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Cell is that Stephen King book and movie that everyone forgets is a Stephen King book and movie.  It might be because when you think of Stephen King you don’t usually think of zombies, and when I think of Cell I don’t necessarily think of zombies either.  Whether or not Cell is really part of the zombie horror genre, I leave that up to you the reader to decide.  

Cell – A Book

Clayton Riddell is an unassuming graphic artist who’s on his way home from Boston after landing the deal of a lifetime to publish his own graphic novel.  Unfortunately for him, this is the day that “The Pulse” happens.  The Pulse is an entirely phone based event where anyone who’s on their phone at around 3 in the afternoon on October 1st sometime in the mid-2000s gets their mind wiped causing them to suddenly and violently go crazy.  Mass murder and mass panic ensues.  As hysteria reins and people try to call for help more get hit by the Pulse and the Apocalypse begins.  

Clay, who’s cell phoneless, avoids the Pulse, but from his vantage point on a random Boston street corner, things go downhill fast as “phone crazies” attack and kill people all around him.  During the initial chaos Clay manages to save a gay guy named Tom McCourt, who joins him for the rest of the book for lack of anything better to do.  Eventually they also pick up a traumatized 14 year old girl named Alice.

Fleeing Boston as it burns, our mains become refugees in the cell phone Apocalypse.  Clay’s main objective is trying to get home to his wife and son Johnny G (they must have been really big fans of Kenny G is all I can think), Tom really wants to check on his cat, and Alice is mostly just coming along with them since she had to kill the only family she had apparently.  They meet other “normies”, none Pulse affected people, along the road, and it is a very long road.  There might be more walking in this book than in the whole ten seasons of The Walking Dead combined.

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The phone crazies aren’t your typical “brainssssss” zombies.  They might bite and stab, but they’re not after your juicy human meats.  After the initial homicidal panic from the Pulse, they quickly start to change and evolve into something entirely different.  You learn how all this happens from a 12 year old character in the book named Jordan, who apparently can figure all this out because he knows computer basics.  As the phone crazies go from individual threats to a hive mind, Clay and his band become targets of the phone crazies new world order.

Thoughts – An effort was made

This book, more than anything else, feels downright frustrating.  From the big flashing TECHNOLOGY BAD sign throughout it, to the one note characters, to the lack of clarity into just how the Pulse happened, and the halting pace of the entire book where things start to pick up only to slow down again to mourn for characters that you don’t really care about all that much about.  Clay is not a very interesting main character to spend an entire book with.  His one and only concern is to get home to his wife and son; no thoughts for other family, friends, coworkers or the greater effect the events that are unfolding around them are going to have on the future.  As eager as Clay is to get home though, there are so many detours that slow the whole book down that at times it seems like the book is trying to replicate a phoner in reboot mode.  As much as the book tries to push the found family trope it falls flat in that effort too.  Despite spending time getting to know random characters, the fact remains that these were people Clay met only a hour to a day or two ago, so any real connection between the characters is somewhat lost.

The beginning of the apocalypse here, which takes at least 100 pages, could be the same as any typical zombie or plague movie or book (think World War Z on a local level only with the most average guy ever instead of Brad Pitt).  It’s not until the phoners start changing to something other than mindless zombies that things really get interesting.  The characters actually start to have some doubts and moral dilemmas about the mass killing of beings that used to be human, but may not be any longer.  The problem is, things also get so convoluted and motivations of the phoner hive mind remain so dim that the big climax and the ending of the book feels supremely unsatisfying as a whole.  

The book may hold more disappointment for me than enjoyment, but it’s not the worst book I’ve ever read, nor even the worst Stephen King book, but it’s still not ranked anywhere near the top of my Stephen King must read list.

Cell – A Movie

This may be a rare instance where a movie is actually better than the book it was based off of.  Perhaps it’s because the movie trims all the unnecessary fat and characters from the book to fit it into its hour and a half running time, but the entire premise seems to work better as a movie.  The screenplay is still written by Stephen King and Adam Alleca, and the plot is basically the same as the book, with a few key differences.  

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Don’t worry. It’s still not as exciting as the poster makes it look.

