Connect with us

Published

on

As mentioned in previous posts, I had the opportunity to demo a pre-early access version of the game Quest Master alongside the Lead Developer, Julian Creutz. Quest Master is a Legend of Zelda and Super Mario Maker inspired dungeon crawling and building video game. While the other post covers the game itself, this one covers the inspiration and vision for the game as told by Julian.


How did you become involved in video game development?

Iโ€™ve been a huge gamer, and especially a Zelda fan, ever since I was a little child when my dad put a GameBoy Advance with โ€œThe Legend of Zelda: A Link to the Pastโ€ into my hands. Sometime during elementary school I started dabbling with game development using visual tools like Scratch and GameMaker. I quickly got into making Zelda fan games and had dreamt of the day when I would make my own Zelda game one day. Over the years Iโ€™ve honed my game development and programming skills, resulting in where I am today.

What has been the most challenging aspect of the development process?

Advertisement

Developing Quest Master is essentially like making two games at once โ€“ the making and the playing part. Both of these game elements have to be equally as polished to form a cohesive one.

The most difficult thing by far about the gameโ€™s development has been to make the maker mode experience intuitive for first-time users and people who know nothing about Zelda-like games, but at the same time powerful and complex enough to allow creating anything you could dream of.

One good example is the gameplay feature to link certain parts to others, like linking a pressure plate to opening a door. Weโ€™ve been through countless iterations affecting both the visual, gameplay and user experience aspects of it โ€“ I hope that the one we are using right now is the final one!

Quest Master takes a lot of inspiration from classic dungeon-crawlers like the Legend of Zelda franchise. What about these games was so enchanting to you and how does Quest Master try to capture that enchantment?

As described earlier, Iโ€™m like the biggest Zelda fan, which Iโ€™m sure shows. My gripe with many Zelda-likes on the market is that none perfectly capture the feel of the classic entriesโ€ฆ thereโ€™s always something missing.

Advertisement

I confidently believe that Quest Master differs from that greatly. We are trying to make Quest Master feel like an in-house 2D Zelda like Nintendo used to make, just from an indie team like ours. Many people crave the classic 2D entries, just like I do.

What emotions do you hope the player will experience while playing Quest Master? What design choices were made to assist in that desired atmosphere?

A big aspect of Quest Master is its local multiplayer. The game is deliberately designed to work flawlessly with that, and makers can create specialized puzzles in the game that require all players to work together for example. The result is both rewarding, funny, and sometimes infuriating altogether, for example when one of your buddies throws you into a hole.

As a community dungeon maker, what features are you most excited to see implemented in player-made dungeon crawls?

Iโ€™ve already been hugely amazed by the creations of the existing Quest Master demo. With all the new features the game will launch into Early Access with, I bet this will be tenfold. I myself always enjoy the brain busting puzzles people come up with. Other things I also like a lot are the unintended mechanics the players find, which dynamically emerge from the many, many gameplay systems working together.

Advertisement

Whatโ€™s it been like working with Apogee, an indie publisher who goes back to the early 1990โ€™s and has a long legacy of terrific game releases?

Iโ€™ve only had very few interactions with game publishers in the past, and Quest Master is my first large scale commercial game project. Thereโ€™s preconceived notions floating around everywhere on the internet about how evil game publishers are and how much better you would be off self-publishing your game. Contrary to that, working with Apogee has been nothing short of supportive and family-like. They are very invested in the project, and they have many Zelda fans on the team also helps a lot. They are supercharging the potential of Quest Master and without them the game would not be where it is today.

Is there anything else you would like to plug or that you think is important for people to know about Quest Master or other upcoming projects?

Early Access is just the beginning! Quest Master will be hugely expanded upon during its Early Access phase, with many more themes, dungeon parts and entire new gameplay features coming in short intervals and a rapid update schedule. There are always new things around the corner. For example, things like the singleplayer story campaign and the overworld maker will be most likely not be part of the initial Early Access release, but we will make sure to build anticipation by introducing bits and pieces into the world of Quest Master to build up to that.

I hope you are looking forward to it as much as I am!

Advertisement

Daphne (she/her) grew up in a game store in Indiana and hasn't stopped playing ttrpgs, video games, board games, and card games since. She is a self-proclaimed horror weenie but loves both campy and cosmic horror. Her favorite horror properties are Mars Attacks and Jason "David Wong" Pargin's books. When she is not writing or gaming she is being a microbiologist, teacher, or student. She can be found on Instagram @daphne.writes.

Gaming

๐ŸŽฎ Eldritch Automata: Exclusive GenCon 2024 Reveal with Nick Francia!

Published

on

Step into the mind-bending world of Eldritch Automata as we sit down with Game Designer Nick Francia at GenCon 2024!

Uncover the secrets behind this Lovecraftian mecha-masterpiece and get a glimpse of what’s to come.

Eldritch Automata quicklaunch guide with a sinister looking mech warrior on the cover

In this exclusive interview, Nick Francia shares:

โ€ข The intricate game development process โ€ข Inspirations behind the eerie Lovecraftian elements

โ€ข Unique mecha-infused gameplay mechanics Calling all Lovecraft fans! Dive into a world where eldritch horrors meet steam-powered marvels.

Advertisement

Eldritch Automata promises an unforgettable gaming experience that will keep you on the edge of your seat.

๐Ÿ‘‰ Ready to embrace the madness? Check out our playable demo at a con near you! #EldritchAutomata #GenCon2024 #LovecraftianGaming #IndieGameDev

Continue Reading

Gaming

๐ŸŽฌ๐ŸŽƒ House of 1000 Corpses and Halloween II–GAMES!! ๐ŸŽƒ๐ŸŽฌ Trick or Treat Studios

Published

on

Prepare for a spine-chilling experience as Jim Phoenix delves into the shadows with Trick or Treat Studios at GenCon 2024!

In this exclusive interview, we uncover the terrifying secrets behind their latest bone-chilling creations: “House of 1000 Corpses” and “Halloween II” board games.

Rob Zombie's House of 1000 Corpses a game of horror. Cover had three evil looking people one of them a clown in a top hat and the other looks like amanda turd, with the middle one looking with a hand reaching out to grab you...spooky!

These games aren’t just about rolling dice โ€“ they’re about immersing yourself in the blood-curdling atmosphere of beloved horror films. With unique survival (and kill!) horror mechanics and cooperative gameplay, you’ll feel the terror coursing through your veins with every move!

But wait, there’s more! With the Kickstarter to House of 1000 Corpses shipping soon, we have an in-depth review coming up for that game, Halloween II–AND…Chucky. BOOMMM!!!

Advertisement
Continue Reading

Gaming

Unveiling the Magic: Czech Games’ Nathan Meunier Talks “Little Alchemist” GenCon 2024

Published

on

Step into the enchanting world of Little Alchemist, where crafting meets puzzle-solving in a visually stunning adventure.

h three children in wizard costumes trying to make potions with the middle child's face in a green explosion a cute cat is trying to help

We sat down with Nathan Meunier from Czech Games to uncover the secrets behind this captivating new title that’s brewing up excitement in the gaming community.

Coming Soon — Little Alchemist Play Review!

Continue Reading

Trending