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When someone asks you if you’re a god, you say yes! Well, you might not be a god, but if you’re a fan of the Ghostbusters films and animated series, you’re certainly part of a cultural phenomenon that has captured the hearts of millions worldwide. From the moment the original movie hit theaters in 1984, the Ghostbusters franchise has become iconic, inspiring sequels, animated shows, and even a reboot. With its mix of comedy, horror, and sci-fi, Ghostbusters has carved out its own unique niche in the entertainment world.

But what is it that makes Ghostbusters so special? Is it the memorable characters, the ingenious gadgets, or the thrilling supernatural adventures? Perhaps it’s the catchy theme song that never fails to get stuck in your head. Or maybe it’s the combination of all these elements, masterfully blended together to create a franchise that has stood the test of time. Regardless of the reason, one thing is for certain: Ghostbusters has left an indelible mark on popular culture.

Join me as we embark on a spirited journey through the Ghostbusters films and animated series, delving into the stories, characters, and impact that this beloved franchise has had on the world. So, strap on your proton pack, and let’s get ready to bust some ghosts!

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The Original Ghostbusters Film: A Breakdown

The film that started it all, Ghostbusters (1984) was directed by Ivan Reitman and written by Dan Aykroyd and Harold Ramis. The movie stars Bill Murray, Dan Aykroyd, Harold Ramis, and Ernie Hudson as the titular Ghostbusters, a team of eccentric parapsychologists who start a ghost-catching business in New York City. With their trusty proton packs and ghost traps, they set out to rid the city of its paranormal pests, eventually facing off against the ancient, malevolent deity Gozer the Gozerian.

The original Ghostbusters film is often praised for its perfect blend of humor, action, and spookiness. The witty banter between the characters, particularly Bill Murray’s Dr. Peter Venkman, adds levity to the supernatural proceedings, while the inventive ghost-catching technology and thrilling action sequences keep viewers on the edge of their seats. The film’s special effects, including the iconic Stay Puft Marshmallow Man, were groundbreaking for their time and still hold up remarkably well today.

One of the most memorable aspects of the original Ghostbusters film is its unforgettable theme song, penned and performed by Ray Parker Jr. With its catchy chorus of “Who you gonna call? Ghostbusters!” and its funky, infectious melody, the song became an instant hit and remains synonymous with the franchise to this day. The movie’s success led to a sequel, animated series, and a lasting impact on popular culture that continues to resonate with fans old and new.

Ghostbusters II

Five years after the success of the first film, the original cast and crew reunited for Ghostbusters II (1989), once again directed by Ivan Reitman and written by Dan Aykroyd and Harold Ramis. This time, the Ghostbusters are called back into action to save New York City from a new supernatural threat: an ancient, malevolent spirit named Vigo the Carpathian, who seeks to return to life by possessing the body of a human child.

While Ghostbusters II didn’t quite capture the same magic as the original, it still offered plenty of laughs, thrilling ghost-busting action, and memorable moments. One standout sequence involves the Ghostbusters using their proton packs to bring the Statue of Liberty to life, controlling it with an NES Advantage joystick in a bid to save the city from Vigo’s evil influence.

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Though it received mixed reviews from critics and fans alike, Ghostbusters II remains a beloved part of the franchise’s history, serving as a testament to the enduring appeal of the Ghostbusters concept and characters. And, of course, it wouldn’t be the last time we’d see our favorite paranormal investigators in action.

The Animated Series

Capitalizing on the success of the first film, the Ghostbusters franchise expanded into the world of animation with the debut of The Real Ghostbusters in 1986. This animated series followed the continuing adventures of Dr. Peter Venkman, Dr. Raymond Stantz, Dr. Egon Spengler, and Winston Zeddemore as they battled ghosts and other supernatural entities in New York City and beyond. The show also introduced fan-favorite characters such as Slimer, the mischievous green ghost who becomes the mascot, and Janine Melnitz, the team’s sassy secretary.

