As much as Stephen King is known for his books so big they could kill a man, I always feel like his short work is his best work. If It Bleeds is just the latest example of this.
A collection of four novellas, If It Bleeds was easy to pick up and hard to put down. I’ll be honest, I originally got this book for the cover story, which is a loose follow-up to The Outsider. I was half tempted to skip right to that story. Having managed to avoid that, I highly recommend you don’t skip them either.
Let’s start first with Mr. Harrigan’s Phone.
Craig is just nine years old when he gets a job from a wealthy old man named Mr. Harrigan. It’s just watering plants and reading to the old man. But when Craig gets a scratch-off from Mr. Harrigan for his birthday, he finds himself with a great deal of money. Feeling grateful, Craig buys Mr. Harrigan a smartphone. When the old man passes, Craig slips the smartphone into his jacket pocket. When he calls the phone, thinking to just hear Mr. Harrigan’s voicemail, he’s shocked to get a response.
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Some other people get shocked too.
This story was predictable. I have to admit that. I saw almost every twist coming. But that doesn’t mean it wasn’t satisfying. The characters, especially Craig, were likable. I appreciated it when people who did him wrong got what they deserved. I was happy to see a good kid, who turns into a good man as the story goes on, get lucky on more than one occasion. It was an enjoyable story with a satisfying ending.
Story two was called The Life of Chuck. I wasn’t expecting this, but it’s three short stories that blend to tell a novella in reverse. And it was honestly one of the more unique stories I’ve ever read. It starts with a lonely teacher at the end of the world. His world is literally crumbling around him. And as it goes, he sees the same message all over. On billboards, on the tv, even in windows of homes that surround him, is a retirement message for a man named Charles Krantz. 39 Great Years! Thanks, Chuck!
It’s hard to explain this story further than that without giving it all away. Suffice to say, King is stepping up his game with this story and it’s well worth your time.
Now we come to the title story If It Bleeds. This is the story of a school bombing, and what came of it. Holly knows that there’s something deeper going on here than just a sick man destroying the lives of hundreds of families. As if that wasn’t horrifying enough.
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I love Holly. I will read any story that includes her. She’s so sweet, so clever. I love everything about her.
Finally, we come to the final story, Rat. I thought this was going to be skippable. But I’m above all else a completionist, and I couldn’t let myself put a book down that I was almost finished with anyway.
And I loved this story. It’s about Drew, a short story author and professor who’s always wanted to write a novel. He’s tried before, but he had a bit of a nervous breakdown and almost set his house on fire. As an author myself, I can relate. But he has a new idea now, and he’s decided to spend a few months at the family cabin to write it. As you can imagine, horror ensues.
I did like this story, but I also felt it was the weakest of the four. Several plotlines just seemed to fizzle and go nowhere. There was also a lot of fluff. A lot of extra information and characters that the story just didn’t need. If Rat had been half as long, it would have been twice as good.
That being said, whatever weaknesses Rat has, they’re surpassed by the merits of the other three stories. If you haven’t read it yet, it’s well worth your time.
Vermis II: Mist & Mirrors is a graphic novel by Plastiboo. The team behind the work includes Plastiboo as the artist, Hollow Press as the publisher, Michele Nitri as the editor, Christian Dolz Bayarri as the graphic designer, Marco Cirillo Pedri as the graphic supervisor, and E.R. as the English editor and proofreader. The Vermis collection seems sold out in its current editions, but I still recommend ordering from the original publisher, Hollow Press.
Who stares back from the dark glass? The Wayfarer travels–cursed and haunted by their past–through the distant lands and places within the Mist & Mirrors. Endure a corrupt world and struggle to fend off the curses that mark you. Venture forth, Wayfarer, and perhaps find peace and salvation.
What I Like about Vermis II: Mist & Mirrors
The premise remains an “official guide” to a game that does not exist. However, one key distinction that stands out is the corrosion of this “official guide” mark, suggesting Mist & Mirrors centers itself as a graphic novel. In this sense, it more accurately hits its vision while providing an engaging story.
