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The Plot

Summary clip on top of book cover

Quigley House is a full-contact immersive horror haunted house. Contestants in teams try to complete five cells full of their worst nightmares ala the worst escape room ever, racing to win a $60,000 prize.

We follow the story through three perspectives that alternate. All three perspectives were people present the night that a team of four took on Quigley House and one died. The details of the night swim around you as you hear from:

Kendra – a parking lot attendant at Quigley whose cousin Bryan is in the game

Jaidee – Bryan’s college roommate who is also in the game

and Leonard – an acquaintance of John Forrester, the man who owns Quigley House.

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The alternating chapters drop into flashbacks from these three characters lives and are interspersed with the present where chapters take place in each cell and detail the Quigley House horror experience.

James Mattson with his book in a bookstore

Parallels to the Infamous McKamey Manor

It is easy to draw parallels between the fictional Quigley House and the real McKamey Manor, also known for its full-contact, torture chambers filled with sadistic actors punishing their participants. McKamey Manor has had its share of bad publicity. However, all participants are willing to undergo the waterboarding and hair cutting and bruises that they are given inside the experience.

It is hard not to believe that Mattson has based his understanding and creation of Quigley House on McKamey Manor. John Forrester, the owner of Quigley House, throughout the whole novel is suspect. He is up to no good and damages people in the way of his dream of making Quigley House legendarily famous.

McKamey Manor also used to boast a $20,000 prize for anyone able to survive their entire tour while ranges from eight to ten hours. Russ McKamey ended the potential for prize money as he thought the wrong kinds of people beginning to partake were not what he intended for the horror house. He began to see those desperate for cash and willing to do anything rather than the horror lovers and masochists who are truly willing to experience McKamey Manor for their own personal, internal reasons.

Many have strong opinions on McKamey Manor and whether Russ McKamey and his actors are just sadists legally able to enact dark fantasies of pain out on their participants. Mattson created a similar concept in Quigley House, and presents John Forrester as very similar to Russ McKamey. Mattson makes us question Forrester’s behaviors and reasons for creating Quigley House and the unsavory methods he will go through the make Quigley House profitable and famous.

The Verdict

review from Rumaan Alam

This is not your standard horror novel. This is the most brilliant social horror novel that gives gore but comments on important social and racial issues. Color me stunned and impressed. Rumaan Alam praises Mattson’s Reprieve, and this is an opinion to listen to. Alam has created some of the best unsettling stories of the thriller genre. You can read my review of Alam’s Leave the World Behind here.

Mattson uses diverse main character perspectives to create social commentary on the fetishization of race. It is hard to imagine how a horror novel can do such a thing, but Mattson joins writers like Brian Evenson and creates literary horror fiction in Reprieve. Race and manipulation lie in the underbelly of this story and readers will feel it crawl under their skin.

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The genre of literary horror is quickly emerging to be a subcategory of horror to watch. It makes us consider our actions and our place in the world while still delivering a gory punch to the gut. Many who did not enjoy this novel did not expect the literary qualities of the text. Just know what you are taking on when diving in and emerge mind blown. 5 out of 5 stars (5 / 5)

Click the link below to read Reprieve now!

Sarah Moon is a stone-cold sorceress from Tennessee whose interests include serial killers, horror fiction, and the newest dystopian blockbuster. Sarah holds an M.A. in English Literature and an M.F.A. in Fiction Writing. She works as an English professor as well as a cemeterian. Sarah is most likely to cover horror in print including prose, poetry, and graphic forms. You can find her on Instagram @crystalsnovelnook.

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Book Reviews

Vermis II: Mist & Mirrors, a Book Review

Vermis II: Mist & Mirrors is a graphic novel by Plastiboo, acting as the “official guide for a game that doesn’t exist.”

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Vermis II: Mist & Mirrors is a graphic novel by Plastiboo. The team behind the work includes Plastiboo as the artist, Hollow Press as the publisher, Michele Nitri as the editor, Christian Dolz Bayarri as the graphic designer, Marco Cirillo Pedri as the graphic supervisor, and E.R. as the English editor and proofreader. The Vermis collection seems sold out in its current editions, but I still recommend ordering from the original publisher, Hollow Press.

Who stares back from the dark glass? The Wayfarer travels–cursed and haunted by their past–through the distant lands and places within the Mist & Mirrors. Endure a corrupt world and struggle to fend off the curses that mark you. Venture forth, Wayfarer, and perhaps find peace and salvation.

