I decided that I wanted to mix things up with Graphic Content. Normally I review about three titles per installment. However, I also want to go beyond reviews and revisit classic horror comics. I won’t exactly be reviewing the titles so much as experiencing them and sharing my thoughts, issue to issue. I figured there is no comic book monster more deserving of a thorough re-read than the Swamp Thing.
So, welcome to Graphic Content: Just Swamp Things…
Swamp Thing is a particular favorite character of mine. While I have a great deal of background with the character, I don’t know everything about every version/continuity, nor have I read every single comic. My comic knowledge mostly revolves around Alan Moore’s run with the character, the movies, and the shows. So, a lot of material I am likely to cover is going to be new to me. I find that exciting.
Swamp Thing’s recent DC Universe show, now canceled, was my first real foray into special projects here at Haunted MTL. If you are unfamiliar with the character, you should read the primer I wrote prior to the premiere of the show.
Advertisement
Anyway, let’s trudge through the muck…
Swamp Thing #1 (1972)
We’re starting with the first issue of the first Swamp Thing series, published clear back in November of 1972. This first series, spanning 24 issues, began as a collaboration between Len Wein and Bernie Wrightson (“Berni” in the issue credits). As we make our way through the series we’ll note talent changes.
This wasn’t the first appearance of ol’ Swampy, however; that distinction goes to DC’s House of Secrets #92. I may go back and cover that story in the future. If you are looking for this issue to read yourself, I would check your local comic shop or DC Comics. Look for the collection Swamp Thing: Dark Genesis. It features the first 10 issues of the series as well as that House of Secrets short.
Issue Impressions
“Dark Genesis” opens a vengeful Swamp Thing who waits for his chance to get revenge on those who wronged him. It also serves as an origin story, depicting how, exactly, he became the Swamp Thing. Swamp Thing was formerly Alec Holland. Alec, his wife Linda, and their contact Matthew Cable, a federal agent, arrive in bayou country to work on bio-restorative research for the U.S. Government. After a few days of work and success in creating accelerated plant growth, they are approached by a man, Ferrett, along with thugs, who wish to purchase the Hollands’ experimental formula, possibly through force.
We are introduced to the mysterious figure who sent Ferret, Mr. E, who is connected to a group known as The Conclave. They seek to either control or destroy the bio-restorative compound. The end result: Mr. E’s thugs blow up the lab, sending a flaming Alec into the swamp.
I do not want to cover the entirety of the plot, but I want to discuss how solid this is as an origin story for the character. The issue does a good job seeding future conflicts, particularly elements such as The Conclave, the nature of the bio-restorative work that Alec and Linda were working on, and the introduction of Matt Cable, who is hugely important to the series. I also appreciate Wein’s very dramatic writing. It’s all very much of the period where characters need to speak out on how they are feeling in poetic ways. Yet, there is a gothic charm about the writing, such as when the birth of Alec into the Swamp Thing happens. Following Matt’s comment about the rain, the narration takes over, as though God himself is commenting on this strange birth.
Advertisement
Wrightson’s art is stunning, particularly for a 1970s horror comic. Specifically, Wrightson’s art evokes the 1950s EC Comics style, utilizing strong and dramatic shadows. The comic, had it not been in color, would be well suited to the pages of any issue of Tales From the Crypt. The shadow work does a lot as Swamp Thing seems almost always in shadow in the first issue, and second to the color green seems to be the color black. As far as the linework goes, the hatching is effective, not overdone, working to create that key transition from total darkness to the colored forms on the page.
And, oh, the colors. Comics of the 1970s sometimes have a sort of muddy coloration, comics of the 1970s weren’t exactly big business and of the best quality. But the color choices in this issue are strong, particularly between the past and present. The colors of Swamp Thing himself are still so effective. That strange olive green with brown roots is offset by the dramatic bright red of his eyes in sunken black pools of shadow. It’s gorgeous to this day.
Swamp Seeds
As for where this series fits in with the lore of Swamp Thing, here is a very brief list.
Alec’s quip about “a dozen Frankensteins” (p. 4) is pretty funny in that Swamp Thing is a sort of Frankenstein parable and other Frankenstein figures find their way into the series and the larger DC Universe.
I am likely to mention The Incredible Hulk and Frankenstein‘s Creature a lot over the course of this series as the former and Swamp Thing pull heavily from the latter.
We get our first “glimpse” of Anton Arcane, who would become Swamp Thing’s nemesis, though we see little beyond a cryptic final panel featuring a gnarled hand. Still, not a bad tease for a second issue.
Of course, Anton Arcane’s family becomes a key component of the Saga of Swamp Thing as well. Exciting times ahead.
We get a nice example of an unglued Matt Cable who blames Swamp Thing for the loss of Alec and Linda. Matt’s role starts as an antagonist derived from dramatic irony, but he comes much more to the larger DC Universe later on.
And that is our first installment of Graphic Content: Just Swamp Things… I hope you enjoyed this diversion from the usual review series. For those of you Swamp Thing fans, or even those of you who know little about the character, let me know what you think as we make our way through.