Clay in the movie is played by the ever pleasant and sad eyed John Cusack, who brings a real feeling of humanity to the character of Clay that was lacking in the book.  Clay’s still a graphic artist on his way home to his estranged wife and son, only now the phone Apocalypse starts for him in a Boston airport, which is a much more exciting start than a random street corner.  

Escaping the chaos at the airport for the subway, Clay runs into the movie version of Tom, played by Samuel L. Jackson, who bears pretty much no resemblance to Tom from the book.  Movie Tom is now a subway driving, Vietnam vet, devoice who, like Clay, is caught up in everything going on. To the movie’s credit, there is a throwaway line that Tom is still gay, even if it’s blink and you’ll miss it.  Tom has Clay’s down to earth attitude about the end of the world and it’s easy to understand why they might stick together this time around.  They also find their own traumatized Alice Maxwell, played by Isabelle Fuhrman.  

Bad phones go in the ice box.

Perhaps the biggest change from the book to the film is the sense of solitude the survivors experience while heading north.  Wide shots of isolated cell phone towers in nature add to the feeling, and the low budget independent film look of the movie makes for some realism in a way that World War Z or the Dawn of the Dead remake lacks.  When the leads do run into other normies, instead of the stereotypical Stephen King crazy religious ladies or redneck yokels from the book, you get some likeable average Joe type people who are willing to help Clay’s crew out.  Even character deaths of one-off characters in the movie seem to hold more weight than they do in the book.

Me as a phone crazy broken down to my base instinct to eat marshmallow fluff straight from the jar.

The phone crazies powers are trimmed down from the book as well, and at the same time become much scarier when they start admitting the Pulse (which sounds a lot like an AOL dial-up tone) from their mouths in order to infect remaining normies. At that point it becomes a survival of the fittest species type movie.

I guess it’s scary in an annoying sort of way.

After King changed the ending for the movie from the book because of criticism of the book ending, the movie ending is still just as confusing.  While the book’s ending is a bit more on the hopeful side, in general I still preferred the new movie ending to the book ending.

The wheel uniform changes just like a flock of birds evading a predator. – Dr. Alan Grant
But seriously, don’t ask me what’s going on here cause I haven’t got a clue.

Final Girl Thoughts

If you’re the type of person who needs every plot point explained in great detail, this is definitely not the book or the movie for you.  If you like your apocalypses more on the confusing side, then you might enjoy Cell.  There’s some of the typical Stephen King unusualness that happens, the shadowy figure haunting the mains every step (this time called the Raggedy Man or the President of Harvard or the President of the Internet, whichever you prefer) and characters having psychological breakdowns on the regular.  Cell, both the movie and the book, definitely have that Stephen King mark on them, though they perhaps lack the deeper themes that make for a real Stephen King classic. My recommendation, watch the movie for free on Tubi and skip the book entirely.   3 out of 5 stars (3 / 5)

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Book Reviews

The Unmothers.

“There was a horse that gave birth. There was a baby. There was a tree. There was a price.”

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Leslie J. Anderson’s debut novel, The Unmothers, is a chilling folk horror that delves into the darkest corners of motherhood. Published in August 2024, this slow-burn tale introduces a world where women’s rights are under threat.

With a subtle touch of Eldritch horror, Anderson weaves a narrative that explores the complex themes of motherhood, choice, and the lengths a woman might go to maintain control over her own body and destiny.

The Story.

Journalist Carolyn Marshall is sent to cover the story of a horse giving birth in the rural American town of Reaford. The attraction of this occurrence for a newspaper? That the baby is a healthy human baby boy. Marshall quickly debunks this story but decides to stay in town and follow her journalistic instinct to a bigger scoop.
Beneath the town’s quaint facade, Marshall uncovers a web of dark secrets. A drug epidemic is ravaging the community, immigrant workers are dying under mysterious circumstances, and the town’s powerful patriarch, John Daily, seems to hold everyone in his debt. As Marshall delves deeper into these troubling issues, she becomes increasingly entangled in the lives of the locals.
Through her interactions with the townspeople, Marshall hears whispers of a sinister presence lurking in the nearby woods. The locals share chilling tales of what a young woman in Reaford might do to terminate an unwanted pregnancy. As the story unfolds, Marshall must confront the terrifying truth about the town’s hidden past and the dangers that lurk within its borders.

Highlights.

