We’re very excited at Haunted MTL to reach out to the horror community and spotlight creative and talented folks where we find them. We love to add to our interview series when we can, and this week we are talking to a crafty horror fan who specializes in the art of cross-stitch! A few weeks ago, we reached out to the Mutant Fam, fans of The Last Drive-In with Joe Bob Briggs, to find out who is out there.
This week, we would like to introduce you to Miriam Owens, horror fan, Drive-In mutant, and cross-stitcher… or more to the point, a gothstitcher. We pick her brain about horror fandom and cross-stitch art and spotlight some of her work.
Cross-Stitcher Miriam Owens Interview
Haunted MTL: What gave you the idea of pairing your love of horror with cross-stitching?
Miriam Owens: Actually, nothing specific, honestly. It gave me something to do while I watched tv/movies, so that’s how they got paired initially. I was never one for the cutesy patterns, so unless I were making it for someone else, I’d only stitch what I liked and what appealed to me. Finding stuff like that is a different story.
HMTL: Were there any specific horror movies you rented over and over?
MO: There’s nothing that I can specifically remember renting over and over again. I wanted to see everything, so I’d try to do something new every time. This was also when I started really getting into physical media, so anything I liked, I would try to get on DVD (or VHS – this was the tail end of that) so I could have it and watch it whenever I wanted.
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HTML: How did you get into cross-stitching? What came first, a love of horror or the craft?
MO: My mom got me into cross-stitching. I think I saw her doing it one day and asked what it was so she showed me, and that was the end of that. Oh, my love of horror started in utero, so that definitely came first. My mom also helped with that by introducing me to the classics. My dad helped by letting me rent and watch whatever messed-up movie I picked for the weekend.
HMTL: What would an average project entail for you when it comes to time and materials?
MO: What a typical project entails is the pattern, the fabric, the floss, and then anything extra the pattern might call for, like beads or charms or anything. As for time, it all depends on how big the project is, how complicated it is (meaning how many colors, different types of stitches, etc.), and how much time I can devote to working on it on a daily basis.
HMTL: How could someone get started with cross-stitching if they are curious?
MO: For getting into cross-stitching, the first thing I’d recommend is getting a kit. That way, you have everything that you need for the project in one place, and the instructions will walk you through it. Once you’ve gotten the hang of it, then you can start to branch out and find patterns on your own or even make your own patterns. Also, never be afraid to ask questions. Find groups on FaceBook and such to build your community and find all kinds of new and fun resources.
HMTL: Is there a decent size group of horror cross stitchers or are you a rarity?
MO: I don’t know specifically about a group of horror cross-stitchers. If there is, I’d love to find them and completely nerd out. I have been able to find a group of goths who are into cross stitching and all other kinds of needlecrafts, so that’s a lot of fun. On the other side, all of the horror people/groups seem to be really supportive of my work when they see it.
HMTL: What has been your favorite project? Can you pick a favorite?
MO: Oh man, that’s like asking me to pick my favorite movie. I don’t think I can pick a favorite project. I know that’s a boring answer, but it’s the truth.
HMTL: What is your favorite horror media?
MO: My favorite horror media, I think, would have to be films. I’m a huge movie nerd in general, and horror is hands down my favorite genre. But if it’s horror and/or related, I’m in. Books, shirts, games, toys, video games, decorations, conventions, etc., I’m all for it. I’m even working on a horror tattoo sleeve on my left arm.
HMTL: Do you have a specific genre within horror you are particularly keen on?
MO: No, I’ll watch anything once. I can do a least favorite subgenre, though. My least favorite subgenre of horror is found footage. I’ve seen a bunch and haven’t really been thrilled with any of them. I guess it just doesn’t do it for me, but that doesn’t deter me at all from my one-watch rule. If it’s horror, bring it on!
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Want to learn more about Miriam Owens, Gothstitcher?
You can learn more about this member of the Mutant Fam and their craft by following Miriam on Instagram and Twitter. You can even track her current cross-stitch project, which has taken well over a year to complete but looks fantastic already!