Thanksgiving is coming up this week if you live in America. And many of us are going to be in contact with younger relatives. And some of you might be on a mission to be the cool/bad influence relative that introduces them to the horror genre. If so, I have just the graphic novel for you.
Published in September of 2023, Hide is based on the novel of the same name by Kiersten White. It was adapted into a graphic novel by Scott Peterson, and illustrated by Veronica and Andy Fish. It tells the story of fourteen people who believe they are in a reality show, playing Hide and Seek in an abandoned theme park. It should surprise absolutely no one to find out that the creators of the show have something much darker in mind.
The story
Our main character is Mack. She’s had about the worst rough start to life one could imagine and is currently living in a homeless shelter. There, she’s given the opportunity to participate in a game show, playing hide-and-seek.
I like to think that if the shelter manager had known of Mack’s horrific past, she wouldn’t have ever made that suggestion.
Advertisement
Mack signs up and soon finds herself in an abandoned amusement park with thirteen strangers. The rules are simple. Hide during the day, and be the last person found. Of course, this is nothing but a lie. There will be no winners, only victims.
What works
The first thing we have to talk about is how Hide the graphic novel compares to Hide, the original book. Of course, there wasn’t going to be enough room for every single part of the story. There were some cuts. But it doesn’t feel like anything essential was cut here. The characters remain the same. The storyline is still there, sans any structural issues. Often, this is a difficult thing to do. Some stories don’t translate from one medium to another. But Peterson did a wonderful job.
Of course, we can’t talk about a graphic novel without talking about the art. And the art in this book is fantastic. The colors are rich and vibrant. Everything looks exactly like one might picture it when reading the novel.
Except for the monster, which I have to admit I pictured more like a Rat Creature from Bone.
My favorite part was the journal entries. I loved the cryptic sigils that are scribbled over the page without explanation. I loved the different handwriting. I loved the clippings of newspapers and pictures. The whole thing was just wonderfully, eerily, immersive.
Finally, I want to point out that Hide is a great graphic novel even if you’ve never read the book, and never intend to. This is not a companion for the book. It tells the story all on its own. And yes, reading a graphic novel is just as valid as reading any other novel. This is just a good story, with good artwork. No other reading is necessary.
Advertisement
What didn’t work
There was only one thing I didn’t love about Hide. And that was the ending.
It’s usually the ending.
In the novel, the ending is ambiguous but satisfying. This ending was, without ruining it, a little more ambiguous. There are questions I really wanted answers for that I didn’t get. There is at least one character that I’d like to know about. Are they okay? I don’t know. And this ending doesn’t even really give us a hint. All we can do is hope.
If you are going to be picking this up for a younger person, be aware that there is some rough language. There are also a few graphic scenes of violence, so if that’s the sort of thing that will get you banned from further holiday events, be aware. But if you have a tween or teen who needs to be encouraged to delve into the creepy side, Hide is a great way to do it. Of course, there’s no shame in just reading it yourself.
Vermis II: Mist & Mirrors is a graphic novel by Plastiboo. The team behind the work includes Plastiboo as the artist, Hollow Press as the publisher, Michele Nitri as the editor, Christian Dolz Bayarri as the graphic designer, Marco Cirillo Pedri as the graphic supervisor, and E.R. as the English editor and proofreader. The Vermis collection seems sold out in its current editions, but I still recommend ordering from the original publisher, Hollow Press.
Who stares back from the dark glass? The Wayfarer travels–cursed and haunted by their past–through the distant lands and places within the Mist & Mirrors. Endure a corrupt world and struggle to fend off the curses that mark you. Venture forth, Wayfarer, and perhaps find peace and salvation.
What I Like about Vermis II: Mist & Mirrors
The premise remains an “official guide” to a game that does not exist. However, one key distinction that stands out is the corrosion of this “official guide” mark, suggesting Mist & Mirrors centers itself as a graphic novel. In this sense, it more accurately hits its vision while providing an engaging story.
Mist & Mirrors places its character selection at the end of the graphic novel, instead, choosing a character and allowing the reader to follow that journey. While this moves away from the “official guide” concept, it better fleshes out the world and creates a more independent product.
Where Vermis I held a heavy retro-game aesthetic, Vermis II takes this to the next level while adding a wider range of color than the original. Not only does this add more aesthetic variety, but it also vastly improves readability. My greatest critique of the first graphic novel was the general lack of readability that impacted the experience, but Mist & Mirrors seems to take this to heart. Beyond the variety and improvement, the design changes the color themes to match the distinct lands the “Wayfarer” embarks on, giving a direct purpose to the changes.
Advertisement
On starting the graphic novel, I half expected a spiritual successor set in a new world. While its setting certainly differs from the original, Mist & Mirrors expands on the lore and history. In fact, the exploration of Mist & Mirrors adds value to the original and encourages a re-read. Honestly, that’s what all sequels strive (or should strive) to succeed.
