Connect with us

Published

on

Are you in the mood for music that evokes all the great sort of horror that we cover here at Haunted MTL? Well, you’re not alone. We decided to contact some experts about just this sort of thing and they’ve shared with us a number of great tracks to add to your playlist. We’re talking horror punk!

For this purpose, our expert opinion this time around comes from the band Cadaver Pudding. Hailing from the Inland Empire of Southern California, the current Cadaver Pudding lineup is comprised of guitarist Tom Kleve, bassist Zack Smith, and drummer Jon Bohn. We’ve asked each of them to share three favorite songs that evoke that horror feel, and boy did they deliver. Their picks are presented with with their commentary and reasoning.

As a bonus, we’re going to share their track “Dottie” from their album Greetings From… as well.

Punk band Cadaver Pudding publicity photo
Cadaver Pudding from left to right: Tom, Jon, Zack

Tom’s Picks

The Dickies – “Killer Klowns From Outer Space

The Dickies have a sound that you can never forget. Leonard’s voice is in a league of its own. Their song “Killer Klowns From Outer Space,” for the movie of the same name, is perfect. From the guitar riff that brings us all back to the circus, to a simple chorus that stays in your head for hours. The movie itself is in my top 3 movies of all time and this song sets it up perfectly.


Schoolyard Heroes – “Curse of the Werewolf”

Advertisement

Off their debut release, “Curse of the Werewolf” is the first track, and it sets the pace for the whole record. Starting with clean guitars, and going into a drumbeat that makes you want to dance. Midway through, you get some heavy screams with almost operatic vocals from Ryann Donnelly. It definitely shows Ryann’s vocal range. They were such a great band that didn’t last long enough. They put out three great records, evolving their sound throughout. Sadly, I only found the band right before they broke up. They played just a few towns from me and I decided to skip that one and catch the next. There wasn’t a next.

45 Grave – “Party Time

45 Grave was the first band I was introduced to in the “horror” genre. Their song Party Time was the anthem to my favorite zombie film Return of the Living Dead. Party time was recorded and released a few different times. For the film, the lyrics were changed to relate more to the subject matter. The lyrics for the original release were very dark. The song was inspired by a true story of child abuse. The lyrics weren’t about zombies or demons, 45 Grave reminded us that monsters truly exist, all around us. With strong lyrics, very reverb driven guitars and vocals, and a chorus any can yell along to, Party Time is unforgettable.

Zack’s Picks

The Cramps – “I Was A Teenage Werewolf”

I remember the first time I heard the Cramps, more so I remember the first time I heard this song. “I Was A Teenage Werewolf” was on their Songs the Lord Taught Us album. It was around Halloween I was 13 years old and it stood out with how eerie and haunting the guitar sounded and with Lux Interior’s manic voice singing over it, his deranged yells, moans and screams in between sounding like the inside of a mental asylum. It’s still one of my favorite Cramps songs.

The Damned – “Video Nasty”

The Damned is one of, if not my favorite bands. Musically, they have explored a lot of different styles and have always been consistently good. “Video Nasty” was on their Thanks for the Night single. This song is kind of self explanatory, it’s about horror movies!! In the UK at the time they had banned a lot of horror movies, Evil Dead, Driller Killer and so on, calling them video nasties. It lead to a surge of bootleg horror movies coming into the UK. Needless to say I’m a horror fiend, haha.

This song is amazing and catchy with a great riff, a driving rhythm section and Dave Vanian’s howling booming voice that makes this song get embedded in my head for days.

Rudimentary Peni – “The Evil Clergyman”

Advertisement

This is such a good and weird band. Nick Blinko, their singer/guitar player, was schizophrenic and an obsessive person. They made some weird albums, Cacophony being one of them. This entire album is about the works of H. P. Lovecraft, of which I’m a big fan. The entire album is amazing but this song in particular is just a very creepy instrumental track and it is so good.

Jon’s Picks

Balzac – “Sorrow 9”

Balzac’s “Sorrow 9”, from their album Into the Light of the 13 Dark Night, was probably my first introduction to the horror punk scene. I couldn’t understand a word Hirosuke was saying I can tell you that this song and band were the start of me becoming a drummer. It wasn’t the typical punk sound; it had a nice clean guitar open with a interesting drum sound which was closed hi-hats and rim clicks on the snare. And it was such a different sound for me that I fell in love with it and at the same time became obsessed with this drummer because he had a different feel for punk music.

This song was probably one of the first covers I learned with my high school band Skarecrow. To this day this song will always pop in my rotation every now and again and it brings me back to my teens and helping me realize my passion in music is in drums and nothing else

Order of the Fly – “Down”

Order of the Fly’s “Down”, from their album An Exquisite State of Decay, is my favorite song from Order. My first listen to this song gave me goosebumps because it was the most interesting song on the album and seemed very difficult to play. I remember struggling to get the song down, especially because my high school band Skarecrow was going to cover it.

