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Box of The Texas Chainsaw Massacre by Trick or Treat Studios. Leatherface with a chainsaw features and screaming people in the background

Diving into the world of horror-themed board games, the Texas Chainsaw Massacre game emerges as a thrilling adaptation of the iconic 1974 movie, designed to captivate fans of the franchise. Crafted for 1-4 players aged 14 and up, this game promises a spine-tingling experience of 45-60 minutes, where strategy, luck, and a strong nerve are key to escaping the grasp of the notorious Sawyer family.

With its unique, story-driven ending and an intriguing objective system that enhances replayability, the Texas Chainsaw Massacre board game stands out as a must-have for both avid gamers and horror enthusiasts alike. Offering a blend of beautifully crafted game tokens, map, and the creepy flesh bag it provides an immersive dive into a world of suspense, making it a standout addition to the collection of any board game aficionado.

GEN CON 2023 Experience

Ol’ Jimbo was lucky to run into the Trick or Treat Studios booth once again at Gen Con. Ok, so he has a permanent quest to find the booth each year after seeing the fantastic designs, masks, and board game concepts from that first magical moment of ‘WTF HORROR HEAVEN IS THIS?’.

Trick or Treat Studio’s group has a decent sized demo area with great staff on hand to answer questions and give you a run-through. Part of the magic of Gen Con is seeing game producers like Trick or Treat Studios bring life to their games and give each person a ‘instant new friend for life’ feel. I really enjoyed my time at their booth talking and playing with Joe Stoken. If I can ever find my iCloud drive photos (oh, Apple…we used to be so tight!) I’ll have some of the footage coming out on our YouTube channel.

If you do get a chance to get to GenCon this year, you need to check out their booth. I know they are my first stop, and soon you will know why they should be yours, too. (Quick note: When I was putting the link to their website in this review, I see they have pre-order available for GHOSTBUSTERS!!! Holy crow! I think my credit card just squeeled! You have to check their site out https://trickortreatstudios.com/)

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Overview of Trick or Treat Studios

Let me tell ya, Trick or Treat Studios is not just any run-of-the-mill company. These folks are the real deal when it comes to spooking the bejeezus out of you, and their Texas Chainsaw Massacre board game? It’s like they’ve channeled the spirit of Leatherface himself into a box!

  • What’s the Deal?: First off, this game’s all about teamwork. You and your pals band together to dodge Leatherface and his creepy family. It’s like thanksgiving at your uncle’s house…ermm…I mean a horror movie you get to live out. And the best part? You can go solo if your friends are too chicken. This really was a game clincher for me. As someone who grew up 35 minutes by car away from his nearest friend, having a game to play on my own AND with friends means I can enjoy this every day. It brings me back to my childhood in multiple ways and I wished more games had a solo mode for us (especially given what happened in the pandemic)
  • The Feels: Now, let’s talk immersion. Ever heard of the “Hideous Bag”? It’s this gnarly sack where you draw tokens that decide your fate and Leatherface’s moves. It’s tactile, it’s suspenseful – it’s like you’re really rummaging through some dark, forbidden place. It is also a great conversation starter. I am pretty sure as soon as we saw that at the demo, my wallet leapt to my hands.
  • The Gang’s All Here: This game’s got character – literally. You’re not just dodging Leatherface; Grandpa, the Cook, and the Hitchhiker are out to get you too. It’s a full-on family reunion from hell.

And before you ask – yes, it’s all about escaping in a van or ending up on meat hooks. Grim, I know. But hey, that’s the charm of the Texas Chainsaw Massacre board game. Trick or Treat Studios has outdone themselves, making a game that’s not just a plaything but a dive into horror lore. So, grab your game face, and let’s survive the night!