Despite the colorful innovation, Vermis II: Mist & Mirrors delivers that same bleak horror popularized by Dark Souls. It still wears its inspirations on its sleeves while better communicating its “game mechanics.”
Tired Tropes and Triggers
Again, there aren’t many points worth mentioning regarding tropes or triggers. As the graphic novel takes themes and trends from the Soulslike genre, it’s dark and bleak but not overwhelmingly so.
Payment and delivery (for American audiences) still come with a 15 to 45-day wait period with little room for verification or updates. The process through PayPal remains seamless, and I received the novel within the timeframe, but it’s a consideration.
What I Dislike about Vermis II: Mist & Mirrors
While there are notable points to mention in this section, Mist & Mirror vastly mitigates Vermis I’s core issues. However, that isn’t inherently the same as fixing them in some cases. For example, readability remains a slight issue. I will emphasize it as a slight issue with the vast improvements implemented.
For those fans of the specific niche that Vermis aims to deliver, Mist & Mirrors tones down the “official guide” aspect. Instead, it favors a more straightforward narrative that follows a specific character. This brings life to the “game world” and makes an independent product but limits Vermis I’s game guide concept.
On a more personal note, I did enjoy the concept of Vermis I’s classes over the classes of Mist & Mirrors. Naturally, there are some interesting concepts, but nothing haunts me like the Infant Seeker or Rat Man. However, the new choices seem to provide a stronger narrative and backstory.
Advertisement
Final Thoughts
Vermis II: Mist & Mirrors vastly improves in many aspects of the original, telling a story set in its bleak and fascinating world. While it does veer from the original concept, it does so to make a more independent product. If you are looking to lose yourself in a strange world or dive deeper into Vermis’ underexplored lore, Mist & Mirrors seems tailor-made for you. (5 / 5)
Published in April of this year, Bad Dreams in The Night is a collection of horror comics by the artist and author Adam Ellis. With the description stating that it is a graphic novel version of Scary Stories to Tell in the Dark, I had to get my hands on it. And it did not disappoint.
The stories
Bad Dreams in the Night consists of eleven short horror stories. I honestly don’t think there’s a bad one in the whole bunch. So let’s just highlight a few.
Easily my favorite story in the book was Little House in the Sea. It’s a sweet, eerie little tale that seems like a pinprick view into a dark and horrifying world. It left me with so many questions that I fear will never have answers. The story is about a young woman and her mother, who live on a little island all alone. The young woman is never to ask about what is on the other side of the sea. Then, her mother dies. And everything changes, but not by a lot.
Green Ribbon was another great story. It’s a retelling of the classic Girl With a Ribbon story from the original Scary Stories book, in which a man is confused and eventually angry that the love of his life wears a ribbon around her neck and won’t tell him why. I liked this updated version. It’s a stark reminder that just because we marry someone, we aren’t owed all of their secrets.
Advertisement
What worked
Of course, the first thing I have to point out about Bad Dreams in the Night is the fantastic artwork. Ellis was a cartoonist first, and it shows.
The artwork is part of the storytelling as well. The best example of this is the story Better Kate Than Never. The younger sister character, Taffy, has such an animated face during the scenes with a ‘studio audience’. When she is just herself, her face is flat, and far more mature than we’d expect for a girl her age.
Though, I suppose based on the story, she might be any age.
Another really enjoyable thing was the mini-essays at the end of each story. As a creator myself, I love the little peeks into the creative process. I know how I come up with stories. But it’s different for everyone, and the story behind the story is often just as fun.
Finally, I have to praise a feature that applies to Ellis’s work overall, not just this book. Whenever he writes scary stories (and he has posted quite a few on his social media) they are a fascinating blend of cute and horrifying. The artwork always has a lovely, innocent, cartoonish look. The children always look like cartoon children, with exaggerated large heads and wide circular eyes.
Advertisement
At the same time, Ellis doesn’t pull any punches when it comes to the blood and gore. One story in particular, Milk Door, is a perfect example of this. I don’t want to spoil the ending for you, but it is graphic, horrifying, and wonderful.
What (kind of) didn’t work
I only have one issue with this book. If you follow Ellis on social media, you’ve likely seen at least some of these stories before.
Though, even as I say this, I’m not sure what could have been done about it. Only the beginnings were shown on Instagram. This was a marketing tactic and an effective one. You get the setup for free, but you have to read the book for the punchline.
Bad Dreams in the Night was a really enjoyable way to spend a few hours. In the end, my only real complaint is that it could have been longer. But of course, that is one of the chief rules of entertainment. Always leave people wanting more.
Advertisement
(usr 5)
By the way, if you like this you might enjoy my haunted apartment novella, Quiet Apocalypse. The main character is a modern witch, and I share some real magic in this fictional story of an unexpected end of the world.
This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish. Cookie settingsACCEPT
Privacy & Cookies Policy
Privacy Overview
This website uses cookies to improve your experience while you navigate through the website. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may have an effect on your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.