Luckily, I happened to be friends with the guys in the band and was able to talk to the drummer to get some tips on getting the song down. I still use a lot of those techniques today with Cadaver Pudding.

AFI – “Total Immortal”

Advertisement

For most people the Misfits are an introduction to horror punk, but I hadn’t heard them prior to hearing AFI’s “Total Immortal” from their All Hallow’s E.P. album. I wasn’t even really into punk in high school, which was ironic because I was in a punk band. That was mostly because we were all not great musicians. We were like 4 chords, simple drums, that sort of thing.

This album, along with the Order of the Fly’s An Exquisite State of Decay, shaped my like for the genre. Although to this day I’m not a big punk listener. There are few bands I enjoy, but AFI is one that I always come back to. AFI was another band that was really influential on my drumming as well.

https://www.youtube.com/watch?v=v6FFfoIdikk

Greetings From…

Cadaver Pudding’s first album, Greetings From… is available on Bandcamp. Additionally, you can also find them at their official Facebook page.

Listen to “Dottie” right here, and check out the rest of Greetings From… for more great tracks. [bandcamp width=350 height=470 album=2966782974 size=large bgcol=ffffff linkcol=0687f5 tracklist=false track=141197521]

Did you enjoy this selection of songs? Do you have a favorite of the bunch? Please let us know in the comments. After that, please poke around to see what else we have for you here at Haunted MTL.

Advertisement

David Davis is a writer, cartoonist, and educator in Southern California with an M.A. in literature and writing studies.

Continue Reading
Advertisement
1 Comment

1 Comment

  1. Holly

    February 8, 2019 at 10:35 pm

    These guys put on a rad show every time, and it’s cool to see who their influences are.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Interviews

T+E Channel’s My Haunted Hometown: Small Town with Big Secrets

Published

on

My Haunted Hometown interview – Barb Dexter

To start off check out our exclusive interview with Barb Dexter from My Haunted Hometown! Prepare for spine-tingling tales as Barb Dexter unveils her shocking personal ghost encounters on T+E Channel’s gripping paranormal series, “My Haunted Hometown”. Don’t miss exclusive behind-the-scenes insights and emotional revelations that will leave you questioning reality. Premieres Friday, September 6th at 10 PM ET/PT.

Click the trailer for My Haunted Hometown and set your clocks for the premiere 6 Sept!

Want to know more about T+E Channel’s My Haunted Hometown?? Check out the trailer below (and make sure you watch the show as it airs Friday 6 September, 10PM PT/ET only on T+E!

If you ever wondered what it was like to be in a town with a dark history–and live in a forever home that might be forever occupied by spirit energy, then you need to check this episode out!

Advertisement

Why T+E Channel’s My Haunted Hometown hits

My Haunted  Hometown - A picture of Barb Dexter who is a woman with blonde hair, kind eyes, and glasses.
photo credit: Andrew Curr

The production value works. The camera. The crew. The sound. The editing. The PR team. These are all great assets–and the best asset of them all? The people in the show.

We have all seen shows where the ghost story is made up. It’s usually some quick cash grab for a celeb (although there were some great truly well done celeb ghost stories, too!) or just some channel/content filler type thing. This is not that….this is what every ghost show should be.

The crew sits down. The people are taken seriously. They are giving a channel to voice their story and by sharing their story, they get to grow and sometimes heal from the telling. We draw strength in knowing we are not alone.

When the episode starts, your emotions range from being afraid for the people to being all warm and fuzzy with knowing that these people are opening themselves up to you and you are not alone.

If you have any paranormal experience, these stories will help you feel a bit more whole.

If you are a believer, this is your show.

Advertisement

If you are a doubter, this is your show. You might still doubt, but you won’t doubt that these are real down to earth people giving witness to what they saw.

See why we call the T+E Channel the Blumhouse of TV and catch the free preview on T+E Channel from Sept 2 to Nov 3

My Haunted Hometown - an arial view of a small town covered in snow
photo credit: Andrew Curr

The Setting

I think small towns work well as a setting. If you recall most of Seth Breedlove’s movies are SMALL Town monsters. If you recall our interview with Harker Jones’s interview the scary horror wasn’t the city of LA but the SMALL Town where you are a bit more isolated.

Not only does the setting work because of the more remote feel, but it works because of the people. The people in the show make the show. They are relatable. They are down to earth. They are easily your next best friend after moving into the neighborhood.

My Haunted Hometown - A close up of a cat's fuzzy face.
photo credit: Andrew Curr

Also, if you are a fan of cats and dogs–there are a few of the most adorable furry friends ever in this episode.

The Rating and Where to Watch

After watching the first episode, I can’t wait for the rest! I’m sure to check it out when they drop every Friday in September! Won’t you join me? 🙂

See what all the rave reviews are about (5/5 Cthulhu!) and see why we call the T+E Channel the Blumhouse of TV and catch the free preview on T+E Channel from Sept 2 to Nov 3 – your gateway to the supernatural! Tune in and share the thrills with #MyHauntedHometown and #TEonTV. Are you brave enough to watch? 5 out of 5 stars (5 / 5)

Advertisement
Continue Reading

Gaming

🎮 Eldritch Automata: Exclusive GenCon 2024 Reveal with Nick Francia!

