Jaws is a board game from Prospero Hall & Ravensburger (the same company behind Horrified) based on the 1975 classic film. Across two acts, up to three players control Quint, Hooper, and Chief Brody as they work to take down one other player- the one who controls the deadly shark.
Components
The game comes with a double sided game board, 4 decks of cards, 4 character boards, 4 board clips, 6 character movers, 3 dice, a pad of paper for the shark, 8 boat tiles, a rulebook, and 40 assorted tokens. Of the 40 tokens, 16 are swimmers, 8 are barrels, 6 are resurface tokens, 4 are shark power tokens, 3 are targets, 1 fish finder, 1 binoculars, and 1 beach closing token. The four decks are Amity Event cards, Shark Ability cards, Crew Gear cards, and Resurface cards.
Two of the character movers are boats, one for Quint and one for Hooper. They are unnecessary but delightful.
I don’t fully understand the inside of the box. The insert is nice but the division of space is strange. There are three compartments, but aside from the cards and the character boards, everything can fit in one of the smaller compartments. Maybe they expect you to divide the tokens up more? The folded game board is just slightly smaller than the box, and it doesn’t look like the game needs that extra space. I think Ravensburger might just have a standard game box size that they use for all games, since my copies of other Ravensburger games are about the same size. Even so, it still feels like they didn’t use the space efficiently.
Act One Gameplay
In act one, the shark is roaming the waters of Amity Island, trying to eat as many swimmers as possible, while Quint, Hopper, and Chief Brody are trying to find the shark. The rounds move in phases. In phase 1, players draw a card from the Amity Event deck, which tells them how many swimmers to place and at which beaches, along with any other special effects. Phase 2 is the shark’s turn. The shark player may take up to three actions in secret, marking their movements from shore to shore on their notepad, and eating swimmers along the way. In phase 3, Quint, Hooper, and Brody go on the hunt. Each character plays differently. Chief Brody moves around on the island, closing beaches and using his binoculars to try and spot the shark. He also ferries barrels from the store to the docks, where they can be picked up by Quint and Hooper. Quint sails around the island in his boat, trying to launch barrels at the shark. If he guesses correctly and hits the shark, the barrel attaches. If he’s wrong, the barrel stays in the water as a motion detector. When the shark has two barrels attached to them, the game moves into act two. Hooper can’t use the barrels, but he can pass them off to Quint. He can use his fish finder to see if the shark is nearby, and his boat is faster than Quint’s so he can move two spaces for the price of one.
Act Two Gameplay
In act two, Quint, Hooper, and Brody are on the boat fighting the shark. After flipping the board and setting it up for act two, the crew and the shark are given a number of gear and ability cards based on how well the shark did in act one. First, the players reveal three resurface cards, each with a possible location for the shark to strike. Then the shark chooses where to atack. Next, the crew members prepare to fight, choosing what to attack the shark with and where the shark might be. Then the shark reveals their choice and combat begins. The crew attacks first, then the shark. The shark can attack either the boat or a crew member who is in the water. Each boat space has a certain amount of damage it can take before it is damaged or destroyed. When it is damaged or destroyed, all crew members on that space are knocked off of the boat. The shark gets to roll a small bonus attack against any nearby crew members in the water, and then the next round begins. The game is over when either the shark is dead, all of the crew members are dead, or the boat is completely destroyed.
Thoughts
The game is very well balanced, partly because there will always be three shark hunters versus one shark, whether you’re only playing with the minimum of two or maximum of four players. All the games we played felt very close. However, the game can feel overwhelming to new players, since there are a lot of steps and things to keep track of.
The theme is implemented very well; the mechanics reflect the film and the attention to detail is great. All of the Amity event cards have art of moments from the film, along with flavor text with quotes from the film. Even the game’s insert is themed; it’s the same pattern as the mayor’s suit in the scene where Brody and Hooper are trying to convince him to close the beaches for the fourth of July weekend.
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If you don’t have time to play both acts, or if the gameplay of one act is more fun to you than the other, the game includes rules for playing each act as a standalone game. These are less necessary for act one than act two. The rules for act one are just “end the game sooner,” but the rules for act two explain how to set it up without a previous act to work from.