Mist & Mirrors places its character selection at the end of the graphic novel, instead, choosing a character and allowing the reader to follow that journey. While this moves away from the “official guide” concept, it better fleshes out the world and creates a more independent product.
Where Vermis I held a heavy retro-game aesthetic, Vermis II takes this to the next level while adding a wider range of color than the original. Not only does this add more aesthetic variety, but it also vastly improves readability. My greatest critique of the first graphic novel was the general lack of readability that impacted the experience, but Mist & Mirrors seems to take this to heart. Beyond the variety and improvement, the design changes the color themes to match the distinct lands the “Wayfarer” embarks on, giving a direct purpose to the changes.
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On starting the graphic novel, I half expected a spiritual successor set in a new world. While its setting certainly differs from the original, Mist & Mirrors expands on the lore and history. In fact, the exploration of Mist & Mirrors adds value to the original and encourages a re-read. Honestly, that’s what all sequels strive (or should strive) to succeed.
Despite the colorful innovation, Vermis II: Mist & Mirrors delivers that same bleak horror popularized by Dark Souls. It still wears its inspirations on its sleeves while better communicating its “game mechanics.”
Tired Tropes and Triggers
Again, there aren’t many points worth mentioning regarding tropes or triggers. As the graphic novel takes themes and trends from the Soulslike genre, it’s dark and bleak but not overwhelmingly so.
Payment and delivery (for American audiences) still come with a 15 to 45-day wait period with little room for verification or updates. The process through PayPal remains seamless, and I received the novel within the timeframe, but it’s a consideration.
What I Dislike about Vermis II: Mist & Mirrors
While there are notable points to mention in this section, Mist & Mirror vastly mitigates Vermis I’s core issues. However, that isn’t inherently the same as fixing them in some cases. For example, readability remains a slight issue. I will emphasize it as a slight issue with the vast improvements implemented.
For those fans of the specific niche that Vermis aims to deliver, Mist & Mirrors tones down the “official guide” aspect. Instead, it favors a more straightforward narrative that follows a specific character. This brings life to the “game world” and makes an independent product but limits Vermis I’s game guide concept.
On a more personal note, I did enjoy the concept of Vermis I’s classes over the classes of Mist & Mirrors. Naturally, there are some interesting concepts, but nothing haunts me like the Infant Seeker or Rat Man. However, the new choices seem to provide a stronger narrative and backstory.
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Final Thoughts
Vermis II: Mist & Mirrors vastly improves in many aspects of the original, telling a story set in its bleak and fascinating world. While it does veer from the original concept, it does so to make a more independent product. If you are looking to lose yourself in a strange world or dive deeper into Vermis’ underexplored lore, Mist & Mirrors seems tailor-made for you. (5 / 5)
‘Then I made faces like the faces on the rocks, and I twisted myself about like the twisted ones, and I lay down flat on the ground like the dead ones…’
‘Then I made faces like the faces on the rocks, and I twisted myself about like the twisted ones, and I lay down flat on the ground like the dead ones…’
Published in October 2019, The Twisted Ones by T Kingfisher is a modern folkloric, occult horror. Better known for her fairytale retellings, The Twisted Ones is a retelling of Arthur Machen’s 1904 pulp horror classic, ‘The White People’. T. Kingfisher uses her creative license to delve into the myth of the twisted ones, who exist in a specific part of the woods in rural North Carolina. Everyone living near these woods knows something about the white people. Many have seen them, or one of their creations, but all know to stay away.
The Story.
When Mouse is asked by her father to clean out her deceased grandmother’s house, she packs her lovable coonhound Bongo into her truck and heads to the house she has not visited since childhood. Entering the house though, she discovers the job may not be as easy as she thought. Grandma appears to have become a hoarder before she was placed in a care home. There is an entire room of dolls and the stairs are completely blocked by boxes of who knows what. Mouse decides she is up for the task and so begins filling garbage bags. She needs money from the house sale after all.
