This is the second to last episode of season one of Netflix’s The Witcher. So, of course, everyone’s story arch is coming to their head.
And there have been a lot of changes in the characters.
Let’s start with Yennifer. She’s spent a long time at this point bouncing around, being her own bad self and looking after number one. That is until she runs into Istredd. If you don’t remember him, this is Yennifer’s former lover. He’s working for Nilfgaard, the country that’s been slowly taking over the world.
Ever the pragmatist, Istredd tries to convince her to join as well. She, in turn, asks him to run away with her. In the end, they turn each other down.
This leaves an opening for a mage named Vilgefortz. He tells Yennifer that she’s needed in Aretuza. He tells her that her old teacher, Tissaia, called Yennifer her greatest student.
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Yennifer returns with him, only to be confronted head-on by her past. She sees the young mages, dressed in the same blue gowns she used to wear. That dress that must seem so poor to her now, when at the time it was the nicest thing she’d ever worn.
Of course, it turns out that Tissaia never asked for her, though she’s happy enough to have her there. The mages are convening, deciding whether or not to face Nilfgaard and save Cintra.
And for once, Yennifer steps up. She votes with Tissaia to fight to protect Cintra. Unfortunately, they’re heavily outvoted.
In Cintra, Geralt is also worried about Nilfgaard’s impending attack. He asks to take Ciri away to protect her, and return her to her grandmother after the danger has passed. As she is his by the Law of Surprise, this isn’t a request.
The queen, who always thinks she knows better than everyone else, tries to send him away with an imposter. When he sees right through this, she has him imprisoned.
Ciri, meanwhile, sometime in the future, is done playing by any rules. She’s nearly captured by a group of boys she used to play with in the village square. But her powers come out again, killing them all.
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Geralt’s imprisoned, Yennifer’s going to war with a handful of mages and Ciri’s collapsed under the weight of her magic. Seems like a good a place as any to leave it until the season finale.
(4 / 5)
WORLD OF HORROR is a cosmic horror roguelite game developed by Paweł Koźmiński and published by Ysbryd Games. The game is available on macOS, Windows, Nintendo Switch, PlayStation 4, and PlayStation 5. This review will cover the Steam (Windows) version of the game.
You must explore the strange goings on around Shiokawa, Japan. It appears that eldritch forces have influenced the town in incomprehensible ways. So, attempt to comprehend these forces and maintain your sanity to save the town. Plan your investigations, choose between cases, and fight for your life.
There are a few game modes but three difficulty spikes. The easiest is a specific case with some random events. This mode teaches you the basic mechanics of the game. The harder difficulties give you access to an apartment and choices on which case you investigate. Completing objectives earns you customization options for the customized mode.
What I Like About WORLD OF HORROR
Running on GameMaker Studios, the pixelated aesthetic shows influences from Lovecraft and Junji Ito, though the latter more so than the former. WORLD OF HORROR haunts its viewers with its aesthetic, allowing the pixels to evoke those horror legends.
Random generation remains a key feature of the game, with various options and choices giving a massive variety. Your character also has some limited customization to access perks and further development. I will bring up some weaknesses later, but it is surprisingly vast. Adding to this variety, WORLD OF HORROR provides mod accessibility.
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The combat allows for a great deal of thought and planning. You select your character’s actions within an action bar and perform the tasks (or combos) to beat an opponent. This JRPG style provides variety in action that makes it engaging and unique.
The random generation and variety make each playthrough different. You might acquire a devastating katana in one playthrough only to bleed out unceremoniously in another.
While not a terrifying gaming experience, WORLD OF HORROR strives to provide an eerie and intense experience. At this, the game is a success. The weird and unnerving collide to invest the player in this strange world.
Tired Tropes and Triggers
Body horror deserves a mention, but the aesthetic and pixels doesn’t particularly evoke realism. Regardless, many designs evoke body horror.
Aside from this, here are some points of consideration. First, WORLD OF HORROR uses JRPG turn-based combat, which seems a point of division among some gamers. However, there are enough interesting mechanics and complexities beyond clicking an action and waiting your turn.
Second, WORLD OF HORROR isn’t a cult detective. You’re experiencing events and choosing how your character responds. Some sage wisdom I heard for WORLD OF HORROR is to focus on the whole campaign instead of a single case. Failing a case isn’t a game over, so prioritize your character’s longevity.
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What I Dislike About WORLD OF HORROR
Only a few issues hindered my experience. Some scenarios replay on a single case, let alone a playthrough, which becomes repetitive. Some scenarios have multiple solutions to add variety or require perks to access new options, but that’s not always true. This issue makes the randomization taxing at times.
This next issue is likely a bug or an oversight. After losing my reason (sanity), I found myself still able to investigate despite the game claiming that means death. An unrelated event finished me off, but I can’t help but assume this is a bug.
Final Thoughts
WORLD OF HORROR has its quirks but earns massive replay value and surprising depth. It’s a unique and ambitious indie title worth the price. If Junji Ito’s style or cosmic horror is your particular brand of horror, WORLD OF HORROR delivers an experience you’ll likely enjoy. Though this combination synergizes well, few games combine these elements successfully. (4.5 / 5)
These games aren’t just about rolling dice – they’re about immersing yourself in the blood-curdling atmosphere of beloved horror films. With unique survival (and kill!) horror mechanics and cooperative gameplay, you’ll feel the terror coursing through your veins with every move!
But wait, there’s more! With the Kickstarter to House of 1000 Corpses shipping soon, we have an in-depth review coming up for that game, Halloween II–AND…Chucky. BOOMMM!!!