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After the 5 Star high of the Fourth Drop, I’m super excited to get into Fatal Frame 5: Fifth Drop Gameplay!

Who are all these people?

  • Ren Hojo – This drop’s POV character. Ren is an author who lives with his assistant, Rui, at the base of Mt. Hikami. He’s become obsessed with his dream in which he believes he kills a young, white-haired girl, and postmortem photographs of shrine maidens from Mt. Hikami. Could there be a connection?
    Rui Kagamiya – the organized assistant to Ren Hojo. She lives him with and accompanies him on his increasingly dangerous forays onto Mt. Hikami.
  • Kazuya Sakaki – Ren’s friend since high school, who works in the city. He was helping Ren collect postmortem photographs when he suddenly cut contact. Recently called Ren to tell him he was getting married. But to who?
  • Keiji Watarai – a folklorist obsessed with the rituals conducted on Mt. Hikami. He moved there to learn more but he, and the house he lived in on the mountain, have vanished into the mists.
  • Yuri Kozukata – An orphan rescued from suicide by Hisoka, who can see “spirit traces”, like Hisoka. She’s in possession of the Camera Obscura, the camera that can combat ghosts. She can see shadow traces of people and items.
  • Hisoka Kurosawa – Yuri’s mentor who runs an antique shop. She also reads fortunes and finds missing items and people by following their traces… but went missing on Mt. Hikami while looking for Haruka.
  • Haruka Momose – Rescued from Mt. Hikami, but still drawn there by the allure of some suicidal siren song.

There’s more and more characters each time. I think this might be the widest cast in any Fatal Frame game yet.

To catch you up

Last drop we rescued, however briefly, Haruka. But Ren is still obsessed with the postmortem photo album recovered from the inn. This album, compiled by Keiji Watarai, a folklorist who settled on Mt. Hikami, seems to bring trouble wherever it goes.

First Keiji vanished. Then the inn keeper’s father. Then the inn keeper himself. Will Ren follow suit?

Ren’s home

Back at home, Rui has secured a video tape that might shed some light on the whereabouts of Keiji Watarai. Ren settles in to watch it, and the images are immediately familiar.

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This is Shrine of Dolls, and the underground tunnel of Womb Cave. But the image flickers, and now a cabin fills the screen.

Fatal Frame 5: Fifth Drop Gameplay, Keiji Watarai's house
The house that vanished into the mists.

“I don’t remember seeing this house before.”

The person recording the video enters, cautious. “Doesn’t look like anyone’s lived here in awhile.”

Dirt and grime cover everything. And yet, there are items on the table. It looks as if someone vanished, rather than moved. An old rotary phone sits on the corner, and as they pass it chimes once, briefly. The explorer jerks away, not wanting to pick it up. I can’t blame him.

He passes a living room, and at its center is a massive black box.

The same type of box that Yuri found Haruka in.

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But he doesn’t investigate it. He goes towards the stairs, moving fast and jerky. His panic is obvious without him saying a word. He climbs the stairs, panning the camera across a room with a hole in its floor. A man stands in the closet, his face dark with decay. But he doesn’t react. Does he even see him?

A little further in he finds a room filled with books. This is undoubtedly Keiji’s study. In the storage room off its side is a ladder, leading up into an attic. And against his better judgement the cameraman mounts the stairs.

His breath trembles as he lifts the camera up. Only to see a man crawling across the floor towards him, blood streaking his face. The cameraman screams and the screams and the footage sizzles and cuts out.

Ren grabs the report Rui’s written about the video. It reads:

“This folklorist, Keiji Watarai, went to the mountain due to his obsession with the mysteries of the sect living there. He then went missing, as mentioned in the diary, and rumors about what happened to him abound.

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They say that he didn’t just die or go missing, but rather he stumbled on something the mountain wanted kept hidden, and so his entire house as swallowed up by the mist.

This is the origin of Mt. Hikami’s more recent stories of a haunted house.

While the veracity of this is unclear, I looked into a video tape, left behind by someone who stumbled across the house. The video is apparently famous in occult circles.

I contacted the publisher, and received the following response:

Dear Rui Kagamiya,

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Thank you for contacting us.

