We’re very excited at Haunted MTL to reach out to the horror community and spotlight creative and talented folks where we find them. We love to add to our interview series when we can, and Haunted MTL is fortunate to have a fantastic interview this week with writer John Lees, the mind behind one of our favorite comics, Sink – one of the more beloved series reviewed by our very own comic obsessed David Davis.
John Lees talks to us about the origins of Sink, his influences on the comic, and even provides valuable insight to anyone wanting to create comics themselves.
Sink Writer John Lees Interview
Haunted MTL: How did Sink first come to mind? Was this a concept that was developing for a while, or did it hit you suddenly?
John Lees: I think it’s a combination of both. The general idea of Sink is something I had in my head as wanting to do long before I did it. Scalped is one of my all-time favourite comics, and I had this idea of wanting to do my own take on a heavily location-driven crime saga, but mine would be set in Glasgow, and have more of a horror twist. I wasn’t sure if it would be something I’d eventually do with Iain Laurie, after we’d worked on And Then Emily Was Gone together, or what exact form it would take, so it was kinda in the back-burner in my brain for a couple of years. But once I made the decision I wanted to do it, it fell into place really quickly. Mr. Dig, Florence Kilcolm, Si McKirdie, the Dickheads, Busman Boab, the blue van clowns… Sinkhill took shape so quickly and so clearly in the way that happens with the stories you know are going to be special.
HMTL: How soon had you figured out Mr. Dig’s identity and story arc through the first two volumes? In a lot of ways, his story ends up feeling central to many of the themes expressed over the course of the first two volumes. Was this something intended from the start or discovered on the way?
JL: Oh, I knew Mr. Dig’s identity from the moment I first wrote him. If you look back to his first appearance in Sink #1, Mr. Dig says, “Fuck off back to where you came from” to Allan. When I wrote that, it was with the thought that he’d have the same line thrown at him by some racist asshole at a later point in the series, which we see happen in Sink #8. And having studied teaching English to speakers of other languages in the past, I’d previously done language profiles on how Kurdish speakers adapt to speaking English and some common recurring mistakes, hence why Mr. Dig drops definite and indefinite articles like “a” or “the” in his speech, something else which was part of his dialogue from the very beginning. As far as more overarching themes, the idea of Sink being a world where the protagonists are largely the kind of people who don’t get to be heroes in these types of stories is something that came together partly by design and partly by happy accident.
HMTL: How did you get Alex Cormack involved with the project? Was it something along the lines of, “hey, man, want to draw this hyper-violent crime book?”
JL: I’d already worked with Alex before. We’d done a short together, then had worked together at greater length on Oxymoron: The Loveliest Nightmare for ComixTribe. I was (and still am) continually in awe of his art, and on top of that, he’s just such a lovely guy, we immediately got on. And so, after we finished with Oxymoron, we’d been talking about how we should try working on something else together, something of our own rather than playing in someone else’s sandbox. And we’d thrown around a couple of ideas, but nothing was really clicking. And I had this Sink idea in my back pocket, but like I said, I’m thinking maybe this is an Iain book, maybe it’s just a bunch of loosely connected one-shots we release at Scottish conventions (which is where the anthology format idea originated, I believe). But then something clicked where I thought, hang on, why couldn’t this be an ALEX book? And that instantly changed the dynamics at play, I started imagining it less as pure psychological horror (though there are certainly still elements of that in there!) than as this genre-mashup with pulp crime and bombastic action elements, and really pushing the gore-drenched aesthetic of Oxymoron to new levels. And thankfully, when I then said to Alex, “Hey, man, want to draw this hyper-violent crime book?”, he was instantly down for the idea!
HMTL: How has the reception to Sink been in Glasgow among locals? What elements do they recognize in Sinkhill?
JL: Whenever I’ve had Sink on sale at Scottish shows, the reception has been really positive. In my experience, Scottish comic readers have been really supportive of Scottish indie creators, all the more so when the stories themselves are Scottish. And so, readers have enjoyed all the Glasgow elements. That was a balance I was hoping to pull off while writing Sink. I wanted it to be somewhat universal, where readers from anywhere could enjoy it, but if you’re someone who’s from Glasgow, who recognizes some of the landmarks or local in-jokes, then you’ll have another level of appreciation for the comic.
HMTL: Do you feel Sink is a good introduction to your body of work, or would you steer readers to a different book, like And Then Emily Was Gone?
