There’s quite a few Stephen King movie adaptations that bear little resemblance to the books they’re based on. Stephen King’s Silver Bullet, based loosely on King’s novella The Cycle of the Werewolf, may be one of the more hilariously entertaining deviations from its source material. Whether that was internal or not remains to be seen.
The Cycle of the Werewolf
The Cycle of the Werewolf is unique in King’s repertoire in that it was released as a fully illustrated short novel with each month of the year being a chapter in the story of a werewolf terrorizing the fictional town of Tarker’s Mills, Maine. The chapter format of the book was in part because it was originally supposed to be a calendar, but King found the format too constraining for his storytelling style and it was expanded into a novella.
There aren’t any real main characters in the book. Instead it focuses on the events of the month from the point of view of various townspeople. The plot doesn’t really start until around July and even then it doesn’t bring some relevant characters back together until the last chapter December.
The story itself is a pretty basic werewolf tale with a few notable twists. It’s really illustrator Bernie Wrightson’s gorgeous drawings that help bring the story to life. They complement the story beautifully and can tell the entire story almost on their own.
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In general, it’s a short but fun little novella that doesn’t break any boundaries but tells a solid gothic horror story nonetheless.
Stephen King’s Silver Bullet (major spoilers here because, boy, do we have a lot to talk about)
The movie adaptation of the book takes almost a 360 in terms of tone and atmosphere from the book. Where the book had an almost grotesque feel to it, the movie goes full out 80s B-movie horror, and to great effect I might add. It’s become something of a cult classic and was the perfect fodder for those pre-teen late night slumber parties huddled up together under your blanket fort.
Our main character is now Marty Coslaw (whose last name I will never get over); a wheelchair bound pre-pubescent who really has a darkly sadistic side, more on that later. Marty’s sister Jane, who didn’t really play much of a part in the book, hates him and constantly calls him a booger for all the things he seems to get away with due to his disability (she’s right by the way). Gary Busey is also there playing basically himself. Seriously, he was allowed to ad lib most of his lines because he related to the character of Uncle Red so much.
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There are some werewolf kills early on, but the movie mostly forgoes the month to month format entirely and kills off half the town over the course of a few full moons when a vigilante group is formed and decides to go out into the woods at night with no flashlights and zero planning. It ends about as well as you would expect.
One thing that did carry over to the movie from the book is a scene where the town priest, Reverend Lowe, played by Everett McGill, has a dream sequence of his entire congregation turning into werewolves. It kind of lets the cat out of the bag who the werewolf is at that point, but it’s also one of the most memorable scenes in the movie due to the novelty of a whole room full of people just werewolfing out.
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It’s around the half point mark in the movie where things start to veer even more wildly from the book. Now you would think the silver bullet in the title of werewolf movie would refer to an actual silver bullet, right? Not in the case of this movie. It’s actually the name of a diesel powered motorcycle wheelchair that Uncle Gary Busey gives Marty on the Fourth of July. That sucker gets up to at least 80mph, can be in no way shape or form street legal, and, as we see later, isn’t very effective against werewolves.
Uncle Gary Busey also gives Marty some fireworks to shoot off once everyone else is asleep since the town’s were canceled due to random werewolf serial killer on the loose, but probably not for COVID if this last year is anything to go by.
Since Marty is such a self-serving little bugger, he of course goes out and shoots off his fireworks and almost gets killed by the werewolf. He only just manages to get away by shooting the werewolf in the eye with a bottle rocket, which is really just unfair when the werewolf doesn’t get any projectiles to defend itself with.
After that mess, Marty recruits his sister to track down his victim under the guise of collecting cans for school (that was an actual thing in the 80s, you just had to be there). In the book Marty gets sent away for the summer and doesn’t run into the werewolf in human form until Halloween. Here it takes them about 12 hours tops to find him. Or more accurately, to find that bat from the picture up above when Jane discovers it in the werewolf’s garage, although where and when she saw the bat before remains a mystery since it was the local bar owner’s.
Marty then proceeds to be a troll and mails the werewolf some seriously bad takes.
Like any good 80s movie, there proceeds a wheelchair car chase scene, after which, Marty somehow convinces his Uncle Gary Busey that his life is in danger (even though he’s the one sending death threat mail) and he needs a real silver bullet to protect himself. After a very odd conversation with a gun dealer about what good presents bullets are for kids, Uncle Gary Busey gets the silver bullet for Marty and stays over to babysit Marty and Jane after sending their parents away on vacation (less witnesses).
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The werewolf does show up at Marty’s that night, and very nicely announces himself by busting straight through the wall like the Kool-Aid man.
Remorselessly, Marty grabs the gun and the bullet and shoots the poor creature in its head before it can even begin to explain why it’s there. He and Jane then proceed to reenact that creepy Folgers Coffee Christmas commercial with the brother and sister that are a little too close to each other for comfort. End of movie.