The tape was found near a river on Mt. Hikami. It’s unknown who filmed it. There were many sections too damaged by water to be usable, and so we took what was left and edited it together.

The master copy of the video was confiscated by the police. They conducted a search of the mountain, but were unable to find who shot the film, or even the house’s location.

We advise you not to look into this on your own.”

Ha. As if they’re going to listen to you, film publisher.

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As Ren puts down the report the phone rings.

Ren answers and is surprised to hear it’s his friend, Kazuya Sakaki. He hasn’t been able to get a hold of his friend in awhile, but Kazuya scarcely seems to hear him.

The point of view shifts, and we see Kazuya standing in an old house. His face and voice distant.

“I’m getting married,” Kazuya announces.

“What, you are?” Ren says, shocked. He stammers a congratulations. He asks if he knows the bride and Kazuya continues, as if in a trance.

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“Ever since I saw her picture…”

Fatal Frame 5: Fifth Drop Gameplay, Kazuya informing Ren about his new fiancee.
She secrets black water and men still love her. What’s her secret?

Black water creeps towards his shoes. The windows behind him are boarded up. This… doesn’t look good.

The voice of a woman floods the phone.

“Will you die with me?” she asks.

Beside Kazuya a grey faced, black-lipped woman stands, staring at him. The line cuts.

Shaken, Ren hangs up, staring down at the phone as he tries to comprehend what Kazuya has told him. The ghastly, feminine voice on the phone.

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But he doesn’t deviate from his plan. He has to find Keiji’s house. The cameraman seemed to follow the same path Yuri took when she found Haruka. He’ll have to go to the Shrine of the Dolls, through the wooden grate, and descend into Womb Cave. From there, perhaps he’ll be able to find it.

Before he takes a step outside the door, he finds Rui’s journal. Moral quibbles aside, he peeks inside, to try and get insight into what Rui’s been afraid to say aloud.

“Mr. Hojo often cries out in his sleep.”

“Mr. Hojo often cries out in his sleep. He won’t tell me much, but it seems like he has a recurring dream, about a ceremony from his childhood.

As a young boy, Mr. Hojo said he spent a summer with relatives at the base of Mt. Kagiroi. He’s mentioned playing in an old house and in a shrine on the mountain, and some kind of festival he went to.

Is he dreaming of that ceremony? I went to festivals as a child, but all I remember is having a good time.

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He often cries “don’t look at me!” in his sleep.

He’s always had a hard time with people staring at him. He especially dislikes it when women look at him for too long.”

Huh. Sounds pretty familiar to someone else. A tattooed face murderer, perhaps. Did the white-haired girl have the same ability as the shrine maidens, or is Ren just overcome with guilt at having her look at him before he kills her?

Shrine of Dolls on Mt. Hikami

Ren and Rui set out to the Shrine of Dolls, arriving unscathed. But they linger outside the shrine.

Fatal Frame 5: Fifth Drop Gameplay, the Shrine of Dolls
Why are we here again. Why would we ever go back.

Ren follows the path Yuri takes through the side door. He opens it, and the dolls that were standing guard when Yuri was here last are gone. So are the dolls that filled the hall.

Their absence is almost more disorienting than their presence. They’ve moved. I don’t like that they’ve moved.

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Rui, lagging behind Ren, hears the wordless sounds of something almost indistinguishable. Is it a child? Beckoning her to play? She turns, following the noise, into a doll display room. There on the floor is the white-haired girl, laying beside an effigy.

Fatal Frame 5: Fifth Drop Gameplay, white-haired girl "pretends" to be dead.
What a delightfully morbid little brat.

“Don’t talk to me. I’m not supposed to talk to the living.”

“Don’t talk to me. I’m not supposed to talk to the living,” the white-haired girl warns.

She’s so petulant and bratty. It’s hard not to like her.

She opens her eyes, sighing. “A man at last. You are a man, are you not?”

“I’m a girl,” Ren states, shocked but indignant.

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“Liar.”

“I am!”

“I see. In that case… Let us play.” The girl holds up the faceless doll, nearly identical to the one she had for Yuri.

