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Zombies Ate My Neighbors, the greatest videogame of the 16-bit era, makes its return to consoles this June!

LucasArt’s classic run-and-gun game, along with the much more obscure sequel Ghoul Patrol, will be arriving on the Nintendo Switch, PlayStation 4, Xbox One, as well as Steam and GOG on June 29th, 2021, and should retail for around $15 for both games.

To celebrate the exciting news about this horror comedy gaming classic, here are five things to know when you either replay, or play for the first time!

Courtesy of MobyGames: https://www.mobygames.com/game/snes/zombies-ate-my-neighbors/cover-art/gameCoverId,75372/
One of my choices for most iconic video game box art ever.

1. Hit the Bonus Level First!

Courtesy of Mobygames: https://www.mobygames.com/game/snes/zombies-ate-my-neighbors/screenshots/gameShotId,35538/
The Tentacles appear twice in the game, the bonus level, and the developer credits level (pictured)

The first level of the game, “Zombie Panic!” features a secret token that opens a bonus level. This bonus level, “Day of the Tentacle” serves as an homage to Lucasart’s Day of the Tentacle adventure game and features a great many powerful items early on. The problem is that your chances of accessing it at slim. You’ll need a monster potion or bazooka to destroy the hedge wall in the northeastern section of the map, but both items are very rare in the first level. They don’t exist as standard pickups and may only spawn from cabinets and trashcans if you are very lucky.

However, with the right password, you can hit the bonus level first, load up on items such as the bazooka, and then start at the first level to replay the bonus level again. Simply use the passcode BCDF to do this. Is it cheap? Not really, you’ll likely play the same level twice. Given the hordes of monsters as you progress through the 50 or so levels you should take any advantage you can.

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2. Rescue First, Gather Later!

Courtesy of MobyGames: https://www.mobygames.com/game/snes/zombies-ate-my-neighbors/screenshots/gameShotId,35527/
Don’t let your Victims get got… they take a long time to respawn.

The Victims are your lifeblood in this game. You begin with ten per level and if you fall to zero victims to rescue in a level it is game over. Victims can be returned when you hit certain score thresholds, but it really is in your best interest to rescue them as fast as you can and not lose a single cheerleader, baby, or tourist.

Not all Victims are at risk, however, so be sure to prioritize your rescues based on monsters and victim exposure. Trampoline Kids, for example, are general safe from any harm, allowing you to focus on more exposed Victims, such as those out in the open. Locked doors are often helpful for keeping victims out of reach, but some monsters may still be able to reach them. Don’t neglect Pool Guys on levels with Fishmen either, early in the game the guys floating in swimming pools are generally safe. Not so much as you progress.

With the Victims as your priority, don’t worry about scoring monster kills or gathering items until you’ve spawned the exit door, that way you’ll always have a quick out when needed.

3. Use the Radar!

Courtesy of MobyGames: https://www.mobygames.com/game/snes/zombies-ate-my-neighbors/screenshots/gameShotId,35530/
Your radar is going to make rescuing tourists far easier.

The radar in the game is a proximity-based window that lists the current Victim count and their relative positions to you within a certain range. This is especially helpful on more maze-like levels. As soon as you pop into a level, activate your radar and start rescuing civilians. This is your priority.

Use a combination of your radar, situational awareness, and caution to make sure you keep your Victim tally high. Victims are also worth various levels of points, so you’ll need to make sure you maximize your run every time.

Remember to rescue based on Victim vulnerability, and don’t fret if they are surrounded by monsters, there is a way around that…

4. When in Doubt, Run Away!

Courtesy of MobyGames: https://www.mobygames.com/game/snes/zombies-ate-my-neighbors/screenshots/gameShotId,613922/
Your priority should be rescuing every victim you can, even if you may need to run away to save their lives!

Computer memory in classic gaming consoles could be very limited. You can actually use this to your advantage to maximize your gameplay. Specifically, enemies that fall a certain range off screen will despawn. How helpful can this be? Well, consider two scenarios.