Lastly, if you are a horror fan who does horror-centric crafting, please contact us via Twitter and share your work. We’re always looking to spotlight the craftiest members of the horror scene. Hell, send us your cross-stitch projects if you have them. We want to see them!
Care to get crafty? (Sponsored)
Do you want to dive into the cross-stitch world and not deal with the usual puppies and flowers? This collection of iconic paintings as cross-stitch kits can be an introduction to the craft. Please pick up a cross-stitch kit using our sponsored link and help out the site as you learn something new.
I love all of the diversity in the alternative crafting movement. There’s wonderful political satire, horror, and surrealism, as well as craftsmanship that is utterly insane. We are not our “Grandma’s” craft movement (though some of those Grandmas are wonderfully feisty too). Kudos to the further explorations of the genres and thank you for sharing this wonderful art. I especially like the Universal Studios Monster House.
To start off check out our exclusive interview with Barb Dexter from My Haunted Hometown! Prepare for spine-tingling tales as Barb Dexter unveils her shocking personal ghost encounters on T+E Channel’s gripping paranormal series, “My Haunted Hometown”. Don’t miss exclusive behind-the-scenes insights and emotional revelations that will leave you questioning reality. Premieres Friday, September 6th at 10 PM ET/PT.
Click the trailer for My Haunted Hometown and set your clocks for the premiere 6 Sept!
Want to know more about T+E Channel’s My Haunted Hometown?? Check out the trailer below (and make sure you watch the show as it airs Friday 6 September, 10PM PT/ET only on T+E!
If you ever wondered what it was like to be in a town with a dark history–and live in a forever home that might be forever occupied by spirit energy, then you need to check this episode out!
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Why T+E Channel’s My Haunted Hometown hits
The production value works. The camera. The crew. The sound. The editing. The PR team. These are all great assets–and the best asset of them all? The people in the show.
We have all seen shows where the ghost story is made up. It’s usually some quick cash grab for a celeb (although there were some great truly well done celeb ghost stories, too!) or just some channel/content filler type thing. This is not that….this is what every ghost show should be.
The crew sits down. The people are taken seriously. They are giving a channel to voice their story and by sharing their story, they get to grow and sometimes heal from the telling. We draw strength in knowing we are not alone.
When the episode starts, your emotions range from being afraid for the people to being all warm and fuzzy with knowing that these people are opening themselves up to you and you are not alone.
If you have any paranormal experience, these stories will help you feel a bit more whole.
If you are a believer, this is your show.
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If you are a doubter, this is your show. You might still doubt, but you won’t doubt that these are real down to earth people giving witness to what they saw.
See why we call the T+E Channel the Blumhouse of TV and catch the free preview on T+E Channel from Sept 2 to Nov 3
The Setting
I think small towns work well as a setting. If you recall most of Seth Breedlove’s movies are SMALL Town monsters. If you recall our interview with Harker Jones’s interview the scary horror wasn’t the city of LA but the SMALL Town where you are a bit more isolated.
Not only does the setting work because of the more remote feel, but it works because of the people. The people in the show make the show. They are relatable. They are down to earth. They are easily your next best friend after moving into the neighborhood.
Also, if you are a fan of cats and dogs–there are a few of the most adorable furry friends ever in this episode.
The Rating and Where to Watch
After watching the first episode, I can’t wait for the rest! I’m sure to check it out when they drop every Friday in September! Won’t you join me? 🙂
See what all the rave reviews are about (5/5 Cthulhu!) and see why we call the T+E Channel the Blumhouse of TV and catch the free preview on T+E Channel from Sept 2 to Nov 3 – your gateway to the supernatural! Tune in and share the thrills with #MyHauntedHometown and #TEonTV. Are you brave enough to watch?