Published

on

Step into the mind-bending world of Eldritch Automata as we sit down with Game Designer Nick Francia at GenCon 2024!

Uncover the secrets behind this Lovecraftian mecha-masterpiece and get a glimpse of what’s to come.

Eldritch Automata quicklaunch guide with a sinister looking mech warrior on the cover

In this exclusive interview, Nick Francia shares:

• The intricate game development process • Inspirations behind the eerie Lovecraftian elements

• Unique mecha-infused gameplay mechanics Calling all Lovecraft fans! Dive into a world where eldritch horrors meet steam-powered marvels.

Advertisement

Eldritch Automata promises an unforgettable gaming experience that will keep you on the edge of your seat.

👉 Ready to embrace the madness? Check out our playable demo at a con near you! #EldritchAutomata #GenCon2024 #LovecraftianGaming #IndieGameDev

Continue Reading

Gaming

Interview with Creative Director Michael Highland: Let’s! Revolution! @ PAX

Published

on

Another game I had the chance to play at PAX East was, Let’s! Revolution!, a Minesweeper-inspired roguelite puzzle game by animation (and now game) studio, BUCK. I talk more about the game itself in another post. Here, I wanted to highlight the conversation I had with Michael Highland, the Creative Director for Let’s! Revolution! and his journey through video game development.


How did you become involved in video game development?

I studied digital media design in college; this was before there were many programs dedicated to game development. After graduating, I self-published a mobile game called Hipster City Cycle with friends. Over the next few years, I slowly got more freelance work as a game designer, and eventually landed a full-time role at thatgamecompany working on the follow-up to their 2012 GOTY Journey. I worked my way up there and was eventually the Lead Designer on Sky: Children of the Light. Working at thatgamecompany opened a lot of doors professionally. I eventually wound up at BUCK, where I saw the opportunity to help establish a new game studio within a very vibrant existing creative culture.

What has been the most challenging aspect of the development process?

Advertisement

Each studio has its own unique issues based on the people involved. There are commonalities like the need to fight feature creep and building consensus around ideas early in the process when all you have is an abstract grey box prototype to react to. At BUCK the biggest challenge has been channeling the abundance of creative energy and talent into a shippable product. There’s a ton of enthusiasm for games within the company, and without clear product-centric goals (who is the target audience, what platform are we releasing on, what’s the marketing strategy), projects have the tendency to spiral out of scope. Another challenge has been building credibility with publishers. BUCK has an amazing pedigree for animation and design, maybe the best in the world, but when we initially pitched ideas to publishers, they all said the same thing: looks great, but until you’ve shipped a game, you’re too high-risk. That’s what led to us self-publishing Let’s! Revolution! Now that we have a well-reviewed game out in the wild, I feel confident we’ll have more luck with publishers. 

BUCK primarily has its roots in animation, what led the decision to start branching into video game development?

It started with a general excitement about the medium and a desire among the staff to work on a game. Leadership at BUCK is all about providing the staff with exciting creative opportunities, and getting to work on a game, is, for some, a creative dream come true. And putting BUCK content out in the world is a point of pride and a boost to morale. From a business perspective, the fact we can staff out game projects with the top animation and design talent in the world is a huge advantage. We’re already starting to see new opportunities for the service side of the business based on the success of Let’s! Revolution! 

The art, unsurprisingly, is delightful. What were some of the priorities during the character design process and how did those influence the final hero designs?

Our Art Director Emily Suvanvej really led the charge on the look of the game. There are obvious influences like Studio Ghibli, Moebius, and Steven Universe. My shared goal with Emily was to make something together that reflected the diversity of the team’s artistic and lived experiences. The artists put so much love into the character designs and animation, it really shows. 

Advertisement

Some of the primary game mechanics take inspiration from Minesweeper, what was the process like to create your own interpretation of those classic mechanics?

This article goes into depth on this topic. The TLDR is that we took a very iterative approach, at each stage trying to identify what was working about the prototype and lean into that. The initial game concept came together relatively quickly in part because our goal for this project was just to finish a game. We just focused on what was good and kept building on it. I wouldn’t say the final game is “perfect” – but we wound up with a much bigger and higher quality experience than I expected by not letting perfectionism get in the way of making good better. 

Is there anything else you would like to plug or that you think is important for people to know about Let’s! Revolution! or other upcoming projects?

The music and sound design for the game is stellar. We worked with a creative audio company called Antfood and they knocked it out of the park. The audio got an honorable mention from IGF, which I think is extra impressive because most of the other games were audio-centric titles with some unusual hook to the sound design. For the OST, Antfood reworked all of the music from the game into a continuous flow, like a concept album. It’s so good. I love working with them.

Advertisement
Continue Reading

Trending