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Welcome back to Graphic Content where we cover comics, and this week we tackle Hellblazer and Killadelphia My initial impulse after the last article was to jump into another Swamp Thing retrospective. However, I also realize I have a bunch of titles I am actively reading so I figure it would be best to get back to those. Swamp Thing next time, I promise.

This week we continue with two super-star series we’ve been reading for a while. John Constantine, Hellblazer, now cancelled, and the fantastic Killadelphia.

John Constantine, Hellblazer #10

John Constantine, Hellblazer #10, DC Comics
Two dodgy Brits, alike in spirit but different in wrinkles

“The Wake Up Call,” the tenth issue of the 2019 run of John Constantine, Hellblazer, lays all the cards out on the table and establishes the central conceit behind the series: John is fighting guilt over the trail of broken and destroyed bodies, minds, and souls that come into his orbit. We’ve seen bits and pieces of it throughout the run, but the grim and bloody thesis is laid bare in this issue. The issue follows John Constantine and Old John Constantine who comes to John in a dream to mention their bargain and a new wrinkle; he wants John’s soul, of course, just not yet. What follows is a surge of dream logic that travels from John’s apparent death in the War of Magic from the mainline DC Universe, where he sold his soul to Old John, to the Dreaming. All the while, John’s allies Nat, Noah, Tommy, and even Vestibulan, the demon in his smartphone, are subjected to horror because they are his allies.

The writing is good, as it has been since the start; a kind of Hellblazer road trip across the mind of John Constantine, all presented through dream logic. John the Younger shows his wit and trickery, but it still outmatched by his older, asshole self. it’s all very fascinating and just raises further questions about the nature of what Old John wants – or his very nature. We see glimpses of Ravenscar Sanitarium, the Dreaming, and nightmarish places including a bar filled with Constantines of all kinds. The threads are fairly dense, however, having an expectation that the reader is familiar with Constantine’s current incarnation and the immediate past. Some periodic reminders of issues or runs would have been helpful here. It can be a lot to keep track of.

Bergara’s art here is wonderful, especially in dealing with the strange visuals of the dreamquest and the uncanny presence in the dream logic of the issue. The revelation of the “heart” of the matter is particularly stunning and is some fantastic horror imagery. The usage of light and shadow is particularly dramatic and something you’d only ever seen in comics, which is incredibly fitting. The brightness of The Dreaming also stands out as perhaps some of the most visually bright material in the run, but is nonetheless disturbing, given what exactly is at stake.

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I have not finished Spurrier’s run, just yet. I’ve been taking my time and savoring it. With this issue, had I not know the series was coming to and end, I would have been thrilled about the long haul. Now, though? I dread that I won’t get my answers. I resolve myself to enjoy the rest of the ride as best I can, however. 4.5 out of 5 stars (4.5 / 5)

John Constantine: Hellblazer #10, written by Simon Spurrier and illustrated by Matías Bergara, is available from DC Comics and your local comic shop.

Killadelphia #10

Killadelphia #10, Image Comics
“Can’t we just go fishing for a change, Dad?”

Killadelphia #10, aka “Burn Baby Burn, Part IV, Kill Them All,” while ridiculous in the title, continues the strong work laid out so far by writer Rodney Barnes and artist Jason Shawn Alexander. The issue mirrors the previous, only this time we look back at the wild west, Deadwood, specifically, and get to know “Toppy,” formerly Fergus. Toppy has been in the periphery of Killadelphia for a while, now, but this is the most complete picture we get of him yet. This issue continues the trend of revealing the vampires have their own tragic histories that feed into their vampiric lives. Structurally it is very compelling: we progress the current narrative, but take time to look at motivations and reasons. I did express apprehension in previous reviews about the pace of the series, the constant momentum, but I am pleased to see that things are slowing down a bit. The pieces are in place, the plot is moving – why not wind the clock back a bit? I really am appreciating getting to know the various vampires in Abigail’s orbit.