I was never a young girl that oohed and aahed at the sight of a horse. After reading The Unmothers though, yeah, I get it. Anderson’s vivid descriptions of these magnificent creatures brought them to life in a way I’d never experienced before. The way she portrays their gentle nature, combined with their raw power and potential for brutality, is both captivating and unsettling. It’s a testament to Anderson’s skill as a writer that she can make even the most mundane details of these animals feel extraordinary.

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Drawbacks.

The Unmothers is a complex novel that delves into the interconnected events of a rural town, both past and present. In the first half of the book, the sheer number of characters and viewpoints can make it difficult to keep track of the plot. However, there are a few pivotal revelations that occur near the midpoint. This helps certain characters become more prominent and memorable, making the story easier to follow.

The Final Take.

The Unmothers is a haunting and unforgettable read that will leave you both terrified and deeply moved. Anderson’s masterful storytelling draws you into a world where the line between the natural and the supernatural is blurred.
The novel’s focus on horses, a subject I’m not particularly knowledgeable about, was a pleasant surprise. I was fascinated to learn about the unique characteristics of foals, including the tentacle-like growths on their hooves which had me Googling for proof.
This book is a must-read for fans of horror, folk tales, and thought-provoking fiction. It’s a powerful exploration of motherhood, choice, and the dark forces that can lurk beneath the surface of even the most seemingly idyllic communities.

4 out of 5 stars (4 / 5)

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Book Reviews

William.

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If you’re looking for a page-turner to add to your October TBR search no more, Mason Coile has you covered with his new novel William, released September 2024. With its Frankenstein-esque plot, Coile delivers a 21st-century twist on the classic monster story, replacing the creature with an AI robot. Like Shelley’s original Frankenstein, William is a cautionary tale about the ethical and moral responsibilities that come with scientific discovery. Coile delves deeper, exploring not only the moral implications of a human-created life that is not actually human, but also the spiritual dimensions of the creation.

The Story.

Henry and his pregnant wife Lily are engineers, he works with robotics, she with computers. The house they live in is an old Victorian that has been retrofitted with the latest security features including impenetrable locking doors on every room (except on the outside of Henry’s laboratory of course), voice-controlled lights, hot water, and audio systems. Every morning Lily leaves the house to go to work leaving Henry to ascend to his third-floor attic lab. Henry has not left the house for months. He describes himself as, “an agoraphobe with a serious antisocial streak who’s working alone in his home on a project he won’t share with anyone.” When Lily invites her coworkers, Davies and Paige, over for brunch, Henry sees it as an opportunity to finally reveal his latest creation.
Henry has created several AI robots over the years. A dog that responds to voice commands and a creepy bicycle-riding magician that is reminiscent of the Saw franchise’s bicycle-riding Billy, but William is Henry’s pièce de resistance. A moving, talking robot that learns from experience and enjoys reading Faust.
The unveiling of William does not go to plan after the robot takes over the conversation and, in a scuffle, injures Lily’s arm. This is only the beginning of a series of events that unravel over the course of Halloween.

Highlights.

Anyone who enjoyed Frankenstein will have fun with this story. Coile has dealt with the subject of life creation and morality with a lot of thought. He asks what ‘being alive’ really means and forces the reader to question the reality of consciousness.

The atmosphere of the house is held taught throughout the novel. There were many times when I realized that I was unwittingly holding my breath. Henry’s agoraphobia and the anxiety it induces in him is intense. His internal monologue during times when the outside world seems to be intruding into his safe home is flawless and a cherry to the top of this unnerving narrative.

Like any good thriller horror, the twist at the end left my mouth gaping but of course, no spoilers here! Just know it’s all worth it!

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Drawbacks.

There is little to complain about here. If pushed to find something I was occasionally confused by the layout of the house. Coile goes to great lengths to describe the left and right turns as each character moves about the house. I must admit there were a few times I felt a little lost and could have used a map.

The Final Take.

Read this.

Read this if you’re a horror fan, an AI fan or a science fiction fan.

William covers many genres and will please anyone who picks it up.

And when you’ve finished reading this book and have been surprised by the twist at the end. Go back and read the first line to have your mind blown again.