JL: I think any of my comics is a good introduction to my body of work, as I want people to spend money on all of them! And the cool thing is, I’ve had readers say Mountainhead was their first introduction to me, that Hotell was their first introduction, that The Crimson Cage was their first introduction, and then my older stuff is there waiting for them to discover. But Sink is a comic that’s particularly close to my heart. It’s a twisted love letter to my home city of Glasgow, and because of the broad range of tones, it manages to capture a wide variety of things I enjoy writing: horror, comedy, stories with heart and emotion, even some almost superhero-type stuff.
HMTL: The horror and crime angle of Sink is quite interesting. What drives you to write about horrific crimes?
JL: Ha! That question makes me sound disturbed! I’ve always been a fan of horror, as a reader and as a viewer, which I guess translates into also enjoying writing it. But I’d also say that I enjoy the challenge of getting into the mindsets of characters in the most extreme of situations. I think it might have been David Lynch, or maybe someone writing about David Lynch, that used the phrase “the twilight zone between crime and horror” when talking about Blue Velvet. The idea of this phrase is that, what might from one perspective be a crime procedural could be a horror from another perspective, if you’re grounded and right in there with the person experiencing that crime. I think it’s down to the empathy, and how much you want the readers to feel for the characters these horrific crimes are happening to.
HMTL: One element of Sink is that you really establish a consistent sense of place. A horrible place, but well developed. As a writer how do you establish a setting in such detail?
JL: Sinkhill is a fictional district within Glasgow, but Glasgow itself is a real city. And I think it helps, in my head, being able to know the actual city so well, and for me to be able to picture a particular road junction, and imagine, “Okay, if you take a left here, that takes you into Sinkhill.” It makes the place feel almost real. And it probably helps that there are shadows of various real place that form the genetic make-up of Sinkhill. I mean, it’s a running joke between me and Alex that, for being a place that ultimately is likely not much bigger than a few blocks, there are so many varied landmarks to be found here. What the heck would a map of Sinkhill look like?! But the more stories we tell in this world, the more lived-in this location becomes, and the more we’re able to pluck familiar locales from past stories and recycle them for new ones, just adding to that feel that this is all taking place in the same setting and these tales are all connected.
HMTL: When putting together the setting and the stories, do you have a system in place for keeping everything mapped out? A story bible? A wiki?
JL: I’ll plan out issues, and I’ll broadly map out plans for each volume. But in terms of big picture mythology, I don’t have anything so sophisticated as an official story bible. Maybe I should! I largely keep it all in my head, and I do sometimes worry about forgetting a plot point from an earlier issue, or re-using a character name!
HMTL: When it comes to inspiration for certain stories you mention a few, but I am curious how that works. For example, do you have a rough idea in mind, which reminds you of a movie and you watch it to help shape your approach? Or is it something where you watch or read something and think ‘how can this become a Sink story?’
JL: It varies. I think there are two types of Sink Tale. There are lore tales, where I’m putting in the work to add to the tapestry and build on the larger overarching mystery connecting the main players of the series. Then there are the standalone tales, the little one-shot vignettes of life in Sinkhill. With the lore tales, maybe I’m approaching with the mindset of “I need this character to get from point A to point B to enter the next phase of their arc, how can I get them there?” And with the standalone tales, often it can be me building on fragments – a character, say, or a scenario – which in itself might not have been able to sustain a full series, but when inserted into the world of Sink, becomes more fully realised. Like, with Sink #10, I’d had the idea of a twisted romantic comedy about a couple doing BDSM who end up in a mad home invasion scenario, but that’s not a series, it’s a sketch. Putting Kieran and Louise into Sinkhill, though, and you can then feed it into the wider mythology, and it becomes more substantial, and now that’s probably my favourite issue of the series so far.
HMTL: Kieran and Louise’s story was absolutely hilarious and an interesting way to end the second volume, especially given the catharsis and culmination of the end of the two-parter “Graphite Green.” Was the placement of “Bedbug” afterward purposeful?
JL: The placement was absolutely intentional. My thinking was, “Graphite Green” was our biggest Sink story yet, this epic two-part saga that was action-packed and climactic in its own right, while also setting up some major big picture stuff for down the line. And so, I figured it would be nice to then wrap up the volume with a little palette cleanser, something more light and fun, at least by Sink standards. I also liked the idea of each volume having a “happy ending,” comparatively speaking, of course. And underneath all the violence and butt toys, I think the story of Kieran and Louise is quite sweet and wholesome, and hopefully, if we’ve done our jobs, you’re invested in them on a human level and are happy to see them not just survive, but for their relationship to blossom.