Game Mechanics and Player Experience

Diving headfirst into the Texas Chainsaw Massacre board game, you’re not just playing; you’re living a horror flick, but with the luxury of popcorn breaks. Here’s the lowdown on what makes this game a bloody good time:

  • Press-Your-Luck Mechanics: Feeling lucky, punk? The game’s all about drawing tokens from the Hideous Bag. You’re hunting for keys and gas, but pull three Leatherface tokens, and it’s game over, man. It’s a thrilling gamble that keeps you on your toes. This mechanic keeps the game fresh and adds something that dice throwers can’t manipulate (we know who we are…you know, the 6 is the other side of the 1, so if you have the skills you can easily…SHHHHH I’ve said too much!).
  • Character Roles & Abilities: Choose your fighter – each of the 1-4 players picks a character from the iconic 1974 film, rocking unique abilities. Whether you’re the brains, brawn, or just insanely lucky, your role is crucial in outmaneuvering Leatherface and his gruesome gang.
  • Sawyer Family Shenanigans: It ain’t just Leatherface you’re dodging. Grandpa, the Cook, and the Hitchhiker are on the prowl, each adding their spice of horror to the game. And let’s not forget the unique gating system for the family that ups the ante as the Sawyer family’s pursuit intensifies.

So, buckle up, buttercup. Whether you’re strategizing with pals or braving it solo, this game’s a rollercoaster ride through the Texas countryside – minus the actual risk of ending up on a meat hook.

Artwork and Design Elements

Stepping into the grim world of the Texas Chainsaw Massacre board game, the artwork and design elements are a horror aficionado’s dream come true, meticulously crafting an atmosphere that’s as chilling as it is captivating. Here’s a deep dive into the visual feast that awaits:

  • Faithful to the Original: The game’s artwork nails the grungy, sepia-toned aesthetic of the 1974 classic film. From the board designed to mirror the eerie Slaughter family property to the detailed components, it’s like stepping right into the movie. I won’t mention other games here–but let’s just say Trick or Treat Studios blows them all out of the water. This game is the Hamlet’s dad and all the other versions are Claudius–ohhh bet you didn’t think I’d be whipping out them Shakespearean insults now wud ye?
  • A Closer Look at the Components:
    • Character and Fam Standees: The pack includes artful recreations of the movie characters, bringing Leatherface and his macabre family to life on your table.
    • Horror in Detail: The draw bag, mimicking human skin, and a diner-style food tray as the game tray, amplify the thematic horror experience. Seriously this bag has to be felt to be believed.
  • Immersive Experience: The game’s design doesn’t just pay homage to the film; it plunges players into the heart of its terror. Every aspect of the game is designed to enhance the horror and suspense, making for an unforgettable gaming experience.

This board game isn’t just about strategy and survival; it’s a journey into the heart of horror itself, masterfully blending iconic imagery with engaging gameplay.

Why THIS Game?

When it comes to horror-themed board games, it’s a whole universe out there, and the Texas Chainsaw Massacre board game by Trick or Treat Studios is throwing down the gauntlet. In the end, there can be only one (unless you are true collector then knock yourself out!). My reasons for picking Trick or Treat Studios game:

  • Gameplay Dynamics: Here’s the scoop. Trick or Treat Studios’ version is like being in the movie – immersive, with a dash of strategy and a sprinkle of luck. This is as close to the real thing you’ll get this side of the Texarkana boarder.
  • Replayability: The Trick or Treat Studios’ game has you coming back with its story-driven endings and achievements that unlock new cards for future plays. You really can replay this game just for the endings and not be disappointed. I think that is the hallmark of a great game–will you have fun after seeing the game in action a few times. For this game the answer is a resounding YES!
  • Unique Features: Trick or Treat Studios’ version pulls you into the horror with fine details in their artwork and mechanics. This was one of the most immersive table top horror games I’ve played. They are, after all, THE Place for horror prop masks. Let everyone else try something that resembles a pale Temu version of The Texas Chainsaw Massacre–Trick or Treat Studios slays it with the real deal. The only thing they missing is the smell of chainsaw fumes…

OK–But is Solo Really an Option?