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5 out of 5 stars (5 / 5)

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Book Reviews

Vermis II: Mist & Mirrors, a Book Review

Vermis II: Mist & Mirrors is a graphic novel by Plastiboo, acting as the “official guide for a game that doesn’t exist.”

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Vermis II: Mist & Mirrors is a graphic novel by Plastiboo. The team behind the work includes Plastiboo as the artist, Hollow Press as the publisher, Michele Nitri as the editor, Christian Dolz Bayarri as the graphic designer, Marco Cirillo Pedri as the graphic supervisor, and E.R. as the English editor and proofreader. The Vermis collection seems sold out in its current editions, but I still recommend ordering from the original publisher, Hollow Press.

Who stares back from the dark glass? The Wayfarer travels–cursed and haunted by their past–through the distant lands and places within the Mist & Mirrors. Endure a corrupt world and struggle to fend off the curses that mark you. Venture forth, Wayfarer, and perhaps find peace and salvation.

An open catacomb reveals a dark hallway. White text over a red box explains the setting further
Mist & Mirrors’ Improved Readability

What I Like about Vermis II: Mist & Mirrors

The premise remains an “official guide” to a game that does not exist. However, one key distinction that stands out is the corrosion of this “official guide” mark, suggesting Mist & Mirrors centers itself as a graphic novel. In this sense, it more accurately hits its vision while providing an engaging story.

Mist & Mirrors places its character selection at the end of the graphic novel, instead, choosing a character and allowing the reader to follow that journey. While this moves away from the “official guide” concept, it better fleshes out the world and creates a more independent product.

Where Vermis I held a heavy retro-game aesthetic, Vermis II takes this to the next level while adding a wider range of color than the original. Not only does this add more aesthetic variety, but it also vastly improves readability. My greatest critique of the first graphic novel was the general lack of readability that impacted the experience, but Mist & Mirrors seems to take this to heart. Beyond the variety and improvement, the design changes the color themes to match the distinct lands the “Wayfarer” embarks on, giving a direct purpose to the changes.

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On starting the graphic novel, I half expected a spiritual successor set in a new world. While its setting certainly differs from the original, Mist & Mirrors expands on the lore and history. In fact, the exploration of Mist & Mirrors adds value to the original and encourages a re-read. Honestly, that’s what all sequels strive (or should strive) to succeed.

Despite the colorful innovation, Vermis II: Mist & Mirrors delivers that same bleak horror popularized by Dark Souls. It still wears its inspirations on its sleeves while better communicating its “game mechanics.”

White background, rubber stamp with disclaimer pressed against the white background.
Disclaimer Kimberley Web Design

Tired Tropes and Triggers

Again, there aren’t many points worth mentioning regarding tropes or triggers. As the graphic novel takes themes and trends from the Soulslike genre, it’s dark and bleak but not overwhelmingly so.

Payment and delivery (for American audiences) still come with a 15 to 45-day wait period with little room for verification or updates. The process through PayPal remains seamless, and I received the novel within the timeframe, but it’s a consideration.

An armored individual wanders a vast desert under a red sky
The Wayfarer wandering the desert

What I Dislike about Vermis II: Mist & Mirrors

While there are notable points to mention in this section, Mist & Mirror vastly mitigates Vermis I’s core issues. However, that isn’t inherently the same as fixing them in some cases. For example, readability remains a slight issue. I will emphasize it as a slight issue with the vast improvements implemented.

For those fans of the specific niche that Vermis aims to deliver, Mist & Mirrors tones down the “official guide” aspect. Instead, it favors a more straightforward narrative that follows a specific character. This brings life to the “game world” and makes an independent product but limits Vermis I’s game guide concept.

On a more personal note, I did enjoy the concept of Vermis I’s classes over the classes of Mist & Mirrors. Naturally, there are some interesting concepts, but nothing haunts me like the Infant Seeker or Rat Man. However, the new choices seem to provide a stronger narrative and backstory.

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Final Thoughts

Vermis II: Mist & Mirrors vastly improves in many aspects of the original, telling a story set in its bleak and fascinating world. While it does veer from the original concept, it does so to make a more independent product. If you are looking to lose yourself in a strange world or dive deeper into Vermis’ underexplored lore, Mist & Mirrors seems tailor-made for you.
5 out of 5 stars (5 / 5)

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