HMTL: Can you tell us a little bit about ComixTribe? Did you help establish the publisher or were you brought in to work with them with Emily?
JL: I didn’t establish the publisher. It’s run by the great Tyler James. But I have been around with them since the beginning. My first ever comic, a superhero story called The Standard, was edited by my original comics mentor, Steven Forbes. He was working with Tyler on the formation of ComixTribe back at the time, this would be going back to 2011, and had suggested to me that we bring The Standard into the ComixTribe fold to be part of the fledgling publisher’s launch line-up. And I’ve worked with them ever since. They published And Then Emily Was Gone, and now they’re publishing Sink.
HMTL: With Dig #1 on the way, it is clear that you have more stories to tell about Sinkhill and its residents. Is there anything lined up after Dig? Another volume of Sink?
JL: Oh, we definitely want to do more. Over the last couple of years, I actually wrote out the entirety of both Volumes 3 and 4! The original plan had been for Alex and I to take a year off of Sink after the release of Volume 2 in 2019, do The Crimson Cage in 2020, then come back for Sink Volume 3 in 2021. But then the pandemic happened, and The Crimson Cage got pushed back to launching in December 2021, making it mostly a 2022 book. And that in turn impacted on Sink, meaning that Dig was pushed back to early 2022 and Sink Volume 3 to mid-2022. But with the global paper shortage and other factors, Dig ended up being moved back to mid 2022, and Volume 3 is now looking like late 2022, or maybe early 2023. But we definitely still have more stories that we want to tell, and we will get them to you as soon as we’re able!
HMTL: For people who want to create their own comics, what three suggestions do you have to help them get started or move forward in their careers?
JL: Suggestion 1: finish something. I think one of the biggest early pitfalls you see a lot of writers going through is that they become serial first issue writers, where they’ll write something, then get stuck or bored, so they start a new idea. I’m not able to do it so often now, but in the past, I would frequently have the entirety of a comic series written before a publisher had picked it up or before art had even begun. Because, especially early on, I think finishing is a VITAL skill. The beginning of a story is exciting and full of possibility, sure. But it’s getting through that middle, muddling through the process of figuring how all the component parts of your narrative click into place, where you really start building your plotting muscles. And writing THE END at the bottom of your final script will give you such a boost, such a feeling of achievement and a confirmation that you CAN tell a story in full. On a related note, so I guess this would be suggestion 1A, hold off on redrafting a script until you’ve finished your first draft. It’s so easy to get yourself stuck in a rut by not being happy with a scene you’ve written, and going back to tinker with it, and the script never gets done. Write out the script first, even if your brain is telling you that you’re writing garbage, just to get it down on the page, have something concrete to work with. Then, one you have a full script, you can get to going back and refining it and making it better.
Suggestion 2: find a peer review group. Something that has helped me immeasurably over the years is being a founding member, and later the leader, of the Glasgow League of Writers, a writer’s circle for comics where we meet monthly and review each other’s comic scripts. Over the years, I’ve been a part of that group, and a couple of other peer review groups. Writing is a lonely pursuit, often done in a vacuum, and we can get too close to our own stuff, not being able to see stuff that’s wrong. If you can gather a community of like-minded creative people you trust – be it online or in person – to share your work with, not only will you improve as a writer (both in terms of the advice you get from them, and in the advice you give in turn making you think more critically), but you’ll also gain a community. And even if getting to the point of actually getting your comic made is some way away, knowing you’re writing for an audience can give you that added drive and motivation to create.
Suggestion 3: don’t be afraid of failure. Making comics can be a frustrating, demoralising process, full of setbacks. I have spent YEARS getting rejections, and still get some rejections now. And the rejections are actually an improvement to the years before that where my queries to editors were just outright ignored. I’ve seen so many promising creators get told “No” for one pitch, and it just breaks their spirit, and they lose all confidence in making comics. And that makes me sad. Just because your comic can’t find a publisher doesn’t mean that it sucks. It might just mean that it’s not to the tastes of one particular editor, the time isn’t right, the market isn’t right, or maybe just that you’re not selling your idea the right way yet. That doesn’t mean your story isn’t worth telling, or that you don’t have other stories worth telling. Don’t be discouraged. Making comics is a marathon, not a sprint. And the good news is, there are more ways than ever to get your stories out there, with or without a publisher.