The Real Ghostbusters was notable for its high-quality animation, engaging stories, and clever humor, which made it appealing to both children and adults. The show was so successful that it ran for seven seasons and spawned several comic book series, video games, and a vast array of merchandise. In 1997, the franchise returned to the small screen with Extreme Ghostbusters, a sequel series that introduced a new, younger team mentored by an older Egon Spengler. Though it only lasted for one season, Extreme Ghostbusters maintained the franchise’s tradition of great animation and entertaining storytelling.

Both The Real and Extreme Ghostbusters played a significant role in cementing the franchise’s place in popular culture, introducing the concept to a new generation of fans and keeping the ghost-catching spirit alive throughout the 1980s and 1990s.

Reboot: The 2016 Film

In 2016, the franchise received a fresh start with a reboot directed by Paul Feig and starring an all-female team of Ghostbusters, played by Kristen Wiig, Melissa McCarthy, Kate McKinnon, and Leslie Jones. This new film, simply titled Ghostbusters, offered a modern twist on the classic formula, with the new team facing off against a malevolent spirit named Rowan who sought to unleash a paranormal apocalypse on New York City.

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Though the 2016 film received mixed reviews and sparked controversy among some fans, it nevertheless showcased the enduring appeal of the franchise’s core concept and introduced the world of ghost-catching to a new generation of viewers. The film also featured cameos from the original cast members, paying tribute to the franchise’s history while paving the way for a new era of supernatural adventures.

Ghostbusters Afterlife poster with 6 humans ready to fight bad guys

Ghostbusters: Afterlife – The Latest Installment

In 2021, the Ghostbusters legacy continued with the release of Ghostbusters: Afterlife, a direct sequel to the original two films. Directed by Jason Reitman, son of original Ghostbusters director Ivan Reitman, the film follows a new generation of characters as they discover their connection to the original team and face off against a new supernatural threat.

Ghostbusters: Afterlife has been praised for its nostalgic callbacks to the original films, as well as its heartfelt story and engaging characters. Featuring appearances from the surviving original cast members, the film serves as both a loving tribute to the franchise’s past and a promising new chapter in its ongoing story.

The Legacy of Ghostbusters Films and Animated Series

From the moment the original film burst onto the scene in 1984, the franchise has captured the imagination of audiences worldwide, spawning sequels, animated series, and even a reboot. The enduring appeal of the films and animated series lies in their unique blend of humor, horror, and sci-fi, as well as their memorable characters, inventive ghost-catching technology, and unforgettable theme song.

As we look back on the legacy of the Ghostbusters franchise, it’s clear that these paranormal investigators have left an indelible mark on popular culture, inspiring generations of fans to strap on their proton packs and join the fight against the supernatural. So, the next time you find yourself faced with a ghostly apparition, you know exactly who to call: Ghostbusters! The franchise has become a cultural phenomenon, with its memorable characters, gadgets, and supernatural adventures resonating with fans old and new. Whether you’re a fan of the original films, the animated series, or the recent reboot and sequel, there’s no denying the impact that Ghostbusters has had on popular culture.

With Ghostbusters: Afterlife released in 2021, there’s no telling where the franchise will go next. But one thing is for sure: the legacy of the Ghostbusters films and animated series will continue to inspire and entertain audiences for years to come. Who knows? Maybe one day we’ll all have our own proton packs and be able to catch ghosts ourselves.

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In conclusion, Ghostbusters is more than just a franchise. It’s a cultural touchstone that has inspired generations of fans and left an indelible mark on popular culture. From its iconic characters and gadgets to its memorable theme song and catchphrases, Ghostbusters has earned its place in the pantheon of great entertainment franchises. So, the next time you’re feeling spooked, just remember: Who you gonna call?

Real skull. Don't ask. You wouldn't believe it if I told you.

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Stygian: Reign of the Old Ones (2019), a Game Review

Stygian: Reign of the Old Ones (2019) is a tactical role-playing video game developed by Cultic Games, evoking Lovecraftian horror.

