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We return to the world of Killadelphia with the second issue. The issue continues the “Sins of the Father” arc, with a story titled “Death, My Sweet Savior.” The introduction of the series proved outstanding, but the second issue can be the hardest one of all to get right. So are writer Rodney Barnes, illustrator Jason Shawn Alexander, and colorist Luis Nct up to the task?

Tevin, one of the vampires, intros the issue with a moment that is both tender and creepy.

The Story

The pacing of Killadelphia really accelerates with this second issue. For the most part, this works. Story threads are quickly established and many players are introduced. It’s not all that tough to track, really. My concern is that sometimes the pacing feels a bit too rapid here. That is more a problem with the comic book medium, however. While I would appreciate a slow-burn issue of the Sangsters coming to terms with the fact that James Sr. is a vampire, we just do not have that sort of time in comics. So we are quickly brought up to speed and the status quo of having a vampire dad on the case.

Again, despite my misgivings on pacing, it works. I’m not going to hold anything against Rodney Barnes because he is tailoring the story to the necessary expectations of a comic book audience. Though, would totally love to see an extended edition of Killadelphia when it is collected. Issue two has to do a lot of heavy lifting, and it is remarkable just how deftly this is handled.

I still wish some of this material had some room to breathe, though.

An Expanding Cast

What I enjoyed most about this second installment is getting to know some of our vampiric players: Tevin, Brittany, John, and James Sr. Tevin serves as the heart of the issue. If James Jr serves as our anchor in the human world, then Tevin is quickly established as our anchor in the vampire world. Tevin’s sequences that open and close the issue establish emotional stakes and paint him as just different enough from most of the other vampires present.

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Brittany is the jaded vampire child who is cruel, angry, and vengeful. I am reminded of Lestat’s “daughter” Claudia from Interview with a Vampire. When I say that Brittany is a character I have seen before, that is not to belittle what Barnes is going for. Quite the opposite. Brittany is doing necessary work to muddy the waters and make the vampiric perspective one of pragmatic, community action. Brittany is the awakened girl doing what needs to be done.

Ultimately, perhaps the biggest theme I am picking up here is the pull of family across human and vampire lines, and I really like that. We have that with the vampiric John Adams, as the progenitor of the vampiric band, and James Sr, as our hybrid. This theme is likely to develop in a big way.

Brittany will likely prove to be a standout character

The Look

Jason Shawn Alexander’s art continues to shine in this issue. There is a continually wonderful interplay in the composition using light and shadow. Sometimes with heavily shadowed panels and forms, there is a risk of actions being unclear, but that is not the case here. Tevin’s “floating,” for example, is given a panel of emphasis to set up the floating, sure. But what is most important is that Alexander does a good job, in a heavily shadowed panel, showing Tevin’s feet are several inches off the ground.

The inking continues to be a strong point as well. The book continues to display a necessary grittiness that fits the subject matter, and I began to take notice of forms breaking and dissolving throughout the issue. James Jr’s conversation in the morgue with Jose, for example, features a panel with James’s head sort of dissolving into the background, and Jose being scratched over with white. Other panels feature the usage of screen toning, or characters fading off into messy scratches of ink. The book has a texture to it which proves fascinating. Luis Nct, again, does strong work with the coloring. I am really enjoying the usage of shades of red in the vampiric moments.

One element that I am enjoying about Alexander’s art is that I can catch glimpses of certain people as models for characters. That’s not a bad thing, more of a nice easter egg. I’m not entirely confident in all my observations. But I am confident enough to suggest that actor Phil Morris served as a model for James Sr. It peeks through pretty often and is a pretty great job of “casting” in the comic. I’ll try my best to see who else I see. Though maybe we could just ask the creative team in the future?

James Sr, as well as other vampires, seem to have a “haze” about them at times.

Final Verdict

The second issue of a new series is often the most challenging one to make work. The first issue has to hook a reader, which is easy enough. But the second issue has to convince the reader that the initial hook is not just a fluke or gimmick. Situations need to immediately complicated while also establishing a sort of baseline for the series. Killadelphia #2 definitely meets that second issue challenge. 4.5 out of 5 stars (4.5 / 5)

You can grab Killadelphia #2 at the Image Comics website or at your local comic book shop. But before you go running off, please take a moment and read our brief interview with Rodney Barnes.

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Horror in graphic novels

Read Hide if you need a dark graphic novel to talk about over Thanksgiving

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Thanksgiving is coming up this week if you live in America. And many of us are going to be in contact with younger relatives. And some of you might be on a mission to be the cool/bad influence relative that introduces them to the horror genre. If so, I have just the graphic novel for you.

Published in September of 2023, Hide is based on the novel of the same name by Kiersten White. It was adapted into a graphic novel by Scott Peterson, and illustrated by Veronica and Andy Fish. It tells the story of fourteen people who believe they are in a reality show, playing Hide and Seek in an abandoned theme park. It should surprise absolutely no one to find out that the creators of the show have something much darker in mind.

