Seven years after its first release, Fatal Frame: Maiden of Black Water has been remade and is now accessible on the PS5 and Nintendo Switch. As a lover of the series and one of the many who never had a Wii U, I was thrilled to finally get a chance to visit some new haunts.
For those who’ve never played the series, Fatal Frame is a Japanese horror series defined by its use of a camera to fight specters who wish to do you harm.
The prologue opens with Miu Hinasaki, laying in shallow, black water in an underground room. But as she stirs, we find that the water is full of hair and the bodies of shrine maidens. I’m usually utterly terrified of the black-haired, white-faced spirits in the Fatal Frame series. But the cleavage-slipping bodaciousness of these ghosts takes a little of the fear out of it.
I’m usually utterly terrified of the black-haired, white-faced spirits in the Fatal Frame series. But the cleavage-slipping bodaciousness of these ghosts takes a little of the fear out of it.
Guiding Miu between their blind, grasping hands we flee into a narrow corridor. A door at the end of the hall promises sanctuary, but the moment we lay hands on it a flashback of shrine maidens standing against a rising tide, murder, and a flood fills Miu’s head.
Something very, very wrong happened here.
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With pursuing shrine maidens at our back, we turn to flee, only to encounter a woman in black robes, crowned in purple orchids. It only takes one glance to know that a single touch from her will kill Miu instantaneously.
We flee this woman and her beautiful minions, taking shelter in a room with a black box, slamming the door shut behind us. But as the box opens and black hair floods out, rooting us to the spot, another woman emerges. She swims towards us (we’re suddenly underwater now!) and the screen fades to black. Miu Hinasaki is trapped in a shrine on top of Mt. Hikami, with danger on all sides.
Verdict
The prologue inundates us with mysteries, symbolism, and creepy dead girls but will this game hold up to its cult classic predecessors? Time will tell. Points off for clunky controls and nerfing the spooks for fanservice.
If you want to buy Fatal Frame 5 (Amazon link does give us $$)
WORLD OF HORROR is a cosmic horror roguelite game developed by Paweł Koźmiński and published by Ysbryd Games. The game is available on macOS, Windows, Nintendo Switch, PlayStation 4, and PlayStation 5. This review will cover the Steam (Windows) version of the game.
You must explore the strange goings on around Shiokawa, Japan. It appears that eldritch forces have influenced the town in incomprehensible ways. So, attempt to comprehend these forces and maintain your sanity to save the town. Plan your investigations, choose between cases, and fight for your life.
There are a few game modes but three difficulty spikes. The easiest is a specific case with some random events. This mode teaches you the basic mechanics of the game. The harder difficulties give you access to an apartment and choices on which case you investigate. Completing objectives earns you customization options for the customized mode.
What I Like About WORLD OF HORROR
Running on GameMaker Studios, the pixelated aesthetic shows influences from Lovecraft and Junji Ito, though the latter more so than the former. WORLD OF HORROR haunts its viewers with its aesthetic, allowing the pixels to evoke those horror legends.
Random generation remains a key feature of the game, with various options and choices giving a massive variety. Your character also has some limited customization to access perks and further development. I will bring up some weaknesses later, but it is surprisingly vast. Adding to this variety, WORLD OF HORROR provides mod accessibility.
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The combat allows for a great deal of thought and planning. You select your character’s actions within an action bar and perform the tasks (or combos) to beat an opponent. This JRPG style provides variety in action that makes it engaging and unique.
The random generation and variety make each playthrough different. You might acquire a devastating katana in one playthrough only to bleed out unceremoniously in another.
While not a terrifying gaming experience, WORLD OF HORROR strives to provide an eerie and intense experience. At this, the game is a success. The weird and unnerving collide to invest the player in this strange world.
Tired Tropes and Triggers
Body horror deserves a mention, but the aesthetic and pixels doesn’t particularly evoke realism. Regardless, many designs evoke body horror.
Aside from this, here are some points of consideration. First, WORLD OF HORROR uses JRPG turn-based combat, which seems a point of division among some gamers. However, there are enough interesting mechanics and complexities beyond clicking an action and waiting your turn.
Second, WORLD OF HORROR isn’t a cult detective. You’re experiencing events and choosing how your character responds. Some sage wisdom I heard for WORLD OF HORROR is to focus on the whole campaign instead of a single case. Failing a case isn’t a game over, so prioritize your character’s longevity.
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What I Dislike About WORLD OF HORROR
Only a few issues hindered my experience. Some scenarios replay on a single case, let alone a playthrough, which becomes repetitive. Some scenarios have multiple solutions to add variety or require perks to access new options, but that’s not always true. This issue makes the randomization taxing at times.
This next issue is likely a bug or an oversight. After losing my reason (sanity), I found myself still able to investigate despite the game claiming that means death. An unrelated event finished me off, but I can’t help but assume this is a bug.
Final Thoughts
WORLD OF HORROR has its quirks but earns massive replay value and surprising depth. It’s a unique and ambitious indie title worth the price. If Junji Ito’s style or cosmic horror is your particular brand of horror, WORLD OF HORROR delivers an experience you’ll likely enjoy. Though this combination synergizes well, few games combine these elements successfully. (4.5 / 5)
These games aren’t just about rolling dice – they’re about immersing yourself in the blood-curdling atmosphere of beloved horror films. With unique survival (and kill!) horror mechanics and cooperative gameplay, you’ll feel the terror coursing through your veins with every move!
But wait, there’s more! With the Kickstarter to House of 1000 Corpses shipping soon, we have an in-depth review coming up for that game, Halloween II–AND…Chucky. BOOMMM!!!
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