Want to learn more about John Lees?
If you want to keep up with what John Lees is working on you can follow him on Twitter and Instagram, and check out more of his work at his official website. You can also purchase comics directly from him via his online shop.
We also wish to extend a very special thank you to John Lees for taking the time to chat with us. Haunted MTL absolutely loves to interview creators in the horror space, so if you are a horror fan who does horror-centric crafting, please contact us via Twitter and share your work. We’re always looking to spotlight the craftiest members of the horror scene.
Want more of the world of Sink? (Sponsored)
Do you want to continue exploring the world of Sink? Why not pick up the Kindle edition of Mr. Dig using our sponsored link? Support John Lees and Haunted MTL with one purchase.
Graphic Content #33: Week of Oct. 3
After a brief aside, we are back with Graphic Content this week. Last time we returned to the pages of the classic 1972 run of Swamp Thing. If you haven’t read my coverage of ol’ Swampy, consider checking out all the stuff I have written about my favorite DC Comics character! However, we now return to a Last Podcast comic and some new books.
We have Sweetie: Candy Vigilante from Dynamite Entertainment and a new Mike Mignola-penned comic, Leonine the Vampyr, from Dark Horse. We also return to the world of Soul Plumber this week, the Last Podcast comic, after I never finished the run over a year ago! Oops!
Soul Plumber #2
I read Soul Plumber #1 about a year ago and never had a chance to sit down and read the following issues, so this week’s Graphic Content gives me a chance to catch up, starting with #2. This issue follows up directly with Edgar’s earnest but misguided attempt at soul plumbing on a local man named Scuzz, which goes about as well as you’d expect from the minds of Henry Zebrowski, Marcus Parks, and Ben Kissel. The series is part of the DC Comics horror imprint.
The story is sacrilegious and gross and carries the general aesthetics of projects in the orbit of Last Podcast on the Left and Your Pretty Face is Going to Hell. It is pretty much what the target audience expects. It is quite fun. There is also some fun plot trajectory by the end of the issue as Edgar and Elk seek to clean up a mess, and two forces appear to have an interest in Edgar in particular. I am also intrigued by the entity that is Blorb and its interest in the realm of humans.
The art continues to suit the writing quite well, with fun combinations of gore, vomit, and liquid shit when needed. John McCrea and PJ Holden’s art carries plenty of texture; plus, the grungy colors of Mike Spicer help this version of Indianapolis feel lived in. The mild screen tones add a little more texture here and there.
Overall, the Last Podcast comic delivers what you’d expect.
Impressions of Soul Plumber #2
My impression of Soul Plumber, two issues in now, is that it will be an acquired taste. It probably isn’t for every horror comic fan. The particularly gross-out nature of the supernatural elements is much more tongue-in-cheek than other horror series. I enjoy it, but I am also a fan of Last Podcast on the Left. When it comes down to it, the comic is pretty much for the show’s fans – a true Last Podcast comic. The storytelling isn’t groundbreaking, but it is funny. The art is gross but cool. This is just a fun little ride without rattling the cages of comics too much. We’ll see how much soul is left to plumb in the remaining run.(4 / 5)
Soul Plumber #2 is written by Marcus Parks, Henry Zebrowski, and Ben Kissel. John McCrea and PJ Holden illustrate the comic. You can find more about the comic from DC Comics or your local comic shop. You can learn more about the Last Podcast comic team at their official website.
Sweetie: Candy Vigilante #1
You have a problem when your issue synopsis says more about your comic than what is said in the comic. To say I was unimpressed by this comic is putting it in the most diplomatic way possible. Sweetie: Candy Vigilante #1 is also based on a character designed for an Osaka Popstar album which seems to be a branding attempt for the band.
The writing annoyed me by spending excessive time in a scene that said nothing, complete with unnecessary and pointless moments of sexual assault and inane dialogue. The story offers nothing that indicates any form of parody, so I found the whole approach by writer Suzanne Cafiero to be more annoying than entertaining.
I am okay with ridiculous violence and shocks for humor, but generally, those are supplemental to a story for me, and nothing here makes me want to read further.
