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Welcome to my Everyday Heroes TTRPG review! If you’re looking for one of the best RPG games, then you’ve come to the right place. Everyday Heroes TTRPG is a great game that combines role-playing, the ‘real world’, and some great cinematics into one solid package. In this review, I’ll take a look at the game mechanics, what makes this game unique, pros and cons, and some tips and tricks for playing.

Introduction to Everyday Heroes TTRPG

Everyday Heroes TTRPG is a role-playing game designed by Evil Genius Games. It is set in a world of superheroes and villains, and players take on the roles of those heroes and villains in order to save the world. The game is designed to be fast-paced and action-packed, with a focus on story-telling and player-driven adventures. The game mechanics are similar to those found in other RPG games, but the setting and characters make it stand out from the rest.

Overview of the Game Mechanics

The game mechanics for Everyday Heroes TTRPG are fairly straightforward. If you are familiar with other RPG Games, then you’ll have most of the required material (aka dice, pencils, some paper, and an imagination). Players roll dice to determine their character’s stats and abilities, and use these stats to perform actions. The game also has a point-based combat system, which allows players to fight along side each other in order to achieve their goals. Additionally, the game includes a variety of character classes and abilities, allowing players to customize their characters to their liking.

A picture of a woman shooting two handguns in different directions. The words 'core rulebook includes: 6 base classes, 18 classes, 50+ professions, 50+ backgrounds, 100+feats, expanded firearm rules, updated wealth system, revised chase rules, new armor and cover rules'
The core rulebook is expansive – I mean EXPANSIVE!

What Makes Everyday Heroes TTRPG Unique From Other RPG Games?

Everyday Heroes TTRPG stands out from other RPG games in a number of ways. Firstly, the game is designed to be fast-paced and action-packed, with a focus on story-telling and player-driven adventures. This makes it ideal for people who want a quick and exciting gaming experience. Yet, it is broken into acts, so you still have that full campaign feel to it. There are natural breaks that the party can work towards. In short, if you like a quickie you can probably find a set up for it. If you want a longer haul then this system lends itself perfectly to that with their layering.

Finally, the game also features a “narrative” system, which allows players to add additional rules and objectives to their game. This gives players the freedom to create their own unique stories, and can help to keep the game fresh and interesting.

RPG Games like Everyday Heroes have characters. This picture is one that includes four different characters. Left to right: A woman in full combat gear, a dark skinned child in a suit, a large orange skinned brute, and a photographer in a hoodie.
From the rulebook of Everyday Heroes – the inclusion of kids is a unique way of handling full diversity

Pros of Everyday Heroes TTRPG

There are a number of great things about Everyday Heroes TTRPG. If you are familiar with RPG, then the game is easy to learn and fast-paced. It is not a dice chuck but a d20 feel to it.

The game also features a wide variety of characters and abilities, giving players the chance to customize their characters to their liking. This comes into full focus with their expansion packs (like The Crow one here).

I also liked that it is a family level game where all people in your family can make an avatar of themselves. For example, a kid can play a projected ‘self’ as a kid. They don’t have to pick ‘adults only’. The rules allow for the different ages and even have different strengths accordingly.

Cons of Everyday Heroes TTRPG

The only downside of Everyday Heroes TTRPG is that it can be a bit complicated for some players. If you are new to RPGs, the game has a lot of rules and mechanics, and it can take some time for players to learn them all. I am experienced and the size of the core book made me go ‘woah…’. My suggestion is to read it but notice that it has a lot of components to it. You might not need to review the full monster manual, for example.

Tips and Tricks to Play Everyday Heroes TTRPG

If you’re looking for tips and tricks to help you play Everyday Heroes TTRPG, then here are a few tips to get you started. As I stated before, the corebook can be ‘big’. You should read through the TOC to make sure what you want to really understand (e.g. core mechanics) is hit and things you might think optional (for now) are kept for a later date. There is a lot of information and a lot of choice making–your campaign might not need everything presented. In fact, it won’t need everything presented unless it’s a mega zord combo box of a campaign (and they have you covered if it is!).

So the key tip is: Make sure to take your time when setting up the game, as this will ensure that everything runs smoothly.

Also, make sure to take advantage of the “narrative” system, as this will allow you to create your own unique stories and objectives.

