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Prepare thyself, brave adventurer! In a time ripe with peril and filled with daring tales of glory, you are invited to embark on Lord of the Rings adventures filled with magical creatures, powerful artifacts, far away lands of Middle-earth and heroic feats. This is the epic journey of Lord of the Rings. The One Ring Starter Set‘ RPG from Free League Publishing – a game system full of rich stories and strategic battles that draw you into the realm of J.R.R Tolkien’s Middle Earth. Whether your story be one of heroism or villainy in this land steeped in ancient lore, Free League Publishing has crafted an inviting experience for veteran players as well as those new to table top RPGs alike!

What players can expect

The One Ring Starter Set by Free League Publishing is a pen and paper system that allows players to experience the epic journey of Hobbits. It comes with a lot, and I mean A LOT of goodies, making it a must-have for fans of The One Ring.

From their website the box includes:

  • A 24-page volume of Rules.
  • A 52-page volume describing The Shire.
  • A 31-page volume containing The Adventures.
  • Eight double-sided pre-generated character sheets.
  • Two large maps showing the Shire and Eriador.
  • 30 Wargear Cards that can also be used with The One Ring core rules.
  • Six double-sided Journey Role and Combat Stance Cards that can also be used with The One Ring core rules.
  • Two D12 Feat Dice.
  • Six D6 Success Dice.

Free League Publishing

The only things you’ll need that aren’t included are a pencil and some paper (oh and pizza..oh donuts…okay, pencil, paper, pizza, donuts, and some tea. Hmm…are taquitos still banned in canada? I digress).

I have had a lot of RPG starter sets before, but this beginner box is complete. It’s like if the Red Box came with dice and the white crayons with pre-gens, a ton of art, and maps. That’s the level of excitement opening this box.

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Courtesy of Free League Publishing

Box fullness rating:

5 out of 5 stars (5 / 5)

Differences between The One Ring RPG and other popular game systems

The One Ring Starter Set RPG is a tabletop role-playing game system based on the world of J.R.R. Tolkien’s Middle-earth. The One Ring roleplaying game system is designed to allow players to experience the story of Lord of the Rings firsthand, making choices and facing challenges that determine how the story progresses.

It is also, as I have found by experience, one of the most customizable games I’ve played in a very long time. Yes, it’s weird that a kid who grew up with Red Box and AD&D says that The One Ring set of pre-gen goodies from Free League Publishing is the most customizable in recent adventures. Let me explain 🙂

The Pre-Gens and rule systems can be adapted to your imagination.

I teach various humanities, English, ESL, sociology, business, and ‘kitchen sink’ at the college level. Roleplaying is a great way to engage students into scenarios or just to explore new worlds and engage in language production. This box has appeared in my classes in ESL, literature, business management, philosophy, and even gender studies. Heck, I’ve even used it in faculty in-service training. That’s how customizable and adaptable the attributes of this game can be.

Courtesy of Free League Publishing

The brilliance of The One Ring game is the lore, the art, and the ‘all in one’ aspect. Pre-generated characters mean we can explain and map attributes to what a person already knows in the world. Even the students not familiar with Lord of the Rings, still understood the concepts by quick mapping to their existing knowledge. Not only are the characters pre-gen but also weapons/armor item cards are included. My favorite thing to do here is to give a player a pick from the deck, cards down, and have a random piece of equipment. Then I make a secret roll and see if that card is cursed or blessed. Do I tell the student this? Of course not…not until they use it to often hysterical consequences.

The dice and maps are there. A little wipeable white board goes a long way here (get one cheap at Amazon or Staples or Walmart, etc).

The rest is your imagination. This really is a great ‘pick up game’ feel.

Of course, it works amazingly well as a stand-alone campaign system, too. I mean, it’s Free League Publishing. Name one of their games that aren’t fun, easy to get into, and instant hits like The One Ring. I’ll wait…

Adaptability rating:

5 out of 5 stars (5 / 5)

The One Ring Playing Tips as we wait 🙂

Playing in a The One Ring campaign can be an unforgettable adventure. Here are some tips to make the most out of your game:

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To Pre-Gen or Not Pre-Gen, that is the question

This box, the One Ring Starter Set, is everything you need to start an awesome adventure. If this is your first time venturing into the land of The One Ring, you might want to try the pregenerated characters route. Once you get your feet wet, you can start creating your own hobbits — but — from experience, I can say that we all became attached to our pre-gen characters. They have a backstory that you can tweak and the art work is superb.