“This is an effigy. Of you. … No. I’ll make you into an effigy.” She creeps closer to Rui, her scarlet eyes full of malicious intention.

Down the hall Ren, realizing that Rui isn’t behind him, turns back and enters the doll room that Rui was in moments before. But now Rui’s nowhere to be seen. It’s just the ghost children, who surround him.

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“It’s playtime! You’re the groom, now find your bride!”

They run off, vanishing through the walls.

Ren stares after them, perplexed. He has no idea what’s going on but he needs to find Rui. Opening the nearest door, he descends into the waterlogged storage room. Dolls still fill the shelves but there’s a new book amongst them, too.

A soiled notebook, belonging to a priest who once lived here.

It reads:

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“The children are playing. Sometimes I wake up at night, feeling their presence. The following morning, dolls that I know I’ve put away have moved someplace else.

The more this happens, the more clearly I hear the sounds of playing, and the more often I have dreams where I’m there among the children, playing with them.

I think my late daughter is one of them.

Last night, I felt like I as being watched. I awoke to find a white-haired girl staring at me.

She said, “Don’t worry. Your daughter is playing with the doll you fixed.” After that, she disappeared.

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Those eyes… It’s like she could see everything. She even seemed to answer the very question that was on my mind.”

Ah, so the white-haired girl has the same ability as the Blackwater Maidens. Maybe that’s why Ren was so frightened to have her look at him when he killed her all those years ago.

Ren works his way through the shelves, finally reaching the stairs on the other side. On the other side of the shrine, he encounters a sheer, ghostly sphere, hiding in a small room. When he takes a picture of it, it transforms into one of the hiding children, who leaps at him before running away.

Fatal Frame 5: Fifth Drop Gameplay
Found you! You creepy little bastard.

I guess that’s one child down, two more to go.

Down another hall we hear a small voice and find another hidden girl. That’s the second.

As we search for the third, we find another one of the priest’s diaries.

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It reads:

“Today’s dream was stifling. It was night, and several men carrying burning flames spent a long time exploring the area underneath the main shrine.

They carried a huge reliquary underground, burying it where no one would ever find it.

The white-haired girl was sleeping inside the box.

She was waiting for someone, but it wasn’t me. I didn’t have what she wanted. I remember feeling so incredibly sad when I woke up.”

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Ahh. So, does Ren have what she wants? We’ll have to wait see.

The third ghost is close by, hiding in a hole.

Now where do we go? In the flooded sanctum here the three large dolls are enshrined Ren finds another notebook, which wasn’t there just a few minutes before. But this book, with its shiny leather, is familiar.

It’s Rui’s journal.

Quickly, Ren flips through it, hoping for a clue.

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“Mr. Hojo has started acting strangely. It’s like his mind is completely elsewhere. This all started when he saw that photo. He’s usually on the lazy side, but now he’s obsessed with tracking down these photos.

I have to go with him, if only make sure he doesn’t wander off willy-nilly.

Would he put this much effort into searching for me if I went missing, I wonder?”

Woof. Rui doesn’t have a very high opinion of him, does she? But it’s hard to blame her.

But Ren believes that if he uses her diary, he can see where Rui’s been taken. Does that mean, he, too, has a spiritual sense like Yuri and Hisoka?

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A vague white mist glimmers at a door, and we follow it into a narrow room. Where it’s concentrated Ren takes a photo. Rui materializes, the Camera Obscura materializing her back into the living realm.

Fatal Frame: Fifth Drop Gameplay, found Rui
Was she hidden in the realm between life and death, like the photo album in the inn?

“You… you really came for me.”

“You alright?”

“Yes.”

But she really doesn’t sound alright. She keeps getting picked on by all these ghosts. Still, Ren isn’t ready to give up and go home yet. Not when they’ve come all this way. He needs to find the Veiled House.

He and Rui head back towards the doll room here she was first spirited away. But a man with a reliquary on his back attacks them. As he collapses into ether, Ren reaches out to touch him.

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We see his last moments, as he contemplates the black waters, the box on his back forcing him to bow.

“My body. Lost to the depths… of the Black Water…”

He seems to have thrown himself into a lake of water. Perhaps he, like so many others, couldn’t resist the allure of that place. It’s hard to feel sorry for him.