In the end, just have fun and enjoy the game.

Recommended Resources for Everyday Heroes TTRPG

Get — The — Cinematic — Expansions

That’s it. The end. Are you a fan of The Crow? Get that one! Your dad likes Escape from NY? Bam! They have that one, too! The best part is, you can take these expansions as a standalone (with the core rules, of course) and you can put the character types into the main system so you might end up with The Crow and Rambo teaming up against a real baddie. Think Defenders and you’ll be on the right track.

Final Thoughts on Everyday Heroes TTRPG

Overall, I think Everyday Heroes TTRPG is a great game that showcases a robust role-playing system with a built in cinematic universe approach. The game mechanics are straightforward. Plus, the “narrative” system allows players to create their own unique stories, giving the game endless replayability.

Everyday Heroes core corebook. Three people (a gambler, a brawler, and a woman baseball bat wielder walk down the street. An explosion is in the background.
This is just the core book – imagine what the expansions are like!


Everyday Heroes is an RPG that truly lives up to its name. As a veteran of many other RPGs, I can attest to the fact that this game stands out from the crowd with its unique and immersive world-building. The storyline is captivating, the characters are memorable, and the game mechanics are simple but effective. It’s an accessible game for all kinds of players, whether they’re hardcore gamers or just looking for something fun to do. If you’re looking for one of the best RPG games, then Everyday Heroes TTRPG is definitely worth considering.

Pick up your copy today at and start your own adventures!

4 out of 5 stars (4 / 5)

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Ring of Pain Review: An Addictive Dungeon Crawler



Ring of Pain is a rogue-like dungeon crawler developed by Simon Boxer and Twice Different. In the game, you travel through layers of a dungeon collecting loot and killing monsters. Each layer holds a series of cards containing enemies, curses, boons, and exits. As a character, you gain equipment, spells, items, and stat increases that help you defeat your enemies (or just run away better). 

Ring of Pain is a fantastic game. I received it in a charity game bundle, but it had sat untouched in my Steam library for a year. On a whim, I decided to try it out, telling myself I would play an hour or two and then review it. I ended up playing for four hours, only stopping because I had prior engagements. Every time I sat down to write this review, I instead played another couple of hours in Ring of Pain. The point of this story is not my weak will, but instead the highly addictive nature of Ring of Pain.

A screenshot of gameplay from Ring of Pain.

The gameplay had a good mix of strategy and luck, making it rewarding to succeed. There are also many viable strategies to pursue, which means there are many ‘correct’ ways to play the game and still see success. As someone who can get frustrated with rogue-likes, I liked how each run was relatively short but rewarding. This meant that I didn’t feel like I was sinking hours into gameplay that led nowhere. Also worth a mention is the absolutely stunning artwork that masters being atmospheric, creepy, and comical. 

My biggest gripe is that I wish there was more diversity of items. I sometimes felt as if I was just getting the same boring equipment over and over again. That being said, the developers have been consistently adding new content to the game since it released. Therefore, my largest issue is being addressed. 

Ring of Pain is a great game, and I highly recommend it for those who enjoy quick rogue-likes with dungeon-crawling elements. However, try another game if you get frustrated by random generation that could be impossible to surmount. 

Available on Steam for $20, I would say the price point is a little steep for the diversity of content. However, it’s a must-get during a sale!

4.7 out of 5 stars (4.7 / 5)

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West of Dead Review: Six-Shooting in Purgatory



West of Dead is a rogue-like horror game developed by Upstream Arcade and published by Raw Fury. In the game, you play as William Mason, a dead man trying to rid Purgatory of evil spirits. As part of the game, you travel through different areas within Purgatory, killing enemies and collecting loot. Between each area, you spend the souls you have collected to unlock more permanent upgrades that persist after you die, unlike your loot. As you progress, you can find shortcuts that allow you to skip levels entirely. 

I greatly enjoyed playing West of Dead. It is fast paced without feeling overwhelming and supplies many chances for advancement within a single run. The mechanics are interesting and feel relatively smooth, especially compared to many top-down shooters in which your movement can be unclear. There is a wide diversity of abilities, weapons, and ways to play which increases the satisfaction of runs. Also worth mentioning is the game is artistically stunning. The stylized art and music do an incredible job of immersing you within the world. Not to be forgotten, the voice acting is outstanding. This should come as no surprise since Ron Perlman voices your character, William Mason. 

