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Welcome to my Everyday Heroes TTRPG review! If you’re looking for one of the best RPG games, then you’ve come to the right place. Everyday Heroes TTRPG is a great game that combines role-playing, the ‘real world’, and some great cinematics into one solid package. In this review, I’ll take a look at the game mechanics, what makes this game unique, pros and cons, and some tips and tricks for playing.

Introduction to Everyday Heroes TTRPG

Everyday Heroes TTRPG is a role-playing game designed by Evil Genius Games. It is set in a world of superheroes and villains, and players take on the roles of those heroes and villains in order to save the world. The game is designed to be fast-paced and action-packed, with a focus on story-telling and player-driven adventures. The game mechanics are similar to those found in other RPG games, but the setting and characters make it stand out from the rest.

Overview of the Game Mechanics

The game mechanics for Everyday Heroes TTRPG are fairly straightforward. If you are familiar with other RPG Games, then you’ll have most of the required material (aka dice, pencils, some paper, and an imagination). Players roll dice to determine their character’s stats and abilities, and use these stats to perform actions. The game also has a point-based combat system, which allows players to fight along side each other in order to achieve their goals. Additionally, the game includes a variety of character classes and abilities, allowing players to customize their characters to their liking.

A picture of a woman shooting two handguns in different directions. The words 'core rulebook includes: 6 base classes, 18 classes, 50+ professions, 50+ backgrounds, 100+feats, expanded firearm rules, updated wealth system, revised chase rules, new armor and cover rules'
The core rulebook is expansive – I mean EXPANSIVE!

What Makes Everyday Heroes TTRPG Unique From Other RPG Games?

Everyday Heroes TTRPG stands out from other RPG games in a number of ways. Firstly, the game is designed to be fast-paced and action-packed, with a focus on story-telling and player-driven adventures. This makes it ideal for people who want a quick and exciting gaming experience. Yet, it is broken into acts, so you still have that full campaign feel to it. There are natural breaks that the party can work towards. In short, if you like a quickie you can probably find a set up for it. If you want a longer haul then this system lends itself perfectly to that with their layering.

Finally, the game also features a “narrative” system, which allows players to add additional rules and objectives to their game. This gives players the freedom to create their own unique stories, and can help to keep the game fresh and interesting.

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RPG Games like Everyday Heroes have characters. This picture is one that includes four different characters. Left to right: A woman in full combat gear, a dark skinned child in a suit, a large orange skinned brute, and a photographer in a hoodie.
From the rulebook of Everyday Heroes – the inclusion of kids is a unique way of handling full diversity

Pros of Everyday Heroes TTRPG

There are a number of great things about Everyday Heroes TTRPG. If you are familiar with RPG, then the game is easy to learn and fast-paced. It is not a dice chuck but a d20 feel to it.

The game also features a wide variety of characters and abilities, giving players the chance to customize their characters to their liking. This comes into full focus with their expansion packs (like The Crow one here).

I also liked that it is a family level game where all people in your family can make an avatar of themselves. For example, a kid can play a projected ‘self’ as a kid. They don’t have to pick ‘adults only’. The rules allow for the different ages and even have different strengths accordingly.

Cons of Everyday Heroes TTRPG

The only downside of Everyday Heroes TTRPG is that it can be a bit complicated for some players. If you are new to RPGs, the game has a lot of rules and mechanics, and it can take some time for players to learn them all. I am experienced and the size of the core book made me go ‘woah…’. My suggestion is to read it but notice that it has a lot of components to it. You might not need to review the full monster manual, for example.

Tips and Tricks to Play Everyday Heroes TTRPG

If you’re looking for tips and tricks to help you play Everyday Heroes TTRPG, then here are a few tips to get you started. As I stated before, the corebook can be ‘big’. You should read through the TOC to make sure what you want to really understand (e.g. core mechanics) is hit and things you might think optional (for now) are kept for a later date. There is a lot of information and a lot of choice making–your campaign might not need everything presented. In fact, it won’t need everything presented unless it’s a mega zord combo box of a campaign (and they have you covered if it is!).

So the key tip is: Make sure to take your time when setting up the game, as this will ensure that everything runs smoothly.

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Also, make sure to take advantage of the “narrative” system, as this will allow you to create your own unique stories and objectives.

In the end, just have fun and enjoy the game.

Recommended Resources for Everyday Heroes TTRPG

Get — The — Cinematic — Expansions

That’s it. The end. Are you a fan of The Crow? Get that one! Your dad likes Escape from NY? Bam! They have that one, too! The best part is, you can take these expansions as a standalone (with the core rules, of course) and you can put the character types into the main system so you might end up with The Crow and Rambo teaming up against a real baddie. Think Defenders and you’ll be on the right track.