Inside the doll room, the white-haired girl is sitting on the doll display.

Ren is taken aback. He remembers her immediately. And she clearly remembers him. She stares at him intensely, contemplating him for a moment.

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White-haired girl knows Ren and gave him a token before she died.
She’s so disappointed in him. But I would have tossed that token too.

“You didn’t keep it with you. My token… Did you lose it? But, our promise…”

She turns, disappointed, away from him before vanishing into the ether.

Ren says nothing. He just goes to the wooden grate beneath the doll display and enters Womb Cavern.

Womb Cavern

“Th-thanks… Y-you know, I… I’ve been waiting,” Rui stammers, sounding chilled.

“Hmm?” Ren asks, clearly confused. Not turning around to look at her as he works his way through the waterlogged tunnel.

“For… for someone to choose me. I’ve been waiting… so long… for you.”

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Uh-oh.

“What are you talking about?” Ren demands.

“I… It’s not important. I understand now…”

“… Well, I don’t understand it at all.”

“The girl… She’s been waiting too. For the person with her token.”

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“Huh?”

It seems that more than just a murder happened during Ren’s childhood. But that, too, seems to be blacked out of his memory. But more pressing, is Rui possessed?

They reach the main cave, and the pool is still filled with black boxes. In the center, the women who attacked Haruka and Yuri attacks. Her arms swing wildly and blind towards Ren, but soon she vanishes. In her wake is an Iris key.

It occurs to Ren now that there is a woman in each of the boxes that fill this cavern. But he has the key to the metal door that leads out of this place. And he doesn’t linger, quickly unlocking it so they can leave.

And outside the cave, they find it. The Veiled House. The vanishing home of Keiji Watarai.

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The Veiled House

“Is… is someone there?” Rui asks, as they approach it, cautious.

It looks decrepit and long abandoned. Just like in the video they’d seen. But the moment they step inside it’s undeniable – this is surely the house that Kazuya called from. I recognize that boarded up window. And that phone, that started the explorer in the video. That must have been the phone that he used to call Ren.

So, he’s here in this house, somewhere.

“It’s just like that video..” Rui murmurs, her head swinging back and forth, nervous.

“Yeah.”

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Ren heads up the stairs, and catches a glimpse of Keiji staggering through the halls, towards his study.

“This box… is there something inside of it? What lies within… and what is its purpose?” Keiji’s voice drifts out of his study. “Have others been submered elsewhere on this mountain too?”

There are countless books here, but they are all unreadable because of water damage.

We see another trace of Keiji in the hall, murmuring to himself. He seems entranced.

Keiji Watarai mumbling to himself about a maiden

The TV in the sitting room is on, its monitor full of white static. A tray with two teacups and tobacco sit on a dusty table. It feels as if someone’s been here recently.

Ren approaches the phone, and it rings.

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“Ren. You’re… too late… I… I’m already…”

“Kazuya?”

“Really? Was that him?” Rui asks, shocked.

Rui spots an old photograph on the floor by the phone and picks it up, giving it to Ren.

“This is just like the picture you were looking at.”

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Ren stares dumbfounded at the photo. It’s the precise same postmortem photo he had in his photo album. The photo of a beautiful shrine maiden.

Did Kazuya come here because of it?

Keiji’s spirit appears in the hall behind them, stumbling away. He mumbles something almost too quiet to hear:

“The living and the dead… Bound by ceremonies of Ghost Marriage.”

“The living and the dead… Bound by ceremonies of Ghost Marriage.”

So, he married a dead girl. But why are all these men obsessed with her? These photos seem to have a siren effect, similar to the call to the suicidal Mt. Hikami has. But why? Why are they luring men here?

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Near the phone there’s a hole in the floor. Beneath it is dark, murky water. But there are traces of water on the floor, as if something had been dragged into it.

We follow Keiji’s trace and hear him murmuring. “The photo… she’s smiling at me. The photo’s smiling at me.”

His ghost vanishes into the next room, and Ren follows him. Here the room is filled with shelves of books. And still Keiji talks to himself.

