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The Axeman of New Orleans

Jazz has never been so scary. Join Nicole and JM to hear about the Axeman of New Orleans, who stalked and slayed victims in the Big Easy. And discover the art inspired by the killer, of which there is a lot.  You might want to play some jazz after this one.

If you would like to know more about the Axeman of New Orleans, give the below a try via Amazon. If you buy, we do get some $

What we used to get the background from our podcast:

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https://americanhorrorstory.fandom.com/wiki/The_Axemanhttps://en.wikipedia.org/wiki/Axeman_of_New_Orleans#In_popular_culturehttps://www.goodreads.com/search?utf8=%E2%9C%93&query=axemanhttps://open.spotify.com/album/2LrQuHAPtWRkaGcYVoPDyR?highlight=spotify:track:3URtnxK7w7Rn4EEBnH4yt2https://rottenink.wordpress.com/tag/the-mysterious-axmans-jazz-dont-scare-me-papa/

Real skull. Don't ask. You wouldn't believe it if I told you.

Movies n TV

Fallout, The Past

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Episode four of Amazon’s Fallout wasn’t the best-liked. Of course, that’s relative to the rest of the season. While this is the second-to-last-ranked episode, it’s still an 8.1 on IMDB.

So let’s talk about why it might have slipped a bit but was still a great episode of TV.

The story

Let’s start our discussion of this episode with Maximus.

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After he and Thaddeus successfully retrieved the head from the Gulper, they’re in high spirits. Together they celebrate around a fire, giving a lovely impression of two people who have been drinking despite not seeing a bottle in sight. Thaddeus even convinces Maximus to brand him.

Still from Amazon's Fallout.

While having a good time, Maximus’s consciousness gets the better of him. He admits to Thaddeus that he’s not Knight Titus, but he is Thaddeus’s old punching bag.

Rather than responding to this act of honesty with an equal measure of grace and brotherhood, Thaddeus immediately disables Maximus’s suit, taking the power source and the head. He then leaves Maximus trapped in the suit that he wanted so much, doomed to die in it.

Lucy isn’t in a much better place. If you’ll recall, last episode she drank radiated water out of desperate thirst. She’s now suffering from radiation poisoning. Fortunately, before she succumbs to this poison, she finds Maximus. He has the medicine she needs, and she can free him from his suit before he’s eaten by giant cockroaches. It seems like a win/win. If that is, the two of them can trust each other. And haven’t they both learned that trusting other people might be the most dangerous thing in this very dangerous world?

Ella Purnell and Aron Moten in Fallout.

What worked

The first thing I want to draw attention to is the relationship between Lucy and Maximus. A lot has happened since the last time the two saw each other when there were some sparks but no time to do anything about them. Both have been betrayed and hurt. So while they’re instinct is clearly to trust each other, it’s also to be cautious. And that makes sense. They are both good people, driven by the desire to help others. But both are cautious of being hurt again.

This was not only relatable, but it gave a much different feel to a standard will they/won’t they relationship. Will they be able to trust each other enough to let their feelings out is the real question. Which is a lot more interesting, in my opinion.

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I also found the giant, mutated bugs to be fantastic. They were the perfect blend of cute and terrifying. At first glance, they seem like a larger version of Hal from Wall-E. Then, you realize how few of them it would take to eat someone trapped in place. And how little time it might take.

And how long it might feel like while it’s happening.

We don’t need to see that happen to feel the terror there. And to feel some concern about the tiny pests that sometimes share our homes.

Of course, the highlight of this episode was the political intrigue surrounding Vault 33, and how its leaders always seem to be from Vault 31. This storyline is quickly becoming my favorite part of the season. It’s a dark and creepy mystery, which is always fantastic. But it’s also fascinating to see the character of Norm blossoming into someone whose life has meaning. Because at the start of the season, he was lacking that.

All in all, while this was a slower episode it was still a good one. And its ending certainly left me excited for what was to come.

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4 out of 5 stars (4 / 5)

If you like my work, you can check out my latest science fiction/horror novel, Nova, launching on May 17th. Pre-orders are available now on Amazon.

