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Did you miss me? Well, I’m back! Live to bring you some (old) news about this little game called Star Wars Battlefront 2. Sure, EA may have just pulled the Dice team to do another game or wash the CEO’s car–whatever–but before they left, Dice created a damn good multiplayer gameverse. The expansive Star Wars Battlefront 2 not only has multiple game modes for on and offline fun–but it has thirteen–count them THIRTEEN–different Millennium Falcons (I like ‘nutmeg’ the best!). What else could you ask for, one may wonder? Enter Ewok Hunt.

Ewok Hunt–the cute version of the zombie virus

Ewok Hunt is the horror/fear based mode in Star Wars Battlefront 2. Picture a zombie multiplayer game where you have a small group of zombies hunt and infect the larger human population turning them part of your zombie brethren. Ewok Hunt works on the same premise, but instead of turning into the undead the action turns you into a small teddy bear armed with a pointy stick.

Just look at that e-wok hunter. So fierce!

I won’t give spoilers for this, but let’s just say a lot of nut and butt pokes are required to ‘turn’ the storm troopers to your side. That’s right your weapons are basically sticks and twiggy things (which I hear are just like sticks but from the 70s). What’s that? The storm troopers? No, they still have a gun, one they can upgrade as they pick up a fire grenade.

The game balance somehow works. Sure, there are still the occasional team work turtles up on the AT-AT bay area but, for the most part, it’s scattered mayhem with screams and troves of trooper heads.

Alas, poor Rex, I knew him well…

It’s a good mode to play in total darkness with the headphones up for max effect. Sure in the end it’s really about a bunch of merchandise-branded teddy bears ankle biting clones but it’s just clean good (sometimes scary) fun. The lobbies are usually void of ego-‘gamer gods’ jerk types and often full of fun ‘glhf’ types.

If you’re looking for a bit of a break, go check the game out. If you already have the game and need a break from the Old Master grind, then this is definitely a good outlet. Remember, folks, nothing can stop the Maul streak like a good nutshot by a teddy bear. I give Star Wars Battlefront 2 a firm 4.5 out of 5 dark lords. This was obviously a labor of love for most of the developers and, although not ‘everyone’ got what they wanted, we all got a decent wide audience game that even had a great niche horror sub in it. Hat’s off to Dice for their work in bringing this masterpiece to the masses.

Until next time, as my good friend 3C3 would say, ‘jub-jub-o!’

Something that resembles an ewok with a boob job and a luchadore facemask wearing a toga in front of the roman coliseum
3C3 pre-pandemic
4.5 out of 5 stars (4.5 / 5)

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The Sinking City Review: Sunken Lovecraftian Lore

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The Sinking City is an open world third-person shooter developed by Ukranian developer, Frogwares, and published by Nacon. In this game, you play as a private investigator who has come to the city of Oakmont. In this half-submerged city you hope to find the cause of your maddening dreams and the mass disappearances plaguing the city.

Inspired by several H.P. Lovecraft stories, The Sinking City is a love letter to Lovecraftian lore. However, it takes the time to condone problematic themes in Lovecraft’s writings which is always appreciated. It has a massive open world that lets you explore the haunting world of a city driven partially mad. The neighborhoods are painstakingly designed and the found objects tell an enrapturing story. Riding a motor boat through flooded streets was mesmerizing. I also am fond of the novel detective mechanics. Even if they are a little basic, they are still interesting and tell a good story. 

A screenshot of gameplay from The Sinking City, showcasing a great character model.

I cannot stress enough that I wanted to love The Sinking City. The premise and the atmosphere were everything I wanted from a Lovecraftian horror game. But, the game just fell flat. Frustratingly enough, most of the issues with the game are simple quality of life improvements. I had consistent bugs, performance issues, and visual hiccups that prevented the game from coming into its own. The enthralling environments were tarnished by enemies appearing and disappearing and character animations not functioning properly. While the character models were exquisite, the dialogue was comically tacky, once again ruining the mood. I also wasn’t a fan of the combat, which felt undercooked in its difficulty and stealth mechanics. The Sinking City feels like the alpha release of what could be an amazing game. But in its current state I found it to be semi-unplayable.

That being said, the game has an amazing mod community on Steam. They have created community content to fix a lot of the issues I have with the base game, so I recommend checking that out if you already own the game. I have also heard that the game has better performance on consoles instead of on PC, where I played it. So that may be another avenue for enjoying The Sinking City.