“The picture… From the moment I let her draw me in, the union was already complete. I must go. I can’t just keep waiting until it’s too late. Even if I risk ruin…”

Until what’s too late, Keiji? He’s giving us more questions than answers. But amongst the shelves we find one of his books, filled with notes on Mt. Hikami. It reads:

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“Here on the mountain, water is considered the source of the soul. A person’s soul is then said to return to water upon death, rather than moving on to an afterlife.

Those ready for death would gather at the mountain and return their lives to the water.

Water connects everything.

I’m glad I came here. The people on this mountain have a yearning for death. That is to say, they have a yearning for water, and a yearning for nature.

Life and death are both connected to water.”

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There’s a cassette tape with the notepad, but the label has been left blank.

Fortunately, we can listen to it now. Ren plays it, and Keiji’s voice fills the room.

“The shrine maidens use the water as a conduit between the living and the dead. Those who come to the mountain are transfixed by death. To die is to return to the water. The water is connected to everything. The shrine maidens glance into the souls of the dying, taking on their final memories. Then the shrine maidens become the Pillars, and those memories are submerged into the water.

If water really is connected to everything, then this mountain, overflowing with water, must also be overflowing with death.”

Well, he isn’t wrong. There’s a lot of water and a lot ghosts.

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At Keiji’s desk, Ren sees the trace of the missing folklorist standing, looking down. He takes a photo and Keiji vanishes, leaving in his stead two notebooks.

The first reads:

“I saw this silhouette of a shrine maiden from within the mist that envelops the mountain. Something about her seemed somehow… unnatural. I’ve been told there are no more shrine maidens on the mountain now.

Would that then imply they are trapped within the mist?”

The next notebook is far newer than the others. There’s no dust on it, as if someone had just written in it.

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“It’s said that human sacrifice was once practiced through this region. Rather than returning people to the water upon death, the ritual involved placing so called “Pillars” in special reliquaries and sending them to the water while still alive.

It’s the role of shrine maidens to become such Pillars. They would take on the memories of the dying, and thereafter return to the water themselves.

In doing so, the subject would continue living on as Pillars.

But what did these maidens who became Pillars fear, or hope to appease?

There are various teaching in Japan about where the afterlife, also known as the Netherworld, or the hereafter, is located.

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Some teaching say it is above the mountains or across the sea, where others claim it lies underground, within the very earth itself.

Here on the mountain its’ said to lie within the water, implying a close link between water and death.

The Pillars within the reliquaries would be in a place close to death, but would go on living.

Perhaps it was the special reliquaries that allowed them to evade death and continue living, frozen in time.

It’s thought that perpetuating these Pillars allowed those close to death to live longer lives.

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In a sense it was believe that proximity to death helped develop a resistance to it.”

Ah. So, they were submerging these shrine maidens alive. For what purpose, though? Why did they need to become pillars? Why would they need to carry the memories of the dead with them?

In the side room we hear a low murmuring. Ren opens it, and the head of a doll rolls off its shoulders, onto the floor. This is the room that leads to the attic. To the place where the explorer was attacked.

But on the shelf is another cassette tape, and Ren plays it, putting off the inevitable.

“The shrine maidens were sacrificed as Pillars… but to what purpose? Pillars from shrines of other mountains, too, were routinely brought up in this custom.

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But through sacrifice… what did the aim to appease?

Those who died but were revied were considered strong pillars. Being touched by death must create a strong pillar.”

Well, looks like Keiji has the same questions I do. But that gives me hope that they’ll eventually be answered.

With nothing left to distract him, Ren mounts the ladder, lifting his head up into the attic.

There’s something, no, someone here. The man from the videotape. He lunges towards Ren, crawling on his stomach, but just before his out reached hands can claw at Ren’s face he vanishes.

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Beneath him is another of Keiji notebooks.

The notebook reads:

“Mt. Hikami seems to have been both revered and feared as a “mountain of death,” where only those prepared to die may enter, and those who visited were never allowed to leave.

Visitors to the mountain had to pass through the shrine grove at the foot of the mountain, where shrine maidens kept strict watch in allowing only the qualified – that is, the dying – to enter.

Today, the shrine at this grove has been rebuilt as an inn, whose innkeeper kindly let me borrow records of the time period.