An open catacomb reveals a dark hallway. White text over a red box explains the setting further
Mist & Mirrors’ Improved Readability

What I Like about Vermis II: Mist & Mirrors

The premise remains an “official guide” to a game that does not exist. However, one key distinction that stands out is the corrosion of this “official guide” mark, suggesting Mist & Mirrors centers itself as a graphic novel. In this sense, it more accurately hits its vision while providing an engaging story.

Mist & Mirrors places its character selection at the end of the graphic novel, instead, choosing a character and allowing the reader to follow that journey. While this moves away from the “official guide” concept, it better fleshes out the world and creates a more independent product.

Where Vermis I held a heavy retro-game aesthetic, Vermis II takes this to the next level while adding a wider range of color than the original. Not only does this add more aesthetic variety, but it also vastly improves readability. My greatest critique of the first graphic novel was the general lack of readability that impacted the experience, but Mist & Mirrors seems to take this to heart. Beyond the variety and improvement, the design changes the color themes to match the distinct lands the “Wayfarer” embarks on, giving a direct purpose to the changes.

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On starting the graphic novel, I half expected a spiritual successor set in a new world. While its setting certainly differs from the original, Mist & Mirrors expands on the lore and history. In fact, the exploration of Mist & Mirrors adds value to the original and encourages a re-read. Honestly, that’s what all sequels strive (or should strive) to succeed.

Despite the colorful innovation, Vermis II: Mist & Mirrors delivers that same bleak horror popularized by Dark Souls. It still wears its inspirations on its sleeves while better communicating its “game mechanics.”

White background, rubber stamp with disclaimer pressed against the white background.
Disclaimer Kimberley Web Design

Tired Tropes and Triggers

Again, there aren’t many points worth mentioning regarding tropes or triggers. As the graphic novel takes themes and trends from the Soulslike genre, it’s dark and bleak but not overwhelmingly so.

Payment and delivery (for American audiences) still come with a 15 to 45-day wait period with little room for verification or updates. The process through PayPal remains seamless, and I received the novel within the timeframe, but it’s a consideration.

An armored individual wanders a vast desert under a red sky
The Wayfarer wandering the desert

What I Dislike about Vermis II: Mist & Mirrors

While there are notable points to mention in this section, Mist & Mirror vastly mitigates Vermis I’s core issues. However, that isn’t inherently the same as fixing them in some cases. For example, readability remains a slight issue. I will emphasize it as a slight issue with the vast improvements implemented.

For those fans of the specific niche that Vermis aims to deliver, Mist & Mirrors tones down the “official guide” aspect. Instead, it favors a more straightforward narrative that follows a specific character. This brings life to the “game world” and makes an independent product but limits Vermis I’s game guide concept.

On a more personal note, I did enjoy the concept of Vermis I’s classes over the classes of Mist & Mirrors. Naturally, there are some interesting concepts, but nothing haunts me like the Infant Seeker or Rat Man. However, the new choices seem to provide a stronger narrative and backstory.

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Final Thoughts

Vermis II: Mist & Mirrors vastly improves in many aspects of the original, telling a story set in its bleak and fascinating world. While it does veer from the original concept, it does so to make a more independent product. If you are looking to lose yourself in a strange world or dive deeper into Vermis’ underexplored lore, Mist & Mirrors seems tailor-made for you.
5 out of 5 stars (5 / 5)

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Book Reviews

The Twisted Ones

‘Then I made faces like the faces on the rocks, and I twisted myself about like the twisted ones, and I lay down flat on the ground like the dead ones…’

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‘Then I made faces like the faces on the rocks, and I twisted myself about like the twisted ones, and I lay down flat on the ground like the dead ones…’

Published in October 2019, The Twisted Ones by T Kingfisher is a modern folkloric, occult horror. Better known for her fairytale retellings, The Twisted Ones is a retelling of Arthur Machen’s 1904 pulp horror classic, ‘The White People’. T. Kingfisher uses her creative license to delve into the myth of the twisted ones, who exist in a specific part of the woods in rural North Carolina. Everyone living near these woods knows something about the white people. Many have seen them, or one of their creations, but all know to stay away.

The Story.

When Mouse is asked by her father to clean out her deceased grandmother’s house, she packs her lovable coonhound Bongo into her truck and heads to the house she has not visited since childhood. Entering the house though, she discovers the job may not be as easy as she thought. Grandma appears to have become a hoarder before she was placed in a care home. There is an entire room of dolls and the stairs are completely blocked by boxes of who knows what. Mouse decides she is up for the task and so begins filling garbage bags. She needs money from the house sale after all.