The art is okay, but Jeff Zornow’s style feels inconsistent between panels at key points. There are inconsistencies in figures, faces, and proportion shifts in many characters. Honestly, the art style here evokes the early to mid-2000s for me. It’s not terrible and pretty polished overall, but the style also feels uninspiring. Also, I saw a particularly blatant inconsistency in the dialogue balloons on one panel. How something like that slipped is concerning.
Impressions of Sweetie: Candy Vigilante #1
Sweetie: Candy Vigilante #1 is not the worst comic I’ve ever read, but I am struggling to justify the existence of this non-existent story. The comic seems like an indulgence of a band who came up with a sexy character for a project, but I do not see it being an ongoing thing beyond an arc. Given the issue comes packed in with Osaka Popstar’s take on The Archies’ “Sugar Sugar,” I don’t see this as much beyond a “why not” kind of project.(1 / 5)
Sweetie: Candy Vigilante #1 is written by Suzanne Cafiero. The comic is illustrated by Jeff Zornow and colored by Antonio Fabella. If you want to know more, you can pick up a copy from Dynamite Entertainment or your local comic shop.
Leonide the Vampyr: Miracle at The Crow’s Head (One-Shot)
Granted, even for all ages, the story is dark and has a sinister air, but it is not overly grotesque or violent. It feels like a traditional, folkloric approach seen so often in Hellboy but also gives a sense of whimsy through the art. I do feel the story itself was a little light, however. I’d have difficulty justifying the single issue’s price of $4. The set-up of an ongoing story is also quite excellent.
One thing I am confused by: The title is listed as a one-shot by the cover, but the first page suggests Leonide’s adventures will be ongoing. Will there be a series of single self-contained issues? The issue implies as much.
Rachele Aragno’s art is lovely here, finding a fantastic blend between the heavy shadows identified with Mignola’s own work but cartoony enough to work for the book’s tone. The character designs are pleasing, and the character of Leonide is quite striking in appearance. The story was a pleasure to read and to look at.
Leonide the Vampyr: Miracle at The Crow’s Head Impressions
Leonide the Vampyr looks as though it could be a good, ongoing series to introduce a younger set to creepy comics. It’s nice to have a comic that can provide a genuinely chilling effect but not be overly beholden to shock and gore. I think the price is a bit steep given the limited story, but a collected series seems like it would make an excellent library staple for the horror-curious kids out there.
I am eager to see what is next, but I certainly hope the ratio of story to price is better.(4 / 5)
Leonide the Vampyr: Miracle at The Crow’s Head is written by Mike Mignola with art by Rachele Aragno and colors by Dave Stewart. If you want to know more, you can pick up a copy from Dark Horse Comics or your local comic shop.
What do you think about this week’s assembled comics? I think my winner for the week would be Soul Plumber #2, but what about you? Does this Last Podcast comic strike your fancy?
Graphic Content #32: Just Swamp Things – Swamp Thing Vol. 1 #6
We are finally back with “Just Swamp Things.” In case you missed it, last week, I reviewed three horror comics in Graphic Content #31. I decided to take this week to revisit one of my favorite comic book series ever. We last tackled this comic in Graphic Content #19. I am glad to be back at it here to cover issue six of the original 1970s run of Swamp Thing from DC Comics.
Swamp Thing #6 (October 1973)
“The Clockwork Horror” offers a strange little tale of Swamp Thing in a Swiss village and his encounter with The Conclave’s Task Force Four. Plus, there are robots and heavy German accents. This is a weird one.
The sixth issue of Swamp Thing was published in October 1973. This issue continues the legendary pairing of Len Wein as the writer and Bernie Wrightson as the artist. Wrightson also colors this issue. As for our other contributors, Gaspar Saladino handles lettering, and the editor is, naturally, Joe Orlando.
You can, as always, find this issue in the Swamp Thing: Dark Genesis collection. Please order it through your local comic shop!
Swamp Thing #6 – Issue Impressions
“The Clockwork Horror” finds Matt Cable and Swamp Thing on a collision course in a strange Swiss village. The village, Bürgess Town, VT, is in the middle of nowhere. Their chance crossing, however, is disrupted by The Conclave. Meanwhile, Swamp Thing struggles with seeing robotic duplicates of Alex Holland and Linda Holland, opening all sorts of wounds.
Swamp Thing #6 is a largely silly affair, but it carries a level of pathos associated with Swamp Thing throughout the run and some moments of genuine sadness. Yet, it is also about Swamp Thing and Matt Cable arriving at the same clockwork village in the middle of nowhere where costumed gunman slaughter the town of robot people. All that, plus, Swamp Thing gets his dog back! Early Swamp Thing is fascinating.
