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Graphic Content returns with another catch-up post covering the final three issues of the indie horror and crime series, Sink. Sink was a consistent and surprising comic for me issue after issue, and I enjoyed the ride. However, it also must come to an end. However, do the intertwined stories of Sinkhill culminate into a more significant idea? We last left Sink off with issue #7. How do the remaining three issues play out? Here are some impressions.

Sink #8 – #10

Issues #8 – #10 of Sink are comprised of the stories “Graphite Green,” “Graphite Green: Part Two,” and “BedBug.”

Sink #8 cover
Sink #8 – “Graphite Green”

“Graphite Green” follows a group of Kurdish immigrants invited to a revolutionary new form of public housing in Sinkhill. Yes, that Sinkhill. The same Sinkhill that has been full of murder and horror we’ve experienced over seven previous issues. Rojan, the patriarch, is naturally suspicious, and I found myself breathlessly expecting the shoe to drop on the circumstances behind the building. Then the murders start. I applaud the story’s pacing, especially when taken with the larger context of the series. We are conditioned by John Lees’ writing across the run that the slow reveal of what is going on at this building is a fantastic example of tension. We also get an answer to a question that has been on our minds since the start of the series: who is the man in the fox mask? Who is Mr. Dig?

“Graphite Green” gets a specific color overlay about midway through the issue, which conveys the chaos and horror of the events but also feels a bit strong and muddles the overall look of the issue. Alex Cormack’s illustrations are always gritty and full of energy, and usually, the colors highlight that. The choice of the red overlay across a significant portion of the issue by Alex and Ashley Cormack washes out the art, especially given the critical reveal by the end. I think that deserved more.

Sink #9 cover
Sink #9 – “Graphite Green: Part Two”

“Graphite Green: Part Two” offers John Lees an opportunity to craft a taut thriller of an issue that evokes J.G. Ballard’s High-Rise, and he succeeds admirably at the two-parter. I do not want to get too deep into the story, but the two-parter of “Graphite Green” and “Graphite Green: Part Two” is like a concentrated vessel for the themes and aesthetics of Sink and the tale I think that might best serve for an adaptation. I am thankful, however, that it remains a comic for now. It feels like an example of one of those stories you can only see in comics these days. Plus, there is also another tease at a greater purpose to the chaos as well.

“Part Two” manages the red-colored overlay in a way that is much less overwhelming and allows different colors to shine through within the building. Gore is more discernable, and characters are rendered a little more recognizable. The one-two punch of the reveal of Mr. Dig and his shovel at work is a fantastic page, made of only two panels. Cormack does a tremendous job on this issue. The action scenes can be confusing with some stiff posing and the actions depicted as being somewhat vague, but the overall effect is still quite strong.

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Sink #10 cover
Sink #10 – “BedBug”

“BedBug” serves as the final issue of the current run, and I have no idea if the series will continue in the future. The issue follows the first date of two people who met online; only this date is in the city of Sinkhill, so you already know something terrible is about to go down. However, the issue is one of those rare brighter spots in the series; what starts with a home invasion ends with a hilarious table-turning involving sex toy beatdowns. The insanity is rendered wonderfully by Cormack, and the juxtaposition of the violence and blood with the candy-colored sex toys is hilarious.

Ever seen someone beat to death with a dildo? You will here.

I think “BedBug” is a fine issue, but I also feel like it might have worked better coming before the “Graphite Green” two-parter. I get a better sense of resolution and meaning from that story, and the catharsis of “BedBug” would make for a nice break in the intensity of volume #2, consisting of issues #6 – #10.

Final Impressions

As it stands, Sink is over with issue #10. As a whole, I applaud the run. This gritty crime and horror book was a real treat to read. Disturbing, hyperviolent, and with some sharp commentary woven in, the series as a whole is worth a read, and I suggest checking it out if you can handle it.

While I have had minor quibbles from issue to issue, the overall project is an incredible run with a richly developed world, tight plotting, and a strong sense of design and visual storytelling. 5 out of 5 stars (5 / 5)

Want more Sink? (Sponsored)

If you want to start your journey into the horrible world of Sink in the most efficient way possible, consider buying the Kindle edition of volume one from Amazon using our affiliate link. You get a great horror comic, and Haunted MTL gets a little money for the referral.

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David Davis is a writer, cartoonist, and educator in Southern California with an M.A. in literature and writing studies.

Horror in graphic novels

Read Hide if you need a dark graphic novel to talk about over Thanksgiving

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Thanksgiving is coming up this week if you live in America. And many of us are going to be in contact with younger relatives. And some of you might be on a mission to be the cool/bad influence relative that introduces them to the horror genre. If so, I have just the graphic novel for you.

Published in September of 2023, Hide is based on the novel of the same name by Kiersten White. It was adapted into a graphic novel by Scott Peterson, and illustrated by Veronica and Andy Fish. It tells the story of fourteen people who believe they are in a reality show, playing Hide and Seek in an abandoned theme park. It should surprise absolutely no one to find out that the creators of the show have something much darker in mind.