Scenario A: A lone dog is menaced by a crowd of zombies and you are separated from it by a wall. if you manage to get the dog and the zombies off your screen there is a chance the zombies despawn, giving you a chance to find another way to the dog. Remember, monsters will vanish, but the Victims will not, as their positions are preset.

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Scenario B: If you are being menaced by one of the sub-boss monsters, such as Chainsaw Guys, Vampires, and Werewolves, you can get them to despawn by getting them off your screen. The range will vary, but this can be very helpful at times if you can get it to work.

5. Some Weapons are Stronger than Others!

Courtesy of MobyGames: https://www.mobygames.com/game/snes/zombies-ate-my-neighbors/screenshots/gameShotId,35523/
Bazookas are your most powerful tools and can often be found near soldiers you rescue.

The arsenal of Zombies Ate My Neighbors can be large and wacky, but there are some key weapons and items you’ll want to gather and use. Your most frequently used item is also the most basic: the Water Gun.

The Water Gun is filled with Holy Water and will kill a zombie in a single hit, but it can also deal damage to most other monsters and is surprisingly effective. The Fire Extinguisher will freeze and weaken monsters and is a great way to control the assaults of the sub-bosses. The Weed Whacker creates a sustained pool of damage in front of you and is surprisingly powerful in shredding monsters, but the ultimate practical solution in dealing with sinister alien weeds.

There are also so many more items to consider but above all use your bazooka sparingly. It is one of the few items that can destroy barricades. We’ve not even covered the top-secret flamethrower in the game… but that is for a future article.


Are you excited about the return of Zombies Ate My Neighbors? Are you looking forward to experiencing it for the first time? How about Ghoul Patrol? Share your thoughts on this gaming classic with us. We’ll be covering more about this classic game and the more obscure sequel over the coming months.

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David Davis is a writer, cartoonist, and educator in Southern California with an M.A. in literature and writing studies.

Gaming

Lovecraft Meets Junji Ito in WORLD OF HORROR

WORLD OF HORROR is a cosmic horror roguelite game developed by Paweł Koźmiński and published by Ysbryd Games.

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WORLD OF HORROR is a cosmic horror roguelite game developed by Paweł Koźmiński and published by Ysbryd Games. The game is available on macOS, Windows, Nintendo Switch, PlayStation 4, and PlayStation 5. This review will cover the Steam (Windows) version of the game.

You must explore the strange goings on around Shiokawa, Japan. It appears that eldritch forces have influenced the town in incomprehensible ways. So, attempt to comprehend these forces and maintain your sanity to save the town. Plan your investigations, choose between cases, and fight for your life.

There are a few game modes but three difficulty spikes. The easiest is a specific case with some random events. This mode teaches you the basic mechanics of the game. The harder difficulties give you access to an apartment and choices on which case you investigate. Completing objectives earns you customization options for the customized mode.

A ghoulish girl looks at the viewer. Below is a combat system. To the right side is the player character stats. To the upper left is the ghoul's stats
What Combat Looks Like in WORLD OF HORROR

What I Like About WORLD OF HORROR

Running on GameMaker Studios, the pixelated aesthetic shows influences from Lovecraft and Junji Ito, though the latter more so than the former. WORLD OF HORROR haunts its viewers with its aesthetic, allowing the pixels to evoke those horror legends.

Random generation remains a key feature of the game, with various options and choices giving a massive variety. Your character also has some limited customization to access perks and further development. I will bring up some weaknesses later, but it is surprisingly vast. Adding to this variety, WORLD OF HORROR provides mod accessibility.

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The combat allows for a great deal of thought and planning. You select your character’s actions within an action bar and perform the tasks (or combos) to beat an opponent. This JRPG style provides variety in action that makes it engaging and unique.

The random generation and variety make each playthrough different. You might acquire a devastating katana in one playthrough only to bleed out unceremoniously in another.

