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Join JM and Nicole as they discuss one of the most brutal school bombings in American history, and one of the biggest assholes, on this week’s episode of Off The Bone. Always getting what you want can be a terrible thing. Even worse is when one selfish man doesn’t get what he wants, and murders people as a result.

Here’s some links used in research (although Penn and Teller did a great review of this, their work wasn’t used–but you should check them out anyways!!)

https://www2.census.gov/prod2/decennial/documents/06229686v20-25ch1.pdfhttp://michiganhistory.leadr.msu.edu/bath/history/

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https://www.press.umich.edu/pdf/9780472116065_qa.pdf

https://en.wikipedia.org/wiki/Bath_School_disaster

https://en.wikipedia.org/wiki/Andrew_Kehoehttps://archive.org/stream/B-001-002-145/B-001-002-145_djvu.txt

If you want to check the book/movie/show out, feel free to click on below via Amazon. Remember, if you buy, we do get $.

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Real skull. Don't ask. You wouldn't believe it if I told you.

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Gaming

Interview with Creative Director Michael Highland: Let’s! Revolution! @ PAX

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Another game I had the chance to play at PAX East was, Let’s! Revolution!, a Minesweeper-inspired roguelite puzzle game by animation (and now game) studio, BUCK. I talk more about the game itself in another post. Here, I wanted to highlight the conversation I had with Michael Highland, the Creative Director for Let’s! Revolution! and his journey through video game development.


How did you become involved in video game development?

I studied digital media design in college; this was before there were many programs dedicated to game development. After graduating, I self-published a mobile game called Hipster City Cycle with friends. Over the next few years, I slowly got more freelance work as a game designer, and eventually landed a full-time role at thatgamecompany working on the follow-up to their 2012 GOTY Journey. I worked my way up there and was eventually the Lead Designer on Sky: Children of the Light. Working at thatgamecompany opened a lot of doors professionally. I eventually wound up at BUCK, where I saw the opportunity to help establish a new game studio within a very vibrant existing creative culture.

What has been the most challenging aspect of the development process?

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Each studio has its own unique issues based on the people involved. There are commonalities like the need to fight feature creep and building consensus around ideas early in the process when all you have is an abstract grey box prototype to react to. At BUCK the biggest challenge has been channeling the abundance of creative energy and talent into a shippable product. There’s a ton of enthusiasm for games within the company, and without clear product-centric goals (who is the target audience, what platform are we releasing on, what’s the marketing strategy), projects have the tendency to spiral out of scope. Another challenge has been building credibility with publishers. BUCK has an amazing pedigree for animation and design, maybe the best in the world, but when we initially pitched ideas to publishers, they all said the same thing: looks great, but until you’ve shipped a game, you’re too high-risk. That’s what led to us self-publishing Let’s! Revolution! Now that we have a well-reviewed game out in the wild, I feel confident we’ll have more luck with publishers. 

BUCK primarily has its roots in animation, what led the decision to start branching into video game development?

It started with a general excitement about the medium and a desire among the staff to work on a game. Leadership at BUCK is all about providing the staff with exciting creative opportunities, and getting to work on a game, is, for some, a creative dream come true. And putting BUCK content out in the world is a point of pride and a boost to morale. From a business perspective, the fact we can staff out game projects with the top animation and design talent in the world is a huge advantage. We’re already starting to see new opportunities for the service side of the business based on the success of Let’s! Revolution! 

The art, unsurprisingly, is delightful. What were some of the priorities during the character design process and how did those influence the final hero designs?

Our Art Director Emily Suvanvej really led the charge on the look of the game. There are obvious influences like Studio Ghibli, Moebius, and Steven Universe. My shared goal with Emily was to make something together that reflected the diversity of the team’s artistic and lived experiences. The artists put so much love into the character designs and animation, it really shows. 

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Some of the primary game mechanics take inspiration from Minesweeper, what was the process like to create your own interpretation of those classic mechanics?

This article goes into depth on this topic. The TLDR is that we took a very iterative approach, at each stage trying to identify what was working about the prototype and lean into that. The initial game concept came together relatively quickly in part because our goal for this project was just to finish a game. We just focused on what was good and kept building on it. I wouldn’t say the final game is “perfect” – but we wound up with a much bigger and higher quality experience than I expected by not letting perfectionism get in the way of making good better. 

Is there anything else you would like to plug or that you think is important for people to know about Let’s! Revolution! or other upcoming projects?

The music and sound design for the game is stellar. We worked with a creative audio company called Antfood and they knocked it out of the park. The audio got an honorable mention from IGF, which I think is extra impressive because most of the other games were audio-centric titles with some unusual hook to the sound design. For the OST, Antfood reworked all of the music from the game into a continuous flow, like a concept album. It’s so good. I love working with them.

