We’ve come now to the end of season one of Netflix’s The Witcher. I’m warning you now that season two isn’t slanted for release until 2021. I have a hard time complaining too much, seeing as how Henry Cavill actually learned sword fighting for this role and has even gone so far as to carry a sword around with him at all times just to get used to the weight. If the whole cast and crew put in that amount of dedication, I understand entirely why it’ll take that long.
That being said, Geralt spends a lot of this episode in basically a coma after being bitten by a ghoul. He’s saved by a farmer, tossed in the back of his wagon, and proceeds to spend the rest of the episode having dreams about his mother.
His mother, who left him in the woods without any explanation, by the way. That was depressing and startling. Inside that big, broody, hot (super hot) Witcher, there’s a scared little boy who’s mother abandoned him.
So, you know, screw her.
Advertisement
These scenes are nicely juxtaposed with Yenniferās. Sheās in the middle of a war between Nilfgaard and the handful of mages who bothered to stand up to them. I spent a lot of time during these scenes saying things like, āNo, I liked him/her!ā I mean, itās a war scene at the end of a season, so I guess thatās all that can be expected.
Yennifer, in seeing the pain that Nilfgaard is causing, stops caring about herself. She fights, she takes orders, she is fearless for herself and takes care of people around her. Sheās a damned hero. Itās like all in two episodes, she finally grew the hell up. I loved her story arch so much this season.Ā
Finally, we see how broken Ciri really is. The kid’s shell shocked. She is taken in by a sweet woman who’s horse she stole the last episode. I was instantly distrustful of anyone so eager to just take in a random kid out of the kindness of her heart. But so far as I could tell, the woman’s just kind.
But in the end, Geralt is awake and searching for Yennifer. Ciri, hearing his calls over some shared connection rather than actual proximity, runs off to find him. Finally, they find each other in the forest. (The man who saved Geralt is the husband of the woman who saved Ciri. Thatās what I get for distrusting her.) They hug as though theyāre old friends.
And thus ends season one of Netflixās The Witcher. Iām sure Iām not the only one eagerly awaiting season two.Ā
(5 / 5)
I Have No Mouth, and I Must Scream (1995) is a point-and-click horror game based on Harlan Ellisonās award-winning short story of the same name. Developed by Cyberdreams and The Dreamers Guild, this adaptation brings a new perspective to a familiar story. I heard of free purchasing opportunities for this game but cannot verify the quality. For this review, I played the 5.99 Steam release.
Play as one of the remaining humans on earth: Gorrister, Benny, Ellen, Nimdok, and Ted. Each faces a unique challenge from their common torturer, the AI supercomputer known as AM. Chosen by AM to endure torment, these challenges require the participants to face their greatest failures and tragedies.
What I like about I Have No Mouth, and I Must Scream
Having experienced this story a few times, Harlan Ellison provides the most substantive execution of his vision and moral questions in this game. While all have individual merits, I assume the added content and context better dive into the relevant points he hoped to explore. He also played the voice of AM, giving us the emotional complexity of the machine as he saw it.
As the above comment indicates, I Have No Mouth, and I Must Scream remains a faithful adaptation with only one notable change. While that one change does reflect in that characterās journey, it uses that opportunity to the fullest. Where the short story left room for potentially inaccurate interpretations of the characters, this added context makes us better understand them.
The game’s writing remains a selling point for this story-driven experience. It dives further into the lore of the human characters and even allows further development of AM in the process. There are many ways to progress, and the multiple characters allow gamers to adventure further if stuck. That said, progressing individual characters to complete their journey remains essential for the true ending and experience.
Advertisement
As a point-and-click game made in 1995, I Have No Mouth, and I Must Scream holds up well. In many ways, it pushed the genre in its time with dynamic storytelling and game features. Harlan Ellison was someone who pushed boundaries to challenge himself and others. He saw the gaming industry as another opportunity to evoke story-driven art, a focus reflected here.
Thoughts, Triggers, and Considerations
I Have No Mouth, and I Must Scream adapts a dark and bleak story from an author notorious for his dark material. This game is no exception to that standard. Mental illness, sexual assault, genocide, and torture envelop the game. These elements are handled with attention but remain triggering to those sensitive to such dark material.
If these are deal breakers, I Have No Mouth, and I Must Scream will likely earn a skip.
What I Dislike, or Considerations, for I Have No Mouth, and I Must Scream
While the short story remains a haunting example of fiction in every sentence, I Have No Mouth, and I Must Scream doesnāt evoke the same tension. It allows room to breathe or refocus on another character, which reduces the horror such a story evokes. While the characters participate in their torment, the loss of agency and hopelessness doesnāt translate in the execution.
