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Welcome to my Everyday Heroes TTRPG review! If you’re looking for one of the best RPG games, then you’ve come to the right place. Everyday Heroes TTRPG is a great game that combines role-playing, the ‘real world’, and some great cinematics into one solid package. In this review, I’ll take a look at the game mechanics, what makes this game unique, pros and cons, and some tips and tricks for playing.

Introduction to Everyday Heroes TTRPG

Everyday Heroes TTRPG is a role-playing game designed by Evil Genius Games. It is set in a world of superheroes and villains, and players take on the roles of those heroes and villains in order to save the world. The game is designed to be fast-paced and action-packed, with a focus on story-telling and player-driven adventures. The game mechanics are similar to those found in other RPG games, but the setting and characters make it stand out from the rest.

Overview of the Game Mechanics

The game mechanics for Everyday Heroes TTRPG are fairly straightforward. If you are familiar with other RPG Games, then you’ll have most of the required material (aka dice, pencils, some paper, and an imagination). Players roll dice to determine their character’s stats and abilities, and use these stats to perform actions. The game also has a point-based combat system, which allows players to fight along side each other in order to achieve their goals. Additionally, the game includes a variety of character classes and abilities, allowing players to customize their characters to their liking.

A picture of a woman shooting two handguns in different directions. The words 'core rulebook includes: 6 base classes, 18 classes, 50+ professions, 50+ backgrounds, 100+feats, expanded firearm rules, updated wealth system, revised chase rules, new armor and cover rules'
The core rulebook is expansive – I mean EXPANSIVE!

What Makes Everyday Heroes TTRPG Unique From Other RPG Games?

Everyday Heroes TTRPG stands out from other RPG games in a number of ways. Firstly, the game is designed to be fast-paced and action-packed, with a focus on story-telling and player-driven adventures. This makes it ideal for people who want a quick and exciting gaming experience. Yet, it is broken into acts, so you still have that full campaign feel to it. There are natural breaks that the party can work towards. In short, if you like a quickie you can probably find a set up for it. If you want a longer haul then this system lends itself perfectly to that with their layering.

Finally, the game also features a “narrative” system, which allows players to add additional rules and objectives to their game. This gives players the freedom to create their own unique stories, and can help to keep the game fresh and interesting.

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RPG Games like Everyday Heroes have characters. This picture is one that includes four different characters. Left to right: A woman in full combat gear, a dark skinned child in a suit, a large orange skinned brute, and a photographer in a hoodie.
From the rulebook of Everyday Heroes – the inclusion of kids is a unique way of handling full diversity

Pros of Everyday Heroes TTRPG

There are a number of great things about Everyday Heroes TTRPG. If you are familiar with RPG, then the game is easy to learn and fast-paced. It is not a dice chuck but a d20 feel to it.

The game also features a wide variety of characters and abilities, giving players the chance to customize their characters to their liking. This comes into full focus with their expansion packs (like The Crow one here).

I also liked that it is a family level game where all people in your family can make an avatar of themselves. For example, a kid can play a projected ‘self’ as a kid. They don’t have to pick ‘adults only’. The rules allow for the different ages and even have different strengths accordingly.

Cons of Everyday Heroes TTRPG

The only downside of Everyday Heroes TTRPG is that it can be a bit complicated for some players. If you are new to RPGs, the game has a lot of rules and mechanics, and it can take some time for players to learn them all. I am experienced and the size of the core book made me go ‘woah…’. My suggestion is to read it but notice that it has a lot of components to it. You might not need to review the full monster manual, for example.

Tips and Tricks to Play Everyday Heroes TTRPG

If you’re looking for tips and tricks to help you play Everyday Heroes TTRPG, then here are a few tips to get you started. As I stated before, the corebook can be ‘big’. You should read through the TOC to make sure what you want to really understand (e.g. core mechanics) is hit and things you might think optional (for now) are kept for a later date. There is a lot of information and a lot of choice making–your campaign might not need everything presented. In fact, it won’t need everything presented unless it’s a mega zord combo box of a campaign (and they have you covered if it is!).

So the key tip is: Make sure to take your time when setting up the game, as this will ensure that everything runs smoothly.

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Also, make sure to take advantage of the “narrative” system, as this will allow you to create your own unique stories and objectives.

In the end, just have fun and enjoy the game.

Recommended Resources for Everyday Heroes TTRPG

Get — The — Cinematic — Expansions

That’s it. The end. Are you a fan of The Crow? Get that one! Your dad likes Escape from NY? Bam! They have that one, too! The best part is, you can take these expansions as a standalone (with the core rules, of course) and you can put the character types into the main system so you might end up with The Crow and Rambo teaming up against a real baddie. Think Defenders and you’ll be on the right track.