(5 / 5)
Another game I had the chance to play at PAX East was, Let’s! Revolution!, a Minesweeper-inspired roguelite puzzle game by animation (and now game) studio, BUCK. I talk more about the game itself in another post. Here, I wanted to highlight the conversation I had with Michael Highland, the Creative Director for Let’s! Revolution! and his journey through video game development.
How did you become involved in video game development?
I studied digital media design in college; this was before there were many programs dedicated to game development. After graduating, I self-published a mobile game called Hipster City Cycle with friends. Over the next few years, I slowly got more freelance work as a game designer, and eventually landed a full-time role at thatgamecompany working on the follow-up to their 2012 GOTY Journey. I worked my way up there and was eventually the Lead Designer on Sky: Children of the Light. Working at thatgamecompany opened a lot of doors professionally. I eventually wound up at BUCK, where I saw the opportunity to help establish a new game studio within a very vibrant existing creative culture.
What has been the most challenging aspect of the development process?
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Each studio has its own unique issues based on the people involved. There are commonalities like the need to fight feature creep and building consensus around ideas early in the process when all you have is an abstract grey box prototype to react to. At BUCK the biggest challenge has been channeling the abundance of creative energy and talent into a shippable product. There’s a ton of enthusiasm for games within the company, and without clear product-centric goals (who is the target audience, what platform are we releasing on, what’s the marketing strategy), projects have the tendency to spiral out of scope. Another challenge has been building credibility with publishers. BUCK has an amazing pedigree for animation and design, maybe the best in the world, but when we initially pitched ideas to publishers, they all said the same thing: looks great, but until you’ve shipped a game, you’re too high-risk. That’s what led to us self-publishing Let’s! Revolution! Now that we have a well-reviewed game out in the wild, I feel confident we’ll have more luck with publishers.
BUCK primarily has its roots in animation, what led the decision to start branching into video game development?
It started with a general excitement about the medium and a desire among the staff to work on a game. Leadership at BUCK is all about providing the staff with exciting creative opportunities, and getting to work on a game, is, for some, a creative dream come true. And putting BUCK content out in the world is a point of pride and a boost to morale. From a business perspective, the fact we can staff out game projects with the top animation and design talent in the world is a huge advantage. We’re already starting to see new opportunities for the service side of the business based on the success of Let’s! Revolution!
The art, unsurprisingly, is delightful. What were some of the priorities during the character design process and how did those influence the final hero designs?
Our Art Director Emily Suvanvej really led the charge on the look of the game. There are obvious influences like Studio Ghibli, Moebius, and Steven Universe. My shared goal with Emily was to make something together that reflected the diversity of the team’s artistic and lived experiences. The artists put so much love into the character designs and animation, it really shows.
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Some of the primary game mechanics take inspiration from Minesweeper, what was the process like to create your own interpretation of those classic mechanics?
This article goes into depth on this topic. The TLDR is that we took a very iterative approach, at each stage trying to identify what was working about the prototype and lean into that. The initial game concept came together relatively quickly in part because our goal for this project was just to finish a game. We just focused on what was good and kept building on it. I wouldn’t say the final game is “perfect” – but we wound up with a much bigger and higher quality experience than I expected by not letting perfectionism get in the way of making good better.
Is there anything else you would like to plug or that you think is important for people to know about Let’s! Revolution! or other upcoming projects?
The music and sound design for the game is stellar. We worked with a creative audio company called Antfood and they knocked it out of the park. The audio got an honorable mention from IGF, which I think is extra impressive because most of the other games were audio-centric titles with some unusual hook to the sound design. For the OST, Antfood reworked all of the music from the game into a continuous flow, like a concept album. It’s so good. I love working with them.
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Jennifer Weigel
June 28, 2022 at 10:12 am
I love all of the diversity in the alternative crafting movement. There’s wonderful political satire, horror, and surrealism, as well as craftsmanship that is utterly insane. We are not our “Grandma’s” craft movement (though some of those Grandmas are wonderfully feisty too). Kudos to the further explorations of the genres and thank you for sharing this wonderful art. I especially like the Universal Studios Monster House.