Sentinels of the Multiverse: Definitive Edition is a board game published by Greater Than Games and designed by Christopher Badell and Adam Rebottaro. The cooperative superhero game (which you may recognize from Jennifer Weigel’s review) is back and better than ever before!
Eleven years after its initial release, the much beloved game has been revamped into the “Definitive Edition”. However, don’t be confused by the name. This is not a comprehensive “Big Box” with all the released characters, this is something even more exciting—a second edition! This box delivers the expected action-packed collection of heroes, villains, environments however, it also includes completely new event cards that enable a campaign mode and hero variants. This edition also includes a brand new environment, Magmaria!
I can’t oversell how fantastic the Definitive Edition is, especially for those who were already fans of the game. The characters have been reworked to include keywords, better action economy, better power balance, new cards, new mechanics, and new powers. Because of this, I would say the Definitive Edition is not compatible with the original 2011 Sentinels of the Multiverse Game. Between the two versions, the core gameplay stayed the same. However, the Definitive Edition both streamlines cards and enhances complexity by creating a standardized keyword set for interacting with hands and decks. The art has also been revamped, which makes the game look especially polished.
I absolutely loved playing the Definitive Edition and cannot wait to see the new expansions! I highly recommend picking it up. Though a steep price at about $70 (find it here), it is completely worth it, especially if you are already a fan of the game.
(5 / 5)
Daphne (she/her) grew up in a game store in Indiana and hasn't stopped playing ttrpgs, video games, board games, and card games since. She is a self-proclaimed horror weenie but loves both campy and cosmic horror. Her favorite horror properties are Mars Attacks and Jason "David Wong" Pargin's books. When she is not writing or gaming she is being a microbiologist, teacher, or student. She can be found on Instagram @daphne.writes.
Thank you for revisiting this. We never looked into the expansion for all that we love the original version, mostly because it seems to take forever at least the way we play (we’re a brooding bunch and tend to overthink things sometimes). It’s cool to see how it’s evolved.
WORLD OF HORROR is a cosmic horror roguelite game developed by Paweł Koźmiński and published by Ysbryd Games. The game is available on macOS, Windows, Nintendo Switch, PlayStation 4, and PlayStation 5. This review will cover the Steam (Windows) version of the game.
You must explore the strange goings on around Shiokawa, Japan. It appears that eldritch forces have influenced the town in incomprehensible ways. So, attempt to comprehend these forces and maintain your sanity to save the town. Plan your investigations, choose between cases, and fight for your life.
There are a few game modes but three difficulty spikes. The easiest is a specific case with some random events. This mode teaches you the basic mechanics of the game. The harder difficulties give you access to an apartment and choices on which case you investigate. Completing objectives earns you customization options for the customized mode.
What I Like About WORLD OF HORROR
Running on GameMaker Studios, the pixelated aesthetic shows influences from Lovecraft and Junji Ito, though the latter more so than the former. WORLD OF HORROR haunts its viewers with its aesthetic, allowing the pixels to evoke those horror legends.
Random generation remains a key feature of the game, with various options and choices giving a massive variety. Your character also has some limited customization to access perks and further development. I will bring up some weaknesses later, but it is surprisingly vast. Adding to this variety, WORLD OF HORROR provides mod accessibility.
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The combat allows for a great deal of thought and planning. You select your character’s actions within an action bar and perform the tasks (or combos) to beat an opponent. This JRPG style provides variety in action that makes it engaging and unique.
The random generation and variety make each playthrough different. You might acquire a devastating katana in one playthrough only to bleed out unceremoniously in another.
While not a terrifying gaming experience, WORLD OF HORROR strives to provide an eerie and intense experience. At this, the game is a success. The weird and unnerving collide to invest the player in this strange world.
Tired Tropes and Triggers
Body horror deserves a mention, but the aesthetic and pixels doesn’t particularly evoke realism. Regardless, many designs evoke body horror.
Aside from this, here are some points of consideration. First, WORLD OF HORROR uses JRPG turn-based combat, which seems a point of division among some gamers. However, there are enough interesting mechanics and complexities beyond clicking an action and waiting your turn.
Second, WORLD OF HORROR isn’t a cult detective. You’re experiencing events and choosing how your character responds. Some sage wisdom I heard for WORLD OF HORROR is to focus on the whole campaign instead of a single case. Failing a case isn’t a game over, so prioritize your character’s longevity.
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What I Dislike About WORLD OF HORROR
Only a few issues hindered my experience. Some scenarios replay on a single case, let alone a playthrough, which becomes repetitive. Some scenarios have multiple solutions to add variety or require perks to access new options, but that’s not always true. This issue makes the randomization taxing at times.
This next issue is likely a bug or an oversight. After losing my reason (sanity), I found myself still able to investigate despite the game claiming that means death. An unrelated event finished me off, but I can’t help but assume this is a bug.
Final Thoughts
WORLD OF HORROR has its quirks but earns massive replay value and surprising depth. It’s a unique and ambitious indie title worth the price. If Junji Ito’s style or cosmic horror is your particular brand of horror, WORLD OF HORROR delivers an experience you’ll likely enjoy. Though this combination synergizes well, few games combine these elements successfully. (4.5 / 5)
These games aren’t just about rolling dice – they’re about immersing yourself in the blood-curdling atmosphere of beloved horror films. With unique survival (and kill!) horror mechanics and cooperative gameplay, you’ll feel the terror coursing through your veins with every move!
But wait, there’s more! With the Kickstarter to House of 1000 Corpses shipping soon, we have an in-depth review coming up for that game, Halloween II–AND…Chucky. BOOMMM!!!
Jennifer Weigel
February 13, 2023 at 3:48 am
Thank you for revisiting this. We never looked into the expansion for all that we love the original version, mostly because it seems to take forever at least the way we play (we’re a brooding bunch and tend to overthink things sometimes). It’s cool to see how it’s evolved.