Graphic Content returns with another catch-up post covering the final three issues of the indie horror and crime series, Sink. Sink was a consistent and surprising comic for me issue after issue, and I enjoyed the ride. However, it also must come to an end. However, do the intertwined stories of Sinkhill culminate into a more significant idea? We last left Sink off with issue #7. How do the remaining three issues play out? Here are some impressions.
Sink #8 – #10
Issues #8 – #10 of Sink are comprised of the stories “Graphite Green,” “Graphite Green: Part Two,” and “BedBug.”
“Graphite Green” follows a group of Kurdish immigrants invited to a revolutionary new form of public housing in Sinkhill. Yes, that Sinkhill. The same Sinkhill that has been full of murder and horror we’ve experienced over seven previous issues. Rojan, the patriarch, is naturally suspicious, and I found myself breathlessly expecting the shoe to drop on the circumstances behind the building. Then the murders start. I applaud the story’s pacing, especially when taken with the larger context of the series. We are conditioned by John Lees’ writing across the run that the slow reveal of what is going on at this building is a fantastic example of tension. We also get an answer to a question that has been on our minds since the start of the series: who is the man in the fox mask? Who is Mr. Dig?
“Graphite Green” gets a specific color overlay about midway through the issue, which conveys the chaos and horror of the events but also feels a bit strong and muddles the overall look of the issue. Alex Cormack’s illustrations are always gritty and full of energy, and usually, the colors highlight that. The choice of the red overlay across a significant portion of the issue by Alex and Ashley Cormack washes out the art, especially given the critical reveal by the end. I think that deserved more.
“Graphite Green: Part Two” offers John Lees an opportunity to craft a taut thriller of an issue that evokes J.G. Ballard’s High-Rise, and he succeeds admirably at the two-parter. I do not want to get too deep into the story, but the two-parter of “Graphite Green” and “Graphite Green: Part Two” is like a concentrated vessel for the themes and aesthetics of Sink and the tale I think that might best serve for an adaptation. I am thankful, however, that it remains a comic for now. It feels like an example of one of those stories you can only see in comics these days. Plus, there is also another tease at a greater purpose to the chaos as well.
“Part Two” manages the red-colored overlay in a way that is much less overwhelming and allows different colors to shine through within the building. Gore is more discernable, and characters are rendered a little more recognizable. The one-two punch of the reveal of Mr. Dig and his shovel at work is a fantastic page, made of only two panels. Cormack does a tremendous job on this issue. The action scenes can be confusing with some stiff posing and the actions depicted as being somewhat vague, but the overall effect is still quite strong.
“BedBug” serves as the final issue of the current run, and I have no idea if the series will continue in the future. The issue follows the first date of two people who met online; only this date is in the city of Sinkhill, so you already know something terrible is about to go down. However, the issue is one of those rare brighter spots in the series; what starts with a home invasion ends with a hilarious table-turning involving sex toy beatdowns. The insanity is rendered wonderfully by Cormack, and the juxtaposition of the violence and blood with the candy-colored sex toys is hilarious.
Ever seen someone beat to death with a dildo? You will here.
I think “BedBug” is a fine issue, but I also feel like it might have worked better coming before the “Graphite Green” two-parter. I get a better sense of resolution and meaning from that story, and the catharsis of “BedBug” would make for a nice break in the intensity of volume #2, consisting of issues #6 – #10.
As it stands, Sink is over with issue #10. As a whole, I applaud the run. This gritty crime and horror book was a real treat to read. Disturbing, hyperviolent, and with some sharp commentary woven in, the series as a whole is worth a read, and I suggest checking it out if you can handle it.
While I have had minor quibbles from issue to issue, the overall project is an incredible run with a richly developed world, tight plotting, and a strong sense of design and visual storytelling.(5 / 5)
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