Final Thoughts on Everyday Heroes TTRPG

Overall, I think Everyday Heroes TTRPG is a great game that showcases a robust role-playing system with a built in cinematic universe approach. The game mechanics are straightforward. Plus, the “narrative” system allows players to create their own unique stories, giving the game endless replayability.

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Everyday Heroes core corebook. Three people (a gambler, a brawler, and a woman baseball bat wielder walk down the street. An explosion is in the background.
This is just the core book – imagine what the expansions are like!

Score

Everyday Heroes is an RPG that truly lives up to its name. As a veteran of many other RPGs, I can attest to the fact that this game stands out from the crowd with its unique and immersive world-building. The storyline is captivating, the characters are memorable, and the game mechanics are simple but effective. It’s an accessible game for all kinds of players, whether they’re hardcore gamers or just looking for something fun to do. If you’re looking for one of the best RPG games, then Everyday Heroes TTRPG is definitely worth considering.

Pick up your copy today at https://www.drivethrurpg.com/browse/pub/21898/Evil-Genius-Games and start your own adventures! 4 out of 5 stars (4 / 5)

More RPG Games Reviews:

Like RPGs? Then do we have the review section for you! Go check out our Gaming section with a lot of cool RPGs from places like Free League and Evil Genius!

Gaming

Munchkin Big Box hitting Backerkit!

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Hey, Munchkin Maniacs! Ready to level up your game nights? Dive into the ultimate Munchkin experience with the Munchkin Big Box! This collector’s bounty is packed to the brim with over 600 cards decked out in John Kovalic’s iconic art, not to mention the rad new gameboards, standees, and more surprises than you can shake a +1 Sword at!

Here’s the rundown:

  • Playable with 3-6 Players
  • Epic game time of 1-2 Hours
  • Perfect for ages 14+
  • BackerKit steal of $125
Picture courtesy of Steve Jackson Games – Disclaimer: Images Not Final and may change before game release

What you’re getting:

  • A mind-blowing 650+ cards including all your faves and new exclusives
  • A killer box that can hold over 2,000 cards and gear
  • Swanky card separators and dual gameboards for ultimate play
  • Six colorful dice, two Kill-O-Meters, and an updated rulebook to keep things spicy
  • 12 Standies in various colors, standie bases, and a playable bookmark because why not?
  • The cherry on top? A Limited Edition Spyke Enamel Pin and exclusive Munchkin decals!

Since its epic launch in 2001, Munchkin has been slaying at game nights worldwide. Now’s your chance to be part of the legend. Get ready to take a one-way ticket to Munchkin glory, and you need to do is click on to BackerKit and help this bad-boy come alive!

Picture courtesy of Steve Jackson Games – Disclaimer: Images Not Final and may change before game release

So, what are you waiting for? Summon your crew, back ’em on BackerKit, and let’s make the Munchkin Big Box a reality. Your adventure begins now – don’t miss out on the loot, the laughs, and the ultimate betrayal. Back it, unpack it, and start the munchkin madness cuz you KNOW HauntedMTL is up and ready to back!

Picture courtesy of Steve Jackson Games – Disclaimer: Images Not Final and may change before game release

Join the adventure on BackerKit and let’s slay this beast together! 🐉🗡️✨

Click here to back the Munchkin Big Box on BackerKit!

Don’t just play the game, BE the game. Let’s do this, Munchkinheads!

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Let’s! Revolution! @ PAX: Minesweeping Madness

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Continuing with video games I got to try out at PAX East, I was delighted to demo Let’s! Revolution! the debut game by developer and publisher BUCK. BUCK has historically been an animation and design studio, notably having worked on Into the Spiderverse and Love, Death, & Robots. Let’s! Revolution! marks their first foray into the world of video game development. I found this so interesting, I spoke to the Creative Director for Let’s! Revolution! on his career and how BUCK navigated that transition (find it here).

Let’s! Revolution! is a roguelike puzzle game inspired by the classic game Minesweeper. In it, you play as one of six heroes fighting their way along the dangerous roads to the capital city. Once there, you can defeat the tyrannical king and save the kingdom from his reign. Released in July of 2023, the game has been met with high praise. Unsurprisingly, this includes the game’s artistic and musical direction (by the team at Antfood), which is both stylistic and beautiful.

Watch the console reveal trailer here for a taste of the delightful animation and music:

I had the opportunity to play a 20 minute demo of Let’s! Revolution! on the PAX East show floor. I played alongside the Creative Director and other people who worked on the game. It’s important to note that this wasn’t long enough to get a feel for all the characters or the replayability of the game. But, it was definitely long enough to be enchanted by the game and the passion of the people who made it. 