Did that game box say solo?! Why, yes. Yes it did. Sometimes when a board game says solo it really means ‘crappy experience that makes you regret leaving that cat turd in your only friend’s lunch box’. Take it from the guy who used to play Dungeons and Dragons solo…this is a true solo enjoyment option.

When you play the game by yourself, you have a bit of a modified rules set. It isn’t too hard to learn the rules as you go, and Trick or Treat Games makes learning it a breeze. Doubt me? Check out their rule book here.

I set the game up by reading the game play directions. This was my first run though and, yes, I may have messed a blood splatter up–and maybe a Leatherface movement, but that’s ok. It was easy to get into the rhythm of the game. The set up of the board went pretty smoothly and everything is straight forward. I think this is the type of game where you can pick it off the shelf of your favorite gaming cafe and get right into it (unlike other games where you need to read and reread directions, google how the game board should look and watch 3 youtube videos just to make sense of first play-looking at you Catan…)

After the first round of survivor play, things became smooth. The mechanics really push solo play into the next level. Within 4 minutes, I was having a blast. The enemy movement mechanic is interesting and it lets you play solo with ease. The test-your-luck mechanic is a great way to ramp up the speed of the game towards the end.

In the end, I won (barely) and I would definitely play the game again. In fact, now that I have a solo game under me belt, I look forward to showing this to friends (as soon as they forgive me for the aforementioned cat turd).

The solo game from ‘learning to kill’ took about 55-60 minutes. It’s a decent way to spend some time winding down. I was so immersed in the game, I didn’t even realize the hour going by. I think if you add in 3 more players, some banter and beveratges, this game could last the night with either one long slow play session or a few regular paced games. The death and objective cards, along with the randomization of the token locations, makes this game easily replayable within the same night.

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Conclusion

Through an intricate blend of suspenseful gameplay, immersive narrative elements, and stunning visual design, the Texas Chainsaw Massacre board game from Trick or Treat Studios carves a niche for itself in the realm of horror-themed board games. It seamlessly marries the enduring terror of the 1974 cinematic masterpiece with the interactive excitement of tabletop gaming, offering players a chance to navigate their way through the chilling confrontations and strategic escapes from the Sawyer family. This game not only recapitulates the hair-raising atmosphere of its film counterpart but also enhances it with unique gameplay mechanics and character dynamics, striving to provide an unforgettable horror experience for both enthusiasts and newcomers alike.

As we embrace the thrilling challenge and strategic depth offered by the Texas Chainsaw Massacre board game, it further underscores the captivating potential of horror within the board game genre. Considering its engaging combination of strategy, luck, and narrative depth, along with its respectful homage to the original film’s aesthetic and atmosphere, this game represents a compelling proposition for anyone looking to delve deeper into horror-themed entertainment. Whether you’re a die-hard fan of the franchise, a board game aficionado, or simply in quest of a thrilling game night adventure, make the leap and buy the boardgame today. Embrace the opportunity to experience the innovative and terrifying journey that Trick or Treat Studios has masterfully crafted.

Final Rating: 5 out of 5 stars (5 / 5)

P.S. Like Horror? Like 1000 Corpses? Like uhh.. Houses of them? Kickstarter on now!

Check out the newest invention from Trick or Treat Studios: House of 1000 Corpses table top game. Click the link to see the kickstarter. I’ve already backed it at the Miniature bonus level and so should you!

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1 Comment

1 Comment

  1. Jennifer Weigel

    April 21, 2024 at 9:24 pm

    This looks like a really well made game. And that bag… just wow. And I’m lad the rules were easier to follow than our experience with The Thing. That was a thing unto itself.

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Gaming

Stygian: Reign of the Old Ones (2019), a Game Review

Stygian: Reign of the Old Ones (2019) is a tactical role-playing video game developed by Cultic Games, evoking Lovecraftian horror.