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Movies n TV

American Horror Story Delicate, Little Gold Man

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Last night’s episode of American Horror Story Delicate was wild. From its star-studded start to its powerfully quiet finish, I was enthralled through every moment.

Let’s discuss.

The story

We begin this episode at the funeral of Dex’s mom. While he’s giving a eulogy, which was very nice, Ms. Preecher walks in. She shouts to the room that Virginia didn’t commit suicide, she was murdered. She also tells Dex to listen to his wife.

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What a concept!

Touched by this, or maybe just curious, Anna goes to the hospital to check on Preecher. She falls asleep at the hospital. When she wakes up, Preecher is gone. A nurse says that she was discharged to a group of women.

While at the hospital, Anna also discovers that she’s been nominated for best actress.

Kim Kardashian in American Horror Story Delicate.

At a publicity event for the awards, Anna runs into Cora. And she sees the coat she remembers from her late-night visit near the start of her pregnancy.

With the slightest amount of pressure, Cora spills it all. She and Dex have been having an affair, and Cora was trying to sabotage Anna’s pregnancy. So Anna, channeling her inner Madison Montgomery, kicks him out and heads to the awards ceremony with Siobhan.

There, Siobhan asks her if she wants an Oscar more than anything. If she’d be willing to give up anything for it.

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And Anna says yes.

The bargain is then sealed with a kiss.

Kim Kardashian and Emma Roberts in American Horror Story Delicate.

What worked

I’d like to begin, paradoxically, at the end of the episode. We’ve seen Anna have some terrible, loud, frightening hallucinations in this season. At least, we assume they’re hallucinations. But this one wasn’t loud. It was, in fact, very quiet. Anna is led off stage, without a word, leaving nothing but a puddle of blood behind.

In horror, like in all art, the notes you don’t play are as important as the ones you do. And the notes that weren’t played her rang like a bell.

I also appreciated that this episode describes why being a celebrity would be a huge pain in the ass. Imagine going to an event where the whole purpose is for people to take pictures of you while holding their product. Imagine if they invaded your personal space, sprayed things on you, put things over your eyes, and you were expected to smile and pose.

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I don’t know what it is about being a celebrity that makes others feel entitled to a person. To talk with them, take their time, and share in their moments. To touch them without consent. Yes, there are way worse things happening to people. But this isn’t a great way to live. It’s no wonder so many of them go nuts. This is most clearly shown in the scene when Anna is sitting next to Preecher’s bed. She wakes up to find the older woman gone. But all anyone wants to talk about is how she was just nominated for an Oscar. At that moment, she doesn’t give a damn. She cares about this kind woman, and where she’s gone. Just like any other person.

Finally, I appreciated that this season didn’t do what so many AHS seasons do. Which is to say that this episode didn’t feel like the last episode. It felt like the penultimate episode. It felt like there was still more story to tell, not just loose ends to be wrapped up. I appreciate that the writers have finally learned that lesson.

For this season, at least.

What didn’t work

The first thing that bothered me in this episode was Cora’s confession. I said something about this during our live-watch event on Threads. (Join us next week for the finale. Bring popcorn and wine.)

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I don’t believe Cora’s confession. I further don’t believe that she just dumped all of this incriminating info on Anna with no more prompting than a wide-eyed look. There was just no reason for it. So, Anna saw her coat? Lots of people have similar coats. This feels fake, and she brought no receipts.

Tavi Gevinson in American Horror Story Delicate.

I also found Siobhan’s behavior confusing. At times she seems genuinely concerned for Anna’s wellbeing. At other times, she is more than willing to let her suffer and risk her pregnancy.

While this has been going on all season, it was happening every few minutes in this one. Either Siobhan cares about the welfare of that fetus, or she doesn’t. But she needs to pick a lane.

All in all, I don’t know what to expect from next week’s season finale. Anna has her Oscar, but now she might lose her baby. She might also get sucked into some horrible cult and experience a bad death. We won’t know until next week.

See you then.

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4 out of 5 stars (4 / 5)

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Book Reviews

Monastery Series 8: a Book Review

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Dear readers, the time has come for some answers. At least, that’s what the teaser for the new installment of Monastery says. As usual, it delivers what it promised and more as we untangle the past and its connection to the present. Without any further ado, let’s talk about it, shall we? 

Plot

We start the episode with a blast from the past. Cassandra and Celeste (Nicole’s aunt and Arthur’s lover for those with short-term memory) are in the hospital because of Celeste’s pregnancy complications. Cassandra promises her former best friend that she will ruin her all the while we find out Francis’s real parentage. The picture is finally starting to come together. 

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As we are back in the present day, our group is more scattered than ever. Thomas is his father Walt’s prisoner while David is still running around looking for Rocky. Fred on the other hand is just looking for any place to crash, homelessness and all. Our dethroned beauty queen Nicole is hiding away from everything – including her shame. Last but not least, little Henry is spending his time taking care of Nana Beth. Guessing that is his redemption for trashing all the evidence of Albert’s murder gathered so far. Although frustrating, his actions are understandable – the poor kid is traumatized and just wants some peace. 