The story

Our main character is Mack. She’s had about the worst rough start to life one could imagine and is currently living in a homeless shelter. There, she’s given the opportunity to participate in a game show, playing hide-and-seek.

I like to think that if the shelter manager had known of Mack’s horrific past, she wouldn’t have ever made that suggestion.

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Mack signs up and soon finds herself in an abandoned amusement park with thirteen strangers. The rules are simple. Hide during the day, and be the last person found. Of course, this is nothing but a lie. There will be no winners, only victims.

What works

The first thing we have to talk about is how Hide the graphic novel compares to Hide, the original book. Of course, there wasn’t going to be enough room for every single part of the story. There were some cuts. But it doesn’t feel like anything essential was cut here. The characters remain the same. The storyline is still there, sans any structural issues. Often, this is a difficult thing to do. Some stories don’t translate from one medium to another. But Peterson did a wonderful job.

Of course, we can’t talk about a graphic novel without talking about the art. And the art in this book is fantastic. The colors are rich and vibrant. Everything looks exactly like one might picture it when reading the novel.

Except for the monster, which I have to admit I pictured more like a Rat Creature from Bone.

My favorite part was the journal entries. I loved the cryptic sigils that are scribbled over the page without explanation. I loved the different handwriting. I loved the clippings of newspapers and pictures. The whole thing was just wonderfully, eerily, immersive.

Finally, I want to point out that Hide is a great graphic novel even if you’ve never read the book, and never intend to. This is not a companion for the book. It tells the story all on its own. And yes, reading a graphic novel is just as valid as reading any other novel. This is just a good story, with good artwork. No other reading is necessary.

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What didn’t work

There was only one thing I didn’t love about Hide. And that was the ending.

It’s usually the ending.

In the novel, the ending is ambiguous but satisfying. This ending was, without ruining it, a little more ambiguous. There are questions I really wanted answers for that I didn’t get. There is at least one character that I’d like to know about. Are they okay? I don’t know. And this ending doesn’t even really give us a hint. All we can do is hope.

If you are going to be picking this up for a younger person, be aware that there is some rough language. There are also a few graphic scenes of violence, so if that’s the sort of thing that will get you banned from further holiday events, be aware. But if you have a tween or teen who needs to be encouraged to delve into the creepy side, Hide is a great way to do it. Of course, there’s no shame in just reading it yourself.

4.5 out of 5 stars (4.5 / 5)

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Book Reviews

Vermis II: Mist & Mirrors, a Book Review

Vermis II: Mist & Mirrors is a graphic novel by Plastiboo, acting as the “official guide for a game that doesn’t exist.”

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Vermis II: Mist & Mirrors is a graphic novel by Plastiboo. The team behind the work includes Plastiboo as the artist, Hollow Press as the publisher, Michele Nitri as the editor, Christian Dolz Bayarri as the graphic designer, Marco Cirillo Pedri as the graphic supervisor, and E.R. as the English editor and proofreader. The Vermis collection seems sold out in its current editions, but I still recommend ordering from the original publisher, Hollow Press.

Who stares back from the dark glass? The Wayfarer travels–cursed and haunted by their past–through the distant lands and places within the Mist & Mirrors. Endure a corrupt world and struggle to fend off the curses that mark you. Venture forth, Wayfarer, and perhaps find peace and salvation.

An open catacomb reveals a dark hallway. White text over a red box explains the setting further
Mist & Mirrors’ Improved Readability

What I Like about Vermis II: Mist & Mirrors

The premise remains an “official guide” to a game that does not exist. However, one key distinction that stands out is the corrosion of this “official guide” mark, suggesting Mist & Mirrors centers itself as a graphic novel. In this sense, it more accurately hits its vision while providing an engaging story.

Mist & Mirrors places its character selection at the end of the graphic novel, instead, choosing a character and allowing the reader to follow that journey. While this moves away from the “official guide” concept, it better fleshes out the world and creates a more independent product.

Where Vermis I held a heavy retro-game aesthetic, Vermis II takes this to the next level while adding a wider range of color than the original. Not only does this add more aesthetic variety, but it also vastly improves readability. My greatest critique of the first graphic novel was the general lack of readability that impacted the experience, but Mist & Mirrors seems to take this to heart. Beyond the variety and improvement, the design changes the color themes to match the distinct lands the “Wayfarer” embarks on, giving a direct purpose to the changes.

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On starting the graphic novel, I half expected a spiritual successor set in a new world. While its setting certainly differs from the original, Mist & Mirrors expands on the lore and history. In fact, the exploration of Mist & Mirrors adds value to the original and encourages a re-read. Honestly, that’s what all sequels strive (or should strive) to succeed.

Despite the colorful innovation, Vermis II: Mist & Mirrors delivers that same bleak horror popularized by Dark Souls. It still wears its inspirations on its sleeves while better communicating its “game mechanics.”