Meanwhile, the present-day narrative concerns the series of mass vampire attacks on the city, specifically following up on the Sangsters’ raid on a vampire brothel. It’s a small scene in the grand scheme of things, with the narrative importance falling on the aftermath: John and John Sr.’s relationship is still struggling, with Sr. snapping after a botched mission as Sr. is still raw from being deprived of rest alongside his wife a couple of issues back. Lastly, we also see a horde of vampiric prisoners escaping from prison, and “Jupiter” (don’t call him that) makes his way to Abigail’s home for a very specific purpose. To say much else would spoil a satisfying ending.

The issue also presents another installment of the werewolf story “Elysium Gardens.” I’m never quite sure how to address it in these reviews as it is its own entity. May I will need to review the bunch of them assembled as their own release eventually. It’s good stuff, a nice companion to Killadelphia. It of course also makes me wonder what else might Barnes want to tackle in this horror universe. I’d love to see Barnes and Alexander work on zombies next; the news report and set-up presented in the first few pages give me Night of the Living Dead and Dawn of the Dead vibes.

Speaking of Jason Shawn Alexander, his work is consummately professional. Issue after issue Killadelphia looks great. When the series first rolled out I had expressed concerns with some of the artistic choices, but since then the style has refined itself. The splatter of ink feels a little more pointed now, like a flourish or signature. The likenesses and character designs feel more consistent overall. The carnage of vampiric slaughter is appropriately messy but never ill-defined. I find it can be a challenge to write about the art from week to week when the work is so good. I do wonder about some staging, however. The emphasis on Abigail’s posterior on one page practically served as the center mass the panels orbited around. A little cheeky, but may not the best decision thus far. I can see this choice possibly biting the title in the ass when the inevitable streaming series happens. Only hindsight will tell.

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Alright, enough butt puns.

Killadelphia slows down a bit to take in the sights and memories of one of the vampire crew in a fun issue that gives us just enough forward momentum while rewarding long time readers who ask: “what is with the vampire in the top hat?” 4.5 out of 5 stars (4.5 / 5)

Killadelphia #10, written by Rodney Barnes and illustrated by Jason Shawn Alexander, is available from Image Comics and your local comic shop.


Again, Swamp Thing next time, I swear. In the meantime, please let me know what you think about these comics, the review, or please suggest titles you want to see reviewed. You can also find me on Twitter where I pick fights with nerds. See you next week for Graphic Content #12.

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David Davis is a writer, cartoonist, and educator in Southern California with an M.A. in literature and writing studies.

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Horror in graphic novels

Hide: The Graphic Novel

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Thanksgiving is coming up this week if you live in America. And many of us are going to be in contact with younger relatives. And some of you might be on a mission to be the cool/bad influence relative that introduces them to the horror genre. If so, I have just the graphic novel for you.

Published in September of 2023, Hide is based on the novel of the same name by Kiersten White. It was adapted into a graphic novel by Scott Peterson, and illustrated by Veronica and Andy Fish. It tells the story of fourteen people who believe they are in a reality show, playing Hide and Seek in an abandoned theme park. It should surprise absolutely no one to find out that the creators of the show have something much darker in mind.

The story

Our main character is Mack. She’s had about the worst rough start to life one could imagine and is currently living in a homeless shelter. There, she’s given the opportunity to participate in a game show, playing hide-and-seek.

I like to think that if the shelter manager had known of Mack’s horrific past, she wouldn’t have ever made that suggestion.

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Mack signs up and soon finds herself in an abandoned amusement park with thirteen strangers. The rules are simple. Hide during the day, and be the last person found. Of course, this is nothing but a lie. There will be no winners, only victims.

What works

The first thing we have to talk about is how Hide the graphic novel compares to Hide, the original book. Of course, there wasn’t going to be enough room for every single part of the story. There were some cuts. But it doesn’t feel like anything essential was cut here. The characters remain the same. The storyline is still there, sans any structural issues. Often, this is a difficult thing to do. Some stories don’t translate from one medium to another. But Peterson did a wonderful job.

Of course, we can’t talk about a graphic novel without talking about the art. And the art in this book is fantastic. The colors are rich and vibrant. Everything looks exactly like one might picture it when reading the novel.

Except for the monster, which I have to admit I pictured more like a Rat Creature from Bone.

My favorite part was the journal entries. I loved the cryptic sigils that are scribbled over the page without explanation. I loved the different handwriting. I loved the clippings of newspapers and pictures. The whole thing was just wonderfully, eerily, immersive.