Verdict
I give this game five out of five cthulhus. It’s a fun game that nails its theme perfectly. If you’re a fan of the film, and like board games, you should definitely give it a try. You can check it out at the Amazon links below, but remember that we are an Amazon affiliate and if you buy anything from those links we will get some $ back.
(5 / 5)
WORLD OF HORROR is a cosmic horror roguelite game developed by Paweł Koźmiński and published by Ysbryd Games. The game is available on macOS, Windows, Nintendo Switch, PlayStation 4, and PlayStation 5. This review will cover the Steam (Windows) version of the game.
You must explore the strange goings on around Shiokawa, Japan. It appears that eldritch forces have influenced the town in incomprehensible ways. So, attempt to comprehend these forces and maintain your sanity to save the town. Plan your investigations, choose between cases, and fight for your life.
There are a few game modes but three difficulty spikes. The easiest is a specific case with some random events. This mode teaches you the basic mechanics of the game. The harder difficulties give you access to an apartment and choices on which case you investigate. Completing objectives earns you customization options for the customized mode.
What I Like About WORLD OF HORROR
Running on GameMaker Studios, the pixelated aesthetic shows influences from Lovecraft and Junji Ito, though the latter more so than the former. WORLD OF HORROR haunts its viewers with its aesthetic, allowing the pixels to evoke those horror legends.
Random generation remains a key feature of the game, with various options and choices giving a massive variety. Your character also has some limited customization to access perks and further development. I will bring up some weaknesses later, but it is surprisingly vast. Adding to this variety, WORLD OF HORROR provides mod accessibility.
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The combat allows for a great deal of thought and planning. You select your character’s actions within an action bar and perform the tasks (or combos) to beat an opponent. This JRPG style provides variety in action that makes it engaging and unique.
The random generation and variety make each playthrough different. You might acquire a devastating katana in one playthrough only to bleed out unceremoniously in another.
While not a terrifying gaming experience, WORLD OF HORROR strives to provide an eerie and intense experience. At this, the game is a success. The weird and unnerving collide to invest the player in this strange world.
Tired Tropes and Triggers
Body horror deserves a mention, but the aesthetic and pixels doesn’t particularly evoke realism. Regardless, many designs evoke body horror.
Aside from this, here are some points of consideration. First, WORLD OF HORROR uses JRPG turn-based combat, which seems a point of division among some gamers. However, there are enough interesting mechanics and complexities beyond clicking an action and waiting your turn.
Second, WORLD OF HORROR isn’t a cult detective. You’re experiencing events and choosing how your character responds. Some sage wisdom I heard for WORLD OF HORROR is to focus on the whole campaign instead of a single case. Failing a case isn’t a game over, so prioritize your character’s longevity.
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What I Dislike About WORLD OF HORROR
Only a few issues hindered my experience. Some scenarios replay on a single case, let alone a playthrough, which becomes repetitive. Some scenarios have multiple solutions to add variety or require perks to access new options, but that’s not always true. This issue makes the randomization taxing at times.
This next issue is likely a bug or an oversight. After losing my reason (sanity), I found myself still able to investigate despite the game claiming that means death. An unrelated event finished me off, but I can’t help but assume this is a bug.
Final Thoughts
WORLD OF HORROR has its quirks but earns massive replay value and surprising depth. It’s a unique and ambitious indie title worth the price. If Junji Ito’s style or cosmic horror is your particular brand of horror, WORLD OF HORROR delivers an experience you’ll likely enjoy. Though this combination synergizes well, few games combine these elements successfully. (4.5 / 5)
These games aren’t just about rolling dice – they’re about immersing yourself in the blood-curdling atmosphere of beloved horror films. With unique survival (and kill!) horror mechanics and cooperative gameplay, you’ll feel the terror coursing through your veins with every move!
But wait, there’s more! With the Kickstarter to House of 1000 Corpses shipping soon, we have an in-depth review coming up for that game, Halloween II–AND…Chucky. BOOMMM!!!