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The core mechanics are inspired by Minesweeper. The player must use the power of deduction to uncover procedurally generated maze pathways to the exit. However, enemies are hidden along the way and can defeat the player before they reach their goal. Each character has their own special abilities that can help. Items and general abilities can also be bought or discovered to make your hero more powerful. All of these are limited in some way either by energy (your action currency) or limited uses per run.

A screenshot of gameplay from Let’s! Revolution!

From what I played, the gameplay is relatively simple with a mix of chance and strategy. I liked the cozy atmosphere, especially when combined with the ‘high stakes’ mechanics associated with Minesweeper. The UI was easy to understand and interact with while still being cohesive with the storytelling. And of course, the character design is exquisite and narratively driven, with many of the characters presenting as queer. 

Having released on consoles earlier this month (April 2024), Let’s! Revolution! is even easier to access than ever. Let’s! Revolution! is a perfect game for those who love cozy roguelites and beautiful (queer) aesthetics. I definitely recommend it for fans of roguelites looking to try something fresh. Look for it anywhere you game!

4.5 out of 5 stars (4.5 / 5)


Check out my other PAX posts here!

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Interview with Creative Director Michael Highland: Let’s! Revolution! @ PAX

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Another game I had the chance to play at PAX East was, Let’s! Revolution!, a Minesweeper-inspired roguelite puzzle game by animation (and now game) studio, BUCK. I talk more about the game itself in another post. Here, I wanted to highlight the conversation I had with Michael Highland, the Creative Director for Let’s! Revolution! and his journey through video game development.


How did you become involved in video game development?

I studied digital media design in college; this was before there were many programs dedicated to game development. After graduating, I self-published a mobile game called Hipster City Cycle with friends. Over the next few years, I slowly got more freelance work as a game designer, and eventually landed a full-time role at thatgamecompany working on the follow-up to their 2012 GOTY Journey. I worked my way up there and was eventually the Lead Designer on Sky: Children of the Light. Working at thatgamecompany opened a lot of doors professionally. I eventually wound up at BUCK, where I saw the opportunity to help establish a new game studio within a very vibrant existing creative culture.

What has been the most challenging aspect of the development process?

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Each studio has its own unique issues based on the people involved. There are commonalities like the need to fight feature creep and building consensus around ideas early in the process when all you have is an abstract grey box prototype to react to. At BUCK the biggest challenge has been channeling the abundance of creative energy and talent into a shippable product. There’s a ton of enthusiasm for games within the company, and without clear product-centric goals (who is the target audience, what platform are we releasing on, what’s the marketing strategy), projects have the tendency to spiral out of scope. Another challenge has been building credibility with publishers. BUCK has an amazing pedigree for animation and design, maybe the best in the world, but when we initially pitched ideas to publishers, they all said the same thing: looks great, but until you’ve shipped a game, you’re too high-risk. That’s what led to us self-publishing Let’s! Revolution! Now that we have a well-reviewed game out in the wild, I feel confident we’ll have more luck with publishers. 

BUCK primarily has its roots in animation, what led the decision to start branching into video game development?

It started with a general excitement about the medium and a desire among the staff to work on a game. Leadership at BUCK is all about providing the staff with exciting creative opportunities, and getting to work on a game, is, for some, a creative dream come true. And putting BUCK content out in the world is a point of pride and a boost to morale. From a business perspective, the fact we can staff out game projects with the top animation and design talent in the world is a huge advantage. We’re already starting to see new opportunities for the service side of the business based on the success of Let’s! Revolution! 

The art, unsurprisingly, is delightful. What were some of the priorities during the character design process and how did those influence the final hero designs?

Our Art Director Emily Suvanvej really led the charge on the look of the game. There are obvious influences like Studio Ghibli, Moebius, and Steven Universe. My shared goal with Emily was to make something together that reflected the diversity of the team’s artistic and lived experiences. The artists put so much love into the character designs and animation, it really shows. 

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Some of the primary game mechanics take inspiration from Minesweeper, what was the process like to create your own interpretation of those classic mechanics?

This article goes into depth on this topic. The TLDR is that we took a very iterative approach, at each stage trying to identify what was working about the prototype and lean into that. The initial game concept came together relatively quickly in part because our goal for this project was just to finish a game. We just focused on what was good and kept building on it. I wouldn’t say the final game is “perfect” – but we wound up with a much bigger and higher quality experience than I expected by not letting perfectionism get in the way of making good better. 

Is there anything else you would like to plug or that you think is important for people to know about Let’s! Revolution! or other upcoming projects?

The music and sound design for the game is stellar. We worked with a creative audio company called Antfood and they knocked it out of the park. The audio got an honorable mention from IGF, which I think is extra impressive because most of the other games were audio-centric titles with some unusual hook to the sound design. For the OST, Antfood reworked all of the music from the game into a continuous flow, like a concept album. It’s so good. I love working with them.

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