Finally, I want to point out that Hide is a great graphic novel even if you’ve never read the book, and never intend to. This is not a companion for the book. It tells the story all on its own. And yes, reading a graphic novel is just as valid as reading any other novel. This is just a good story, with good artwork. No other reading is necessary.

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What didn’t work

There was only one thing I didn’t love about Hide. And that was the ending.

It’s usually the ending.

In the novel, the ending is ambiguous but satisfying. This ending was, without ruining it, a little more ambiguous. There are questions I really wanted answers for that I didn’t get. There is at least one character that I’d like to know about. Are they okay? I don’t know. And this ending doesn’t even really give us a hint. All we can do is hope.

If you are going to be picking this up for a younger person, be aware that there is some rough language. There are also a few graphic scenes of violence, so if that’s the sort of thing that will get you banned from further holiday events, be aware. But if you have a tween or teen who needs to be encouraged to delve into the creepy side, Hide is a great way to do it. Of course, there’s no shame in just reading it yourself.

4.5 out of 5 stars (4.5 / 5)

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Book Reviews

Vermis II: Mist & Mirrors, a Book Review

Vermis II: Mist & Mirrors is a graphic novel by Plastiboo, acting as the “official guide for a game that doesn’t exist.”

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Vermis II: Mist & Mirrors is a graphic novel by Plastiboo. The team behind the work includes Plastiboo as the artist, Hollow Press as the publisher, Michele Nitri as the editor, Christian Dolz Bayarri as the graphic designer, Marco Cirillo Pedri as the graphic supervisor, and E.R. as the English editor and proofreader. The Vermis collection seems sold out in its current editions, but I still recommend ordering from the original publisher, Hollow Press.

Who stares back from the dark glass? The Wayfarer travels–cursed and haunted by their past–through the distant lands and places within the Mist & Mirrors. Endure a corrupt world and struggle to fend off the curses that mark you. Venture forth, Wayfarer, and perhaps find peace and salvation.

An open catacomb reveals a dark hallway. White text over a red box explains the setting further
Mist & Mirrors’ Improved Readability

What I Like about Vermis II: Mist & Mirrors

The premise remains an “official guide” to a game that does not exist. However, one key distinction that stands out is the corrosion of this “official guide” mark, suggesting Mist & Mirrors centers itself as a graphic novel. In this sense, it more accurately hits its vision while providing an engaging story.

Mist & Mirrors places its character selection at the end of the graphic novel, instead, choosing a character and allowing the reader to follow that journey. While this moves away from the “official guide” concept, it better fleshes out the world and creates a more independent product.

Where Vermis I held a heavy retro-game aesthetic, Vermis II takes this to the next level while adding a wider range of color than the original. Not only does this add more aesthetic variety, but it also vastly improves readability. My greatest critique of the first graphic novel was the general lack of readability that impacted the experience, but Mist & Mirrors seems to take this to heart. Beyond the variety and improvement, the design changes the color themes to match the distinct lands the “Wayfarer” embarks on, giving a direct purpose to the changes.

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On starting the graphic novel, I half expected a spiritual successor set in a new world. While its setting certainly differs from the original, Mist & Mirrors expands on the lore and history. In fact, the exploration of Mist & Mirrors adds value to the original and encourages a re-read. Honestly, that’s what all sequels strive (or should strive) to succeed.

Despite the colorful innovation, Vermis II: Mist & Mirrors delivers that same bleak horror popularized by Dark Souls. It still wears its inspirations on its sleeves while better communicating its “game mechanics.”

White background, rubber stamp with disclaimer pressed against the white background.
Disclaimer Kimberley Web Design

Tired Tropes and Triggers

Again, there aren’t many points worth mentioning regarding tropes or triggers. As the graphic novel takes themes and trends from the Soulslike genre, it’s dark and bleak but not overwhelmingly so.

Payment and delivery (for American audiences) still come with a 15 to 45-day wait period with little room for verification or updates. The process through PayPal remains seamless, and I received the novel within the timeframe, but it’s a consideration.

