Castlevania S3 Episode 10 continues the assault on the priory. As the Infinite Corridor opens releasing the demons, Trevor and Sypha must defeat the legion alone. Saint Germain does little to help in this situation but ultimately is able to close the Infinite Corridor.
Lenore arrives in the counsel chambers of the vampire quartet with Hector in tow. She tells them she is using magic to make Hector comply with their wishes to create an army. This impresses the three other vampires but Lenore has demand to improve Hector’s comfort.
Isaac discovers the transmission mirror he has been seeking. He speaks with his night creatures about converting the people but letting the town stand.
Alucard returns to his old life of isolation. He is bitter about his interaction with Sumi and Taka and begins to see things his father’s way. He even begins to use some of his father’s warnings…
Castlevania S3 Episode 10 in Review…
Episode 10 is mostly the resolution for Lindenfeld. The final battle for Lindenfeld is as epic as should be expected from this series. Trevor and Sypha are a stunning team to watch and that is all thanks to the animation team.
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Keep Reading for the season review for more in-depth conclusion.
Castlevania S3 Episode 10 gets 4 out of 5 Cthulhus
(4 / 5)
Castlevania Season 3 in Review…
Season 3 continues a singular characteristic of the series that with each season the world grows. This season includes some of the best visual work in the series so far.
My biggest take away with the end of this season is to paraphrase Sypha’s final comment. While the season is over and everyone came out ok, the audience doesn’t feel good about it. Now, maybe I’m different but I think most people will leave this season feeling similar.
Watching Sypha’s cheery, optimistic character dwindle in the last episode is hard. No matter when you figure out what’s going on with the Judge, it doesn’t hit near as hard as when you see Sypha’s realization.
Alucard’s ending is another hard one to watch. He’s once again let down by humanity and slips closer to his father’s ideals. I will comment on Alucard’s choice of positioning for Sumi and Taka in death. The two were inseparable in life and their punishment leaves them apart forever.
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Isaac, I’m still cheering for. His efforts got him so far this season that hopefully we’ll see him kicking some vampire tail in season 4. Also, perhaps we’ll get the story behind the connection of The Visitor and Isaac.
Hector, at this point, should be thanking Lenore. He’s still alive and in a much better situation. Don’t feel back for him in the least.
Castlevania Season 3 gets 5 out of 5 Cthulhus.
(5 / 5)
WORLD OF HORROR is a cosmic horror roguelite game developed by Paweł Koźmiński and published by Ysbryd Games. The game is available on macOS, Windows, Nintendo Switch, PlayStation 4, and PlayStation 5. This review will cover the Steam (Windows) version of the game.
You must explore the strange goings on around Shiokawa, Japan. It appears that eldritch forces have influenced the town in incomprehensible ways. So, attempt to comprehend these forces and maintain your sanity to save the town. Plan your investigations, choose between cases, and fight for your life.
There are a few game modes but three difficulty spikes. The easiest is a specific case with some random events. This mode teaches you the basic mechanics of the game. The harder difficulties give you access to an apartment and choices on which case you investigate. Completing objectives earns you customization options for the customized mode.
What I Like About WORLD OF HORROR
Running on GameMaker Studios, the pixelated aesthetic shows influences from Lovecraft and Junji Ito, though the latter more so than the former. WORLD OF HORROR haunts its viewers with its aesthetic, allowing the pixels to evoke those horror legends.
Random generation remains a key feature of the game, with various options and choices giving a massive variety. Your character also has some limited customization to access perks and further development. I will bring up some weaknesses later, but it is surprisingly vast. Adding to this variety, WORLD OF HORROR provides mod accessibility.
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The combat allows for a great deal of thought and planning. You select your character’s actions within an action bar and perform the tasks (or combos) to beat an opponent. This JRPG style provides variety in action that makes it engaging and unique.
The random generation and variety make each playthrough different. You might acquire a devastating katana in one playthrough only to bleed out unceremoniously in another.
While not a terrifying gaming experience, WORLD OF HORROR strives to provide an eerie and intense experience. At this, the game is a success. The weird and unnerving collide to invest the player in this strange world.
Tired Tropes and Triggers
Body horror deserves a mention, but the aesthetic and pixels doesn’t particularly evoke realism. Regardless, many designs evoke body horror.
Aside from this, here are some points of consideration. First, WORLD OF HORROR uses JRPG turn-based combat, which seems a point of division among some gamers. However, there are enough interesting mechanics and complexities beyond clicking an action and waiting your turn.
Second, WORLD OF HORROR isn’t a cult detective. You’re experiencing events and choosing how your character responds. Some sage wisdom I heard for WORLD OF HORROR is to focus on the whole campaign instead of a single case. Failing a case isn’t a game over, so prioritize your character’s longevity.
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What I Dislike About WORLD OF HORROR
Only a few issues hindered my experience. Some scenarios replay on a single case, let alone a playthrough, which becomes repetitive. Some scenarios have multiple solutions to add variety or require perks to access new options, but that’s not always true. This issue makes the randomization taxing at times.
This next issue is likely a bug or an oversight. After losing my reason (sanity), I found myself still able to investigate despite the game claiming that means death. An unrelated event finished me off, but I can’t help but assume this is a bug.
Final Thoughts
WORLD OF HORROR has its quirks but earns massive replay value and surprising depth. It’s a unique and ambitious indie title worth the price. If Junji Ito’s style or cosmic horror is your particular brand of horror, WORLD OF HORROR delivers an experience you’ll likely enjoy. Though this combination synergizes well, few games combine these elements successfully. (4.5 / 5)
These games aren’t just about rolling dice – they’re about immersing yourself in the blood-curdling atmosphere of beloved horror films. With unique survival (and kill!) horror mechanics and cooperative gameplay, you’ll feel the terror coursing through your veins with every move!
But wait, there’s more! With the Kickstarter to House of 1000 Corpses shipping soon, we have an in-depth review coming up for that game, Halloween II–AND…Chucky. BOOMMM!!!