Combat and the art of running away

The One Ring Starter Set RPG by Free League Publishing offers an immersive journey into J.R.R. Tolkien’s Middle Earth, complete with engaging gameplay, customizable scenarios, and rich lore. The game set includes extensive volumes of rules, adventures, and character sheets, maps, cards, and dice. It is adaptable to various settings and can be used as a teaching tool in diverse fields. The game’s high replay value, detailed artwork, and potential for endless adventures make it a must-have for both Lord of the Rings fans and newcomers to tabletop RPGs. Jim Phoenix

Get ready to chuck The One Ring dice! It’s a lot of d6 and some d12. This means if you are new to RPG, but you’ve played ‘some’ games before, you might have extra d6 but no d12 laying around. For the most part, the d6s are used so if you do have some lying around, feel free to grab them to make the passing of the dice a little less passy.

Word on The One Ring dice: Yes, they are graphically designed beauties and feel great in your hands.

Endless adventures

Love the Lord of the Rings books? Awesome, this game, The One Ring, is for you. The movies? Sure! The cartoon movie? Yup, welcome Gen X’er! The Amazon TV show? Got you covered!

Yes, you can recreate moments from the Lord of the Rings books and films (even the TV show!) in The One Ring, but there are many other possibilities for adventures in Middle-earth. That’s the beauty about Free League Publishing’s games. They are open world concepts. You can zig instead of zag. Players could travel to different parts of Middle-earth and explore its many regions, meeting new people and creatures along the way. They could also join one of the various factions in the war against Sauron, fighting in epic battles against the Dark Lord’s forces. Or they could undertake their own personal quests, seeking out lost treasures or ancient secrets. The possibilities are endless, and it’s up to the players to decide what kind of adventure they want to have.

Replay value:

5 out of 5 stars (5 / 5)

Score for The One Ring Starter Set

If you are a Lord of the Rings fan, then The One Ring Starter Set from Free League Publishing is a no-brainer. Free League Publishing has never done me wrong and I don’t think they’re about to start. The One Ring Starter Set is gorgeous and comes with everything you’ll ever need to step forth in Hobbit Land. My score reflects being a fan of the land and lore. I’ve played this with people who didn’t know much about LotR and they seemed to have enjoyed it. This shows that the starter set has something for both fans and non-fans. All in all, a greatly detailed adventure in a box.

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So what are you waiting for? Unlock epic roleplaying adventures with the Free League Publishing One Ring Starter Set!

Overall Score:

5 out of 5 stars (5 / 5)

Gaming

Stygian: Reign of the Old Ones (2019), a Game Review

Stygian: Reign of the Old Ones (2019) is a tactical role-playing video game developed by Cultic Games, evoking Lovecraftian horror.

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Stygian: Reign of the Old Ones (2019) is a tactical role-playing video game developed by Cultic Games, evoking Lovecraftian and cosmic horror. Published by Fulqrum Publishing, this game is available through Linux, macOS, and Windows. This review will cover the $19.99 Steam release.

The Great Old Ones have awakened, exiling Arkham after the events of Black Day. Design your character and face the abominations of Arkham. Explore the 1920s through a Lovecraftian aesthetic as you unravel the secrets that plague Arkham, facing unknowable cosmic horror and malicious abominations.

The eye icon with tentacles reads Stygian: Reign of the Old Gods. To the left hand side is a woman in a 1920s dress. To the right is a blue abomination.
Stygian Promotional Art

What I Like Stygian: Reign of the Old Ones

The depth of character creation starts the game off on the right foot. While appearance has various options, the game provides greater variety in motives, age, and origins, adding different gameplay elements. For example, age reflects lived experience and physical competency. The younger your character, the less experienced but more physically capable. This dynamic requires trial and error to find the best choice for you.

The paper cutout art provides a unique interpretation of a familiar (but stylish) Lovecraftian aesthetic. While not the most haunting execution of the Lovecraftian, it still manages to unsettle and unnerve while maintaining visual interest. That said, if the style doesn’t suit the player’s taste, Stygian: Reign of the Old Ones might leave that player wanting.

While I find the story engaging and the mysteries worth exploring, there’s a massive caveat to that claim. Regardless, if you fancy the Lovecraftian, few care as deeply and express as much knowledge of the genre as Cultic Games in this installment. This love and knowledge shines through in the often subtle allusions and references to the expanded universe. It may earn its place as the most Lovecraftian game out there.

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The characters vary in interest and likability, but there’s usually something about them to add to the overall mystery. Naturally, this remains most evident in the companions that accompany the player on their journey.

In terms of horror, Stygian: Reign of the Old Ones achieves notable success. Despite the subjective points of aesthetics, the game brings out the most unsettling and uncomfortable elements of Lovecraftian and cosmic horror.

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Disclaimer Kimberley Web Design

Tropes, Triggers, and Considerations

With an understanding of the Lovecraftian comes the question of how to deal with racism. Most properties try to remove this context, but Stygian: Reign of the Old Ones recognizes the text and era (the 1920s) with caricatures such as a lunatic in blackface. I won’t say it fully explores these toxic elements, but it’s not painted in a positive light.