Final Thoughts on Everyday Heroes TTRPG

Overall, I think Everyday Heroes TTRPG is a great game that showcases a robust role-playing system with a built in cinematic universe approach. The game mechanics are straightforward. Plus, the “narrative” system allows players to create their own unique stories, giving the game endless replayability.

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Everyday Heroes core corebook. Three people (a gambler, a brawler, and a woman baseball bat wielder walk down the street. An explosion is in the background.
This is just the core book – imagine what the expansions are like!

Score

Everyday Heroes is an RPG that truly lives up to its name. As a veteran of many other RPGs, I can attest to the fact that this game stands out from the crowd with its unique and immersive world-building. The storyline is captivating, the characters are memorable, and the game mechanics are simple but effective. It’s an accessible game for all kinds of players, whether they’re hardcore gamers or just looking for something fun to do. If you’re looking for one of the best RPG games, then Everyday Heroes TTRPG is definitely worth considering.

Pick up your copy today at https://www.drivethrurpg.com/browse/pub/21898/Evil-Genius-Games and start your own adventures! 4 out of 5 stars (4 / 5)

More RPG Games Reviews:

Like RPGs? Then do we have the review section for you! Go check out our Gaming section with a lot of cool RPGs from places like Free League and Evil Genius!

Gaming

Slay the Spire Downfall Review: A Masterclass in Fan Content

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Slay the Spire Downfall, also known as Downfall, is a fan-made mod to Slay the Spire by Table 9 Studio. Table 9 is a small game studio that has primarily specialized in small projects but is soon to release its own original game, Tales & Tactics. Downfall is one of its first projects, and has been met with heavy support from the Slay the Spire development team and community. It has been so successful, it even has its own Steam page

If you aren’t familiar with Slay the Spire, check out my review! Now that you’ve familiarized yourself with the base game, let’s get into the expansion!

A screenshot of me playing Downfall with The Slime Boss as my character fighting The Hermit Boss.

Gameplay

Downfall adds considerable content and new playing options to Slay the Spire. Generally, there are plenty of new cards, events, and relics. Additionally, there is a new hero, The Hermit, an undead gunslinger. Cards in their deck have increased abilities when played from the middle of  a hand, creating better outcomes the more deliberate you play.

In addition to traditional Standard mode, the game’s meat and potatoes is Downfall mode. In Downfall mode, you can play as one of seven bosses from Slay the Spire. Instead of climbing up the tower, you work your way down defending it from the same heroes you’d play as in the base game. Each boss has its own unique playstyle and deck, resulting in even more varied play experiences.

The seven playable bosses are The Slime Boss, The Guardian, The Hexaghost, The Champ, The Automaton, The Gremlins, and The Snecko. All can be encountered as enemies during a Standard run. Their playstyles are as follows:

The Slime Boss

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The Slime Boss’s special mechanic includes slime minions that can split from the Boss and have a variety of effects. Additionally, the Boss has cards that add Goop, increasing the damage of the next attack and causing additional effects when consumed.

The Guardian

The Guardian’s special mechanic is that they are able to phase between modes after taking a certain amount of damage. The cards also have gem slots, which allows gem cards to be combined with other cards to make them more powerful. 

The Hexaghost

The Hexaghost’s special mechanic is that it has six Ghostflames that can be ignited by playing certain card type combinations. When ignited, a special effect occurs. A large portion of the cards in this deck are centered around end-of-combat buffs and cards that disappear if not played immediately.

The Champ

The Champ’s special mechanic is that they change between Defensive or Berserker stance, giving them bonuses depending on which stance they are in. Their cards interact heavily with their stances.

The Automaton

The Automaton’s special ability is that they create functions, cards which are the stored combination of three already played cards. Their cards can cause compile errors when certain cards are used together, and the deck is focused on function synergy.

The Gremlins

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The Gremlins’ special ability is that you play as all five gremlins, each with their own health bar and buff effects. Cards have extra abilities depending on which gremlin is the main gremlin at the time.

The Snecko

The Snecko’s special ability is that they play cards of any class. This means they have access to hero and boss cards of all types throughout the run. 

Review

The new playable characters are a hit. They are so much fun to play and add an intriguing new dimension to the game. My favorite new characters are The Automaton and The Slime Boss, though every time I play any character a few times, I find a new favorite! Each character is refreshing and interesting in its own way. 

Generally, the gameplay takes an already great game and gives it even more replayability. My biggest critique is that Downfall currently doesn’t work on the Steam Deck, unlike Slay the Spire. However, it’s an absolute blast to play either way. Because this is a fan expansion, it is free to download! But you do still need Slay the Spire in order to play.

