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You are a washed-up celebrity relegated to keeping your career alive by co-hosting a ghost-hunting show. A failing ghost-hunting show. Lucky for you, the season finale is shooting at a real haunted location. Unlucky for you, the ghosts there want to kill you and your fellow cast members. Just try to be in frame when the murders happen, itโ€™ll be great for your social media.ย 

Killer Ratings is a one-shot tabletop roleplaying game (ttrpg) created by Ken Lowry and published by Bannerless Games. The game supports 3-5 players and a game master. Players act as cast members of a ghost-hunting TV show and the game master serves as their director. The team investigates a haunted location, taking turns coming up with descriptors for each new room. Eventually, the ghost becomes enraged enough to manifest and chase the team back through the location, trying to kill them as they run. The players can sabotage each other to influence who the ghost attacks. Once a player dies, they become a ghost too and attempt to kill their former co-workers. 

Mechanics

In terms of character creation and mechanics, the rules are fairly light. A character has two stats (Provoke and Survive) and a class, which the player determines at the beginning of the game. Stats determine the success of actions. The action succeeds when a number at or below the stat value is rolled on a six-sided die. The class is an archetype that provides guidelines on how a character should act, however, it does not have any mechanical effects. All other information about the character is up to the discretion of the player and director.ย 

The map and characters from my game of Killer Ratings ft “The Horror Inspectors” at St. Penance Penitentiary

Gameplay Experience

I liked the collaborative nature of the game. It was fun to come up with room descriptions as a group. We often found ourselves suggesting story beats and complimenting each other on additions that could only have appeared with all of our brains put together. The experience reminded me of an improv version of the board game Betrayal at the house on the Hill (reviewed by Leather Snow here). The highlight of the game for the players was embodying characters who were absolute weirdos. As a group, we leaned into the social media influencer vibe and laughed coming up with what โ€œviral momentsโ€ had led our characters to fleeting fame. From a game master perspective, the gameplay highlight was the ability for players to be directly involved in world-building.ย 

While my group had fun, there were some aspects of the game that didnโ€™t work quite as well for our playstyle. At its core, the game is centered on the concept that most of the characters are trying to steal the camera time from each other. While interesting narratively, it plays into a common ttrpg issue of players trying to make a game all about them. While we made it work, I could see group dynamics getting out of hand quickly. It also inherently creates player conflict, which may be something some groups are uncomfortable roleplaying. We focused more on the collaborative aspects and had fun doing so.

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The biggest issue the players had was that the end game didnโ€™t feel very high stakes. We wanted more mechanically to make the ghost attacks more exciting or suspenseful. From a game master perspective, their biggest issue was that they felt more effective as a more traditional omniscient game master than when trying to give in-character direction as the director.

Conclusions

Overall, Killer Ratings was a fun game and I would play it again with some minor home rules. I would recommend this game for a group that is relatively comfortable with improv and willing to be wacky. If you are looking for a more rules-heavy ttrpg, conflict-adverse, or think your play group struggles to share time, this is probably not what you are looking for. However, itโ€™s a one-shot game with no preparation required, so why not give it a try? 3.8 out of 5 stars (3.8 / 5)

Daphne (she/her) grew up in a game store in Indiana and hasn't stopped playing ttrpgs, video games, board games, and card games since. She is a self-proclaimed horror weenie but loves both campy and cosmic horror. Her favorite horror properties are Mars Attacks and Jason "David Wong" Pargin's books. When she is not writing or gaming she is being a microbiologist, teacher, or student. She can be found on Instagram @daphne.writes.

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