Final Girl Thoughts
Whether or not you consider the movie or the book a classic, or even a cult classic, Cycle of the Werewolf and Stephen King’s Silver Bullet does make for some entertaining camp. It’s interesting to see what’s essentially the same story told in two very different styles. Roger Ebet even called the movie a parody of the book, and while I wouldn’t go quite that far, it definitely deserves an award for stretching the source material to a new limit. 4 out of 5 Cthulhu for an all around good time.
(4 / 5)
Vermis II: Mist & Mirrors is a graphic novel by Plastiboo. The team behind the work includes Plastiboo as the artist, Hollow Press as the publisher, Michele Nitri as the editor, Christian Dolz Bayarri as the graphic designer, Marco Cirillo Pedri as the graphic supervisor, and E.R. as the English editor and proofreader. The Vermis collection seems sold out in its current editions, but I still recommend ordering from the original publisher, Hollow Press.
Who stares back from the dark glass? The Wayfarer travels–cursed and haunted by their past–through the distant lands and places within the Mist & Mirrors. Endure a corrupt world and struggle to fend off the curses that mark you. Venture forth, Wayfarer, and perhaps find peace and salvation.
What I Like about Vermis II: Mist & Mirrors
The premise remains an “official guide” to a game that does not exist. However, one key distinction that stands out is the corrosion of this “official guide” mark, suggesting Mist & Mirrors centers itself as a graphic novel. In this sense, it more accurately hits its vision while providing an engaging story.
Mist & Mirrors places its character selection at the end of the graphic novel, instead, choosing a character and allowing the reader to follow that journey. While this moves away from the “official guide” concept, it better fleshes out the world and creates a more independent product.
Where Vermis I held a heavy retro-game aesthetic, Vermis II takes this to the next level while adding a wider range of color than the original. Not only does this add more aesthetic variety, but it also vastly improves readability. My greatest critique of the first graphic novel was the general lack of readability that impacted the experience, but Mist & Mirrors seems to take this to heart. Beyond the variety and improvement, the design changes the color themes to match the distinct lands the “Wayfarer” embarks on, giving a direct purpose to the changes.
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On starting the graphic novel, I half expected a spiritual successor set in a new world. While its setting certainly differs from the original, Mist & Mirrors expands on the lore and history. In fact, the exploration of Mist & Mirrors adds value to the original and encourages a re-read. Honestly, that’s what all sequels strive (or should strive) to succeed.
Despite the colorful innovation, Vermis II: Mist & Mirrors delivers that same bleak horror popularized by Dark Souls. It still wears its inspirations on its sleeves while better communicating its “game mechanics.”
Tired Tropes and Triggers
Again, there aren’t many points worth mentioning regarding tropes or triggers. As the graphic novel takes themes and trends from the Soulslike genre, it’s dark and bleak but not overwhelmingly so.
Payment and delivery (for American audiences) still come with a 15 to 45-day wait period with little room for verification or updates. The process through PayPal remains seamless, and I received the novel within the timeframe, but it’s a consideration.
What I Dislike about Vermis II: Mist & Mirrors
While there are notable points to mention in this section, Mist & Mirror vastly mitigates Vermis I’s core issues. However, that isn’t inherently the same as fixing them in some cases. For example, readability remains a slight issue. I will emphasize it as a slight issue with the vast improvements implemented.
For those fans of the specific niche that Vermis aims to deliver, Mist & Mirrors tones down the “official guide” aspect. Instead, it favors a more straightforward narrative that follows a specific character. This brings life to the “game world” and makes an independent product but limits Vermis I’s game guide concept.
On a more personal note, I did enjoy the concept of Vermis I’s classes over the classes of Mist & Mirrors. Naturally, there are some interesting concepts, but nothing haunts me like the Infant Seeker or Rat Man. However, the new choices seem to provide a stronger narrative and backstory.
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Final Thoughts
Vermis II: Mist & Mirrors vastly improves in many aspects of the original, telling a story set in its bleak and fascinating world. While it does veer from the original concept, it does so to make a more independent product. If you are looking to lose yourself in a strange world or dive deeper into Vermis’ underexplored lore, Mist & Mirrors seems tailor-made for you. (5 / 5)
‘Then I made faces like the faces on the rocks, and I twisted myself about like the twisted ones, and I lay down flat on the ground like the dead ones…’
‘Then I made faces like the faces on the rocks, and I twisted myself about like the twisted ones, and I lay down flat on the ground like the dead ones…’
Published in October 2019, The Twisted Ones by T Kingfisher is a modern folkloric, occult horror. Better known for her fairytale retellings, The Twisted Ones is a retelling of Arthur Machen’s 1904 pulp horror classic, ‘The White People’. T. Kingfisher uses her creative license to delve into the myth of the twisted ones, who exist in a specific part of the woods in rural North Carolina. Everyone living near these woods knows something about the white people. Many have seen them, or one of their creations, but all know to stay away.