While not a terrifying gaming experience, WORLD OF HORROR strives to provide an eerie and intense experience. At this, the game is a success. The weird and unnerving collide to invest the player in this strange world.

White background, rubber stamp with disclaimer pressed against the white background.
Disclaimer Kimberley Web Design

Tired Tropes and Triggers

Body horror deserves a mention, but the aesthetic and pixels doesn’t particularly evoke realism. Regardless, many designs evoke body horror.

Aside from this, here are some points of consideration. First, WORLD OF HORROR uses JRPG turn-based combat, which seems a point of division among some gamers. However, there are enough interesting mechanics and complexities beyond clicking an action and waiting your turn.

Second, WORLD OF HORROR isn’t a cult detective. You’re experiencing events and choosing how your character responds. Some sage wisdom I heard for WORLD OF HORROR is to focus on the whole campaign instead of a single case. Failing a case isn’t a game over, so prioritize your character’s longevity.

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In a dark room, someone observes a spotlight over a telescope.
Selecting your eldritch enemy in Custom Mode.

What I Dislike About WORLD OF HORROR

Only a few issues hindered my experience. Some scenarios replay on a single case, let alone a playthrough, which becomes repetitive. Some scenarios have multiple solutions to add variety or require perks to access new options, but that’s not always true. This issue makes the randomization taxing at times.

This next issue is likely a bug or an oversight. After losing my reason (sanity), I found myself still able to investigate despite the game claiming that means death. An unrelated event finished me off, but I can’t help but assume this is a bug.

Final Thoughts

WORLD OF HORROR has its quirks but earns massive replay value and surprising depth. It’s a unique and ambitious indie title worth the price. If Junji Ito’s style or cosmic horror is your particular brand of horror, WORLD OF HORROR delivers an experience you’ll likely enjoy. Though this combination synergizes well, few games combine these elements successfully.
4.5 out of 5 stars (4.5 / 5)

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Gaming

🎮 Eldritch Automata: Exclusive GenCon 2024 Reveal with Nick Francia!

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Step into the mind-bending world of Eldritch Automata as we sit down with Game Designer Nick Francia at GenCon 2024!

Uncover the secrets behind this Lovecraftian mecha-masterpiece and get a glimpse of what’s to come.

Eldritch Automata quicklaunch guide with a sinister looking mech warrior on the cover

In this exclusive interview, Nick Francia shares:

• The intricate game development process • Inspirations behind the eerie Lovecraftian elements

• Unique mecha-infused gameplay mechanics Calling all Lovecraft fans! Dive into a world where eldritch horrors meet steam-powered marvels.

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Eldritch Automata promises an unforgettable gaming experience that will keep you on the edge of your seat.

👉 Ready to embrace the madness? Check out our playable demo at a con near you! #EldritchAutomata #GenCon2024 #LovecraftianGaming #IndieGameDev

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Gaming

🎬🎃 House of 1000 Corpses and Halloween II–GAMES!! 🎃🎬 Trick or Treat Studios

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Prepare for a spine-chilling experience as Jim Phoenix delves into the shadows with Trick or Treat Studios at GenCon 2024!

In this exclusive interview, we uncover the terrifying secrets behind their latest bone-chilling creations: “House of 1000 Corpses” and “Halloween II” board games.

Rob Zombie's House of 1000 Corpses a game of horror. Cover had three evil looking people one of them a clown in a top hat and the other looks like amanda turd, with the middle one looking with a hand reaching out to grab you...spooky!

These games aren’t just about rolling dice – they’re about immersing yourself in the blood-curdling atmosphere of beloved horror films. With unique survival (and kill!) horror mechanics and cooperative gameplay, you’ll feel the terror coursing through your veins with every move!

But wait, there’s more! With the Kickstarter to House of 1000 Corpses shipping soon, we have an in-depth review coming up for that game, Halloween II–AND…Chucky. BOOMMM!!!

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