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Stygian: Reign of the Old Ones (2019) is a tactical role-playing video game developed by Cultic Games, evoking Lovecraftian and cosmic horror. Published by Fulqrum Publishing, this game is available through Linux, macOS, and Windows. This review will cover the $19.99 Steam release.

The Great Old Ones have awakened, exiling Arkham after the events of Black Day. Design your character and face the abominations of Arkham. Explore the 1920s through a Lovecraftian aesthetic as you unravel the secrets that plague Arkham, facing unknowable cosmic horror and malicious abominations.

The eye icon with tentacles reads Stygian: Reign of the Old Gods. To the left hand side is a woman in a 1920s dress. To the right is a blue abomination.
Stygian Promotional Art

What I Like Stygian: Reign of the Old Ones

The depth of character creation starts the game off on the right foot. While appearance has various options, the game provides greater variety in motives, age, and origins, adding different gameplay elements. For example, age reflects lived experience and physical competency. The younger your character, the less experienced but more physically capable. This dynamic requires trial and error to find the best choice for you.

The paper cutout art provides a unique interpretation of a familiar (but stylish) Lovecraftian aesthetic. While not the most haunting execution of the Lovecraftian, it still manages to unsettle and unnerve while maintaining visual interest. That said, if the style doesn’t suit the player’s taste, Stygian: Reign of the Old Ones might leave that player wanting.

While I find the story engaging and the mysteries worth exploring, there’s a massive caveat to that claim. Regardless, if you fancy the Lovecraftian, few care as deeply and express as much knowledge of the genre as Cultic Games in this installment. This love and knowledge shines through in the often subtle allusions and references to the expanded universe. It may earn its place as the most Lovecraftian game out there.

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The characters vary in interest and likability, but there’s usually something about them to add to the overall mystery. Naturally, this remains most evident in the companions that accompany the player on their journey.

In terms of horror, Stygian: Reign of the Old Ones achieves notable success. Despite the subjective points of aesthetics, the game brings out the most unsettling and uncomfortable elements of Lovecraftian and cosmic horror.

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Disclaimer Kimberley Web Design

Tropes, Triggers, and Considerations

With an understanding of the Lovecraftian comes the question of how to deal with racism. Most properties try to remove this context, but Stygian: Reign of the Old Ones recognizes the text and era (the 1920s) with caricatures such as a lunatic in blackface. I won’t say it fully explores these toxic elements, but it’s not painted in a positive light.

Insanity and mental illness play a large role in the mechanics of the game, such as becoming a key component of casting spells. Loosely related, drug addiction and usage are mechanics with varying degrees of necessity depending on your build.

If these are deal breakers, perhaps give Stygian: Reign of the Old Ones a skip.

Several listed classes on the left hand side. At the center of the screen shows the Explorer class with their dog.
Stygian Character Selection

What I Dislike about Stygian: Reign of the Old Ones

In terms of story, this game is unfinished, leaving many plots, quests, and arcs with unsatisfying cliffhangers. My understanding is that Cultic Games planned to finish the game, but money ran out, and the focus shifted to an upcoming prequel. I imagine the goal is to use this new game to support a continuation. But that doesn’t change the unfinished state of Stygian: Reign of the Old Ones. The beginning and middle remain filled with content, but the final act (loosely stated) falls monstrously short.

While this unfinished state mostly affects content, I did run into game-breaking bugs. From my understanding, these bugs completely hinder progress. Most are avoidable, but some are unlucky draws.

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It’s these points that make this a challenge to recommend, requiring the potential player’s careful consideration.

Final Thoughts

Stygian: Reign of the Old Ones accomplishes what many games fail, bringing to life the Lovecraftian. Unfortunately, this game falls short at the end and leaves game-breaking bugs as potential deterrents for full enjoyment. If what you read above entices you, it may be worth the investment. However, it’s unfair to recommend this game within its compromised state.
2 out of 5 stars (2 / 5)

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Gaming

Ashen (2018), a Game Review

Ashen (2018) is a souls-like action RPG developed by A44 and published by Annapurna Interactive available across all platforms.