Insanity and mental illness play a large role in the mechanics of the game, such as becoming a key component of casting spells. Loosely related, drug addiction and usage are mechanics with varying degrees of necessity depending on your build.

If these are deal breakers, perhaps give Stygian: Reign of the Old Ones a skip.

Several listed classes on the left hand side. At the center of the screen shows the Explorer class with their dog.
Stygian Character Selection

What I Dislike about Stygian: Reign of the Old Ones

In terms of story, this game is unfinished, leaving many plots, quests, and arcs with unsatisfying cliffhangers. My understanding is that Cultic Games planned to finish the game, but money ran out, and the focus shifted to an upcoming prequel. I imagine the goal is to use this new game to support a continuation. But that doesn’t change the unfinished state of Stygian: Reign of the Old Ones. The beginning and middle remain filled with content, but the final act (loosely stated) falls monstrously short.

While this unfinished state mostly affects content, I did run into game-breaking bugs. From my understanding, these bugs completely hinder progress. Most are avoidable, but some are unlucky draws.

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It’s these points that make this a challenge to recommend, requiring the potential player’s careful consideration.

Final Thoughts

Stygian: Reign of the Old Ones accomplishes what many games fail, bringing to life the Lovecraftian. Unfortunately, this game falls short at the end and leaves game-breaking bugs as potential deterrents for full enjoyment. If what you read above entices you, it may be worth the investment. However, it’s unfair to recommend this game within its compromised state.
2 out of 5 stars (2 / 5)

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Gaming

Ashen (2018), a Game Review

Ashen (2018) is a souls-like action RPG developed by A44 and published by Annapurna Interactive available across all platforms.

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Ashen (2018) is a souls-like action RPG game developed by A44 and published by Annapurna Interactive. This game provides a single-player and multiplayer experience with passive multiplayer mechanics. For this review, I am discussing the 39.99 Steam release, but it’s also available in the Epic Game Store, Xbox, Nintendo Switch, and PlayStation.

In this bitter world, your character seeks to make a home for yourself and others. This goal requires you to fight for every inch of land, building connections and alliances to maintain a thriving village. Venture further to make the world a more hospitable place, but know the further you travel, the greater the threats.

The beginnings of a small village. A man waits by a pillar, facing the player.
Ashen Vagrant’s Rest

What I Like about Ashen

In 2017, Ashen earned a nomination for the Game Critics Awards’ “Best Independent Game.” It would later earn several more nominations in 2019. At the National Academy of Video Game Trade Reviewers Awards, it received nominations for “Game, Original Role Playing” and “Original Light Mix Score, New IP.” It was nominated for “Most Promising New Intellectual Property” at the SXSW Gaming Awards. Finally, at the Golden Joystick Awards, it earned a nomination for “Xbox Game of the Year.”

The multiplayer experience remains essential for Ashen, focusing on you and a partner venturing together to explore an open-world environment. However, the single-player experience is my focus and the game accounts for this gameplay. Ashen often pairs you with a villager who helps with the challenges.

The art style remains a plus throughout the gameplay. Though muted in colors and lacking finer details, the style creates a unique world that allows players to get lost along their journey. If the aesthetic doesn’t evoke that curiosity, then Ashen becomes hard to recommend.

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Vagrant’s Rest and the inhabitants remain a strong incentive to continue on your journey. Seeing the progression of the town and building connections with the people provide the most rewarding experience.

In terms of horror, the art style often evokes an eerie atmosphere. However, I won’t go so far as to say the game is haunting. Instead, it evokes emotions that can unsettle and unnerve the gamer.

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Disclaimer Kimberley Web Design

Thoughts and Considerations

The souls-like influence remains straightforward. Progression requires the player to defeat enemies and collect currency for weapons or certain item upgrades. Ashen simplifies and focuses its gameplay, reducing variety to polish its choices. The gameplay remains fluid, with a few hiccups that might be a computer issue.

If you prefer magic or defined classes, the gameplay doesn’t enable this variety. Item upgrades and choices define your playstyle, allowing most items to be playable at any stage of gameplay.

Weapons make a greater difference in playstyle. Most of these differences are self-evident (i.e. blunt weapons are slower but stun), but upgrades make any weapon viable. You pick an aesthetic and function, sticking with it until something better catches your eye.

A character helps another limp away, using a spear to help walk. Above reads Ashen.
Ashen Promotional Art

What I Dislike about Ashen

As mentioned, the game had some technical issues. I often assume this to be my computer, but I did note a few others mentioning similar issues. The gameplay remains fluid, so take this comment as a small point of consideration.