George Turner’s murder is still an active investigation. It is obvious that this cover-up wasn’t nearly as successful as Albert’s. I sure as hell hope that Francis gets his comeuppance sooner rather than later. Not particularly because Turner didn’t deserve it but so the rest of the characters would be safe from him. Although as I’ve said before, his clear descent into sociopathic tendencies is kind of fascinating to watch. 

We also get an interesting development in what so far has been a tiny background detail, which is the Monastery Werewolf. As the creature comes to visit Rocky, we find out our resident star dog considers it family. Not going to lie, it took me a few reads to understand what this means. Now I’m getting all sorts of ideas as to how the supernatural ties into the rest of the story. 

Speaking of the supernatural, it is none other than Madame Witch who frees Thomas from his captivity. Well, her contribution is indirect as she sends his best friend Alfie to help instead. Although I’d say currently the two should set their dynamic status to ‘it’s complicated’. As soon as he’s free, Thomas is immediately back in his detective mode. For arguably the first time he gets some real answers as we find out the whole backstory of Albert/Celeste/Cassandra triangle. I won’t go into details as that trio deserve their own article but let’s just say it gives Cassandra a big ass motive for killing her husband. Not to mention the way she took Francis from Celeste was quite brutal to read. 

We reach the lead-on for the grand finale as David and Henry are coming to free Rocky. This naturally comes with a condition – they must hand Francis the key they found during the investigation. Little do they know Nicole is already there being held at gunpoint. Oh, and Fred should also be around somewhere as he was sleeping there the night before. Thomas might be a little late to the party since he and Alfie are held a knifepoint by Rick (seems like a running theme here). Nothing good can come from this. 

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Overall thoughts

This episode does a perfect job of setting up the big finale. It reveals everything we need to know except the main question – who killed Albert? At this point, while it of course still matters, this story is so much more than that. It’s about all the mess that this family has got themselves into, how with each mistake they kept digging deeper, and how it took a whole new generation for all of that to come up to the surface. I can only hope our investigative gang will make it out alive…  5 out of 5 stars (5 / 5)

More thoughts from the author:

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1. Although a minor character in comparison, Walt strikes me as someone who’s there to represent the themes of Monastery – someone who will do horrible things in the name of family. What was your intention with his characterisation, especially considering he works for justice (aka the police?)

This is why I will always defend my decision to have a large cast, as opposed to most books – when you get even the slightest sense of fleshing out a minor character, it feels so rewarding. Walt, to me, takes the crown of “father of the year”, even if he does it by locking his son up in the bedroom. He is protecting his wife’s secret, protecting his son’s innocence, and doing so by going against his core ideals – i.e., a detective covering up a murder. He’s also based on a favourite uncle of mine, so it makes me happy to give him his moment to shine.

2. Something I thought of while writing this review – the cover up of George Turner’s murder seems to be a kind of juxtaposition as to how neatly Albert’s was since the police keep discovering evidence left and right (and how Francis doesn’t particularly seem to care). Was this intentional on your part?

It all adds up to plot convenience, and I have no shame in admitting that – Albert’s murder was so neatly covered up because I needed it to go unsolved for 14 years, whereas the reader knows who killed George, so there is no need for the cover-up to be well done.

As for Francis’ reaction to the murder, he started out anxious and paranoid after the fact, but he has grown into a state of not caring, which further depicts his descent into darkness – he knows he’s close to his goal (of finding the money and leaving his family), so there is a sense of invincibility taking over. He is stepping into his main villain energy and we are here for it!

3. Alfie has been yet another background character until now and yet he is the one who rescues Thomas. To me he seems like the friend who genuinely cares for Thomas and who gives him that reality check he sometimes needs to get out of his own head. Was that at least partially why you chose to bring him in for the grand finale?

Fun fact: Alfie was originally a series regular. However, halfway through writing the series, I realised I wasn’t using him as much as I’d wanted to, so I bumped him down to recurring. But the original plan always saw him and the other regulars coming together for the big climax, which is why he is in the fold. Alfie is someone who keeps Thomas grounded (if not humbled), since Thomas has the slight tendency to, well, think he’s better than everyone else. What’s coming up for them is one of the most exciting things I’ve ever written about.

4. Lastly, it’s not so much a question but rather a well done for how you crafted the Albert-Celeste-Cassandra dynamic! I was very invested despite knowing the outcome. Weirdly enough, while hating Cassandra for how she handled it, I sort of understood why she thought that Celeste deserved it? Either way, congrats for managing to craft these love stories in the midst of all the murdery goodness.

Thank you so much. As I’ve said before, romance is not my strong suit, but I do love a soapy triangle – and if it ends with gun violence, even better! The reveal of this mystery is probably my favourite sequence in the series so far.

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