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Vermis I: Lost Dungeons and Forbidden Woods is a graphic novel by Plastiboo. The team behind the work includes Plastiboo as the artist, Hollow Press as the publisher, Michele Nitri as the editor, Marco Cirillo Pedri as the graphic designer, and a mysterious E.R. as the English proofreader. While I found the book available across outlets, I would recommend going directly to Hollow Press as I am unsure of the reliability of these other options.

Which flesh is your flesh? Come traveler and pick between several distinct classes to explore the bleak world of Vermis. Catastrophe and calamity dictate the lands you travel to, warring to break all living here. Venture forth, but be forewarned, hope remains a distant memory.

Vermis written in an algae-like font. Below in red reads, Lost Dungeons and Forbidden Woods. Below displays a knight fighting skeletons within a dimly lit castle. The enemies appear with a light red while the backgrounds shows a prominent green.
Vermis 1 Cover Art by Plastiboo

What I Love About Vermis I

The premise of this book was that of “an official guide of a game that doesn’t exist.” I was reminded of countless nights studying such books for every drop of lore I could. It paid passionate respect to these guides, bringing to life a retro game inspired by Dark Souls but entirely its own. The concept creates an interesting and interactive fiction, requiring readers to build an understanding of mechanics and gameplay that doesn’t actually exist.

The art style evoked a green-saturated pixel-apocalypse in a fantasy setting. This premise likely evoked your interest or turned you away. Vermis I committed to this style, so that desire remained an important part of your enjoyment.

When I learned of the Infant Seeker class, I had to admit a curiosity. The “classes” are unique, painting a perspective and “playstyle” that fleshes out this imagined world. To be clear, this isn’t a “choose your own adventure” experience. The book is informative, with some options sprinkled in. However, these options are purposefully limited, revealing little for possible interpretations.

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While Vermis I was not a large graphic novel, I couldn’t put it down. On the first day I held it in my hands, I finished it. There were sections and natural break points to help pace the material, but it kept me engaged throughout.

Vermis I evoked a bleak horror all too familiar to those of the Dark Souls fandom. While I couldn’t call this a Soulslike, as it doesn’t provide any mechanics associated with the genre, Vermis I follows the story trends and themes closely.

White background, rubber stamp with disclaimer pressed against the white background.
Disclaimer Kimberley Web Design

Tired Tropes and Considerations

Aside from the bleak world, there’s little to discuss in triggers and tropes. It’s worth mentioning that infants were considered a delicacy to witches in this world, but that’s not given much time or focus.

The biggest consideration was the purchasing process. It was largely seamless through PayPal, but American audiences would need some third party to convert payment. Wait time lingered between 15 to 45 days with no notifications to alleviate worries. I didn’t blame this experience on Hollow Press, but it was certainly a drawback.

For transparency, my purchase arrived ahead of the latest mark, ranging within 20 days. There was also an additional purchase option for a price increase that might have resulted in notifications.

An older woman in robes, pulling the robes tighter around her. Text beneath her reads "Infant Seeker" and the below description reads: "A mother on a quest to retrieve her lost child, taken from her by a witch.
Infant Seeker in Vermis I

What I Dislike About Vermis I

Readability remained my only major concern and issue throughout the text. This issue stemmed from creative decisions and art style choices that make reading certain sections difficult. The retro art also left some room for misinterpretation. Vermis I’s title represented this issue perfectly. Yes, it’s artistic and haunting but challenging to read.

Vermis I appealed to a rather specific niche. It had room to further develop this informative aspect but reached its intended goal in an arena of limited competition. In fact, the specifics made Vermis I the only such contestant in its arena. Outside this niche, there’s retro gaming art and a heavy influence of Dark Souls to appeal further. Regardless, it’s a specific experience that either sounds interesting or unappealing.

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Though enjoyable, this wasn’t a perfect parallel to reading those official guides. Vermis I provided a more obtuse experience compared to other such books. However, this might better represent the Dark Souls influence. Vermis I’s “game” would be a linear experience with replay value. It’s a funny way of looking at the content, but that’s the premise one buys into.

As unique as this graphic novel turned out to be, and how enjoyable the content remained, Vermis I left much room to further explore a dynamic it partly founded. I do hope Vermis II expanded on the material as either a companion piece or an original setting.

Final Thoughts

Vermis I: Lost Dungeons and Forbidden Woods delivered a unique graphic novel experience. Part guidebook and adventure novel with sprinkles of Dark Souls influence, this graphic novel provided an enjoyable and haunting world that evoked the imagination. While it felt condensed for a sole project, it catered to a focused niche while creating a market.
3.5 out of 5 stars (3.5 / 5)

Zeth received his M.A in English with a focus in Creative Writing at CSU, Chico. As a human writer, he published in the 9th volume of Multicultural Echoes, served on the editorial board of Watershed Review, and is a horror reviewer for Haunted MTL. All agree he is a real-life human and not an octopus in human skin. Fascinated by horror novels and their movie adaptations, Zeth channels his bone-riddled arms in their study. Games are also a tasty treat, but he only has the two human limbs to write. If you enjoy his writing, check out his website.