Of the run so far, this is probably my least favorite issue as it arrives at the border of “a little much.” I also found the execution of the ideas to be a bit lacking. That’s not to say this is a bad issue, either. There is a lot to admire here. I appreciate the first major showing of The Conclave in force, even if their look is a bit ridiculous.
Plus, the issue ends us at an intriguing spot. Swamp Thing is heading to Gotham City.
The characterization remains strong in this issue, with emphasis put on Matt Cable’s continually unwinding mental state in his pursuit of truth and the emotional toll Swamp Thing’s life has been on what is left of the psychic imprint of Alex Holland. The story also gives them satisfying emotional developments; Matt is given evidence of a deeper conspiracy and that he is not obsessing, whereas Swamp Thing gets another chance to be with Linda, of a sort, and must struggle between his desires and his reality.
Unfortunately, Abby Arcane doesn’t get much to do; she is reduced to a sounding board for Matt Cable to be angry and frustrated and ask questions for the audience. I am eager to see her role expand and begin her bond with Swamp Thing because, at this point, she serves little purpose beyond being beautiful. Mayor Klochmann is every bit as ridiculous as you’d expect, down to the heavy German accent.
The robotic body Nathan Ellery controls also allows him to mock and taunt Matt Cable and Swamp Thing, indirectly allowing them to encounter their nemesis. Bernie Wrightson’s robot design for Ellery is straight out of the 1950s B-movie style, and I really appreciate that approach, especially in contrast with Klochmann’s robotic citizens. Those robots look human, even down to skeletal-like structures rendering the visuals of charged, smoldering robot skeletons evocative of the genocide it technically was.
Goddamn, Bernie Wrightson is good.
These are some general notes and observations about Swamp Thing #6 I want to make. I have a few notes about continuity here, as well.
- Mutt continues to be a good boy doing bad things. He is now with Swamp Thing but still seems to be bugged by The Conclave.
- Matt Cable’s desk is a clever way to handle the credits for the issue while showcasing his apparent obsession.
- We even see Maxwell Ferrett in issue #1 appear in a dossier on the desk. Very fun.
- Less fun is that this is the first and only appearance of Bürgess Town, VT, and its residents in the DC Comics canon, as they are all wiped out by the end of the issue.
- Next time, we’ll see the first encounter between Swamp Thing and The Batman. The connections of Swamp Thing to DC’s larger canon would become cemented then, rather than just oblique references.
- One of my sources for tracking some of this stuff has been the DCU Guide. I only have so much memory devoted to some of this stuff.
See you next week with a batch of comic reviews for Graphic Content. Thanks for checking out this installment of “Just Swamp Things.” Please let me know what you think. I would love to hear from other Swamp Thing fans about my impressions of the issue.
Graphic Content #31: Week of Sept. 12
We are back with another batch of horror comic reviews in Haunted MTL’s original comics column, Graphic Content. We had a host of horrific new #1 titles to dig up last week; we have three more this week. Do these new comic titles offer something exciting for horror comic fans? Do we have a bold new Lovecraft comic in the rotation? What about revisiting the world of Hellboy, which is a kind of Lovecraft comic?
Lovecraft – Unknown Kadath #1 – “Dylath-Leen”
It’s always a good day for me when I get to start it off by reading a Lovecraft comic. I also knew I would like this title after the initial pages derive stylistically from Little Nemo in Slumberland. The rest of the comic turned out to be a fun, whirlwind tour of themes and elements of H.P. Lovecraft’s work, most notably the character of Randolph Carter, which I enjoyed quite a bit.
Something about Lovecraft’s universe lends itself well to severe and psychologically-derived horror. Still, it also makes for fun pulpy-adventure fodder, hence the longevity of the Call of Cthulhu tabletop game. The latter is where Florentino Florez draws his inspiration for his comic, it seems. Florez’s writing is solid, and he has created a breezy Lovecraftian adventure I am curious about.
As for the art, the comic opens with a lovely Little Nemo riff and establishes the dreamlike imagery found in the rest of the issue. Artists Guillermo Sanna and Jacques Salomon have created some excellent work here that, to me at least, evokes Mike Mignola in surreality and Hergé in great, lived-in details. I haven’t quite figured out each artist’s contribution to the overall work, but I am excited to learn more by the next issue.
