Ashen (2018) is a souls-like action RPG game developed by A44 and published by Annapurna Interactive. This game provides a single-player and multiplayer experience with passive multiplayer mechanics. For this review, I am discussing the 39.99 Steam release, but it’s also available in the Epic Game Store, Xbox, Nintendo Switch, and PlayStation.
In this bitter world, your character seeks to make a home for yourself and others. This goal requires you to fight for every inch of land, building connections and alliances to maintain a thriving village. Venture further to make the world a more hospitable place, but know the further you travel, the greater the threats.
What I Like about Ashen
In 2017, Ashen earned a nomination for the Game Critics Awardsโ โBest Independent Game.โ It would later earn several more nominations in 2019. At the National Academy of Video Game Trade Reviewers Awards, it received nominations for โGame, Original Role Playingโ and โOriginal Light Mix Score, New IP.โ It was nominated for โMost Promising New Intellectual Propertyโ at the SXSW Gaming Awards. Finally, at the Golden Joystick Awards, it earned a nomination for โXbox Game of the Year.โ
The multiplayer experience remains essential for Ashen, focusing on you and a partner venturing together to explore an open-world environment. However, the single-player experience is my focus and the game accounts for this gameplay. Ashen often pairs you with a villager who helps with the challenges.
The art style remains a plus throughout the gameplay. Though muted in colors and lacking finer details, the style creates a unique world that allows players to get lost along their journey. If the aesthetic doesnโt evoke that curiosity, then Ashen becomes hard to recommend.
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Vagrantโs Rest and the inhabitants remain a strong incentive to continue on your journey. Seeing the progression of the town and building connections with the people provide the most rewarding experience.
In terms of horror, the art style often evokes an eerie atmosphere. However, I wonโt go so far as to say the game is haunting. Instead, it evokes emotions that can unsettle and unnerve the gamer.
Thoughts and Considerations
The souls-like influence remains straightforward. Progression requires the player to defeat enemies and collect currency for weapons or certain item upgrades. Ashen simplifies and focuses its gameplay, reducing variety to polish its choices. The gameplay remains fluid, with a few hiccups that might be a computer issue.
If you prefer magic or defined classes, the gameplay doesn’t enable this variety. Item upgrades and choices define your playstyle, allowing most items to be playable at any stage of gameplay.
Weapons make a greater difference in playstyle. Most of these differences are self-evident (i.e. blunt weapons are slower but stun), but upgrades make any weapon viable. You pick an aesthetic and function, sticking with it until something better catches your eye.
What I Dislike about Ashen
As mentioned, the game had some technical issues. I often assume this to be my computer, but I did note a few others mentioning similar issues. The gameplay remains fluid, so take this comment as a small point of consideration.
With limited roleplay options, liking the characters or art style remains essential for your time and money investment. As mentioned, the game doesnโt hold the variety of FromSoftware, which means their selling point comes from that unique art style and world.ย
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Passive multiplayer is a major part of the marketing for Ashen. While I donโt mind this mechanic, 6 years after release reduces the overall impact. When so few wanderers appear in your game, itโs hard to see the overall appeal.
Final Thoughts
Ashen delivers a highly specialized souls-like experience, preferring to perfect what it can at the cost of variety. If the art appeals and the thirst for a souls-like has you wanting, Ashen stands as a strong contender. However, there are many contenders which make this hard to overtly recommend. (3 / 5)
Zeth received his M.A in English with a focus in Creative Writing at CSU, Chico. As a human writer, he published in the 9th volume of Multicultural Echoes, served on the editorial board of Watershed Review, and is a horror reviewer for Haunted MTL. All agree he is a real-life human and not an octopus in human skin.
Fascinated by horror novels and their movie adaptations, Zeth channels his bone-riddled arms in their study. Games are also a tasty treat, but he only has the two human limbs to write. If you enjoy his writing, check out his website.
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