An armored individual wanders a vast desert under a red sky
The Wayfarer wandering the desert

What I Dislike about Vermis II: Mist & Mirrors

While there are notable points to mention in this section, Mist & Mirror vastly mitigates Vermis I’s core issues. However, that isn’t inherently the same as fixing them in some cases. For example, readability remains a slight issue. I will emphasize it as a slight issue with the vast improvements implemented.

For those fans of the specific niche that Vermis aims to deliver, Mist & Mirrors tones down the “official guide” aspect. Instead, it favors a more straightforward narrative that follows a specific character. This brings life to the “game world” and makes an independent product but limits Vermis I’s game guide concept.

On a more personal note, I did enjoy the concept of Vermis I’s classes over the classes of Mist & Mirrors. Naturally, there are some interesting concepts, but nothing haunts me like the Infant Seeker or Rat Man. However, the new choices seem to provide a stronger narrative and backstory.

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Final Thoughts

Vermis II: Mist & Mirrors vastly improves in many aspects of the original, telling a story set in its bleak and fascinating world. While it does veer from the original concept, it does so to make a more independent product. If you are looking to lose yourself in a strange world or dive deeper into Vermis’ underexplored lore, Mist & Mirrors seems tailor-made for you.
5 out of 5 stars (5 / 5)

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Horror in graphic novels

Bad Dreams in the Night

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Published in April of this year, Bad Dreams in The Night is a collection of horror comics by the artist and author Adam Ellis. With the description stating that it is a graphic novel version of Scary Stories to Tell in the Dark, I had to get my hands on it. And it did not disappoint.

The stories

Bad Dreams in the Night consists of eleven short horror stories. I honestly don’t think there’s a bad one in the whole bunch. So let’s just highlight a few.

Easily my favorite story in the book was Little House in the Sea. It’s a sweet, eerie little tale that seems like a pinprick view into a dark and horrifying world. It left me with so many questions that I fear will never have answers. The story is about a young woman and her mother, who live on a little island all alone. The young woman is never to ask about what is on the other side of the sea. Then, her mother dies. And everything changes, but not by a lot.

Green Ribbon was another great story. It’s a retelling of the classic Girl With a Ribbon story from the original Scary Stories book, in which a man is confused and eventually angry that the love of his life wears a ribbon around her neck and won’t tell him why. I liked this updated version. It’s a stark reminder that just because we marry someone, we aren’t owed all of their secrets.

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Page from Bad Dreams in the Night.

What worked

Of course, the first thing I have to point out about Bad Dreams in the Night is the fantastic artwork. Ellis was a cartoonist first, and it shows.

The artwork is part of the storytelling as well. The best example of this is the story Better Kate Than Never. The younger sister character, Taffy, has such an animated face during the scenes with a ‘studio audience’. When she is just herself, her face is flat, and far more mature than we’d expect for a girl her age.

Though, I suppose based on the story, she might be any age.

Another really enjoyable thing was the mini-essays at the end of each story. As a creator myself, I love the little peeks into the creative process. I know how I come up with stories. But it’s different for everyone, and the story behind the story is often just as fun.

Finally, I have to praise a feature that applies to Ellis’s work overall, not just this book. Whenever he writes scary stories (and he has posted quite a few on his social media) they are a fascinating blend of cute and horrifying. The artwork always has a lovely, innocent, cartoonish look. The children always look like cartoon children, with exaggerated large heads and wide circular eyes.

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Page from Bad Dreams in the Night.

At the same time, Ellis doesn’t pull any punches when it comes to the blood and gore. One story in particular, Milk Door, is a perfect example of this. I don’t want to spoil the ending for you, but it is graphic, horrifying, and wonderful.

What (kind of) didn’t work

I only have one issue with this book. If you follow Ellis on social media, you’ve likely seen at least some of these stories before.

Though, even as I say this, I’m not sure what could have been done about it. Only the beginnings were shown on Instagram. This was a marketing tactic and an effective one. You get the setup for free, but you have to read the book for the punchline.

Bad Dreams in the Night was a really enjoyable way to spend a few hours. In the end, my only real complaint is that it could have been longer. But of course, that is one of the chief rules of entertainment. Always leave people wanting more.

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(usr 5)

By the way, if you like this you might enjoy my haunted apartment novella, Quiet Apocalypse. The main character is a modern witch, and I share some real magic in this fictional story of an unexpected end of the world.

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