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Stygian: Reign of the Old Ones (2019) is a tactical role-playing video game developed by Cultic Games, evoking Lovecraftian and cosmic horror. Published by Fulqrum Publishing, this game is available through Linux, macOS, and Windows. This review will cover the $19.99 Steam release.

The Great Old Ones have awakened, exiling Arkham after the events of Black Day. Design your character and face the abominations of Arkham. Explore the 1920s through a Lovecraftian aesthetic as you unravel the secrets that plague Arkham, facing unknowable cosmic horror and malicious abominations.

The eye icon with tentacles reads Stygian: Reign of the Old Gods. To the left hand side is a woman in a 1920s dress. To the right is a blue abomination.
Stygian Promotional Art

What I Like Stygian: Reign of the Old Ones

The depth of character creation starts the game off on the right foot. While appearance has various options, the game provides greater variety in motives, age, and origins, adding different gameplay elements. For example, age reflects lived experience and physical competency. The younger your character, the less experienced but more physically capable. This dynamic requires trial and error to find the best choice for you.

The paper cutout art provides a unique interpretation of a familiar (but stylish) Lovecraftian aesthetic. While not the most haunting execution of the Lovecraftian, it still manages to unsettle and unnerve while maintaining visual interest. That said, if the style doesn’t suit the player’s taste, Stygian: Reign of the Old Ones might leave that player wanting.

While I find the story engaging and the mysteries worth exploring, there’s a massive caveat to that claim. Regardless, if you fancy the Lovecraftian, few care as deeply and express as much knowledge of the genre as Cultic Games in this installment. This love and knowledge shines through in the often subtle allusions and references to the expanded universe. It may earn its place as the most Lovecraftian game out there.

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The characters vary in interest and likability, but there’s usually something about them to add to the overall mystery. Naturally, this remains most evident in the companions that accompany the player on their journey.

In terms of horror, Stygian: Reign of the Old Ones achieves notable success. Despite the subjective points of aesthetics, the game brings out the most unsettling and uncomfortable elements of Lovecraftian and cosmic horror.

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Disclaimer Kimberley Web Design

Tropes, Triggers, and Considerations

With an understanding of the Lovecraftian comes the question of how to deal with racism. Most properties try to remove this context, but Stygian: Reign of the Old Ones recognizes the text and era (the 1920s) with caricatures such as a lunatic in blackface. I won’t say it fully explores these toxic elements, but it’s not painted in a positive light.

Insanity and mental illness play a large role in the mechanics of the game, such as becoming a key component of casting spells. Loosely related, drug addiction and usage are mechanics with varying degrees of necessity depending on your build.

If these are deal breakers, perhaps give Stygian: Reign of the Old Ones a skip.

Several listed classes on the left hand side. At the center of the screen shows the Explorer class with their dog.
Stygian Character Selection

What I Dislike about Stygian: Reign of the Old Ones

In terms of story, this game is unfinished, leaving many plots, quests, and arcs with unsatisfying cliffhangers. My understanding is that Cultic Games planned to finish the game, but money ran out, and the focus shifted to an upcoming prequel. I imagine the goal is to use this new game to support a continuation. But that doesn’t change the unfinished state of Stygian: Reign of the Old Ones. The beginning and middle remain filled with content, but the final act (loosely stated) falls monstrously short.

While this unfinished state mostly affects content, I did run into game-breaking bugs. From my understanding, these bugs completely hinder progress. Most are avoidable, but some are unlucky draws.

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It’s these points that make this a challenge to recommend, requiring the potential player’s careful consideration.

Final Thoughts

Stygian: Reign of the Old Ones accomplishes what many games fail, bringing to life the Lovecraftian. Unfortunately, this game falls short at the end and leaves game-breaking bugs as potential deterrents for full enjoyment. If what you read above entices you, it may be worth the investment. However, it’s unfair to recommend this game within its compromised state.
2 out of 5 stars (2 / 5)

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Ashen (2018), a Game Review

Ashen (2018) is a souls-like action RPG developed by A44 and published by Annapurna Interactive available across all platforms.