I can’t recommend this game enough. It is enjoyable, has a high level of replayability, and a greatly executed concept. I only wish I could play it everywhere! 5 out of 5 stars (5 / 5)

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Gaming

Slay the Spire Review: Deckbuilding & Monsters

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Slay the Spire is a roguelike, deckbuilding video game created by small indie studio Mega Crit Games. Released in 2017, Slay the Spire is the first and only game created by Mega Crit. However, the game has continued to see updates from the development team and fans alike since its release. In fact, a Slay the Spire Board Game just launched in November 2022 on Kickstarter to great success.

In Slay the Spire, you play as one of four characters as they battle their way through a magical tower filled with monsters, loot, and curses. The further up the spire you go, the harder and more lucrative your journey becomes. Will you defeat three of the many bosses awaiting you and receive your glory?

Gameplay

Within Slay the Spire, there are four characters (The Ironclad, Silent, Defect, and Watcher) each with their own deck and playstyle. You begin by choosing which one you will play as for the journey ahead. The Ironclad has a focus on healing and strong attacks, and is the simplest adventurer to play as. This makes sense, as they are the first character you have unlocked and introduces you to the mechanics of the game. Meanwhile, The Silent has a focus on many small attacks and poison. The Silent is very accessible in its mechanics just like The Ironclad, however is less forgiving to strategic mistakes. The Defect is more complicated and has a focus in channeling different elements to produce varied effects on the battlefield. Lastly, there is The Watcher, the complicated character, who has a focus on utilizing different combat forms to gain advantages. In addition to different playstyles through their unique decks, each adventurer also begins with a special ability and starting health.

After selecting your character, you journey deep into The Spire, choosing pathways filled with monsters, merchants, more relics, rest sites, and mystery events. Killing enemies provides rewards through gold, cards, single-use potions, and occasionally powerful relics which stay with you the whole run. Elite enemies provide better rewards, however, healing opportunities are usually few and far between. Fighting too many elite enemies may prove more dangerous than lucrative. At merchants cards, potions, relics, and the removal of a card from your deck can be purchased in order to improve your strength. Rest sites provide either healing or card upgrades, forcing you to choose between your precious health and the improvement of your build. There are three acts in a full run, with a boss at the end of each act. As the acts progress, the bosses become harder, testing the mettle of your improvements throughout the game.

A screenshot of the map in one of my runs in Slay the Spire.

Review

I have absolutely adored my time playing Slay the Spire. The progression within a run is difficult but rewarding. There have been times when poor luck ended my run, however I still always had fun anyway. The diversity of characters and the resulting playstyles is great, even if I have found myself going back to The Ironclad time and time again. Additionally the game gives the player a significant amount of agency in the decisions on how to improve your deck and character. This creates replayability and a sense of ownership over a given run. The game also rewards and encourages taking chances, making it a blast to push your luck. 

A screenshot of one of my runs as The Ironclad in Slay the Spire.

While I’ve had a great deal of fun, there are some areas for improvement. My biggest gripe is that there aren’t more unique characters, monsters, events, and bosses. I’d love to see more playstyles as well as see less repeats of bosses, monsters, and events. The system and gameplay is so robust, it just needs some more content to be a top tier game. That being said, there have been periodic content updates (including the addition of The Watcher in 2020) and the community has created an extensive content mod that even has its own Steam page. Also, despite my issue with the amount of content, I definitely will be putting at least 30 more hours into this game. 

Overall, I love this game and highly recommend it, so much so, I cannot wait for more content. For $25 on Steam, this game is a must play if you enjoy rogue-likes and deck building games!

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4.5 out of 5 stars (4.5 / 5)

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The Last of Us: Episodes 8 and 9: The End

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Sometimes life gets in the way. Maybe you watched the episodes the nights they came out, but then you got your stomach tattooed so you didn’t have the energy to type on your computer, and then you had to work nonstop for six days straight and housesit 20 miles out of town, and then you got into a hit-and-run car accident with your boyfriend (luckily you’re both okay but really very angry at the asshole that just drove away), etc. etc.. March has been a lot, but I finally rolled up my sleeves, made time for my computer and stopped procrastinating the job of writing my final review on HBO’s The Last of Us.

Here we will cover the final events of Joel and Ellie’s saga. Both episodes were directed by Ali Abassi and written by Craig Mazin and, in episode 9, Neil Druckmann. The adaptation continued to cover the story elements of the game, leaving out and/or changing most of the fighting and action scenes. This change is especially noticeable in episode 9, “Look for the Light,” but we’ll get to that in a minute. Let’s first do a recap of episode 8, “When We Are in Need.”