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Ashen (2018) is a souls-like action RPG game developed by A44 and published by Annapurna Interactive. This game provides a single-player and multiplayer experience with passive multiplayer mechanics. For this review, I am discussing the 39.99 Steam release, but it’s also available in the Epic Game Store, Xbox, Nintendo Switch, and PlayStation.

In this bitter world, your character seeks to make a home for yourself and others. This goal requires you to fight for every inch of land, building connections and alliances to maintain a thriving village. Venture further to make the world a more hospitable place, but know the further you travel, the greater the threats.

The beginnings of a small village. A man waits by a pillar, facing the player.
Ashen Vagrant’s Rest

What I Like about Ashen

In 2017, Ashen earned a nomination for the Game Critics Awards’ “Best Independent Game.” It would later earn several more nominations in 2019. At the National Academy of Video Game Trade Reviewers Awards, it received nominations for “Game, Original Role Playing” and “Original Light Mix Score, New IP.” It was nominated for “Most Promising New Intellectual Property” at the SXSW Gaming Awards. Finally, at the Golden Joystick Awards, it earned a nomination for “Xbox Game of the Year.”

The multiplayer experience remains essential for Ashen, focusing on you and a partner venturing together to explore an open-world environment. However, the single-player experience is my focus and the game accounts for this gameplay. Ashen often pairs you with a villager who helps with the challenges.

The art style remains a plus throughout the gameplay. Though muted in colors and lacking finer details, the style creates a unique world that allows players to get lost along their journey. If the aesthetic doesn’t evoke that curiosity, then Ashen becomes hard to recommend.

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Vagrant’s Rest and the inhabitants remain a strong incentive to continue on your journey. Seeing the progression of the town and building connections with the people provide the most rewarding experience.

In terms of horror, the art style often evokes an eerie atmosphere. However, I won’t go so far as to say the game is haunting. Instead, it evokes emotions that can unsettle and unnerve the gamer.

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Disclaimer Kimberley Web Design

Thoughts and Considerations

The souls-like influence remains straightforward. Progression requires the player to defeat enemies and collect currency for weapons or certain item upgrades. Ashen simplifies and focuses its gameplay, reducing variety to polish its choices. The gameplay remains fluid, with a few hiccups that might be a computer issue.

If you prefer magic or defined classes, the gameplay doesn’t enable this variety. Item upgrades and choices define your playstyle, allowing most items to be playable at any stage of gameplay.

Weapons make a greater difference in playstyle. Most of these differences are self-evident (i.e. blunt weapons are slower but stun), but upgrades make any weapon viable. You pick an aesthetic and function, sticking with it until something better catches your eye.

A character helps another limp away, using a spear to help walk. Above reads Ashen.
Ashen Promotional Art

What I Dislike about Ashen

As mentioned, the game had some technical issues. I often assume this to be my computer, but I did note a few others mentioning similar issues. The gameplay remains fluid, so take this comment as a small point of consideration.

With limited roleplay options, liking the characters or art style remains essential for your time and money investment. As mentioned, the game doesn’t hold the variety of FromSoftware, which means their selling point comes from that unique art style and world. 

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Passive multiplayer is a major part of the marketing for Ashen. While I don’t mind this mechanic, 6 years after release reduces the overall impact. When so few wanderers appear in your game, it’s hard to see the overall appeal.

Final Thoughts

Ashen delivers a highly specialized souls-like experience, preferring to perfect what it can at the cost of variety. If the art appeals and the thirst for a souls-like has you wanting, Ashen stands as a strong contender. However, there are many contenders which make this hard to overtly recommend.
3 out of 5 stars (3 / 5)

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I Have No Mouth, and I Must Scream (1995), a Game Review

I Have No Mouth, and I Must Scream (1995) is a point-and-click horror game based on Harlan Ellison’s award-winning short story.