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Ashen (2018) is a souls-like action RPG game developed by A44 and published by Annapurna Interactive. This game provides a single-player and multiplayer experience with passive multiplayer mechanics. For this review, I am discussing the 39.99 Steam release, but it’s also available in the Epic Game Store, Xbox, Nintendo Switch, and PlayStation.

In this bitter world, your character seeks to make a home for yourself and others. This goal requires you to fight for every inch of land, building connections and alliances to maintain a thriving village. Venture further to make the world a more hospitable place, but know the further you travel, the greater the threats.

The beginnings of a small village. A man waits by a pillar, facing the player.
Ashen Vagrant’s Rest

What I Like about Ashen

In 2017, Ashen earned a nomination for the Game Critics Awards’ “Best Independent Game.” It would later earn several more nominations in 2019. At the National Academy of Video Game Trade Reviewers Awards, it received nominations for “Game, Original Role Playing” and “Original Light Mix Score, New IP.” It was nominated for “Most Promising New Intellectual Property” at the SXSW Gaming Awards. Finally, at the Golden Joystick Awards, it earned a nomination for “Xbox Game of the Year.”

The multiplayer experience remains essential for Ashen, focusing on you and a partner venturing together to explore an open-world environment. However, the single-player experience is my focus and the game accounts for this gameplay. Ashen often pairs you with a villager who helps with the challenges.

The art style remains a plus throughout the gameplay. Though muted in colors and lacking finer details, the style creates a unique world that allows players to get lost along their journey. If the aesthetic doesn’t evoke that curiosity, then Ashen becomes hard to recommend.

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Vagrant’s Rest and the inhabitants remain a strong incentive to continue on your journey. Seeing the progression of the town and building connections with the people provide the most rewarding experience.

In terms of horror, the art style often evokes an eerie atmosphere. However, I won’t go so far as to say the game is haunting. Instead, it evokes emotions that can unsettle and unnerve the gamer.

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Disclaimer Kimberley Web Design

Thoughts and Considerations

The souls-like influence remains straightforward. Progression requires the player to defeat enemies and collect currency for weapons or certain item upgrades. Ashen simplifies and focuses its gameplay, reducing variety to polish its choices. The gameplay remains fluid, with a few hiccups that might be a computer issue.

If you prefer magic or defined classes, the gameplay doesn’t enable this variety. Item upgrades and choices define your playstyle, allowing most items to be playable at any stage of gameplay.

Weapons make a greater difference in playstyle. Most of these differences are self-evident (i.e. blunt weapons are slower but stun), but upgrades make any weapon viable. You pick an aesthetic and function, sticking with it until something better catches your eye.

A character helps another limp away, using a spear to help walk. Above reads Ashen.
Ashen Promotional Art

What I Dislike about Ashen

As mentioned, the game had some technical issues. I often assume this to be my computer, but I did note a few others mentioning similar issues. The gameplay remains fluid, so take this comment as a small point of consideration.

With limited roleplay options, liking the characters or art style remains essential for your time and money investment. As mentioned, the game doesn’t hold the variety of FromSoftware, which means their selling point comes from that unique art style and world. 

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Passive multiplayer is a major part of the marketing for Ashen. While I don’t mind this mechanic, 6 years after release reduces the overall impact. When so few wanderers appear in your game, it’s hard to see the overall appeal.

Final Thoughts

Ashen delivers a highly specialized souls-like experience, preferring to perfect what it can at the cost of variety. If the art appeals and the thirst for a souls-like has you wanting, Ashen stands as a strong contender. However, there are many contenders which make this hard to overtly recommend.
3 out of 5 stars (3 / 5)

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I Have No Mouth, and I Must Scream (1995), a Game Review

I Have No Mouth, and I Must Scream (1995) is a point-and-click horror game based on Harlan Ellison’s award-winning short story.