The story

Our main character is Mack. She’s had about the worst rough start to life one could imagine and is currently living in a homeless shelter. There, she’s given the opportunity to participate in a game show, playing hide-and-seek.

I like to think that if the shelter manager had known of Mack’s horrific past, she wouldn’t have ever made that suggestion.

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Mack signs up and soon finds herself in an abandoned amusement park with thirteen strangers. The rules are simple. Hide during the day, and be the last person found. Of course, this is nothing but a lie. There will be no winners, only victims.

What works

The first thing we have to talk about is how Hide the graphic novel compares to Hide, the original book. Of course, there wasn’t going to be enough room for every single part of the story. There were some cuts. But it doesn’t feel like anything essential was cut here. The characters remain the same. The storyline is still there, sans any structural issues. Often, this is a difficult thing to do. Some stories don’t translate from one medium to another. But Peterson did a wonderful job.

Of course, we can’t talk about a graphic novel without talking about the art. And the art in this book is fantastic. The colors are rich and vibrant. Everything looks exactly like one might picture it when reading the novel.

Except for the monster, which I have to admit I pictured more like a Rat Creature from Bone.

My favorite part was the journal entries. I loved the cryptic sigils that are scribbled over the page without explanation. I loved the different handwriting. I loved the clippings of newspapers and pictures. The whole thing was just wonderfully, eerily, immersive.

Finally, I want to point out that Hide is a great graphic novel even if you’ve never read the book, and never intend to. This is not a companion for the book. It tells the story all on its own. And yes, reading a graphic novel is just as valid as reading any other novel. This is just a good story, with good artwork. No other reading is necessary.

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What didn’t work

There was only one thing I didn’t love about Hide. And that was the ending.

It’s usually the ending.

In the novel, the ending is ambiguous but satisfying. This ending was, without ruining it, a little more ambiguous. There are questions I really wanted answers for that I didn’t get. There is at least one character that I’d like to know about. Are they okay? I don’t know. And this ending doesn’t even really give us a hint. All we can do is hope.

If you are going to be picking this up for a younger person, be aware that there is some rough language. There are also a few graphic scenes of violence, so if that’s the sort of thing that will get you banned from further holiday events, be aware. But if you have a tween or teen who needs to be encouraged to delve into the creepy side, Hide is a great way to do it. Of course, there’s no shame in just reading it yourself.

4.5 out of 5 stars (4.5 / 5)

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Book Reviews

Vermis II: Mist & Mirrors, a Book Review

Vermis II: Mist & Mirrors is a graphic novel by Plastiboo, acting as the “official guide for a game that doesn’t exist.”

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Vermis II: Mist & Mirrors is a graphic novel by Plastiboo. The team behind the work includes Plastiboo as the artist, Hollow Press as the publisher, Michele Nitri as the editor, Christian Dolz Bayarri as the graphic designer, Marco Cirillo Pedri as the graphic supervisor, and E.R. as the English editor and proofreader. The Vermis collection seems sold out in its current editions, but I still recommend ordering from the original publisher, Hollow Press.

Who stares back from the dark glass? The Wayfarer travels–cursed and haunted by their past–through the distant lands and places within the Mist & Mirrors. Endure a corrupt world and struggle to fend off the curses that mark you. Venture forth, Wayfarer, and perhaps find peace and salvation.

An open catacomb reveals a dark hallway. White text over a red box explains the setting further
Mist & Mirrors’ Improved Readability

What I Like about Vermis II: Mist & Mirrors

The premise remains an “official guide” to a game that does not exist. However, one key distinction that stands out is the corrosion of this “official guide” mark, suggesting Mist & Mirrors centers itself as a graphic novel. In this sense, it more accurately hits its vision while providing an engaging story.

Mist & Mirrors places its character selection at the end of the graphic novel, instead, choosing a character and allowing the reader to follow that journey. While this moves away from the “official guide” concept, it better fleshes out the world and creates a more independent product.

Where Vermis I held a heavy retro-game aesthetic, Vermis II takes this to the next level while adding a wider range of color than the original. Not only does this add more aesthetic variety, but it also vastly improves readability. My greatest critique of the first graphic novel was the general lack of readability that impacted the experience, but Mist & Mirrors seems to take this to heart. Beyond the variety and improvement, the design changes the color themes to match the distinct lands the “Wayfarer” embarks on, giving a direct purpose to the changes.

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On starting the graphic novel, I half expected a spiritual successor set in a new world. While its setting certainly differs from the original, Mist & Mirrors expands on the lore and history. In fact, the exploration of Mist & Mirrors adds value to the original and encourages a re-read. Honestly, that’s what all sequels strive (or should strive) to succeed.

Despite the colorful innovation, Vermis II: Mist & Mirrors delivers that same bleak horror popularized by Dark Souls. It still wears its inspirations on its sleeves while better communicating its “game mechanics.”