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Book Reviews

The Twisted Ones

‘Then I made faces like the faces on the rocks, and I twisted myself about like the twisted ones, and I lay down flat on the ground like the dead ones…’

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‘Then I made faces like the faces on the rocks, and I twisted myself about like the twisted ones, and I lay down flat on the ground like the dead ones…’

Published in October 2019, The Twisted Ones by T Kingfisher is a modern folkloric, occult horror. Better known for her fairytale retellings, The Twisted Ones is a retelling of Arthur Machen’s 1904 pulp horror classic, ‘The White People’. T. Kingfisher uses her creative license to delve into the myth of the twisted ones, who exist in a specific part of the woods in rural North Carolina. Everyone living near these woods knows something about the white people. Many have seen them, or one of their creations, but all know to stay away.

The Story.

When Mouse is asked by her father to clean out her deceased grandmother’s house, she packs her lovable coonhound Bongo into her truck and heads to the house she has not visited since childhood. Entering the house though, she discovers the job may not be as easy as she thought. Grandma appears to have become a hoarder before she was placed in a care home. There is an entire room of dolls and the stairs are completely blocked by boxes of who knows what. Mouse decides she is up for the task and so begins filling garbage bags. She needs money from the house sale after all.

While emptying her step-grandfather Cotgrave’s bedroom, Mouse uncovers his journal and decides to give it a read. Mouse is a freelance editor and cannot help herself.  The journal discusses the existence of the twisted ones, the white people, earworms, and a strange green book that Cotgrave once possessed. There are direct quotes from this book, as he remembers them, and his ideas about interpreting it.  Mouse puts the journal aside, writing it off as the ramblings of a man suffering from dementia with racist leanings.

After finding what she calls an effigy hanging in the woods, and then stumbling upon a bald hill that shouldn’t exist, Mouse is drawn back to the journal. Further reading however does not help her. The eerie lines from the journal begin to repeat themselves in her head and unnatural-looking things start to tap at the windows late at night.

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Highlights.

Bongo. Enough said. Named after the antelope, not the drum. Mouse’s loveable, sometimes brainless but very charismatic coonhound won my heart. T. Kingfisher has done such a wonderful job characterizing this animal and setting up the bond between Mouse and Bongo, this adds to the overall tense feeling of the story as they both enter risky situations. It is not a spoiler that the dog survives. Mouse makes sure to tell us that all ends well for both of them in the first chapter.

Another highlight are T. Kingfisher’s effigies, descriptions of which are both horrifying and beautiful. The idea of being able to tie, nail, or string together organic and inorganic parts and have a moving creature is bone-chilling (pun intended). But it is the way she describes their movement, the staggering and swaying. There is a strange sadness about them, whilst they still come across as sinister and threatening.

Drawbacks.

It is hard to fault this story, perhaps the slow build of the beginning half of the book is the only thing worth noting. T. Kingfisher takes her sweet time discussing the state of Mouse’s grandmother’s house and Mouse dwells on the fact that she has to clean the place up. There is a lot of complaining and the trips to the truck and the dump become repetitive. That being said, this slow build adds to the overall sense of foreboding in the story and should be expected by readers familiar with folkloric horror.

The Final Take.

This book left me feeling unsettled and getting to the ending was the only way I could resolve that feeling. I couldn’t put the book down simply because I needed closure so the sense of dread would resolve itself. I will never hear the children’s rhyme, ‘sticks and stones may break my bones’ again without chills.

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5 out of 5 stars (5 / 5)

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Book Reviews

The Devil’s Gunt: Blood, Guts, and Pregnancy

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If you have been searching high and low for a book in which a devil named Rick, who is the spitting-image of Billy Zane, impregnates a male porn star so that his spawn can finally get into heaven for once, then I’ve found the book for you. From the opening pages, The Devil’s Gunt, by Gerald Dean Rice, launches action sequences, body parts, blood, guts, cum, and vomit at the reader faster than they can dodge, and Dean’s constant clever innuendos (“temptation reared its mushroom-shaped head”) had me laughing out loud at multiple points throughout the book.

Another cover for The Devil's Gunt, A drawing of a gray and blue pregnant devil with an animal face and horns.

What Exactly is The Devil’s Gunt it About?