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I Have No Mouth, and I Must Scream (1995) is a point-and-click horror game based on Harlan Ellison’s award-winning short story of the same name. Developed by Cyberdreams and The Dreamers Guild, this adaptation brings a new perspective to a familiar story. I heard of free purchasing opportunities for this game but cannot verify the quality. For this review, I played the 5.99 Steam release.

Play as one of the remaining humans on earth: Gorrister, Benny, Ellen, Nimdok, and Ted. Each faces a unique challenge from their common torturer, the AI supercomputer known as AM. Chosen by AM to endure torment, these challenges require the participants to face their greatest failures and tragedies.

I Have No Mouth, and I Must Scream Cover Art. A mutilated face with no mouth.
I Have No Mouth, and I Must Scream Cover Art

What I like about I Have No Mouth, and I Must Scream

Having experienced this story a few times, Harlan Ellison provides the most substantive execution of his vision and moral questions in this game. While all have individual merits, I assume the added content and context better dive into the relevant points he hoped to explore. He also played the voice of AM, giving us the emotional complexity of the machine as he saw it.

As the above comment indicates, I Have No Mouth, and I Must Scream remains a faithful adaptation with only one notable change. While that one change does reflect in that character’s journey, it uses that opportunity to the fullest. Where the short story left room for potentially inaccurate interpretations of the characters, this added context makes us better understand them.

The game’s writing remains a selling point for this story-driven experience. It dives further into the lore of the human characters and even allows further development of AM in the process. There are many ways to progress, and the multiple characters allow gamers to adventure further if stuck. That said, progressing individual characters to complete their journey remains essential for the true ending and experience.

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As a point-and-click game made in 1995, I Have No Mouth, and I Must Scream holds up well. In many ways, it pushed the genre in its time with dynamic storytelling and game features. Harlan Ellison was someone who pushed boundaries to challenge himself and others. He saw the gaming industry as another opportunity to evoke story-driven art, a focus reflected here.

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Disclaimer Kimberley Web Design

Thoughts, Triggers, and Considerations

I Have No Mouth, and I Must Scream adapts a dark and bleak story from an author notorious for his dark material. This game is no exception to that standard. Mental illness, sexual assault, genocide, and torture envelop the game. These elements are handled with attention but remain triggering to those sensitive to such dark material.

If these are deal breakers, I Have No Mouth, and I Must Scream will likely earn a skip.

A cartage with red flames, a face in a circuit.
I Have No Mouth, and I Must Scream Game Cartage

What I Dislike, or Considerations, for I Have No Mouth, and I Must Scream

While the short story remains a haunting example of fiction in every sentence, I Have No Mouth, and I Must Scream doesn’t evoke the same tension. It allows room to breathe or refocus on another character, which reduces the horror such a story evokes. While the characters participate in their torment, the loss of agency and hopelessness doesn’t translate in the execution.

Some mechanical and gameplay issues are noteworthy. For example, the saving mechanic remains dated, piling up if you save often or for specific reasons. Most of the mechanical issues stem from outdated UI from a gamer of a more modern era. Play it long enough, and elements start to click, but it needs that user investment.

Point-and-click caters to a niche audience, so modern gaming audiences aren’t inherently the demographic. The puzzle-solving and gameplay won’t win you over if the genre isn’t to your taste. Even within the genre, many of the puzzles remain challenging. For fans of the genre, this likely earns a positive merit. For those looking to continue the short story, this challenge will prove an obstacle.

Final Thoughts

I Have No Mouth, and I Must Scream provides a new opportunity for the award-winning story to reach new audiences and continue to grow. Not satisfied with repeating his story in a new medium, Harlan Ellison expands this bleak world through the point-and-click game. While not as haunting as the short story, this game provides the most context and development of any adaptation before it. 4 out of 5 stars (4 / 5)

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