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Gaming

Stygian: Reign of the Old Ones (2019), a Game Review

Stygian: Reign of the Old Ones (2019) is a tactical role-playing video game developed by Cultic Games, evoking Lovecraftian horror.

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Stygian: Reign of the Old Ones (2019) is a tactical role-playing video game developed by Cultic Games, evoking Lovecraftian and cosmic horror. Published by Fulqrum Publishing, this game is available through Linux, macOS, and Windows. This review will cover the $19.99 Steam release.

The Great Old Ones have awakened, exiling Arkham after the events of Black Day. Design your character and face the abominations of Arkham. Explore the 1920s through a Lovecraftian aesthetic as you unravel the secrets that plague Arkham, facing unknowable cosmic horror and malicious abominations.

The eye icon with tentacles reads Stygian: Reign of the Old Gods. To the left hand side is a woman in a 1920s dress. To the right is a blue abomination.
Stygian Promotional Art

What I Like Stygian: Reign of the Old Ones

The depth of character creation starts the game off on the right foot. While appearance has various options, the game provides greater variety in motives, age, and origins, adding different gameplay elements. For example, age reflects lived experience and physical competency. The younger your character, the less experienced but more physically capable. This dynamic requires trial and error to find the best choice for you.

The paper cutout art provides a unique interpretation of a familiar (but stylish) Lovecraftian aesthetic. While not the most haunting execution of the Lovecraftian, it still manages to unsettle and unnerve while maintaining visual interest. That said, if the style doesn’t suit the player’s taste, Stygian: Reign of the Old Ones might leave that player wanting.

While I find the story engaging and the mysteries worth exploring, there’s a massive caveat to that claim. Regardless, if you fancy the Lovecraftian, few care as deeply and express as much knowledge of the genre as Cultic Games in this installment. This love and knowledge shines through in the often subtle allusions and references to the expanded universe. It may earn its place as the most Lovecraftian game out there.

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The characters vary in interest and likability, but there’s usually something about them to add to the overall mystery. Naturally, this remains most evident in the companions that accompany the player on their journey.

In terms of horror, Stygian: Reign of the Old Ones achieves notable success. Despite the subjective points of aesthetics, the game brings out the most unsettling and uncomfortable elements of Lovecraftian and cosmic horror.

White background, rubber stamp with disclaimer pressed against the white background.
Disclaimer Kimberley Web Design

Tropes, Triggers, and Considerations

With an understanding of the Lovecraftian comes the question of how to deal with racism. Most properties try to remove this context, but Stygian: Reign of the Old Ones recognizes the text and era (the 1920s) with caricatures such as a lunatic in blackface. I won’t say it fully explores these toxic elements, but it’s not painted in a positive light.

Insanity and mental illness play a large role in the mechanics of the game, such as becoming a key component of casting spells. Loosely related, drug addiction and usage are mechanics with varying degrees of necessity depending on your build.

If these are deal breakers, perhaps give Stygian: Reign of the Old Ones a skip.

Several listed classes on the left hand side. At the center of the screen shows the Explorer class with their dog.
Stygian Character Selection

What I Dislike about Stygian: Reign of the Old Ones

In terms of story, this game is unfinished, leaving many plots, quests, and arcs with unsatisfying cliffhangers. My understanding is that Cultic Games planned to finish the game, but money ran out, and the focus shifted to an upcoming prequel. I imagine the goal is to use this new game to support a continuation. But that doesn’t change the unfinished state of Stygian: Reign of the Old Ones. The beginning and middle remain filled with content, but the final act (loosely stated) falls monstrously short.

While this unfinished state mostly affects content, I did run into game-breaking bugs. From my understanding, these bugs completely hinder progress. Most are avoidable, but some are unlucky draws.

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It’s these points that make this a challenge to recommend, requiring the potential player’s careful consideration.