A screenshot of West of Dead gameplay at the shop between levels.

While a great game, at times I was frustrated with the progression rate. It always felt awesome to make it to a new level, however, unlocking items could feel slow. I was often annoyed when I died at the end of a level and hadn’t been able to unlock a new item for my additional runs. Since runs usually lasted at least thirty minutes, I sometimes found myself wishing I progressed more for the amount of time and effort I was putting in. It’s worth noting this is a common feature of rogue-like games and my annoyance is more of a commentary on my own game preferences than the quality of West of Dead.

I highly recommend West of Dead, especially if you are a fan of rogue-like games or top-down shooters. It might get tedious at certain points if you want guaranteed rewards for every run, but it still delivers in progression via shortcuts and new level discovery. West of Dead is also worth playing just for the masterfully designed atmosphere and art.

Find West of Dead on Steam for $20.

4.2 out of 5 stars (4.2 / 5)

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The Dark Pictures: The Devil in Me (2022) Review



Personally, The Devil in Me was the installment I have been looking forward to the most. While I can’t turn down any horror game, there is something about a group of people killed off by a masked killer that just hits the right note so to speak. While this Dark Pictures anthology entry is by no means perfect, I feel like some reviews have been a tad harsh on it. Anyway, let’s check it out, shall we? 


A film crew – director Charlie, his assistant Erin, cameraman Mark, technician Jamie, and Kate, the face of the show – receive an offer to visit a model house of H. H. Holmes. The team has just completed filming an episode dedicated to the notorious serial killer but is struggling budget-wise. Wary but in need of a big break, the group accepts and travels to the location, a remote island they can only access by ferry. It’s not long before they are separated and picked off by their host.

A mansion is seen in the distance next to the sunset in the sky.
Welcome to the Murder Hotel with a 0 star rating on trip advisor (source:

One thing I would note is that the plot doesn’t seem as branched out as some of the previous games. There are certain characters who have plot armor and some decisions are set in stone no matter what choices the player makes. In true horror slasher fashion, even if some/all characters make it out, the threat still looms, and the cycle continues. It’s debatable how much excitement it takes out of playing as some could argue even Until Dawn and The Quarry ended up having a pretty linear narrative trajectory.


In my opinion, this is where The Devil in Me falls a tad short. On one hand, it works, as slasher horror is known to have characters that fit into specific archetypes and are mainly there to get, well, slashed. On the other hand, for a game that thrives on character dynamics, they are not the most developed. 

While Jamie and Kate’s rivalry is its own bearing, it does not hold that much merit as they are quite quick to bury the hatchet. Erin and Jamie’s budding romance is cute but on shaky grounds based on some gameplay decisions. In addition, I never bought Kate and Mark as exes, as while their dialogue was well written for a broken-up couple, they didn’t seem to have much chemistry (although I have to give props to Jessie Buckley as she really put it all into her voice acting). 

While all of this sounds a bit harsh, I still find the group entertaining to watch in this setting and who knows, perhaps I haven’t unlocked specific interactions just yet. 


This section of the feature has probably received the most divisive feedback. Developers made some changes to gameplay, such as letting the characters jog and adding inventories. Some people have remarked that these things take away from the game rather than add to it as it makes The Devil in Me more of an RPG experience and not an interactive movie that the company is known for. 

A woman with red hair is looking ahead, looking concerned, half her face is buried in a shadow.
Do you think Google Earth has a nighttime camera mode? (source:

For me, these changes did not affect the playthrough, although I do see where those people are coming from. It might’ve been better to save the changes for season two to show the progress the team has been making. One thing I should mention is the intro scene – while I loved the concept of it, the animation was noticeably worse than the rest of the game and should’ve been patched up in the final stages. 

Final thoughts

Even with some drawbacks, I consider The Devil in Me my personal favorite out of the four installments of season one. The atmosphere and jump scares were especially effective for me and unlike a couple of others, I genuinely found this game scary, which is the whole point (although I know what people find scary is entirely subjective). I am very much looking forward to what Supermassive Games has to offer next. 

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