While emptying her step-grandfather Cotgrave’s bedroom, Mouse uncovers his journal and decides to give it a read. Mouse is a freelance editor and cannot help herself.  The journal discusses the existence of the twisted ones, the white people, earworms, and a strange green book that Cotgrave once possessed. There are direct quotes from this book, as he remembers them, and his ideas about interpreting it.  Mouse puts the journal aside, writing it off as the ramblings of a man suffering from dementia with racist leanings.

After finding what she calls an effigy hanging in the woods, and then stumbling upon a bald hill that shouldn’t exist, Mouse is drawn back to the journal. Further reading however does not help her. The eerie lines from the journal begin to repeat themselves in her head and unnatural-looking things start to tap at the windows late at night.

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Highlights.

Bongo. Enough said. Named after the antelope, not the drum. Mouse’s loveable, sometimes brainless but very charismatic coonhound won my heart. T. Kingfisher has done such a wonderful job characterizing this animal and setting up the bond between Mouse and Bongo, this adds to the overall tense feeling of the story as they both enter risky situations. It is not a spoiler that the dog survives. Mouse makes sure to tell us that all ends well for both of them in the first chapter.

Another highlight are T. Kingfisher’s effigies, descriptions of which are both horrifying and beautiful. The idea of being able to tie, nail, or string together organic and inorganic parts and have a moving creature is bone-chilling (pun intended). But it is the way she describes their movement, the staggering and swaying. There is a strange sadness about them, whilst they still come across as sinister and threatening.

Drawbacks.

It is hard to fault this story, perhaps the slow build of the beginning half of the book is the only thing worth noting. T. Kingfisher takes her sweet time discussing the state of Mouse’s grandmother’s house and Mouse dwells on the fact that she has to clean the place up. There is a lot of complaining and the trips to the truck and the dump become repetitive. That being said, this slow build adds to the overall sense of foreboding in the story and should be expected by readers familiar with folkloric horror.

The Final Take.

This book left me feeling unsettled and getting to the ending was the only way I could resolve that feeling. I couldn’t put the book down simply because I needed closure so the sense of dread would resolve itself. I will never hear the children’s rhyme, ‘sticks and stones may break my bones’ again without chills.

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5 out of 5 stars (5 / 5)

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Book Reviews

The Devil’s Gunt: Blood, Guts, and Pregnancy

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If you have been searching high and low for a book in which a devil named Rick, who is the spitting-image of Billy Zane, impregnates a male porn star so that his spawn can finally get into heaven for once, then I’ve found the book for you. From the opening pages, The Devil’s Gunt, by Gerald Dean Rice, launches action sequences, body parts, blood, guts, cum, and vomit at the reader faster than they can dodge, and Dean’s constant clever innuendos (“temptation reared its mushroom-shaped head”) had me laughing out loud at multiple points throughout the book.

Another cover for The Devil's Gunt, A drawing of a gray and blue pregnant devil with an animal face and horns.

What Exactly is The Devil’s Gunt it About?

The Devil’s Gunt follows Median, a current-day porn star, after he finds out he was impregnated with the devil’s spawn. With the help of his roommate Joe, his estranged wife Mary, and a disembodied head in a box, they investigate out how and why the pregnancy occurred while dodging Rick and his demons at every turn. Interspersed throughout this story, we follow Alfred and Milo, from their origins as two supernaturally-gifted boys enslaved on a plantation, to their mysterious involvement in the current day devil-baby debacle. 

This horror-comedy-sex-thriller explores almost every subcategory of horror: body, supernatural, family trauma, historical, medical, action, and more. For example, when we first meet Rick the devil (there’s many devils in hell, apparently), he’s impersonating a pony-tail-wearing abortion doctor with a cache of menacing medical tools. Or, after this initial run-in, the trio must flee from demon-shadows that atomize any person they come in contact with. There’s even an interlude in which Alfred and Milo disguise a violent encounter within a mob stampede after the 1929 stock crash. 

The only place where The Devil’s Gunt seems to hold back is in the details of the cursed pregnancy itself. How, exactly, is there a baby in there? Where does it come out? How did it get there in the first place? Perhaps in the vein of Frankenstein, Rice leaves the most scientifically confounding, humanly gruesome aspects of the situation up to our imagination. 

The Devil’s Gunt is chock-full of subversions of ideas about angels, devils, possession, heaven, and hell. So if you are curious about concepts such as robot-devils or “Scooby-doo Court”, you’ll have to read it for yourself. 

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4 out of 5 stars (4 / 5)

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