While emptying her step-grandfather Cotgrave’s bedroom, Mouse uncovers his journal and decides to give it a read. Mouse is a freelance editor and cannot help herself. The journal discusses the existence of the twisted ones, the white people, earworms, and a strange green book that Cotgrave once possessed. There are direct quotes from this book, as he remembers them, and his ideas about interpreting it. Mouse puts the journal aside, writing it off as the ramblings of a man suffering from dementia with racist leanings.
After finding what she calls an effigy hanging in the woods, and then stumbling upon a bald hill that shouldn’t exist, Mouse is drawn back to the journal. Further reading however does not help her. The eerie lines from the journal begin to repeat themselves in her head and unnatural-looking things start to tap at the windows late at night.
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Highlights.
Bongo. Enough said. Named after the antelope, not the drum. Mouse’s loveable, sometimes brainless but very charismatic coonhound won my heart. T. Kingfisher has done such a wonderful job characterizing this animal and setting up the bond between Mouse and Bongo, this adds to the overall tense feeling of the story as they both enter risky situations. It is not a spoiler that the dog survives. Mouse makes sure to tell us that all ends well for both of them in the first chapter.
Another highlight are T. Kingfisher’s effigies, descriptions of which are both horrifying and beautiful. The idea of being able to tie, nail, or string together organic and inorganic parts and have a moving creature is bone-chilling (pun intended). But it is the way she describes their movement, the staggering and swaying. There is a strange sadness about them, whilst they still come across as sinister and threatening.
Drawbacks.
It is hard to fault this story, perhaps the slow build of the beginning half of the book is the only thing worth noting. T. Kingfisher takes her sweet time discussing the state of Mouse’s grandmother’s house and Mouse dwells on the fact that she has to clean the place up. There is a lot of complaining and the trips to the truck and the dump become repetitive. That being said, this slow build adds to the overall sense of foreboding in the story and should be expected by readers familiar with folkloric horror.
The Final Take.
This book left me feeling unsettled and getting to the ending was the only way I could resolve that feeling. I couldn’t put the book down simply because I needed closure so the sense of dread would resolve itself. I will never hear the children’s rhyme, ‘sticks and stones may break my bones’ again without chills.
If you have been searching high and low for a book in which a devil named Rick, who is the spitting-image of Billy Zane, impregnates a male porn star so that his spawn can finally get into heaven for once, then I’ve found the book for you. From the opening pages, The Devil’s Gunt, by Gerald Dean Rice, launches action sequences, body parts, blood, guts, cum, and vomit at the reader faster than they can dodge, and Dean’s constant clever innuendos (“temptation reared its mushroom-shaped head”) had me laughing out loud at multiple points throughout the book.
What Exactly is The Devil’s Gunt it About?
The Devil’s Gunt follows Median, a current-day porn star, after he finds out he was impregnated with the devil’s spawn. With the help of his roommate Joe, his estranged wife Mary, and a disembodied head in a box, they investigate out how and why the pregnancy occurred while dodging Rick and his demons at every turn. Interspersed throughout this story, we follow Alfred and Milo, from their origins as two supernaturally-gifted boys enslaved on a plantation, to their mysterious involvement in the current day devil-baby debacle.
This horror-comedy-sex-thriller explores almost every subcategory of horror: body, supernatural, family trauma, historical, medical, action, and more. For example, when we first meet Rick the devil (there’s many devils in hell, apparently), he’s impersonating a pony-tail-wearing abortion doctor with a cache of menacing medical tools. Or, after this initial run-in, the trio must flee from demon-shadows that atomize any person they come in contact with. There’s even an interlude in which Alfred and Milo disguise a violent encounter within a mob stampede after the 1929 stock crash.
The only place where The Devil’s Gunt seems to hold back is in the details of the cursed pregnancy itself. How, exactly, is there a baby in there? Where does it come out? How did it get there in the first place? Perhaps in the vein of Frankenstein, Rice leaves the most scientifically confounding, humanly gruesome aspects of the situation up to our imagination.
The Devil’s Gunt is chock-full of subversions of ideas about angels, devils, possession, heaven, and hell. So if you are curious about concepts such as robot-devils or “Scooby-doo Court”, you’ll have to read it for yourself.
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