The Devil’s Gunt follows Median, a current-day porn star, after he finds out he was impregnated with the devil’s spawn. With the help of his roommate Joe, his estranged wife Mary, and a disembodied head in a box, they investigate out how and why the pregnancy occurred while dodging Rick and his demons at every turn. Interspersed throughout this story, we follow Alfred and Milo, from their origins as two supernaturally-gifted boys enslaved on a plantation, to their mysterious involvement in the current day devil-baby debacle. 

This horror-comedy-sex-thriller explores almost every subcategory of horror: body, supernatural, family trauma, historical, medical, action, and more. For example, when we first meet Rick the devil (there’s many devils in hell, apparently), he’s impersonating a pony-tail-wearing abortion doctor with a cache of menacing medical tools. Or, after this initial run-in, the trio must flee from demon-shadows that atomize any person they come in contact with. There’s even an interlude in which Alfred and Milo disguise a violent encounter within a mob stampede after the 1929 stock crash. 

The only place where The Devil’s Gunt seems to hold back is in the details of the cursed pregnancy itself. How, exactly, is there a baby in there? Where does it come out? How did it get there in the first place? Perhaps in the vein of Frankenstein, Rice leaves the most scientifically confounding, humanly gruesome aspects of the situation up to our imagination. 

The Devil’s Gunt is chock-full of subversions of ideas about angels, devils, possession, heaven, and hell. So if you are curious about concepts such as robot-devils or “Scooby-doo Court”, you’ll have to read it for yourself. 

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4 out of 5 stars (4 / 5)

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Book Reviews

The Bloody Chamber.

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“It is a northern country; they have cold weather, they have cold hearts.                

                                                                                                ‘The Werewolf.’ 

Published way back in 1979, Angela Carter’s short story anthology The Bloody Chamber is now considered a classic by many people. It is also thought of as one of Carter’s more, if not most, controversial fictional works. It is common knowledge that fairy and folk tales of old are a lot darker than the cartoon versions we are familiar with. Carter takes this darkness to a new level. These stories contain common themes of sexual desire, violence and love. Many of these stories depict explicit sexual descriptions. If you are a person who takes note of trigger warnings be aware. These stories contain scenes that discuss and depict abuse, bestiality, rape, incest and paedophilia.

The Stories.

Each of Carter’s ten stories in The Bloody Chamber collection are based on fairy or folk tales. In several of these stories this is obvious. For example, the collections eponymous story, ‘The Bloody Chamber’, is undoubtedly based on the tale of Bluebeard and Carter’s Puss-in-Boots keeps its original name. We see Beauty and the Beast represented obviously in both ‘The Courtship of Mr Lyon’ and ‘The Tiger’s Bride’.

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There are other stories here that only pull at the loose threads of existing fairy or folk tales; taking a single thought or idea and running with it in another direction completely. There are actually several that seem to mashup a combination of stories in one. For example, in ‘The Lady of the House of Love’, the plot as a whole feels like a take on Sleeping Beauty, but there is an obvious reference to Jack and the Beanstalk. The Countess reciting the ‘fee, fi, fo, fum’ rhyme of that story to her victim.

Highlights.

I am a sucker for both fairy and folk tales and as such the highlight here for me was seeing characters and parts of plots that are somewhat familiar in a different light. This sort of ‘re-telling’ (for want of a better word) invites the reader to ask ‘what if’ and I think that that is a very powerful thing to do.

There was a certain dark, wintery aesthetic to all of the stories in this collection that was also big highlight for me. The rain, the wind, the snow, I could feel the chill rising off the pages. The repeated images of birds and birdcages, mirrors and roses created ominous feel and really ticked all of the gothic horror boxes.

Drawbacks.

There were two issues that I had with reading this anthology that really made me struggle to get through to the final pages.

The first was the style of Carter’s writing. Yes, I understand that these are adult fairy tales and there is a level of flowery, descriptive writing that is expected to encounter as a result. But I just felt like I was drowning in dense description in several of these stories. So much so that my brain zoned out several times and I had to stop and rewind, turning back to reread several pages at a time.

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My second issue was that it often felt like the violence was skimmed over due to the length of some of the stories, one being only two pages long. The reader barely has time to process what has happened before the story had ended and a new one begun. It often felt like getting punched in the face. For some this point might land in the highlights section, but for me it was a big drawback.

Final Take.

The stories in The Bloody Chamber anthology are divisive. Some love every single one of them, others have a strong aversion. For me, I liked a few. My attention was held by ‘The Erl-King’ and the story of ‘The Bloody Chamber’ itself was an enjoyable read.

Overall though, I think this one missed the mark for me. It might only be because the prose was so heavy with description that I had trouble concentrating on the stories themselves. Despite this, The Bloody Chamber is one of those books that everyone should read at least once in their life.

2.5 out of 5 stars (2.5 / 5)

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