Here is an overview of the Dealing with the Devil game, designed as part of Jennifer Weigel’s October 2022 series here on Haunted MTL. The Game Board and Game Pieces can be found in previous posts as linked. I have printed, colored and assembled a game to show what it could look like when completed.
I printed my copy on neon yellow label paper and then attached everything to cardboard. I colored accents like the red curtain, brown ladders and green snakes but left most of my copy neon.
To assemble the characters to stand you will need to cut out small house shaped pentagrams and slit them from the top triangle bit about halfway. Slit the character pawn about the same amount and slide the two together to make a little stand (this is easier to see in the second photo). Dice can be cut out following outer lines (including all tabs) and folded along interior lines. You can glue or tape them together. Glue is generally better but I’m lazy so I used tape.
How Do I Play the Game?
Remember, Dealing with the Devil plays like Snakes and Ladders. You start by rolling one die (I gave you an extra cutout in case something happens to your die) and then move that number of spaces in chronological order from where you were. The goal is to make it to the end of the board all the way to the end at 48. If you land at the base of a ladder you climb it to the top. If you land on the head of a snake you get swallowed down to the tail. If you land anywhere in between, these effects don’t matter and you just keep moving normally as the dice roll specifies. As you move, you travel the board in chronological order – this means when you come to the end of a row you circle over to the start of the next one, like a typewriter. This offers a more jarring feel than the traditional game to mimic the Hellscape that Jonahan Menkhir found himself in in our story.
Haven’t Read the Dealing with the Devil Story?
You can find the accompanying story here on Haunted MTL as part of Jennifer Weigel’s October 2022 series. In the story, Jonathan Menkhir finds himself whisked off to a game show to try to win back his beloved wife Chloe from Purgatory. I won’t say any more, just read it for yourself…
Jennifer Weigel is a multi-disciplinary mixed media conceptual artist residing in Kansas USA. Weigel utilizes a wide range of media to convey her ideas, including assemblage, drawing, fibers, installation, jewelry, painting, performance, photography, sculpture, video and writing. You can find more of her work at:
https://www.jenniferweigelart.com/
WORLD OF HORROR is a cosmic horror roguelite game developed by Paweł Koźmiński and published by Ysbryd Games. The game is available on macOS, Windows, Nintendo Switch, PlayStation 4, and PlayStation 5. This review will cover the Steam (Windows) version of the game.
You must explore the strange goings on around Shiokawa, Japan. It appears that eldritch forces have influenced the town in incomprehensible ways. So, attempt to comprehend these forces and maintain your sanity to save the town. Plan your investigations, choose between cases, and fight for your life.
There are a few game modes but three difficulty spikes. The easiest is a specific case with some random events. This mode teaches you the basic mechanics of the game. The harder difficulties give you access to an apartment and choices on which case you investigate. Completing objectives earns you customization options for the customized mode.
What I Like About WORLD OF HORROR
Running on GameMaker Studios, the pixelated aesthetic shows influences from Lovecraft and Junji Ito, though the latter more so than the former. WORLD OF HORROR haunts its viewers with its aesthetic, allowing the pixels to evoke those horror legends.
Random generation remains a key feature of the game, with various options and choices giving a massive variety. Your character also has some limited customization to access perks and further development. I will bring up some weaknesses later, but it is surprisingly vast. Adding to this variety, WORLD OF HORROR provides mod accessibility.
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The combat allows for a great deal of thought and planning. You select your character’s actions within an action bar and perform the tasks (or combos) to beat an opponent. This JRPG style provides variety in action that makes it engaging and unique.
The random generation and variety make each playthrough different. You might acquire a devastating katana in one playthrough only to bleed out unceremoniously in another.
While not a terrifying gaming experience, WORLD OF HORROR strives to provide an eerie and intense experience. At this, the game is a success. The weird and unnerving collide to invest the player in this strange world.
Tired Tropes and Triggers
Body horror deserves a mention, but the aesthetic and pixels doesn’t particularly evoke realism. Regardless, many designs evoke body horror.
Aside from this, here are some points of consideration. First, WORLD OF HORROR uses JRPG turn-based combat, which seems a point of division among some gamers. However, there are enough interesting mechanics and complexities beyond clicking an action and waiting your turn.
Second, WORLD OF HORROR isn’t a cult detective. You’re experiencing events and choosing how your character responds. Some sage wisdom I heard for WORLD OF HORROR is to focus on the whole campaign instead of a single case. Failing a case isn’t a game over, so prioritize your character’s longevity.
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What I Dislike About WORLD OF HORROR
Only a few issues hindered my experience. Some scenarios replay on a single case, let alone a playthrough, which becomes repetitive. Some scenarios have multiple solutions to add variety or require perks to access new options, but that’s not always true. This issue makes the randomization taxing at times.
This next issue is likely a bug or an oversight. After losing my reason (sanity), I found myself still able to investigate despite the game claiming that means death. An unrelated event finished me off, but I can’t help but assume this is a bug.
Final Thoughts
WORLD OF HORROR has its quirks but earns massive replay value and surprising depth. It’s a unique and ambitious indie title worth the price. If Junji Ito’s style or cosmic horror is your particular brand of horror, WORLD OF HORROR delivers an experience you’ll likely enjoy. Though this combination synergizes well, few games combine these elements successfully. (4.5 / 5)
These games aren’t just about rolling dice – they’re about immersing yourself in the blood-curdling atmosphere of beloved horror films. With unique survival (and kill!) horror mechanics and cooperative gameplay, you’ll feel the terror coursing through your veins with every move!
But wait, there’s more! With the Kickstarter to House of 1000 Corpses shipping soon, we have an in-depth review coming up for that game, Halloween II–AND…Chucky. BOOMMM!!!