Publishing.

The Gamemaster Experience

My spouse took on the role of gamemaster during our playthrough. He found the scenario to be interesting and thematic, to the point where he was compelled to rewatch the movies after reading the scenario the first time through. The supporting materials were effective in dispersing clues in a way that made the gamemaster’s job easier. The story in the introductory scenario was also intriguing and made for a good introduction to the world.

He found some of the scenario and rules booklet to be lacking. Specifically, he found that the scenario challenged the gamemaster to withhold as much information as possible even when it was unclear why. He also felt like the scripted events in response to specific pieces of evidence being shown to suspects were odd. The conditions that had to have been met seemed a little obtuse in the sense that he wouldn’t have expected us to even consider taking those actions. Because of this, he improvised some changes according to what worked better for the playgroup. Additionally, some of the rules weren’t explained quite well enough so we had to make some stuff up while playing. The scenario pointed to the Core Rulebook for further rules explanations, which seems like a bad assumption that someone that would be trying out the system through the Starter Set would also have a Core Rulebook.

A last note would be that while the included materials were impressive, the Rules Booklet’s binding began to fall apart pretty quickly. This was disappointing, especially considering the price point and how often we referred to the Rules Booklet.

Game Artwork from the Blade Runner RPG

The Player Experience

The resources provided within the Blade Runner RPG Starter Set were absolutely delightful. Supporting documents from faux case files to headshots to crime scene photos made the experience more immersive. By far, they were the most elaborate handouts I’ve ever seen in an RPG Starter Set. As a player, I loved how the handouts were used to advance the storytelling and how well they fit within the theme of the game. Through the handouts I was able to use my own detective skills to investigate the crime in addition to my character’s. I also liked the pre-generated characters provided as they had enough details to have fun with their backstory while also adding your own components. 

Mechanically, I had a lot of fun as well. Combats are punishing for enemies and players alike, which meant every combat encounter felt high stakes. A single good shot can kill an enemy or a player. This means that every round is heart-racing and rewarding. Outside of combat, skill checks were almost always successful, which felt rewarding but also low stakes at times. This was especially true since only one success is needed in most situations. 

My biggest issue as a player was that game is designed for players to split up, which can create an imbalance of experience. For example, one person can get into an exciting high-speed chase while the others spend the same round reading reports or staking out an empty building. This issue can be fixed with a good gamemaster, however, it is an inherent part of the game system that would need to be kept in mind when designing encounters. The Starter Set encounters were tweaked slightly from what was written so that we could have more equitable experiences throughout the game.

Game Artwork from the Bladerunner RPG

Conclusions

Overall, the Blade Runner RPG Starter Set was a lot of fun to play, and I look forward to delving into the Core Rulebook. It is a masterful example of how to convert genre franchises into a role-playing system. The game excels in delivering the desired atmosphere and themes through the rules, content, and introductory scenario. The mechanics are also novel, which was refreshing. I highly recommend the Starter Set for any fans of the Blade Runner franchise but also for anyone looking for an introduction to a cybernoir game experience.

4 out of 5 stars (4 / 5)

Find my review of another game from Free League Publishing, the From the Loop RPG Starter Set, here.

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