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The records from the shrine’s final year list one individual who was able to leave the mountain alive.

Kunihiko Aso.

After taking his Postmortem Photographs, it seems he was invited to the mountain to photograph the maidens.

I have heard his research into the hereafter allowed him to develop a special camera.

If I could see these photos of the shrine maidens taken with this special camera, I’m certain I could come closer to unraveling the mysteries of Mt. Hikami.

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When invited to the mountain, it is said he was allowed into a house visited only by a select few individuals.

If I were invited to the mountain, would I be able to reach this place, too?

I truly wish I would.”

Kunihiko Aso? The creator of the camera obscura?

But Ren doesn’t have time to contemplate it. The room begins to fill with mist. And the maidens seem to move through mist, like they’re able to move through water.

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Sensing that things are getting very dangerous, very quickly Ren quickly descends the stairs, headed back to the house’s entrance.

… It’s locked. Of course it’s locked.

Cautiously Ren turns back around, and opens the closed living room. Within is a black box. A reliquary. Its lid opens and a man comes sliding out of it.

Ren dispatches him, and sees the last moments of Keiji. Keiji… was he put into the reliquary? Is that where he’s been all this time?

The vision of Keiji’s moments are black and white static, slowly coming into focus.

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“I made it… at last. She’s waiting for me inside this house,” Keiji gasps. He clutches the postmortem photo of the shrine maiden.

A door slides open for him, and she sits there in the room waiting for him. For a brief moment she is beautiful, dresses in the white bridal kimono. And in the next she is ghastly, her face grey, her lips black.

“You came for me me… Will you end yourself with me? After all this time,” the maiden croons.

He’s dragged into the room, screaming.

But where the ghost of Keiji was is another book. It reads:

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“On the way to the summit, I found a photo on a small path lined with spider lilies. The path seemed to head into the forest, but it has become overgrown and is unpassable. Could it lead to that mansion, that only the invited can find?

It is different from the other Postmortem Photographs. I can only describe it as being beautiful. It had a beauty and a sadness unlike the others I’ve seen.

Was she alive?

As soon as I thought how beautiful she was, I was bound. I heard whispers of love from the photograph. They were the words of a curse.

Love after death.

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I must go to that place.”

There’s also another cassette tape accompanying the notebook.

“There is a ceremony to bind doomed men with the shrine maidens, to keep them secure once they have become Pillars.

…Ghost Marriage.

A man’s fate is sealed once he recognizes a shrine maiden’s beauty. Whispers of love come from the photographs. They are a curse. The words are a curse. And yet… my heart is drawn to one word they utter. Suicide.”

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Ren is desperate to leave this place. But before he can even try the door again, a wall is torn down, and the man with the tattooed face stampedes through it, attacking Ren. Why is he here? I don’t know.

Rui’s cluelessness is highlighted in this fight, as she stands there, looking vaguely uncomfortable. Occasionally the tattooed man swings through her, and she shouts.

But once the fight is over, she still doesn’t say anything.

And yet if we peek out of the massive hole in the wall that the tattooed man makes, we can see a tall woman that is surely meant to be Hachishaku-sama, the eight-foot tall woman.

urban legend easter egg!
Well, that’s a cool easter egg.

She wears the same hat and everything. (I’d post a link of her but it’s a lot of weird fanservice. Go look her up if you like giant women, I guess. Or listen to her cool urban legend!)

Ren, instead of walking through the giant hole in the wall and out of the house, goes back for the front door.

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But now there’s a new box, and it opens. A woman floats upwards, as if caught in the eddies of water. I’m so tired of fights.

She floats around, teleporting before before diving in, like a miserable little barracuda.  But finally she goes down, and Ren and Rui are able to escape. But the moment they step out the door the house vanishes into the mist, leaving nothing but an empty space where it had once been.

“Was that the folklorist?” Rui asks.

“I guess so.”

“What’s going on on this mountain?”

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“I’m not sure.”

“Is Mr. Sakaki here on the mountain, too? Just like the folklorist.”

“Enough.”

Great. Scintillating conversation. Wait to show you care about your friend, Ren.