With limited roleplay options, liking the characters or art style remains essential for your time and money investment. As mentioned, the game doesn’t hold the variety of FromSoftware, which means their selling point comes from that unique art style and world. 

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Passive multiplayer is a major part of the marketing for Ashen. While I don’t mind this mechanic, 6 years after release reduces the overall impact. When so few wanderers appear in your game, it’s hard to see the overall appeal.

Final Thoughts

Ashen delivers a highly specialized souls-like experience, preferring to perfect what it can at the cost of variety. If the art appeals and the thirst for a souls-like has you wanting, Ashen stands as a strong contender. However, there are many contenders which make this hard to overtly recommend.
3 out of 5 stars (3 / 5)

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I Have No Mouth, and I Must Scream (1995), a Game Review

I Have No Mouth, and I Must Scream (1995) is a point-and-click horror game based on Harlan Ellison’s award-winning short story.

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I Have No Mouth, and I Must Scream (1995) is a point-and-click horror game based on Harlan Ellison’s award-winning short story of the same name. Developed by Cyberdreams and The Dreamers Guild, this adaptation brings a new perspective to a familiar story. I heard of free purchasing opportunities for this game but cannot verify the quality. For this review, I played the 5.99 Steam release.

Play as one of the remaining humans on earth: Gorrister, Benny, Ellen, Nimdok, and Ted. Each faces a unique challenge from their common torturer, the AI supercomputer known as AM. Chosen by AM to endure torment, these challenges require the participants to face their greatest failures and tragedies.

I Have No Mouth, and I Must Scream Cover Art. A mutilated face with no mouth.
I Have No Mouth, and I Must Scream Cover Art

What I like about I Have No Mouth, and I Must Scream

Having experienced this story a few times, Harlan Ellison provides the most substantive execution of his vision and moral questions in this game. While all have individual merits, I assume the added content and context better dive into the relevant points he hoped to explore. He also played the voice of AM, giving us the emotional complexity of the machine as he saw it.

As the above comment indicates, I Have No Mouth, and I Must Scream remains a faithful adaptation with only one notable change. While that one change does reflect in that character’s journey, it uses that opportunity to the fullest. Where the short story left room for potentially inaccurate interpretations of the characters, this added context makes us better understand them.

The game’s writing remains a selling point for this story-driven experience. It dives further into the lore of the human characters and even allows further development of AM in the process. There are many ways to progress, and the multiple characters allow gamers to adventure further if stuck. That said, progressing individual characters to complete their journey remains essential for the true ending and experience.

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As a point-and-click game made in 1995, I Have No Mouth, and I Must Scream holds up well. In many ways, it pushed the genre in its time with dynamic storytelling and game features. Harlan Ellison was someone who pushed boundaries to challenge himself and others. He saw the gaming industry as another opportunity to evoke story-driven art, a focus reflected here.

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Disclaimer Kimberley Web Design

Thoughts, Triggers, and Considerations

I Have No Mouth, and I Must Scream adapts a dark and bleak story from an author notorious for his dark material. This game is no exception to that standard. Mental illness, sexual assault, genocide, and torture envelop the game. These elements are handled with attention but remain triggering to those sensitive to such dark material.

If these are deal breakers, I Have No Mouth, and I Must Scream will likely earn a skip.

A cartage with red flames, a face in a circuit.
I Have No Mouth, and I Must Scream Game Cartage

What I Dislike, or Considerations, for I Have No Mouth, and I Must Scream

While the short story remains a haunting example of fiction in every sentence, I Have No Mouth, and I Must Scream doesn’t evoke the same tension. It allows room to breathe or refocus on another character, which reduces the horror such a story evokes. While the characters participate in their torment, the loss of agency and hopelessness doesn’t translate in the execution.

Some mechanical and gameplay issues are noteworthy. For example, the saving mechanic remains dated, piling up if you save often or for specific reasons. Most of the mechanical issues stem from outdated UI from a gamer of a more modern era. Play it long enough, and elements start to click, but it needs that user investment.

Point-and-click caters to a niche audience, so modern gaming audiences aren’t inherently the demographic. The puzzle-solving and gameplay won’t win you over if the genre isn’t to your taste. Even within the genre, many of the puzzles remain challenging. For fans of the genre, this likely earns a positive merit. For those looking to continue the short story, this challenge will prove an obstacle.

Final Thoughts

I Have No Mouth, and I Must Scream provides a new opportunity for the award-winning story to reach new audiences and continue to grow. Not satisfied with repeating his story in a new medium, Harlan Ellison expands this bleak world through the point-and-click game. While not as haunting as the short story, this game provides the most context and development of any adaptation before it. 4 out of 5 stars (4 / 5)

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