“When We Are in Need”

Ellie is on the hunt for food and comes across a deer, which she shoots down almost effortlessly. It is in this moment that she meets a preacher named David (Scott Shepherd) and his partner, James (Troy Baker, (Joel’s voice actor in the video games)). After a moment of hostility towards the stranger, Ellie agrees to give the deer to David in exchange for penicillin. Shortly after giving Joel the medication, Ellie has to leave again to deter David’s religious crew from hunting her and Joel. It turns out Joel killed a few of David’s men, and the preacher is out for revenge.

The religious group captures Ellie and puts her in a cell, where she discovers David has been feed them human remains. Meanwhile, Joel finally awakes and is stable enough to escape the house and search for Ellie. He tortures two men into disclosing her location, but he is almost too late. David places Ellie on a butcher block and is just about to chop her up when she narrowly escapes. The two fight until she finally has the advantage and takes him down, bludgeoning him to death with an insurmountable fury of vengeance.

“Look for the Light”

Episode 9 begins with a flashback of Ellie’s pregnant mother, Anna (Ashley Johnson, (Ellie’s voice actor in the video games). An infected bit Anna just moments before she gave birth to Ellie. Moments pass, and Marlene finds the two in a pool of blood. She is forced to take the baby and kill her friend. Fast forward 14 years, and Joel and Ellie are almost done with their journey. They finally made it to Utah. Ellie, still processing everything that happened with David, is sad and somber. Joel tries his best to cheer her up, but nothing seems to work.

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Suddenly, the youth sees something and runs off to get a better look. Joel chases her until he stops and stares in awe. The camera pans from him to Ellie inches away from a giraffe. She is her old self again, cracking jokes and asking a myriad of questions. Later on, when Joel reveals that he tried to kill himself after Sarah’s death, Ellie provides him as much comfort as she can. But the fact that Joel can trust her enough to reveal such a secret means is a comfort on its own. He asks Ellie to read some puns to lighten the mood, but his moment is interrupted when a group of Fireflies knock them out.

Joel wakes up in a hospital to see Marleen, who informs him that the doctors are preparing Ellie for surgery to remove the part of her brain that makes her immune. This procedure, however, will result in Ellie’s death. No matter how hard Joel fights, Marlene won’t budge. She instead has two Firefly soldiers escort Joel out of the hospital, but he kills them and everyone else until he finds the surgery room, where he murders the doctor in cold blood. He escapes with an unconscious Ellie and makes it as far as the parking garage until Marlene stops them. The camera cuts to Joel driving a car with Ellie in the backseat.

The End

Ellie wakes up and asks Joel what happens. While he lies to her that there is no cure, the camera flickers back to the parking garage scene with Marlene. He shoots her once. After listening to her begs and pleas, he kills her with a final shot.

The duo have to walk the last few miles to Tommy’s town. At the top of a waterfall, they get a spectacular view of their new home, their new futures. Before making the final trek, Ellie tells Joel about her past and how she saw her best friend die. This lead to watching Tess, Sam and Henry die because of the disease. The fact that they all had to go through such gruesome deaths, only for there not to be a cure, is too much for Ellie to handle. She makes Joel swear that he is telling the truth, and in a beat, he does.

Series Verdict

HBO’s The Last of Us is a remarkable video game adaptation that deserves all the high praise it has received the past few months. From the set design and effects to the filming, screenwriting and acting, the show is a peak example of how to do an adaptation well. It is heart-throbbing and terrifying.

A few issues with HBO’s adaptation is how much they excluded the game play scenes. Despite the world being filled with infected, they were rarely on screen. This is disappointing, especially because it increases the stakes and so much of Joel and Ellie’s relationship builds in these fight scenes. The biggest disappointment was in episode 9, in which the show completely cut out the game’s highway scene. Furthermore, there are numerous creative weapons the show could have included to illustrate Joel and Ellie’s means of survival, from molotov cocktails and nail bombs to the beloved shotgun and its shorty companion.

Despite these small quibbles, the show is arguably one of the best American video game adaptations out there. Pedro Pascal and Bella Ramsey were the perfect casting choices for Joel and Ellie, as was the casting for all the other characters.

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It will be exciting to see where Neil Druckmann and Craig Mazin take The Last of Us 2. I hope they will include more gameplay (aka a little more violence), more screen time for infected, and some creative liberties with the original story while also sticking to the heart of it. We will just have to wait and see what they come up with. Until we meet again, don’t forgot to read about the other shows and games we’re loving here at HauntedMTL.

4 out of 5 stars (4 / 5)

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