But they run towards the forest station, where a  decrepit train waits for them.

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I don’t trust this train. But that’s the end of the fifth drop.

Final Verdict

Welp. The final verdict on Fatal Frame 5: Fifth Drop Gameplay… Ren’s drops are always a little… lackluster, I suppose’s the word. Maybe it’s because he’s the folklorist, his drops are always full of exposition. But the entire drop was paced very poorly.

The Shrine of Dolls and the game of hide and seek now feel very repetitive, even if this might be the most relevant time for it to happen. Keiji Watarai’s house felt like a huge exposition drop that wasn’t really “earned”. And a lot of what we read felt repetitive, much like the ghosts.

The end of the chapter was also too fight heavy. Why was the tattooed man here? His bursting through the wall like the Koolaid man just felt ridiculous.

I really enjoy lore, so I’ll give it a 3 out of 5… but that’s very generous. I think Yuri’s drop will be better. I just hope we don’t have to go back to the Shrine of Dolls.

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Gaming

Munchkin Big Box hitting Backerkit!

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Hey, Munchkin Maniacs! Ready to level up your game nights? Dive into the ultimate Munchkin experience with the Munchkin Big Box! This collector’s bounty is packed to the brim with over 600 cards decked out in John Kovalic’s iconic art, not to mention the rad new gameboards, standees, and more surprises than you can shake a +1 Sword at!

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Picture courtesy of Steve Jackson Games – Disclaimer: Images Not Final and may change before game release

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Picture courtesy of Steve Jackson Games – Disclaimer: Images Not Final and may change before game release

So, what are you waiting for? Summon your crew, back ’em on BackerKit, and let’s make the Munchkin Big Box a reality. Your adventure begins now – don’t miss out on the loot, the laughs, and the ultimate betrayal. Back it, unpack it, and start the munchkin madness cuz you KNOW HauntedMTL is up and ready to back!

Picture courtesy of Steve Jackson Games – Disclaimer: Images Not Final and may change before game release

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Click here to back the Munchkin Big Box on BackerKit!

Don’t just play the game, BE the game. Let’s do this, Munchkinheads!

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Let’s! Revolution! @ PAX: Minesweeping Madness

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Continuing with video games I got to try out at PAX East, I was delighted to demo Let’s! Revolution! the debut game by developer and publisher BUCK. BUCK has historically been an animation and design studio, notably having worked on Into the Spiderverse and Love, Death, & Robots. Let’s! Revolution! marks their first foray into the world of video game development. I found this so interesting, I spoke to the Creative Director for Let’s! Revolution! on his career and how BUCK navigated that transition (find it here).

Let’s! Revolution! is a roguelike puzzle game inspired by the classic game Minesweeper. In it, you play as one of six heroes fighting their way along the dangerous roads to the capital city. Once there, you can defeat the tyrannical king and save the kingdom from his reign. Released in July of 2023, the game has been met with high praise. Unsurprisingly, this includes the game’s artistic and musical direction (by the team at Antfood), which is both stylistic and beautiful.

Watch the console reveal trailer here for a taste of the delightful animation and music:

I had the opportunity to play a 20 minute demo of Let’s! Revolution! on the PAX East show floor. I played alongside the Creative Director and other people who worked on the game. It’s important to note that this wasn’t long enough to get a feel for all the characters or the replayability of the game. But, it was definitely long enough to be enchanted by the game and the passion of the people who made it. 

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The core mechanics are inspired by Minesweeper. The player must use the power of deduction to uncover procedurally generated maze pathways to the exit. However, enemies are hidden along the way and can defeat the player before they reach their goal. Each character has their own special abilities that can help. Items and general abilities can also be bought or discovered to make your hero more powerful. All of these are limited in some way either by energy (your action currency) or limited uses per run.

A screenshot of gameplay from Let’s! Revolution!

From what I played, the gameplay is relatively simple with a mix of chance and strategy. I liked the cozy atmosphere, especially when combined with the ‘high stakes’ mechanics associated with Minesweeper. The UI was easy to understand and interact with while still being cohesive with the storytelling. And of course, the character design is exquisite and narratively driven, with many of the characters presenting as queer. 