Impressions of Lovecraft- Unknown Kadath #1
Lovecraft – Unknown Kadath #1 is an excellent start to a series that gives me the 1920s adventure vibes I love in some Lovecraftian adventures. “Dylath-Leen” is a fun Lovecraft comic that evokes the tone and spirit of the dreamlike world that hides Kadath and pairs it with excellent artwork. Florez’s writing is well-paced, with enough explanation to keep the reader motivated. Sanna and Salomon’s illustrations are equally lovely and horrid as needed.
I am already dreaming of more.(4.5 / 5)
Castle Full of Blackbirds #1
From the pages of Mike Mignola’s Hellboy and the BPRD comes Castle Full of Blackbirds. The exponential growth of the Hellboy IP has made it hard for me to keep up, so having not read the prior material leading to this one, I am somewhat new to this side of the larger franchise.
This story is set in the late 1960s, around the start of Hellboy’s early career, if I remember my continuity, and follows a young girl named Sara May Blackburn who seeks out a mysterious Linton School for Girls. Readers immediately get the sense there is a lot of background before these first pages, including a flashback to Hellboy himself. Writers Angela Slatter and Mike Mignola provide hints at what has come before, but new readers are likely to be lost as to what is going on. At least I was. Hellboy has always had a problematic relationship with witches at best, so how a school of witches connects to his adventures is enough to drive me forward.
Visually, the comic feels adjacent to what I’ve seen in the larger Hellboy universe without skewing too hard trying to emulate the angular look of Mignola. Valeria Burzo’s art is expressive and textured when needed but is also relatively simple and naturalistic. I am less keen on the colors by Michelle Madsen. They are effective for what they are, but the coloring style feels washed out, and the non-black-filled shading appears slightly muddy. Using gradients in spots is particularly noticeable and doesn’t complement the line art.
Impressions of Castle Full of Blackbirds #1
I find myself exploring the Hellboy universe with this new limited series Castle Full of Blackbirds. I am enjoying the ride though this is the most disconnected from the universe I’ve been. This is due to the sheer avalanche of stories out there right now. The comic serves as an introduction, yes. However, it expects that readers know more than writers Mignola and Slatter are willing to recap. Visually, the art succeeds based on the strength of Burzo’s art. Yet, I feel Madsen’s coloring choices put a damper on the issue.
I am intrigued, but I worry that the comic may ask too much of new readers.(3.5 / 5)
Castle Full of Blackbirds #1 is written by Mike Mignola and Angela Slatter. The art is by illustrator Valeria Burzo and colorist Michelle Madsen. You can find out more about the comic from Dark Horse or your local comic shop.
The Boogyman #1
Ablaze has had a terrific week with two intriguing #1s that play with horror themes. I enjoyed the first issue of The Boogyman, and I am looking forward to what is next. I especially like that it presents a Filipino approach to childhood monsters called the Aswang.
Mathieu Salvia had crafted a fun and grim little tale of childhood trauma, murder, and fantastical guardians. Some fun questions arise from what precisely the boogymen are and their purpose that I am eager to see explored. I also find the mystery of Father Death and his relationship to the other boogymen an intriguing hook. I do wonder how far ahead young Elliott’s narration comes from, however, because I feel a misstep between what is being presented as internal expression and his status as a child. Then again, I could also be underestimating the mind of a child though, too.
Visually, I think Djet, new to my radar, is just my speed in stylistic expression and detail, finding a real sweet spot in the art for this horror comic. Character forms are overall realistic in their proportions, but stylistic choices give them expressive faces that read well on the page. The level of detail is also lovely overall, with some extra spice when it comes to the nasty, creepy stuff. The sketchy nature of the line art is also complemented well by the coloring choices using some fun lighting overlays and a subtle but effective shading style.
Impressions of The Boogyman #1
The Boogyman looks to be a strong contender for an ongoing horror comic. The juxtaposition of children’s fears and what seems to be deeper mythology is compelling enough. The cliffhanger written by Mathieu Salvia has inspired me to await the second issue. I think the artwork by Djet is particularly strong. It finds the right mix of exaggerated expressiveness and serious, grim tones. Consider me intrigued.(4 / 5)
What do you think about this week’s assembled comics? There seems to be a bit of a Lovecraft comic theme between the topics of dreams, witches, and Hellboy. Do any catch your eye? Let us know in the comments.
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