Another unfortunate reason I can’t recommend the game at the moment, is current legal battles against Nacon the publisher. Nacon has been accused by several of its developers, including Frogwares, of pirating their game and uploading it illegally to Steam. The legal battles have yet to be resolved, however, it is unfortunate that these accusations have happened twice now by two independent developers.

Maybe one day we’ll have a good Lovecraftian horror game. But, it is not yet that day. 

3 out of 5 stars (3 / 5)

However, in honor of Frogwares please consider donating to a Ukrainian Relief Fund as they actively fight on the front lines to keep their country safe. Additionally, consider supporting their new game Sherlock Holmes: the Awakened.

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Röki Review: Family & Scandinavian Folklore

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Röki is an adventure puzzle game developed by Polygon Treehouse and published by United Label and CI Games. In the game, you play as Tove, a young girl on a hunt to save her kidnapped brother. She must engage with creatures from Scandinavian folklore as well as her own guilt surrounding the death of her mother in order to save her brother from a grim fate.

This is a game with an immense amount of heart. From the art to the story to the sound design, you can feel the soul and care that went into Röki. And for the most part, it pays off. I invested emotionally into all of the characters as I played. I was also enraptured by the depth of the story and character interactions as the game progressed. The gameplay is similar to that of a point-and-click adventure game, where you collect items and drag them onto environmental objects to solve puzzles. The items and environments were intricate and satisfying to engage with the majority of the time. Especially in the first third of the game, I delighted at uncovering little secrets and talking with the inhabitants of the forest. When the game was rewarding, it really felt rewarding.

A screenshot of gameplay from Röki.

Despite its enchanting nature, the middle third of the game was a definite low point. As a game that took me about 10 hours to play through, about 3 of those hours were exhausting. The puzzles were especially tedious, requiring a significant amount of backtracking and/or convoluted solutions. Instead of feeling rewarded for solving the puzzles, I just felt thankful I could move on. The biggest issue wasn’t the solutions or placement of items, it was the annoyance that I knew exactly what I needed to do but had to spend at least fifteen minutes stuck in unskippable animations to complete it.

Röki is a gorgeous adventure game that immerses you in Scandinavian folklore through a combination of story and puzzles. However, if you don’t have patience for unskippable dialogue or frustrating puzzles you may want to try a different game. Additionally, I find the price of $20 a little high for how frustrating a third of the game is. But I would consider it a must-get for puzzle fans during a sale! Find Röki on Steam here.

3.9 out of 5 stars (3.9 / 5)

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Ring of Pain Review: An Addictive Dungeon Crawler

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Ring of Pain is a rogue-like dungeon crawler developed by Simon Boxer and Twice Different. In the game, you travel through layers of a dungeon collecting loot and killing monsters. Each layer holds a series of cards containing enemies, curses, boons, and exits. As a character, you gain equipment, spells, items, and stat increases that help you defeat your enemies (or just run away better). 

Ring of Pain is a fantastic game. I received it in a charity game bundle, but it had sat untouched in my Steam library for a year. On a whim, I decided to try it out, telling myself I would play an hour or two and then review it. I ended up playing for four hours, only stopping because I had prior engagements. Every time I sat down to write this review, I instead played another couple of hours in Ring of Pain. The point of this story is not my weak will, but instead the highly addictive nature of Ring of Pain.

A screenshot of gameplay from Ring of Pain.

The gameplay had a good mix of strategy and luck, making it rewarding to succeed. There are also many viable strategies to pursue, which means there are many ‘correct’ ways to play the game and still see success. As someone who can get frustrated with rogue-likes, I liked how each run was relatively short but rewarding. This meant that I didn’t feel like I was sinking hours into gameplay that led nowhere. Also worth a mention is the absolutely stunning artwork that masters being atmospheric, creepy, and comical. 

My biggest gripe is that I wish there was more diversity of items. I sometimes felt as if I was just getting the same boring equipment over and over again. That being said, the developers have been consistently adding new content to the game since it released. Therefore, my largest issue is being addressed. 

Ring of Pain is a great game, and I highly recommend it for those who enjoy quick rogue-likes with dungeon-crawling elements. However, try another game if you get frustrated by random generation that could be impossible to surmount. 

Available on Steam for $20, I would say the price point is a little steep for the diversity of content. However, it’s a must-get during a sale!

4.7 out of 5 stars (4.7 / 5)

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