Some mechanical and gameplay issues are noteworthy. For example, the saving mechanic remains dated, piling up if you save often or for specific reasons. Most of the mechanical issues stem from outdated UI from a gamer of a more modern era. Play it long enough, and elements start to click, but it needs that user investment.
Point-and-click caters to a niche audience, so modern gaming audiences aren’t inherently the demographic. The puzzle-solving and gameplay wonāt win you over if the genre isnāt to your taste. Even within the genre, many of the puzzles remain challenging. For fans of the genre, this likely earns a positive merit. For those looking to continue the short story, this challenge will prove an obstacle.
Final Thoughts
I Have No Mouth, and I Must Scream provides a new opportunity for the award-winning story to reach new audiences and continue to grow. Not satisfied with repeating his story in a new medium, Harlan Ellison expands this bleak world through the point-and-click game. While not as haunting as the short story, this game provides the most context and development of any adaptation before it.
(4 / 5)
Hey, Munchkin Maniacs! Ready to level up your game nights? Dive into the ultimate Munchkin experience with the Munchkin Big Box! This collector’s bounty is packed to the brim with over 600 cards decked out in John Kovalicās iconic art, not to mention the rad new gameboards, standees, and more surprises than you can shake a +1 Sword at!
Hereās the rundown:
Playable with 3-6 Players
Epic game time of 1-2 Hours
Perfect for ages 14+
BackerKit steal of $125
What you’re getting:
A mind-blowing 650+ cards including all your faves and new exclusives
A killer box that can hold over 2,000 cards and gear
Swanky card separators and dual gameboards for ultimate play
Six colorful dice, two Kill-O-Meters, and an updated rulebook to keep things spicy
12 Standies in various colors, standie bases, and a playable bookmark because why not?
The cherry on top? A Limited Edition Spyke Enamel Pin and exclusive Munchkin decals!
Since its epic launch in 2001, Munchkin has been slaying at game nights worldwide. Nowās your chance to be part of the legend. Get ready to take a one-way ticket to Munchkin glory, and you need to do is click on to BackerKit and help this bad-boy come alive!
So, what are you waiting for? Summon your crew, back ’em on BackerKit, and let’s make the Munchkin Big Box a reality. Your adventure begins now ā donāt miss out on the loot, the laughs, and the ultimate betrayal. Back it, unpack it, and start the munchkin madness cuz you KNOW HauntedMTL is up and ready to back!
Join the adventure on BackerKit and letās slay this beast together! šš”ļøāØ
Continuing with video games I got to try out at PAX East, I was delighted to demo Letās! Revolution! the debut game by developer and publisher BUCK. BUCK has historically been an animation and design studio, notably having worked on Into the Spiderverse and Love, Death, & Robots. Letās! Revolution! marks their first foray into the world of video game development. I found this so interesting, I spoke to the Creative Director for Letās! Revolution! on his career and how BUCK navigated that transition (find it here).
Letās! Revolution! is a roguelike puzzle game inspired by the classic game Minesweeper. In it, you play as one of six heroes fighting their way along the dangerous roads to the capital city. Once there, you can defeat the tyrannical king and save the kingdom from his reign. Released in July of 2023, the game has been met with high praise. Unsurprisingly, this includes the gameās artistic and musical direction (by the team at Antfood), which is both stylistic and beautiful.
Watch the console reveal trailer here for a taste of the delightful animation and music:
I had the opportunity to play a 20 minute demo of Letās! Revolution! on the PAX East show floor. I played alongside the Creative Director and other people who worked on the game. Itās important to note that this wasnāt long enough to get a feel for all the characters or the replayability of the game. But, it was definitely long enough to be enchanted by the game and the passion of the people who made it.Ā
Advertisement
The core mechanics are inspired by Minesweeper. The player must use the power of deduction to uncover procedurally generated maze pathways to the exit. However, enemies are hidden along the way and can defeat the player before they reach their goal. Each character has their own special abilities that can help. Items and general abilities can also be bought or discovered to make your hero more powerful.Ā All of these are limited in some way either by energy (your action currency) or limited uses per run.
From what I played, the gameplay is relatively simple with a mix of chance and strategy. I liked the cozy atmosphere, especially when combined with the āhigh stakesā mechanics associated with Minesweeper. The UI was easy to understand and interact with while still being cohesive with the storytelling. And of course, the character design is exquisite and narratively driven, with many of the characters presenting as queer.
Having released on consoles earlier this month (April 2024), Let’s! Revolution! is even easier to access than ever. Letās! Revolution! is a perfect game for those who love cozy roguelites and beautiful (queer) aesthetics. I definitely recommend it for fans of roguelites looking to try something fresh. Look for it anywhere you game!