White background, rubber stamp with disclaimer pressed against the white background.
Disclaimer Kimberley Web Design

Tired Tropes and Triggers

Again, there aren’t many points worth mentioning regarding tropes or triggers. As the graphic novel takes themes and trends from the Soulslike genre, it’s dark and bleak but not overwhelmingly so.

Payment and delivery (for American audiences) still come with a 15 to 45-day wait period with little room for verification or updates. The process through PayPal remains seamless, and I received the novel within the timeframe, but it’s a consideration.

An armored individual wanders a vast desert under a red sky
The Wayfarer wandering the desert

What I Dislike about Vermis II: Mist & Mirrors

While there are notable points to mention in this section, Mist & Mirror vastly mitigates Vermis I’s core issues. However, that isn’t inherently the same as fixing them in some cases. For example, readability remains a slight issue. I will emphasize it as a slight issue with the vast improvements implemented.

For those fans of the specific niche that Vermis aims to deliver, Mist & Mirrors tones down the “official guide” aspect. Instead, it favors a more straightforward narrative that follows a specific character. This brings life to the “game world” and makes an independent product but limits Vermis I’s game guide concept.

On a more personal note, I did enjoy the concept of Vermis I’s classes over the classes of Mist & Mirrors. Naturally, there are some interesting concepts, but nothing haunts me like the Infant Seeker or Rat Man. However, the new choices seem to provide a stronger narrative and backstory.

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Final Thoughts

Vermis II: Mist & Mirrors vastly improves in many aspects of the original, telling a story set in its bleak and fascinating world. While it does veer from the original concept, it does so to make a more independent product. If you are looking to lose yourself in a strange world or dive deeper into Vermis’ underexplored lore, Mist & Mirrors seems tailor-made for you.
5 out of 5 stars (5 / 5)

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Horror in graphic novels

Bad Dreams in the Night

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Published in April of this year, Bad Dreams in The Night is a collection of horror comics by the artist and author Adam Ellis. With the description stating that it is a graphic novel version of Scary Stories to Tell in the Dark, I had to get my hands on it. And it did not disappoint.

The stories

Bad Dreams in the Night consists of eleven short horror stories. I honestly don’t think there’s a bad one in the whole bunch. So let’s just highlight a few.

Easily my favorite story in the book was Little House in the Sea. It’s a sweet, eerie little tale that seems like a pinprick view into a dark and horrifying world. It left me with so many questions that I fear will never have answers. The story is about a young woman and her mother, who live on a little island all alone. The young woman is never to ask about what is on the other side of the sea. Then, her mother dies. And everything changes, but not by a lot.

Green Ribbon was another great story. It’s a retelling of the classic Girl With a Ribbon story from the original Scary Stories book, in which a man is confused and eventually angry that the love of his life wears a ribbon around her neck and won’t tell him why. I liked this updated version. It’s a stark reminder that just because we marry someone, we aren’t owed all of their secrets.

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Page from Bad Dreams in the Night.

What worked

Of course, the first thing I have to point out about Bad Dreams in the Night is the fantastic artwork. Ellis was a cartoonist first, and it shows.

The artwork is part of the storytelling as well. The best example of this is the story Better Kate Than Never. The younger sister character, Taffy, has such an animated face during the scenes with a ‘studio audience’. When she is just herself, her face is flat, and far more mature than we’d expect for a girl her age.

Though, I suppose based on the story, she might be any age.

Another really enjoyable thing was the mini-essays at the end of each story. As a creator myself, I love the little peeks into the creative process. I know how I come up with stories. But it’s different for everyone, and the story behind the story is often just as fun.

Finally, I have to praise a feature that applies to Ellis’s work overall, not just this book. Whenever he writes scary stories (and he has posted quite a few on his social media) they are a fascinating blend of cute and horrifying. The artwork always has a lovely, innocent, cartoonish look. The children always look like cartoon children, with exaggerated large heads and wide circular eyes.

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Page from Bad Dreams in the Night.

At the same time, Ellis doesn’t pull any punches when it comes to the blood and gore. One story in particular, Milk Door, is a perfect example of this. I don’t want to spoil the ending for you, but it is graphic, horrifying, and wonderful.

What (kind of) didn’t work

I only have one issue with this book. If you follow Ellis on social media, you’ve likely seen at least some of these stories before.

Though, even as I say this, I’m not sure what could have been done about it. Only the beginnings were shown on Instagram. This was a marketing tactic and an effective one. You get the setup for free, but you have to read the book for the punchline.

Bad Dreams in the Night was a really enjoyable way to spend a few hours. In the end, my only real complaint is that it could have been longer. But of course, that is one of the chief rules of entertainment. Always leave people wanting more.

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(usr 5)

By the way, if you like this you might enjoy my haunted apartment novella, Quiet Apocalypse. The main character is a modern witch, and I share some real magic in this fictional story of an unexpected end of the world.

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