The Story.
When Mouse is asked by her father to clean out her deceased grandmother’s house, she packs her lovable coonhound Bongo into her truck and heads to the house she has not visited since childhood. Entering the house though, she discovers the job may not be as easy as she thought. Grandma appears to have become a hoarder before she was placed in a care home. There is an entire room of dolls and the stairs are completely blocked by boxes of who knows what. Mouse decides she is up for the task and so begins filling garbage bags. She needs money from the house sale after all.
While emptying her step-grandfather Cotgrave’s bedroom, Mouse uncovers his journal and decides to give it a read. Mouse is a freelance editor and cannot help herself. The journal discusses the existence of the twisted ones, the white people, earworms, and a strange green book that Cotgrave once possessed. There are direct quotes from this book, as he remembers them, and his ideas about interpreting it. Mouse puts the journal aside, writing it off as the ramblings of a man suffering from dementia with racist leanings.
After finding what she calls an effigy hanging in the woods, and then stumbling upon a bald hill that shouldn’t exist, Mouse is drawn back to the journal. Further reading however does not help her. The eerie lines from the journal begin to repeat themselves in her head and unnatural-looking things start to tap at the windows late at night.
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Highlights.
Bongo. Enough said. Named after the antelope, not the drum. Mouse’s loveable, sometimes brainless but very charismatic coonhound won my heart. T. Kingfisher has done such a wonderful job characterizing this animal and setting up the bond between Mouse and Bongo, this adds to the overall tense feeling of the story as they both enter risky situations. It is not a spoiler that the dog survives. Mouse makes sure to tell us that all ends well for both of them in the first chapter.
Another highlight are T. Kingfisher’s effigies, descriptions of which are both horrifying and beautiful. The idea of being able to tie, nail, or string together organic and inorganic parts and have a moving creature is bone-chilling (pun intended). But it is the way she describes their movement, the staggering and swaying. There is a strange sadness about them, whilst they still come across as sinister and threatening.
Drawbacks.
It is hard to fault this story, perhaps the slow build of the beginning half of the book is the only thing worth noting. T. Kingfisher takes her sweet time discussing the state of Mouse’s grandmother’s house and Mouse dwells on the fact that she has to clean the place up. There is a lot of complaining and the trips to the truck and the dump become repetitive. That being said, this slow build adds to the overall sense of foreboding in the story and should be expected by readers familiar with folkloric horror.
The Final Take.
This book left me feeling unsettled and getting to the ending was the only way I could resolve that feeling. I couldn’t put the book down simply because I needed closure so the sense of dread would resolve itself. I will never hear the children’s rhyme, ‘sticks and stones may break my bones’ again without chills.
If you have been searching high and low for a book in which a devil named Rick, who is the spitting-image of Billy Zane, impregnates a male porn star so that his spawn can finally get into heaven for once, then I’ve found the book for you. From the opening pages, The Devil’s Gunt, by Gerald Dean Rice, launches action sequences, body parts, blood, guts, cum, and vomit at the reader faster than they can dodge, and Dean’s constant clever innuendos (“temptation reared its mushroom-shaped head”) had me laughing out loud at multiple points throughout the book.
What Exactly is The Devil’s Gunt it About?
The Devil’s Gunt follows Median, a current-day porn star, after he finds out he was impregnated with the devil’s spawn. With the help of his roommate Joe, his estranged wife Mary, and a disembodied head in a box, they investigate out how and why the pregnancy occurred while dodging Rick and his demons at every turn. Interspersed throughout this story, we follow Alfred and Milo, from their origins as two supernaturally-gifted boys enslaved on a plantation, to their mysterious involvement in the current day devil-baby debacle.
This horror-comedy-sex-thriller explores almost every subcategory of horror: body, supernatural, family trauma, historical, medical, action, and more. For example, when we first meet Rick the devil (there’s many devils in hell, apparently), he’s impersonating a pony-tail-wearing abortion doctor with a cache of menacing medical tools. Or, after this initial run-in, the trio must flee from demon-shadows that atomize any person they come in contact with. There’s even an interlude in which Alfred and Milo disguise a violent encounter within a mob stampede after the 1929 stock crash.
The only place where The Devil’s Gunt seems to hold back is in the details of the cursed pregnancy itself. How, exactly, is there a baby in there? Where does it come out? How did it get there in the first place? Perhaps in the vein of Frankenstein, Rice leaves the most scientifically confounding, humanly gruesome aspects of the situation up to our imagination.
The Devil’s Gunt is chock-full of subversions of ideas about angels, devils, possession, heaven, and hell. So if you are curious about concepts such as robot-devils or “Scooby-doo Court”, you’ll have to read it for yourself.
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