Episode two of Netflix’s The Witcher brought us a new main character and added to an already confusing timeline.
We start with the introduction of Yennifer, a deformed woman who’s own father sells her for four marks. To put that in context, he would have sold a pig for six marks.
The buyer is Tissaia de Vries, a witch responsible for training women with magical abilities. But Hogwarts, this is not. Tissaia seems to have no problem with things like turning her students into eels.
Yennifer spends this episode realizing what sort of person she’s going to be. What sort of person is that? Well, it’s complicated.
Meanwhile, Geralt is being accosted by a bard named Jaskier. This character was hilarious without being an over the top pain in the ass. He brings an amount of levity to the show that was greatly wanted.
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Jaskier and Geralt are kidnapped and brought in front of the Elf King, Filavandrel. This is where we get into the depths of this episode. Elves are persecuted in this world. They taught humans magic. Humans thanked them by driving them off of their lands and enslaving them. That sounds about right.
Geralt, true to form, advises the king to take his people away so that they can live free. This seems to be his advice for everything. It’s a refreshing response from a character that could walk through an army and come out without a scratch on the other side.
Finally, we come to Cirilla. She’s lost in the woods, alone when she comes across a boy named Dara. He helps her reach a refugee camp, where she’s taken in by a wealthy family. She’s quick to not tell anyone who she is, which turns out to be smart.
I’m impressed by how quick and savvy Ciri is. She’s not crying or freaking out about the fact that she’s been pulled out of her life. She’s just focusing on survival.
This episode was a great followup. The show continues to be a balance of gore, adventure and humor. And, as a plus, I could understand the dialog.
(5 / 5)
WORLD OF HORROR is a cosmic horror roguelite game developed by Paweł Koźmiński and published by Ysbryd Games. The game is available on macOS, Windows, Nintendo Switch, PlayStation 4, and PlayStation 5. This review will cover the Steam (Windows) version of the game.
You must explore the strange goings on around Shiokawa, Japan. It appears that eldritch forces have influenced the town in incomprehensible ways. So, attempt to comprehend these forces and maintain your sanity to save the town. Plan your investigations, choose between cases, and fight for your life.
There are a few game modes but three difficulty spikes. The easiest is a specific case with some random events. This mode teaches you the basic mechanics of the game. The harder difficulties give you access to an apartment and choices on which case you investigate. Completing objectives earns you customization options for the customized mode.
What I Like About WORLD OF HORROR
Running on GameMaker Studios, the pixelated aesthetic shows influences from Lovecraft and Junji Ito, though the latter more so than the former. WORLD OF HORROR haunts its viewers with its aesthetic, allowing the pixels to evoke those horror legends.
Random generation remains a key feature of the game, with various options and choices giving a massive variety. Your character also has some limited customization to access perks and further development. I will bring up some weaknesses later, but it is surprisingly vast. Adding to this variety, WORLD OF HORROR provides mod accessibility.
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The combat allows for a great deal of thought and planning. You select your character’s actions within an action bar and perform the tasks (or combos) to beat an opponent. This JRPG style provides variety in action that makes it engaging and unique.
The random generation and variety make each playthrough different. You might acquire a devastating katana in one playthrough only to bleed out unceremoniously in another.
While not a terrifying gaming experience, WORLD OF HORROR strives to provide an eerie and intense experience. At this, the game is a success. The weird and unnerving collide to invest the player in this strange world.
Tired Tropes and Triggers
Body horror deserves a mention, but the aesthetic and pixels doesn’t particularly evoke realism. Regardless, many designs evoke body horror.
Aside from this, here are some points of consideration. First, WORLD OF HORROR uses JRPG turn-based combat, which seems a point of division among some gamers. However, there are enough interesting mechanics and complexities beyond clicking an action and waiting your turn.
Second, WORLD OF HORROR isn’t a cult detective. You’re experiencing events and choosing how your character responds. Some sage wisdom I heard for WORLD OF HORROR is to focus on the whole campaign instead of a single case. Failing a case isn’t a game over, so prioritize your character’s longevity.
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What I Dislike About WORLD OF HORROR
Only a few issues hindered my experience. Some scenarios replay on a single case, let alone a playthrough, which becomes repetitive. Some scenarios have multiple solutions to add variety or require perks to access new options, but that’s not always true. This issue makes the randomization taxing at times.
This next issue is likely a bug or an oversight. After losing my reason (sanity), I found myself still able to investigate despite the game claiming that means death. An unrelated event finished me off, but I can’t help but assume this is a bug.
Final Thoughts
WORLD OF HORROR has its quirks but earns massive replay value and surprising depth. It’s a unique and ambitious indie title worth the price. If Junji Ito’s style or cosmic horror is your particular brand of horror, WORLD OF HORROR delivers an experience you’ll likely enjoy. Though this combination synergizes well, few games combine these elements successfully. (4.5 / 5)
These games aren’t just about rolling dice – they’re about immersing yourself in the blood-curdling atmosphere of beloved horror films. With unique survival (and kill!) horror mechanics and cooperative gameplay, you’ll feel the terror coursing through your veins with every move!
But wait, there’s more! With the Kickstarter to House of 1000 Corpses shipping soon, we have an in-depth review coming up for that game, Halloween II–AND…Chucky. BOOMMM!!!