White background, rubber stamp with disclaimer pressed against the white background.
Disclaimer Kimberley Web Design

Tired Tropes and Triggers

Again, there aren’t many points worth mentioning regarding tropes or triggers. As the graphic novel takes themes and trends from the Soulslike genre, it’s dark and bleak but not overwhelmingly so.

Payment and delivery (for American audiences) still come with a 15 to 45-day wait period with little room for verification or updates. The process through PayPal remains seamless, and I received the novel within the timeframe, but it’s a consideration.

An armored individual wanders a vast desert under a red sky
The Wayfarer wandering the desert

What I Dislike about Vermis II: Mist & Mirrors

While there are notable points to mention in this section, Mist & Mirror vastly mitigates Vermis I’s core issues. However, that isn’t inherently the same as fixing them in some cases. For example, readability remains a slight issue. I will emphasize it as a slight issue with the vast improvements implemented.

For those fans of the specific niche that Vermis aims to deliver, Mist & Mirrors tones down the “official guide” aspect. Instead, it favors a more straightforward narrative that follows a specific character. This brings life to the “game world” and makes an independent product but limits Vermis I’s game guide concept.

On a more personal note, I did enjoy the concept of Vermis I’s classes over the classes of Mist & Mirrors. Naturally, there are some interesting concepts, but nothing haunts me like the Infant Seeker or Rat Man. However, the new choices seem to provide a stronger narrative and backstory.

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Final Thoughts

Vermis II: Mist & Mirrors vastly improves in many aspects of the original, telling a story set in its bleak and fascinating world. While it does veer from the original concept, it does so to make a more independent product. If you are looking to lose yourself in a strange world or dive deeper into Vermis’ underexplored lore, Mist & Mirrors seems tailor-made for you.
5 out of 5 stars (5 / 5)

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Horror in graphic novels

Bad Dreams in the Night

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Published in April of this year, Bad Dreams in The Night is a collection of horror comics by the artist and author Adam Ellis. With the description stating that it is a graphic novel version of Scary Stories to Tell in the Dark, I had to get my hands on it. And it did not disappoint.

The stories

Bad Dreams in the Night consists of eleven short horror stories. I honestly don’t think there’s a bad one in the whole bunch. So let’s just highlight a few.

Easily my favorite story in the book was Little House in the Sea. It’s a sweet, eerie little tale that seems like a pinprick view into a dark and horrifying world. It left me with so many questions that I fear will never have answers. The story is about a young woman and her mother, who live on a little island all alone. The young woman is never to ask about what is on the other side of the sea. Then, her mother dies. And everything changes, but not by a lot.

Green Ribbon was another great story. It’s a retelling of the classic Girl With a Ribbon story from the original Scary Stories book, in which a man is confused and eventually angry that the love of his life wears a ribbon around her neck and won’t tell him why. I liked this updated version. It’s a stark reminder that just because we marry someone, we aren’t owed all of their secrets.

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Page from Bad Dreams in the Night.

What worked

Of course, the first thing I have to point out about Bad Dreams in the Night is the fantastic artwork. Ellis was a cartoonist first, and it shows.

The artwork is part of the storytelling as well. The best example of this is the story Better Kate Than Never. The younger sister character, Taffy, has such an animated face during the scenes with a ‘studio audience’. When she is just herself, her face is flat, and far more mature than we’d expect for a girl her age.

Though, I suppose based on the story, she might be any age.

Another really enjoyable thing was the mini-essays at the end of each story. As a creator myself, I love the little peeks into the creative process. I know how I come up with stories. But it’s different for everyone, and the story behind the story is often just as fun.

Finally, I have to praise a feature that applies to Ellis’s work overall, not just this book. Whenever he writes scary stories (and he has posted quite a few on his social media) they are a fascinating blend of cute and horrifying. The artwork always has a lovely, innocent, cartoonish look. The children always look like cartoon children, with exaggerated large heads and wide circular eyes.

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Page from Bad Dreams in the Night.

At the same time, Ellis doesn’t pull any punches when it comes to the blood and gore. One story in particular, Milk Door, is a perfect example of this. I don’t want to spoil the ending for you, but it is graphic, horrifying, and wonderful.

What (kind of) didn’t work

I only have one issue with this book. If you follow Ellis on social media, you’ve likely seen at least some of these stories before.

Though, even as I say this, I’m not sure what could have been done about it. Only the beginnings were shown on Instagram. This was a marketing tactic and an effective one. You get the setup for free, but you have to read the book for the punchline.

Bad Dreams in the Night was a really enjoyable way to spend a few hours. In the end, my only real complaint is that it could have been longer. But of course, that is one of the chief rules of entertainment. Always leave people wanting more.

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(usr 5)

By the way, if you like this you might enjoy my haunted apartment novella, Quiet Apocalypse. The main character is a modern witch, and I share some real magic in this fictional story of an unexpected end of the world.

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