Lucifer Within Us is a murder mystery point-and-click investigation game by Kitfox Games. Within the game, you play as an exorcist for the Church of Ain Soph’s Inquisition as you investigate the first three murders in decades. It is your job to talk to suspects, find evidence, and uncover which daemon is possessing the culprit before it is too late!
The game contains three cases that take place over the course of a single day. During each, you utilize a timeline-based investigation system to ask witnesses about what they saw and find holes in their stories. Accuse suspects with evidence of other witness testimonies, physical items, and uncovered character traits. Once the killer is identified, you must exorcise the demon within them. To perform the exorcism, you use details from the murder to identify the name of the daemon. It took me about 2 hours to play through the whole game, without achievement hunting.
As with all Kitfox Games, Lucifer Within Us is visually stunning. The art, music, and character design is incredible and assists in bringing you into the hyper-religious technopunk world. The overall plot as well as each case was intriguing and well-done. Additionally, I didn’t find the investigation method to be over-engineered or difficult to engage in, as sometimes is the case in investigation games.
My biggest gripe would be that when you know someone is lying, it can be difficult to decipher which piece of evidence is the “right” one to use against them. This sometimes ends up feeling like you are just spamming all of the options to find the one that works. Additionally, the gameplay is very short for a $20 game (in my case, works out to about $10 per hour!). I would love to see more cases added to extend the gameplay and make it a little more replayable.
Overall, it is an incredibly atmospheric game that takes you into the world of futuristic religion and murder. I would recommend playing it, but you may want to wait until it is on sale to truly get your money’s worth! Get it on Steam here.
(3.6 / 5)
Find my review of another game by Kitfox Games, The Shrouded Isle, here!
I received this game as part of the Jingle Jam 2022 Charity Bundle available on Tiltify through December 14th. Read my announcement about this year’s Jingle Jam here.
Daphne (she/her) grew up in a game store in Indiana and hasn't stopped playing ttrpgs, video games, board games, and card games since. She is a self-proclaimed horror weenie but loves both campy and cosmic horror. Her favorite horror properties are Mars Attacks and Jason "David Wong" Pargin's books. When she is not writing or gaming she is being a microbiologist, teacher, or student. She can be found on Instagram @daphne.writes.
WORLD OF HORROR is a cosmic horror roguelite game developed by Paweł Koźmiński and published by Ysbryd Games. The game is available on macOS, Windows, Nintendo Switch, PlayStation 4, and PlayStation 5. This review will cover the Steam (Windows) version of the game.
You must explore the strange goings on around Shiokawa, Japan. It appears that eldritch forces have influenced the town in incomprehensible ways. So, attempt to comprehend these forces and maintain your sanity to save the town. Plan your investigations, choose between cases, and fight for your life.
There are a few game modes but three difficulty spikes. The easiest is a specific case with some random events. This mode teaches you the basic mechanics of the game. The harder difficulties give you access to an apartment and choices on which case you investigate. Completing objectives earns you customization options for the customized mode.
What I Like About WORLD OF HORROR
Running on GameMaker Studios, the pixelated aesthetic shows influences from Lovecraft and Junji Ito, though the latter more so than the former. WORLD OF HORROR haunts its viewers with its aesthetic, allowing the pixels to evoke those horror legends.
Random generation remains a key feature of the game, with various options and choices giving a massive variety. Your character also has some limited customization to access perks and further development. I will bring up some weaknesses later, but it is surprisingly vast. Adding to this variety, WORLD OF HORROR provides mod accessibility.
The combat allows for a great deal of thought and planning. You select your character’s actions within an action bar and perform the tasks (or combos) to beat an opponent. This JRPG style provides variety in action that makes it engaging and unique.
Last update on 2025-01-25 / Affiliate links / Images from Amazon Product Advertising API
The random generation and variety make each playthrough different. You might acquire a devastating katana in one playthrough only to bleed out unceremoniously in another.
While not a terrifying gaming experience, WORLD OF HORROR strives to provide an eerie and intense experience. At this, the game is a success. The weird and unnerving collide to invest the player in this strange world.
Tired Tropes and Triggers
Body horror deserves a mention, but the aesthetic and pixels doesn’t particularly evoke realism. Regardless, many designs evoke body horror.
Aside from this, here are some points of consideration. First, WORLD OF HORROR uses JRPG turn-based combat, which seems a point of division among some gamers. However, there are enough interesting mechanics and complexities beyond clicking an action and waiting your turn.
Last update on 2025-01-25 / Affiliate links / Images from Amazon Product Advertising API
Second, WORLD OF HORROR isn’t a cult detective. You’re experiencing events and choosing how your character responds. Some sage wisdom I heard for WORLD OF HORROR is to focus on the whole campaign instead of a single case. Failing a case isn’t a game over, so prioritize your character’s longevity.
What I Dislike About WORLD OF HORROR
Only a few issues hindered my experience. Some scenarios replay on a single case, let alone a playthrough, which becomes repetitive. Some scenarios have multiple solutions to add variety or require perks to access new options, but that’s not always true. This issue makes the randomization taxing at times.
This next issue is likely a bug or an oversight. After losing my reason (sanity), I found myself still able to investigate despite the game claiming that means death. An unrelated event finished me off, but I can’t help but assume this is a bug.
Final Thoughts
WORLD OF HORROR has its quirks but earns massive replay value and surprising depth. It’s a unique and ambitious indie title worth the price. If Junji Ito’s style or cosmic horror is your particular brand of horror, WORLD OF HORROR delivers an experience you’ll likely enjoy. Though this combination synergizes well, few games combine these elements successfully. (4.5 / 5)
These games aren’t just about rolling dice – they’re about immersing yourself in the blood-curdling atmosphere of beloved horror films. With unique survival (and kill!) horror mechanics and cooperative gameplay, you’ll feel the terror coursing through your veins with every move!
But wait, there’s more! With the Kickstarter to House of 1000 Corpses shipping soon, we have an in-depth review coming up for that game, Halloween II–AND…Chucky. BOOMMM!!!