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I Have No Mouth, and I Must Scream (1995) is a point-and-click horror game based on Harlan Ellison’s award-winning short story of the same name. Developed by Cyberdreams and The Dreamers Guild, this adaptation brings a new perspective to a familiar story. I heard of free purchasing opportunities for this game but cannot verify the quality. For this review, I played the 5.99 Steam release.

Play as one of the remaining humans on earth: Gorrister, Benny, Ellen, Nimdok, and Ted. Each faces a unique challenge from their common torturer, the AI supercomputer known as AM. Chosen by AM to endure torment, these challenges require the participants to face their greatest failures and tragedies.

I Have No Mouth, and I Must Scream Cover Art. A mutilated face with no mouth.
I Have No Mouth, and I Must Scream Cover Art

What I like about I Have No Mouth, and I Must Scream

Having experienced this story a few times, Harlan Ellison provides the most substantive execution of his vision and moral questions in this game. While all have individual merits, I assume the added content and context better dive into the relevant points he hoped to explore. He also played the voice of AM, giving us the emotional complexity of the machine as he saw it.

As the above comment indicates, I Have No Mouth, and I Must Scream remains a faithful adaptation with only one notable change. While that one change does reflect in that character’s journey, it uses that opportunity to the fullest. Where the short story left room for potentially inaccurate interpretations of the characters, this added context makes us better understand them.

The game’s writing remains a selling point for this story-driven experience. It dives further into the lore of the human characters and even allows further development of AM in the process. There are many ways to progress, and the multiple characters allow gamers to adventure further if stuck. That said, progressing individual characters to complete their journey remains essential for the true ending and experience.

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As a point-and-click game made in 1995, I Have No Mouth, and I Must Scream holds up well. In many ways, it pushed the genre in its time with dynamic storytelling and game features. Harlan Ellison was someone who pushed boundaries to challenge himself and others. He saw the gaming industry as another opportunity to evoke story-driven art, a focus reflected here.

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Disclaimer Kimberley Web Design

Thoughts, Triggers, and Considerations

I Have No Mouth, and I Must Scream adapts a dark and bleak story from an author notorious for his dark material. This game is no exception to that standard. Mental illness, sexual assault, genocide, and torture envelop the game. These elements are handled with attention but remain triggering to those sensitive to such dark material.

If these are deal breakers, I Have No Mouth, and I Must Scream will likely earn a skip.

A cartage with red flames, a face in a circuit.
I Have No Mouth, and I Must Scream Game Cartage

What I Dislike, or Considerations, for I Have No Mouth, and I Must Scream

While the short story remains a haunting example of fiction in every sentence, I Have No Mouth, and I Must Scream doesn’t evoke the same tension. It allows room to breathe or refocus on another character, which reduces the horror such a story evokes. While the characters participate in their torment, the loss of agency and hopelessness doesn’t translate in the execution.

Some mechanical and gameplay issues are noteworthy. For example, the saving mechanic remains dated, piling up if you save often or for specific reasons. Most of the mechanical issues stem from outdated UI from a gamer of a more modern era. Play it long enough, and elements start to click, but it needs that user investment.

Point-and-click caters to a niche audience, so modern gaming audiences aren’t inherently the demographic. The puzzle-solving and gameplay won’t win you over if the genre isn’t to your taste. Even within the genre, many of the puzzles remain challenging. For fans of the genre, this likely earns a positive merit. For those looking to continue the short story, this challenge will prove an obstacle.

Final Thoughts

I Have No Mouth, and I Must Scream provides a new opportunity for the award-winning story to reach new audiences and continue to grow. Not satisfied with repeating his story in a new medium, Harlan Ellison expands this bleak world through the point-and-click game. While not as haunting as the short story, this game provides the most context and development of any adaptation before it. 4 out of 5 stars (4 / 5)

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