Having released on consoles earlier this month (April 2024), Let’s! Revolution! is even easier to access than ever. Let’s! Revolution! is a perfect game for those who love cozy roguelites and beautiful (queer) aesthetics. I definitely recommend it for fans of roguelites looking to try something fresh. Look for it anywhere you game!

4.5 out of 5 stars (4.5 / 5)


Check out my other PAX posts here!

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Interview with Creative Director Michael Highland: Let’s! Revolution! @ PAX

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Another game I had the chance to play at PAX East was, Let’s! Revolution!, a Minesweeper-inspired roguelite puzzle game by animation (and now game) studio, BUCK. I talk more about the game itself in another post. Here, I wanted to highlight the conversation I had with Michael Highland, the Creative Director for Let’s! Revolution! and his journey through video game development.


How did you become involved in video game development?

I studied digital media design in college; this was before there were many programs dedicated to game development. After graduating, I self-published a mobile game called Hipster City Cycle with friends. Over the next few years, I slowly got more freelance work as a game designer, and eventually landed a full-time role at thatgamecompany working on the follow-up to their 2012 GOTY Journey. I worked my way up there and was eventually the Lead Designer on Sky: Children of the Light. Working at thatgamecompany opened a lot of doors professionally. I eventually wound up at BUCK, where I saw the opportunity to help establish a new game studio within a very vibrant existing creative culture.

What has been the most challenging aspect of the development process?

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Each studio has its own unique issues based on the people involved. There are commonalities like the need to fight feature creep and building consensus around ideas early in the process when all you have is an abstract grey box prototype to react to. At BUCK the biggest challenge has been channeling the abundance of creative energy and talent into a shippable product. There’s a ton of enthusiasm for games within the company, and without clear product-centric goals (who is the target audience, what platform are we releasing on, what’s the marketing strategy), projects have the tendency to spiral out of scope. Another challenge has been building credibility with publishers. BUCK has an amazing pedigree for animation and design, maybe the best in the world, but when we initially pitched ideas to publishers, they all said the same thing: looks great, but until you’ve shipped a game, you’re too high-risk. That’s what led to us self-publishing Let’s! Revolution! Now that we have a well-reviewed game out in the wild, I feel confident we’ll have more luck with publishers. 

BUCK primarily has its roots in animation, what led the decision to start branching into video game development?

It started with a general excitement about the medium and a desire among the staff to work on a game. Leadership at BUCK is all about providing the staff with exciting creative opportunities, and getting to work on a game, is, for some, a creative dream come true. And putting BUCK content out in the world is a point of pride and a boost to morale. From a business perspective, the fact we can staff out game projects with the top animation and design talent in the world is a huge advantage. We’re already starting to see new opportunities for the service side of the business based on the success of Let’s! Revolution! 

The art, unsurprisingly, is delightful. What were some of the priorities during the character design process and how did those influence the final hero designs?

Our Art Director Emily Suvanvej really led the charge on the look of the game. There are obvious influences like Studio Ghibli, Moebius, and Steven Universe. My shared goal with Emily was to make something together that reflected the diversity of the team’s artistic and lived experiences. The artists put so much love into the character designs and animation, it really shows. 

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Some of the primary game mechanics take inspiration from Minesweeper, what was the process like to create your own interpretation of those classic mechanics?

This article goes into depth on this topic. The TLDR is that we took a very iterative approach, at each stage trying to identify what was working about the prototype and lean into that. The initial game concept came together relatively quickly in part because our goal for this project was just to finish a game. We just focused on what was good and kept building on it. I wouldn’t say the final game is “perfect” – but we wound up with a much bigger and higher quality experience than I expected by not letting perfectionism get in the way of making good better. 

Is there anything else you would like to plug or that you think is important for people to know about Let’s! Revolution! or other upcoming projects?

The music and sound design for the game is stellar. We worked with a creative audio company called Antfood and they knocked it out of the park. The audio got an honorable mention from IGF, which I think is extra impressive because most of the other games were audio-centric titles with some unusual hook to the sound design. For the OST, Antfood reworked all of the music from the game into a continuous flow, like a concept album. It’s so good. I love working with them.

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