Final Thoughts

Stygian: Reign of the Old Ones accomplishes what many games fail, bringing to life the Lovecraftian. Unfortunately, this game falls short at the end and leaves game-breaking bugs as potential deterrents for full enjoyment. If what you read above entices you, it may be worth the investment. However, it’s unfair to recommend this game within its compromised state.
2 out of 5 stars (2 / 5)

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Gaming

Ashen (2018), a Game Review

Ashen (2018) is a souls-like action RPG developed by A44 and published by Annapurna Interactive available across all platforms.

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Ashen (2018) is a souls-like action RPG game developed by A44 and published by Annapurna Interactive. This game provides a single-player and multiplayer experience with passive multiplayer mechanics. For this review, I am discussing the 39.99 Steam release, but it’s also available in the Epic Game Store, Xbox, Nintendo Switch, and PlayStation.

In this bitter world, your character seeks to make a home for yourself and others. This goal requires you to fight for every inch of land, building connections and alliances to maintain a thriving village. Venture further to make the world a more hospitable place, but know the further you travel, the greater the threats.

The beginnings of a small village. A man waits by a pillar, facing the player.
Ashen Vagrant’s Rest

What I Like about Ashen

In 2017, Ashen earned a nomination for the Game Critics Awards’ “Best Independent Game.” It would later earn several more nominations in 2019. At the National Academy of Video Game Trade Reviewers Awards, it received nominations for “Game, Original Role Playing” and “Original Light Mix Score, New IP.” It was nominated for “Most Promising New Intellectual Property” at the SXSW Gaming Awards. Finally, at the Golden Joystick Awards, it earned a nomination for “Xbox Game of the Year.”

The multiplayer experience remains essential for Ashen, focusing on you and a partner venturing together to explore an open-world environment. However, the single-player experience is my focus and the game accounts for this gameplay. Ashen often pairs you with a villager who helps with the challenges.

The art style remains a plus throughout the gameplay. Though muted in colors and lacking finer details, the style creates a unique world that allows players to get lost along their journey. If the aesthetic doesn’t evoke that curiosity, then Ashen becomes hard to recommend.

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Vagrant’s Rest and the inhabitants remain a strong incentive to continue on your journey. Seeing the progression of the town and building connections with the people provide the most rewarding experience.

In terms of horror, the art style often evokes an eerie atmosphere. However, I won’t go so far as to say the game is haunting. Instead, it evokes emotions that can unsettle and unnerve the gamer.

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Disclaimer Kimberley Web Design

Thoughts and Considerations

The souls-like influence remains straightforward. Progression requires the player to defeat enemies and collect currency for weapons or certain item upgrades. Ashen simplifies and focuses its gameplay, reducing variety to polish its choices. The gameplay remains fluid, with a few hiccups that might be a computer issue.

If you prefer magic or defined classes, the gameplay doesn’t enable this variety. Item upgrades and choices define your playstyle, allowing most items to be playable at any stage of gameplay.

Weapons make a greater difference in playstyle. Most of these differences are self-evident (i.e. blunt weapons are slower but stun), but upgrades make any weapon viable. You pick an aesthetic and function, sticking with it until something better catches your eye.

A character helps another limp away, using a spear to help walk. Above reads Ashen.
Ashen Promotional Art

What I Dislike about Ashen

As mentioned, the game had some technical issues. I often assume this to be my computer, but I did note a few others mentioning similar issues. The gameplay remains fluid, so take this comment as a small point of consideration.

With limited roleplay options, liking the characters or art style remains essential for your time and money investment. As mentioned, the game doesn’t hold the variety of FromSoftware, which means their selling point comes from that unique art style and world. 

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Passive multiplayer is a major part of the marketing for Ashen. While I don’t mind this mechanic, 6 years after release reduces the overall impact. When so few wanderers appear in your game, it’s hard to see the overall appeal.

Final Thoughts

Ashen delivers a highly specialized souls-like experience, preferring to perfect what it can at the cost of variety. If the art appeals and the thirst for a souls-like has you wanting, Ashen stands as a strong contender. However, there are many contenders which make this hard to overtly recommend.
3 out of 5 stars (3 / 5)

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